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Yoshida: Wii U will inspire Vita experiments

jett said:
Did everyone forget about that old demo they showed of using the PSP as a car mirror in a F1 game? :lol Nintendo's actually ripping off Sony this time!

did everyone forget you could use a vmu to pick plays in nfl2k on the dreamcast? :lol who's ripping off who now?
 
TTP said:
I don't think it's possible for the PS3/Vita combo to mimic exactly what the Wii U does. At least not in the same way it does it.

I think the PS3 is unable to display stuff both on the big screen and the PSP/Vita screen simultaneously. In fact, when using the Remote Play functionality, the screen connected to the PS3 displays a message about the Remote Play thing being in progress.

I know there were plans to allow stuff like PSP as a rear mirror in that SCEE F1 game, but it never came out and I suspect something was cut hardware wise that ultimately disabled simultaneous dual video output.

Or maybe not. I'm just speculating.

What Sony can do tho, is use the Vita as a PS3 controller and have it receive game data from the PS3, but all the display stuff has to be done on the Vita itself via an app or something to be installed on the device in advance.

Edit: A PlayStation 4 / Vita combo is more likely to provide what Wii U does.

Forget about streaming. Send Vita-native code to execute on Vita in collaboration with the game on the screen. No latency. That's how this stuff would work on Vita/PS3.

Can see it being experimented with, technically it's all doable, but as mentioned, cost-of-investment vs userbase might be tricky to see widespread adoption.

A very easy connectivity would be to let you use Vita as PS3 controller, though - so vita owners can have cross-game chat on PS3, indirectly. OS-level connectivity like that, that doesn't depend so much on game implementations, should happen.
 
PortTwo said:
As others mentioned, weve already had examples of dual-screen gaming with the Sony stuff. Even if it were an issue in the manner you described, a simple client download to the handheld, included with the main game, from the home console would fix that pretty easily.

This was one of the first things I thought of when I finally grasped the Wii U approach; Sony's Remote Play stuff is fairly mature and it performs pretty well on a WiFi network. The Vita has pretty much every sensor and input method that the Wii U tablet controller does. Could make for some very interesting new directions for games.

I mean... I can't take credit for this, but...

1tkkqt.jpg


... you can't help but notice this.

Anyways, point I wanted to make is, on a technical level, these two setups are remarkable similar. Do we know the rez/spec of the tablet screen on the U controller yet?

(edit - I want to add, this is a good thing for both, they reinforce each other, no one should be unhappy about this if you are a fan of either)

Quoting the picture for the new page.
 
PortTwo said:
As others mentioned, weve already had examples of dual-screen gaming with the Sony stuff. Even if it were an issue in the manner you described, a simple client download to the handheld, included with the main game, from the home console would fix that pretty easily

That's what I said in fact ;)

I'm not discussing "if" the PS3/Vita combo can do that stuff, but "how". Not that it would matter when the end result is basically the same, but still... dual video output from the PS3 seems unlikely. More likely scenario is a Vita client that interacts with the PS3 without receiving any video feed from it.
 
Linkzg said:
If Sony is clever, the functionality would all be on the Vita side. Wireless HDMI or similar tech connecting it to the TV, the Vita outputting video to the TV and gaining an additional interface on the unit.

PS3 should have no part in this

That would be great! I would imagine it would work something like this (except wirelessly):

http://www.neogaf.com/forum/showthread.php?t=428334

Very cool video if you haven't seen it yet. To sum up, it shows an iPad racing game that's out now which displays the game screen on an HDTV, and supplementary info on the iPad's own screen.

Sadly, the Vita doesn't have an HDMI output, so this iPad example is unlikely work on just the Vita alone. Unless this changes (maybe version 2 of the Vita), the only way they could do something similar would be in conjunction with the PS3.

But yeah, what you said would be the ideal solution. Cut out the "home console" altogether and communicate directly between the handheld device and the TV.
 
Who says the tech isn't already in the Vita to do real-time streaming? The PS3 might not have the built in functions but why not the PS4?
 
Wait, so what does xbox do now?
Kinect is selling the idea that you don't need controllers, so what... they come back next gen with a touch based controller, with kinect built into the main box? Something doesn't fit...

Surely they have to go the smartphone route if they want to have similar tech?

Each is going their own way...
 
TTP said:
That's what I said in fact ;)

I'm not discussing "if" the PS3/Vita combo can do that stuff, but "how". Not that it would matter when the end result is basically the same, but still... dual video output from the PS3 seems unlikely. More likely scenario is a Vita client that interacts with the PS3 without receiving any video feed from it.

