Windom Earle
Member
InfiniteNine said:The story about Popola and Devola with alchohol in them, haha. :lol
Yeah, Popola is quite the cock fiend :lol
InfiniteNine said:The story about Popola and Devola with alchohol in them, haha. :lol
ZephyrFate said:I think if you appreciate a fantastic story that is better than most videogames ever made, and a soundtrack that is DEFINITELY better than most videogames ever made, you'll enjoy Nier.
The game has a lot of those little things. I knew about hitting start and wasn't particularly bothered by that but it's more representative of other issues.Sage00 said:This is what I don't get, nitpicks like this seem to hit Nier where it would be ignored in the case of other games. The length of a tour, which the game asks you if you want to skip, really?
If anything Japanese games tend to be fairly closed off in terms of "sandbox gameplay", at least to most people playing them (people who do things like analyze the old Sonic games for angles shouldn't be considered). Thus, when a restricted form of gameplay has problems, those problems become much more evident.I really don't get it, I feel like I've been playing different games this generation from most people. Are Japanese games just so refined that they're held to a different standard from the rest of the world? Or is there just a bias towards western marketing styles that has been propagated by the media? It's like a lower budget game from a Japanese developer has 20 walls set up in front of it before it can be judged equally with other games.
I'm not certain you understand the difference in concept between a game like AC (particularly AC2/Bro) and Nier and why they control differently. If anything, what you're doing is what people are accusing reviewers of, in that you aren't taking into account the game's intentions.Just take a step back for a second and think about the mechanics. Has anyone here played Assassin's Creed? That was the last game I played before Nier, and the fluidity of controls and character movement is like night and day. AC feels like something straight out of 1999 in comparison, despite being a game focused on movement, while Nier is an action RPG (compare to others in its genre such as Devil Summoner).
Kingdom Hearts is a low bar and if we're going to play review comparison IGN gave KH2 a 7.6, so I'm not exactly sure what you're arguing for. Then again, 1UP gave KH2 an A+ so... I dunno. This kind of complaining comes across as similar to people complaining that a movie they love doesn't get 100% on RT, and it's particularly bad for games where people still gravitate towards sites and scores rather than individual reviewers.The combat system and dungeon design are at the very least on par with Kingdom Hearts, despite taking on the more complex world design of Zelda, rather than a KH-esque stage select.
If you just handed someone a copy of Nier with no other information there is a strong chance they will dislike it. They won't know that most of the sidequests are garbage and pointless. They won't know that crafting and planting (the latter being extremely slow) is relatively useless. They might not recognize the genre conventions being referenced, particularly when a couple aren't done that well (or alternatively, emulate them too well). They might spend time in the field zone thinking that there's a point to doing so besides grinding.I just don't understand. When people review this game, it's like they've already decided the quality of the game based on its preconceived image and then try to make the facts fit. I know reviewing games is an impossible job due to time constraints and that all reviewers lie about playing games or taking time to actually think through their articles, but I just can't help but feel this game has especially been done over by the process.
Clear said:Funnily enough I actually think Nier was promoted pretty damn well considering how important it was/is to keep the story as mysterious as possible.
Check out these trailers, because I think especially after you've played the game you'll appreciate how on-point they are, without giving too much away.
Welcome to the Nier Trailer Park.
Let's start at the beginning:
E3 '09 Teaser
Guess that's what SE US office expected... hmmm. I presume E3 was where an ill-fated promo backstage really hurt it in the eyes of the critics. Roll on a couple of months, and at TGS we suddenly get a far more accurate picture of what Nier is all about.
TGS '09 - "Replicant"
TGS '09 - "Gestalt"
The final tagline about "looking into the mirror" was a pretty big hint about NG+, shame it got confused with the Gestalt/Replicant versioning.
Rolling along...
NA Release Trailer
They also released 3 themed trailers; 2 of which were pretty easy to find...
"Shades" Trailer
"Magic" Trailer
...but the third one is somewhat more obscure. And quite spoilery of some big moments
"Companions" Trailer
And then there was this...
Alt. Launch Trailer
Basically the intro of the game.
and lastly
"accolades" trailer
aka the "some people like it" trailer.
I think those trailers are all pretty good!
True, but only bad people turn down Fyra.ShockingAlberto said:You can skip the sand skiff segments by pressing start.
You can skip the tour as a whole by just saying you don't want to take it, I think.
Very true! She's so cute with her hand gestures who can turn that down?ninj4junpei said:True, but only bad people turn down Fyra.
