sixteen-bit
Member
The only Kickstarter I ever back and my version gets cancelled, fuck.
Also not planning of getting a Switch either. This sucks.
you got a lesson in paying for potential at least
The only Kickstarter I ever back and my version gets cancelled, fuck.
Also not planning of getting a Switch either. This sucks.
Is Yooka-Laylee an Unreal Engine 4 game? It would probably make sense why development on Switch would be easier if that was the case (aside from the obvious financial reasons).
I don't think it's safe to assume the Switch version is launching later. They're just not allowed to actually announce it until January, which seems to be Nintendo's policy for all Switch games. In that sense, this message was a beautifully-crafted non-announcement
Well, so far for PS4/X1 they do, right?
So I hope the same logic applies for the Switch.
Seems unlikely based on the language they used.
"Wed like to apologise to those affected by this development and offer all Wii U backers the opportunity to move their pledge free-of-charge to any of the versions launching on April 11th (PS4, Xbox One, PC, Mac or Linux) or upgrade to the Nintendo Switch version when we announce further details in 2017."
They specifically list all platforms for April 11, but leave Switch separated out.
Slightly torn on this one to be honest. I am sure there were plenty of WiiU owners backing this (as they said) and they were apparently handling the WiiU version in house but the total lack of screenshots, video, information or anything really was a massive alarm bell. I don't think they ever got it in a decent working state to be honest.
The Playtonic team is sad to confirm that despite our best efforts and exploring every possible avenue, weve encountered unforeseen technical issues that unfortunately mean it will be impossible for us to release the game on Wii U as initially planned.
Is Yooka-Laylee an Unreal Engine 4 game? It would probably make sense why development on Switch would be easier if that was the case (aside from the obvious financial reasons).
I wonder if Nintendo might actually have talked to them to try to get the Switch version featured at the January Switch event.
It seems all but confirmed that there is a Switch version coming, so I imagine they've already been working on it. Hopefully it comes out with the other versionsor maybe even before??
Would devs stop with this bullshit? The unforseen technical issues equal the completely forseen fact that the Wii U is a dead console and its replacement is right around the corner. Stop with the PC crap. The Wii U was a failure. There's a very good chance the Switch will be a success. They want the game out of the console with the highest chance of profitability. Honesty is the best policy.
Playtonic's excuse stands on shaky ground, even if I 100% support their decision to ditch the WiI U version.
The Wii U version was billed as the lead format alongside PC, with Playtonic handling that version while giving the more straightforward XBO and PS4 versions to publisher Team17.
So to encounter technical issues that make it impossible to release the game on the only format Playtonic is targeting internally suggests a Wii U version was never really the focus, and the game was always targeting formats that were powerful enough to run a Unity Engine game as visually ambitious as Yooka Laylee.
We've never seen Wii U footage to date, for instance, it's always been gameplay of the other versions
Probably this is the reason they can't confirm the Switch version 100%, because it's featured in the January 12th live presentation unlike (all of this is just my speculation) Seasons of Heaven which has already been revealed and 100% confirmed on the Switch.
Seems unlikely based on the language they used.
"Wed like to apologise to those affected by this development and offer all Wii U backers the opportunity to move their pledge free-of-charge to any of the versions launching on April 11th (PS4, Xbox One, PC, Mac or Linux) or upgrade to the Nintendo Switch version when we announce further details in 2017."
They specifically list all platforms for April 11, but leave Switch separated out.
For the same reason as they can't clearly confirm it : NDA until January.
it will be mine
oh yes
Could make people wonder if there was ever even a Wii U version running.
While I'm sure the commercial situation doesn't help, the fact is, this is a game that would not run on Wii U as it is being built.Would devs stop with this bullshit? The unforseen technical issues equal the completely forseen fact that the Wii U is a dead console and its replacement is right around the corner. Stop with the PC crap. The Wii U was a failure. There's a very good chance the Switch will be a success. They want the game out of the console with the highest chance of profitability. Honesty is the best policy.
I wonder if Nintendo might actually have talked to them to try to get the Switch version featured at the January Switch event.
It seems all but confirmed that there is a Switch version coming, so I imagine they've already been working on it. Hopefully it comes out with the other versionsor maybe even before??