Oh sorry, I read you wrong.

Yeah I actually can't imagine too many scenarios where you are doing the straight video streaming that Remote Play does now, except for passive media. So much less data if it's just tossing some variables over a network. It does raise the question of how Wii U streams (do we know?) as I can't imagine there is much of a processor in the controller, to save on cost.

Anyways I do think it's sort of fascinating that the DS was so popular that the other Japanese consoles are seemingly starting to morph into advanced descendants of it.
 
TTP said:
That's what I said in fact ;)

I'm not discussing "if" the PS3/Vita combo can do that stuff, but "how". Not that it would matter when the end result is basically the same, but still... dual video output from the PS3 seems unlikely. More likely scenario is a Vita client that interacts with the PS3 without receiving any video feed from it.

Infact they have the advatage that Vita can actually run games with almost the same quality of the PS3 version and they have cross platform plans in mind, they don't even have to stream it, they just have to synch the two versions running independently using the same controls from Vita in Blutooth.
They need to experiment on it as Yoshida said to find out what kind of interaction makes sense.

Btw I think that the big news here is how the Wii U is not really innovative and risks to be copied even before its release on old platforms, not if PS3/Vita can 100% emulate what Wii U does.
 
PortTwo said:
It does raise the question of how Wii U streams (do we know?) as I can't imagine there is much of a processor in the controller, to save on cost.


It's using a proprietary tech. Probably something similar to the wireless hdmi techs, which also require relative proximity between receiver and transmitter.
 
Ashes1396 said:
Wait, so what does xbox do now?
Kinect is selling the idea that you don't need controllers, so what... they come back next gen with a touch based controller, with kinect built into the main box? Something doesn't fit...

Surely they have to go the smartphone route if they want to have similar tech?

Each is going their own way...
This is the new console war. Kinect vs. controllers, MS can take every third party with them to the promised land or they're left behind. I bet that has been Nintendo's and Sony's plan from the start. Move away from Apple and Microsoft and move back to the 'core' gaming market again. See Vita/WiiU.
 
For Vita to take off as another controller for the PS3, it needs to be a part of the console. It is not. It is merely an addon, an expensive one. That is why it won't take off, and developer support will be minimal.
 
tycoonheart said:
For Vita to take off as another controller for the PS3, it needs to be a part of the console. It is not. It is merely an addon, an expensive one. That is why it won't take off, and developer support will be minimal.

Vita is not a PS3 add-on. It's a handheld.

I do agree with your conclusion. This is nothing more than a gimmick. Remote Play was too laggy to use for most things effectively.
 
Monty Mole said:
I think you'll find that isn't the end of the thread.

I've read the thread and that was, by far, the most reasonable post in the entire thing.

The fact of the matter is that the Vita wasn't designed to do the same thing as the Wii U. I can't wait for the Vita--my preorder was placed yesterday morning. Vita is super powerful and could have some great stuff involved (like inventory screens, etc) with PS3 but I don't think it's possible for it to do the lag-free streaming that the Wii U does. That makes a colossal difference.

Remote play is almost worthless because of the lag.
 
DeaconKnowledge said:
Cute, but that ain't gonna happen.

Needing a Vita and a PS3 for features will be a logistical nightmare 3rd parties will never bother to fuss with.

This will be a nicety 1st party studios will dabble in and nothing more.


Yup, yup third parties could have done things with handheld and console play for years and always shy away from it.

Nintendo always build in some connection with their handheld and home consoles so the Wii U will still have some extra advantage as the 3DS may be another optional controller.
 
Plinko said:
I've read the thread and that was, by far, the most reasonable post in the entire thing.

The fact of the matter is that the Vita wasn't designed to do the same thing as the Wii U. I can't wait for the Vita--my preorder was placed yesterday morning. Vita is super powerful and could have some great stuff involved (like inventory screens, etc) with PS3 but I don't think it's possible for it to do the lag-free streaming that the Wii U does. That makes a colossal difference.

Remote play is almost worthless because of the lag.

The reason it's not the end of the thread is because the streaming issue is completely avoidable if devs wanted to do this kind of stuff - the Vita end of things doesn't have to execute on PS3.
 
Plinko, you're ignoring several posts that have moved on from Remote PLay, that's not what we're talking about specifically. you don't need remote play.

