B.K. said:What am I supposed to do in Shannoa? I've talked to everyone, but I can't trigger the next scene. The eldress never comes back to her hut.
Did you save Elk from the boar titano
B.K. said:What am I supposed to do in Shannoa? I've talked to everyone, but I can't trigger the next scene. The eldress never comes back to her hut.
ULTROS! said:I'm about to get the game in a few minutes so hopefully I can get a speedy answer!
How does this game compare to Ys VI: Ark of Napishtim on the PS2? I found Ys VI ok but I stopped middle way and got tired from it (actually, I got lost).
The music, on the other hand, leaves much to be desired. The same handful of tunes play throughout the game, and even though there is a lot of dialogue, there is no real voiceover. Ys Seven is definitely that rare game that is nice to look at but is difficult to listen to.
bishopcruz said:New Review up from cheatcc.com
http://www.cheatcc.com/psp/rev/yssevenreview.html
3.5
*sigh*
Now I'm not one to bitch about reviews too much but part of this one just got to me:
So in an interesting reversal she praises the graphics and shits on the sound. What. The. Fuck?
Now if you don't like the music, y'know,whatever, you just have no soul. On the other hand, the same handful of tunes plays throughout the game? Are you kidding me, every major area has its own theme, a few have two of them. The music is constantly changing, what more variety does this woman want?
She gave the sound a 1.5 out of 5. I have never wanted to bitch to a website about inaccuracy in a review, but how do you mess up THAT badly?
Jerk 2.0 said:I do so have a soul!
And perhaps the music sounded samey to her and led her to think there was a lack of variety.
It happens to me a lot with Sakuraba (or whoever is responsible for shitting out some of the 'Tales of' Music)
CcrooK said:I love this game. Though it's very different from previous Ys games. And I missing jumping. Beat the second boss. Such a great game. People need more Ys in their lives.
andymcc said:what did you dislike about ys vi?
bishopcruz said:New Review up from cheatcc.com
http://www.cheatcc.com/psp/rev/yssevenreview.html
3.5
*sigh*
Now I'm not one to bitch about reviews too much but part of this one just got to me:
So in an interesting reversal she praises the graphics and shits on the sound. What. The. Fuck?
Now if you don't like the music, y'know, whatever, you just have no soul. On the other hand, the same handful of tunes plays throughout the game? Are you kidding me, every major area has its own theme, a few have two of them. The music is constantly changing, what more variety does this woman want?
She gave the sound a 1.5 out of 5. I have never wanted to bitch to a website about inaccuracy in a review, but how do you mess up THAT badly?
It may be difficult to believe, but the Ys (pronounced YEEZ) series has been around since 1987.
thetrin said:The review starts with the following:
I think its safe to say you can ignore this crap.
Ys 7 is pretty different. I would say it's as dramatic of a departure for the series as Ys 6 was. You can dissect it closely and find the roots, sure, but the skill focus (and SP management aspect) and party element change the combat in a huge way. The addition of item synthesis and loot gathering also has an effect on the feel of the game, at least for me.duckroll said:I don't really think it's that different at all, honestly. Take a bit of Ys6 and YsF, mix in different playable characters from Ys Origin, and you get pretty much all the mechanics of Ys7. In terms of progression and pace, it's very similar to a normal Ys game, as opposed to Ys Origin.
The skill system in Ys7 is brand new and a huge improvement to the already fast paced gameplay, but it doesn't really change anything fundamental in the game design. It simply makes the game even more fun while feeling similar. It also helps to further differentiate the different playable characters beyond just their weapon type and regular attack combo style.
mjc said:So would it be wise to switch the difficulty up to hard even if this is my first Ys? I've played about 45 minutes on normal so far and it seems a bit too easy to me.
ULTROS! said:I'm on normal mode and I'd say it's quite easy.
Try for hard or nightmare.
Ricker said:Okay,I`m playing on normal and that Boss in that first small dungeon(Turtle) absolutly owned me the first time,his health meter was barely down on my second try as well so I headed back to town...of course I was level 3,with no armors or upgrade and only Dogi with me hehe...am I suppose to recruit that girl in town before this Boss or I was to eager?
Jerk 2.0 said:I do so have a soul!
And perhaps the music sounded samey to her and led her to think there was a lack of variety.