I approve of this message. I actually think the moments the game changes the pacing (like the tour) are important, if boring, as they help to subvert expectations of the game. That the game is willing to take players of of the combat context and litetrally show them around the city for an extended length of time shows how the game isn't seeking to just be the usual empowerment fantasies so many games end up appearing as (though it is very very good you can skip it :lol ).ninj4junpei said:True, but only bad people turn down Fyra.
Isn't it?Foxix said:I started my second playthrough this morning....
This is incredible!
Zachack said:If you just handed someone a copy of Nier with no other information there is a strong chance they will dislike it. They won't know that most of the sidequests are garbage and pointless. They won't know that crafting and planting (the latter being extremely slow) is relatively useless. They might not recognize the genre conventions being referenced, particularly when a couple aren't done that well (or alternatively, emulate them too well). They might spend time in the field zone thinking that there's a point to doing so besides grinding.
The game simply has a lot of weak points that can be mistakenly stumbled into and engaged rather than avoiding. One of the most common suggestions in this thread is to skip most of the sidequests, and when you start they're everywhere. It's not that other games don't have similar issues, but better reviewed games tend to do a better job of hiding them or being set up in a way that players won't notice them as much. KH1 did a much better job of the latter (in large part via a constant Disney nostalgia blast) than KH2, and it shows in some of the reviews and long-term feedback.
ninj4junpei said:Isn't it?
heringer said:So, I decided to buy this mostly because the story sounds intriguing and I'm craving for a game with a good story.
Should I completely ignore the side quests or will that byte me in the ass later in the game?
The sidequests are worth it if only for the dialogue/bizarre stories. The vast majority just give you money, with some giving weapons.heringer said:So, I decided to buy this mostly because the story sounds intriguing and I'm craving for a game with a good story.
Should I completely ignore the side quests or will that byte me in the ass later in the game?
I guess it comes down to what was mean by that 'multiple things in progress' related to Nier comment the SE producer made. We know one of those is a drama CD (supposedly with the involvement of Yokoo Taro) but it strikes me as odd that they would build up these other pieces of media (eg. arrange album) around the game so long afterwards if they had absolutely ruled out revisiting that world in game form.hamchan said:Yeah I don't think we'll be getting a sequel but who knows? This game seems low budget, maybe they made a nice profit from it.
Foxix said:^ Whaa.. I find it crazy that I've beat a game and yet I still have to be wary of spoilers. :lol
Don't highlight anymore spoilers, until you see all of the endings. >_<Foxix said:^ Whaa.. I find it crazy that I've beat a game and yet I still have to be wary of spoilers. :lol
ninj4junpei said:Don't highlight anymore spoilers, until you see all of the endings. >_<
Hesemonni said:Ok GAF, I found this cheap for the 360 and bought it. Now after couple of hours I figured to ask for any last minute advices. Anything gamebreaking / experience ruining to keep my eye out for?
Will do. Thanks!Requeim said:Nope, one advice i would give is, if you don't like the sidequests, just skip them and and concentrate on the main story.
And if you end up liking the main story, be sure to play through the game twice to get ending b as well.
ninj4junpei said:I just read through Kaine's story again, and it's still just as good. While I like the Kaine portrayed in the rest of the game, the Kaine I picture in my mind is so much more badass and interesting. She she also wears better clothes. >_>
It's pretty simple.Kiriku said:You know, I never truly understood WHY Kainé is dressed like that. Of course there are probably lots of reasons for marketing purposes, appealing to certain demographics to sell more and all that, but seeing as so much in the game has some kind of reason behind it (and that the developers seem to go their own way much of the time), I was searching for an answer while playing the game, something that would motivate that kind of outfit. Because in my opinion it doesn't really match Kainé as a character at all (but perhaps that's the whole point?). In the game, Nier even makes a comment specifically about Kainé's outfit the first time they meet IIRC, so the developers are obviously very aware of what they're doing in that respect. I also skimmed through the Grimoire Noir with no luck. So what's the deal?