You can't just insist that "it wasn't designed for it", that's nonsense, I mean why? What's the limitation? Elucidate, man!

I thought we were past all this... my original point was, if Nintendo has this fancy screen-controller and devs are designing games to take advantage of it, then it perhaps behooves 3rd party developers to re-use that valuable work for optional PS3/Vita connectivity in that version of the game, to spur sales and probably gain some co-marketing dollars from Sony, etc. It's win-win, there's no point in pissing on the idea, it's more support for both. And there is no technical limitation I can discern, you'll have to be more specific when you say it can't do this when we've seen it demo'd on earlier hardware from the same companies, years ago.
 
I always thought the PSP remote play idea ripped off nintendo's GBA-Gamecube idea, where you could use GBA to play games like:

Crystal Chronicles
Zelda: four swords
 
Can someone clue me in on this..

I just read in that Wii Info thread that games are "streamed" from the console to the controller. Is there still a chance for remote play like lag there?


FJ0372 said:
I always thought the PSP remote play idea ripped off nintendo's GBA-Gamecube idea, where you could use GBA to play games like:

Zelda: four swords

Thats actually something I look forward to the the Wii U. Ideas like Four Swords with you and your friends in one room and using the on screen display whenever you split up. Though didnt they say the console can only stream to a single controller? Or am I making that up?
 
Who gives a shit about who copies who? Do you guys wanna go back and use the first cell phone ever invented or it's modern copy? Or how about the first TV? Or the first car? The so called "copying" usually leads to better product and more innovation.
 
Salaadin said:
Can someone clue me in on this..

I just read in that Wii Info thread that games are "streamed" from the console to the controller. Is there still a chance for remote play like lag there?

There is always a chance, but I'd guess the tech is solid and the lag won't be noticeable. Whats worse is if there is RF interference; possibly microwaves, mobiles or baby monitors, and other leaky RF devices (totally depends on the frequency used by the tech though)
 
Salaadin said:
Can someone clue me in on this..

I just read in that Wii Info thread that games are "streamed" from the console to the controller. Is there still a chance for remote play like lag there?




Thats actually something I look forward to the the Wii U. Ideas like Four Swords with you and your friends in one room and using the on screen display whenever you split up. Though didnt they say the console can only stream to a single controller? Or am I making that up?

Based on the Zelda HD demo there seems to be no video lag at all.
 
Salaadin said:
Thats actually something I look forward to the the Wii U. Ideas like Four Swords with you and your friends in one room and using the on screen display whenever you split up. Though didnt they say the console can only stream to a single controller? Or am I making that up?

As soon as I saw the Wii U, I started talking to a friend of how awesome a new four swords would be, but I too have heard the rumour where you can only use 1 controller, which really sucks if its true.
 
FJ0372 said:
I always thought the PSP remote play idea ripped off nintendo's GBA-Gamecube idea, where you could use GBA to play games like:

Crystal Chronicles
Zelda: four swords
Well then you can't possibly have used both features. Remote Play was the PS3 streaming its game to the PSP. The GBA > GC connectivity never had you playing GC-level stuff on the handheld.
 
I'd be okay with this, actually. Sony PS + PSV might even be able to one-up Nintendo with more robust gameplay ideas since the screen technology is different (allowing for multi-touch).

Also if you think about it, the screen on the controller idea is really just an extension of what has been done for years on the DS/3DS. Apart from a few exceptions (ie. augmented reality), I think gameplay experiences with the new controller will be largely the same (unfortunately).
 
Londa said:
No, make up some ideas for yourself.

WTF Sony? All you do is follow Nintendo these days. The only time you lead the industry is when graphics mattered. Now graphics have hit a spot where the lastest graphics are not that important and you don't know what to do with yourself. So you resort to copying. lol

You should write an angry letter to Nintendo telling them to not make cross platform play between 3DS and WiiU because it's totally ripping off Vita/PS3 right?
 
Rapstah said:
Well then you can't possibly have used both features. Remote Play was the PS3 streaming its game to the PSP. The GBA > GC connectivity never had you playing GC-level stuff on the handheld.

Well I have never used Remote play, although I have A PS3 and PSP it's just never interested me, but I always assumed they were the same kind of thing. My apologies if they're not.
 
Vagabundo said:
There is always a chance, but I'd guess the tech is solid and the lag won't be noticeable. Whats worse is if there is RF interference; possibly microwaves, mobiles or baby monitors, and other leaky RF devices (totally depends on the frequency used by the tech though)

Itll probably be fine. I doubt theyll release a console that focuses on this but have the tech be broken.

jett said:
Based on the Zelda HD demo there seems to be no video lag at all.
Cool, Ill watch that later. I didnt get around to seeing any of the demos yet.
 
