So I played Yakuza 6 demo and man I am disappointed.
1) Only one fighting style for Kiryu
2) Roadblocks everywhere
3) Kiryu can't run, he can only walk or sprint and he starts to breath heavily like 1 second after sprinting and gets tired way too quick. This will probably be upgradable to infinite sprint but the fact is the default sprint distance is so low and lack of any jogging like in Yakuza 0 makes it feel very slow.
4) The framerate, I know the series has primarily been 30FPS but Yakuza 6 barely hits 30 and runs in mid 20s for the most part. Plus after playing Yakuza 0 at 60FPS this just feels wrong.
Seems like Yakuza 6 will be much smaller in scope compared to other games and definitely Yakuza 5 (which some might say was full of bloat). I was hoping for the final Yakuza game to be massive but from what I've read, heard and played of the demo it doesn't feel like it is that game.
thanks for playing it and giving feedback!
1. I can dig that actually, I'm actually slightly annoyed to learn that Kiwami will have the same fighting systems as 0, unless there are new moves and combos it's a whole nother game that'll feel gameplay wise like an extension of 0.
So I like that they're sticking to one style with 6 and I like a lot of the combos I saw, especially the one with Kiryu swinging dem punches with square.
2. That's always been annoying and it's a shame they never put priority into fixing that - if this supposed to be open world anyway. Mass Effect has a lot of roadblocks as well but that game isn't necesarily considered open world.
3. wtf, why would they do that?? if the x button isn't occupied that should make it to run, and then tapping it should be sprint, just like in GTA.
4. I was thinking a similar thing you know, after playing countless hours and hours of Uncharted 4 multiplayer, one day I hit up the campaign again and I was
really annoyed at the framerate which was cut in half. Yes the graphics were much better and all but still...the gameplay just wasn't as...I don't wanna say as
fun to play because it was still fun but it just didn't feel or look as pleasant to play.