YesOoh will that be free of charge too?
Is this a reference to the Crank Yankees Batman call?!
So if I were to pre order this I could get the Toybox right now?
I wonder how backers would react to that. I feel like there'd be some controversy.
Yeah I'm thinking it's unlikely because of that, but then again they did just cancel the Wii U version.
It's just a bit odd that the Switch version isn't officially listed for April 11th, though that could very well be due to them not officially confirming its existence. I'm sure they've been working on it for a while so it should be doable to get a simultaneous launch.
So if I were to pre order this I could get the Toybox right now?
Didn't they deny it was in development for Switch fairly recently?
Didn't they deny it was in development for Switch fairly recently?
They could do both i guess, werent they making the Wii U version for years?And why wouldn't they?
While I'm sure the commercial situation doesn't help, the fact is, this is a game that would not run on Wii U as it is being built.
Perhaps the problem lies in the fact that they built a game which exceeds the capabilities of the machine but, there it is. They don't have the resources or funds to build a custom, heavily optimized engine for Wii U and Unity just doesn't cut it. Even hitting a reasonably stable 30fps on machines like PS4 and Xbox One is a challenge. I fully believe that the game, as it exists, could not exist on Wii U using this engine.
It was a bad idea to promise this game for Wii U owners, I feel. Selecting Unity was the wrong choice for a Wii U project but building their own tech is prohibitively expensive. It's not clear what the best solution could have been at this point.
It would have to be a different game.
As I said, if they can reach a stable 30fps on PS4 and Xbox One, that will be a feat in and of itself.
Yes, absolutely. Doesn't seem like it will be easy to get up and running on Switch.Uhhhhh if you're concerned about the final game hitting a stable 30fps on PS4 and Xbox One, shouldn't we be even more worried about the Switch version given it is less powerful than both?
oh dearYes, absolutely. Doesn't seem like it will be easy to get up and running on Switch.
While I'm sure the commercial situation doesn't help, the fact is, this is a game that would not run on Wii U as it is being built.
Perhaps the problem lies in the fact that they built a game which exceeds the capabilities of the machine but, there it is. They don't have the resources or funds to build a custom, heavily optimized engine for Wii U and Unity just doesn't cut it. Even hitting a reasonably stable 30fps on machines like PS4 and Xbox One is a challenge. I fully believe that the game, as it exists, could not exist on Wii U using this engine.
It was a bad idea to promise this game for Wii U owners, I feel. Selecting Unity was the wrong choice for a Wii U project but building their own tech is prohibitively expensive. It's not clear what the best solution could have been at this point.
It would have to be a different game.
As I said, if they can reach a stable 30fps on PS4 and Xbox One, that will be a feat in and of itself.
While I'm sure the commercial situation doesn't help, the fact is, this is a game that would not run on Wii U as it is being built.
Perhaps the problem lies in the fact that they built a game which exceeds the capabilities of the machine but, there it is. They don't have the resources or funds to build a custom, heavily optimized engine for Wii U and Unity just doesn't cut it. Even hitting a reasonably stable 30fps on machines like PS4 and Xbox One is a challenge. I fully believe that the game, as it exists, could not exist on Wii U using this engine.
It was a bad idea to promise this game for Wii U owners, I feel. Selecting Unity was the wrong choice for a Wii U project but building their own tech is prohibitively expensive. It's not clear what the best solution could have been at this point.
It would have to be a different game.
As I said, if they can reach a stable 30fps on PS4 and Xbox One, that will be a feat in and of itself.
Yessss, can't wait for April 11th!
Edit: new trailer
https://www.youtube.com/watch?v=LNBET707f4s
Edit 2: Box art
This looks soooooooooo good! Is this going to be a full priced game? And I can assume from the box art that this will be available both digital and physical discs?
$39.99 USD so not full priced, more like Ratchet and Clank on PS4.
I am all in for a physical copy for PS4, which should have Pro support since all games require it now.
Just waiting for a physical pre-order that has details for the demo, so far nothing on Amazon says I am getting a demo code, so I am holding off for now.
Why? Aren't Unity's issues mostly CPU driven?Yes, absolutely. Doesn't seem like it will be easy to get up and running on Switch.