FJ0372 said:
I always thought the PSP remote play idea ripped off nintendo's GBA-Gamecube idea, where you could use GBA to play games like:

Crystal Chronicles
Zelda: four swords

Four Swords' integration of TV and GBA screen was so well done, it was seamless. I'm hoping for those types of games to emerge on the WiiU.
 
FJ0372 said:
Well I have never used Remote play, although I have A PS3 and PSP it's just never interested me, but I always assumed they were the same kind of thing. My apologies if they're not.

There's only a tiny number of games that support it. The tech was really originally for streaming your TV to a remote client (I forget what they called that) and they adapted it for interactivity.

But again that's different than the interoperable stuff they demo'd, like the Gran Turismo rear view mirror thing. That's not streaming, that's a client running on another console communicating with a master app.

And yeah I don't care who did what first, both Sony and Nintendo experiment like crazy, so I take them at their word. It's implementation and content that is everything.
 
The streaming aspect is probably the least interesting to me of the WiiU. Vita/PS3 should have no problem with game interactivity though (everything they showed in the demos besides direct streaming).
 
SuperSonic1305 said:
You should write an angry letter to Nintendo telling them to not make cross platform play between 3DS and WiiU because it's totally ripping off Vita/PS3 right?

Gamecube and Gameboy Advance and Four Swords saids hi. Herp Derp.
 
FJ0372 said:
Well I have never used Remote play, although I have A PS3 and PSP it's just never interested me, but I always assumed they were the same kind of thing. My apologies if they're not.

Remote play was an awesome idea on paper but the lag during games killed it. It was still useful for other things like remotely turning on your PS3 to download stuff from the store but I always wished the idea got fleshed out better into actual games....even for simple things like game HUDs.

One thing that I didnt get with remote play was that whenever my PS3 had remote play access turned on, my brothers PS3 would detect it as a router and then wouldnt connect to the default router. I had to turn it off or else he couldnt play online. I never understood why but I hope that a similar issue doesnt occur with the Wii U.


tycoonheart said:
Four Swords' integration of TV and GBA screen was so well done, it was seamless. I'm hoping for those types of games to emerge on the WiiU.

Yeah that was perfect. I loved that game.
 
this just reminds me of the gcn-gba connectivity. i was surprised it didn't work so well though. i thought a lot of people owned gba. but i don't regret getting 4 swords and that bastard child crystal chronicles...it was fun. i expect the same failure for ps3/vita. but it should have some great games like the gcn did.

with nintendo's new system, you already get the "gba", the controller. so it makes it a lot more accessible than before. but i wonder how much the controller costs alone if you want another person to make use of it. or if there'll be games that use 4 wiiu controllers instead of just 1 and a bunch of wii motes.
 
Londa said:
I don't see much Wii U capablities in the titles being shown during E3 on the Vita. Looks to be that Sony is saying they will copy Wii U, once they figure out the different ways Nintendo uses it in their games. In which I say, Sony needs to hire creative devs, and not devs to pump out better graphics..



Wii U doesn't just stream games from the TV. There is more going on with the Wii U than what Vita is doing. Vita is a portable handheld that can stream on the TV with the PS3.

Wii U is a console that has a tablet like controller that can stream the game onto the controller. The Wii you controller does different motion, touch, and video controls while playing a game on the TV (yet it looks to do more than even that).
http://www.youtube.com/watch?feature=player_embedded&v=aRvwEa6_GKc

Nintendo showed their sytem playing Go just like that. And Wipeout was played with Vita and HD Fury.
 
Salaadin said:
Remote play was an awesome idea on paper but the lag during games killed it. It was still useful for other things like remotely turning on your PS3 to download stuff from the store but I always wished the idea got fleshed out better into actual games....even for simple things like game HUDs.

One thing that I didnt get with remote play was that whenever my PS3 had remote play access turned on, my brothers PS3 would detect it as a router and then wouldnt connect to the default router. I had to turn it off or else he couldnt play online. I never understood why but I hope that a similar issue doesnt occur with the Wii U.




Yeah that was perfect. I loved that game.
Is remote play's lagginess a limitation of PSP or a limitation of PS3 though?

It may be something Sony has already aimed to solve with Vita
 
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