Judging by the way that the script makes many, many jokes about Kaine's outfit, I'm led to believe that it's something that the producer/higher ups insisted upon. Maybe the team is just fucking with us. Her terrible outfit is sort of fitting, since each of the main trio doesn't look normal. Emil is self-explanatory, Nier is ugly with a weird oufit, and Kaine is pretty but has a confounding outfit. Kaine should have had a more androgynous appearance, like Young Nier, oddly enough. It would definitely add more importance to the lunar tears thatKiriku said:You know, I never truly understood WHY Kainé is dressed like that. Of course there are probably lots of reasons for marketing purposes, appealing to certain demographics to sell more and all that, but seeing as so much in the game has some kind of reason behind it (and that the developers seem to go their own way much of the time), I was searching for an answer while playing the game, something that would motivate that kind of outfit. Because in my opinion it doesn't really match Kainé as a character at all (but perhaps that's the whole point?). In the game, Nier even makes a comment specifically about Kainé's outfit the first time they meet IIRC, so the developers are obviously very aware of what they're doing in that respect. I also skimmed through the Grimoire Noir with no luck. So what's the deal?
ZephyrFate said:It's pretty simple.Kaine WANTS to be seen as a female, because she has most of the parts that go along with that. She strives to reaffirm her own femininity constantly, even if both her mouth and her actions betray her.
ninj4junpei said:I just realized that the Shade in the junkyard is(second playthrough spoilers)the gestalt(?) of the apothecary's daughter in Kaine's story. By extension, that's his wife too.
Foxix said:How'd you come to that conclusion? *breaks no more spoilers resolution*
Maybe I'm missing something and I need to read through it again to refresh my memory. I just beat ending B. I had an epiphany last night that that's what was happening.
ninj4junpei said:Kamil is the name of the apothecary's daughter.
Don't feel bad, I didn't notice it until today.Foxix said:Oh snap I can't wait til my third playthrough. I feel stupid for not noticing that.
On another note:
Kuro Madoushi said:Just picked this up today.
Man...is the game I bought REALLY the one you guys are describing? Maybe it'll seem moreso the more I play it? Put in about 3 hours so far.
Grimoire Nier said:Speaking of which, he also heard that there was once a time when nights were pitch black. It was hard to believe, but if it was true, then Shades probably didn't exist back then. If the sun sank below the horizon and left the world in the dark, then the Shades could do as they wished. Humans would probably die out in the blink of an eye. The prospect of complete darkness arriving every day is a bit scary, but it must've been much easier to live in a world without Shades.
Yoshiya said:Probably bigger than ending A spoilers, so be sure before you highlight.That conforms then that the entire game takes place in some sort of artificial cavern or the like constructed to house the Replicants. Nowhere does it seem the scope of Project Gestalt includes altering the Earth's rotation. No hint as to what happened to the rest of the world though...
Kuro Madoushi said:Just picked this up today.
Man...is the game I bought REALLY the one you guys are describing? Maybe it'll seem moreso the more I play it? Put in about 3 hours so far.
You don't have to do the quests (though you should the easier ones for money), and the combat is not the main attraction to this game.rdelaney said:Yeah I'm 4 hours in myself and I feel the same way. The combat so far seems like button mashing, the quests aren't very creative, and Yonah really makes me angry. I guess I'll keep playing though :lol
I thought that was a common thing in games that didn't need explanation.Foxix said:Not sure if anyone noticed this, but while reading some reviews I saw a lot of complaints about how slow Nier is to climb ladders.
It's never stated in the game to my knowledge but you can just hold down A/X to auto jump up them.
You'd also think following a quest marker to know where to fish would be too. :lolInfiniteNine said:I thought that was a common thing in games that didn't need explanation.
Yoshiya said:Probably bigger than ending A spoilers, so be sure before you highlight.That conforms then that the entire game takes place in some sort of artificial cavern or the like constructed to house the Replicants. Nowhere does it seem the scope of Project Gestalt includes altering the Earth's rotation. No hint as to what happened to the rest of the world though...
If what you mean byninj4junpei said:So, the village is one layer, then the "real" world is the next layer, and then the next layer is the actual surface of the Earth?
There needs to be another game in the world of Nier. >_<
Yeah, but isn't the shade's nameninj4junpei said:Kamil is the name of the apothecary's daughter.
You are correct. I was one letter off, though. :lolYeah, but isn't the shade's name?Kalil
I'm reading through the translation of Grimoire Nier right now.Yoshiya said:If what you mean byis the opening, I think that is meant to take place in what was the real Tokyo.real world
Yokoo: We planned to make a sibling story in the first place. Although back then Replicant was to be voiced in English, but there was some trouble with the voice actors.
Eishima: Now thats news to me! If Replicant had English voices with subtitles, it might not have become such a topic of discussion.
Yokoo: Then producer Satou said Lets just do it with Japanese voices at the last moment on a whim maybe it was a wise decision.(laughs) So he adjusted the voice actors.