It happens to me a lot with Sakuraba (or whoever is responsible for shitting out some of the 'Tales of' Music)
Ricker said:Okay,I`m playing on normal and that Boss in that first small dungeon(Turtle) absolutly owned me the first time,his health meter was barely down on my second try as well so I headed back to town...of course I was level 3,with no armors or upgrade and only Dogi with me hehe...am I suppose to recruit that girl in town before this Boss or I was to eager?
I'm new to the series, and I chose normal. 15 hours in so far, and it has provided a decent challenge, with no frustrations. It seems to be a bit on the easy side, however.Melhisedek said:For a newcomer to the series what is a good difficulty to chose?
duckroll said:Not particularly. You won't know if a certain NPC has a quest until you actually talk to the NPC. Sometimes a quest isn't available immediately, and might be offered later. It's not a problem in general though, since most quests seem to be general side quests with no expiry so far. The particular quest I missed is just designed really badly and really easy to miss.
jaundicejuice said:Finally got my hands on a copy, I've got to say that I'm quite impressed with the Limited Edition.
I noticed some NPCs were named, and wondered what that was all about. I didn't make the connection. Those NPCs didn't have special names in the Japanese version, as far as I can recall.Mejilan said:If the NPC has an actual name, chances are he or she will somehow be involved with a quest. Eventually.
I make it a point to note the locations of all named NPCs and visit them after story events to see if a quest has been triggered.
Its crazy but its not hard to follow. Seriously, for how fast and frantic it is,i always know where I am and what I'm doing. Its really, really good too.Brandon F said:I'm an old y's fan having played y's 1-3 on the tg-cd and snes(and 6 on ps2), but the combat in this game looks so chaotic and unmanageable. Every vid just looks like an explosion of lighting effects and particles and I can't make heads or tails of what is going on.
It's the only snag holding me back from purchase really. So much positive love though , so what is the word on combat? It just seems so fast and frenetic for it's own good. Do you people find it less cumbersome than it appears? With the 3 characters all jumbled together is it awkward to make out what is happening?
Brandon F said:I'm an old y's fan having played y's 1-3 on the tg-cd and snes(and 6 on ps2), but the combat in this game looks so chaotic and unmanageable. Every vid just looks like an explosion of lighting effects and particles and I can't make heads or tails of what is going on.
It's the only snag holding me back from purchase really. So much positive love though , so what is the word on combat? It just seems so fast and frenetic for it's own good. Do you people find it less cumbersome than it appears? With the 3 characters all jumbled together is it awkward to make out what is happening?
Many of the vids show people rolling artound like crazy all the time. You don't have to do that. Just roll when you need to dodge. Also, I change characters when I need to change attack time, it's done with one button press. It's easier to manage than it looks.Brandon F said:I'm an old y's fan having played y's 1-3 on the tg-cd and snes(and 6 on ps2), but the combat in this game looks so chaotic and unmanageable. Every vid just looks like an explosion of lighting effects and particles and I can't make heads or tails of what is going on.
It's the only snag holding me back from purchase really. So much positive love though , so what is the word on combat? It just seems so fast and frenetic for it's own good. Do you people find it less cumbersome than it appears? With the 3 characters all jumbled together is it awkward to make out what is happening?
Tailzo said:Many of the vids show people rolling artound like crazy all the time. You don't have to do that. Just roll when you need to dodge. Also, I change characters when I need to change attack time, it's done with one button press. It's easier to manage than it looks.
Ok, you're right. In towns I roll a lot, but in combat I roll to dodge.duckroll said:You kinda have to roll/dash all the time if you want to move anywhere at a sensible pace. Who the fuck wants to walk? :lol
Tailzo said:Ok, you're right. In towns I roll a lot, but in combat I roll to dodge.
duckroll said:Right, I think that's what most people do. The thing is, Ys7 is also a game which is very hard to judge from videos in terms of how it really "feels" when it plays. It's too bad there's no demo for it on PSN, but it's really the sort of game which looks confusing or way too busy in a video, but when you play it, it feels just right and you always know exactly what's going on and what you're doing.
Dreamwriter said:Not sure what AoN is, but the next Ys game they are releasing in the US, Oath in Felghana, is VERY hack and slashy, but with jumping and a certain amount of platforming added in. And there's some looting in that one, but not nearly as much as this. It's the game coming after that, Ys I&II Chronicles, where you just run into the enemy, no attack button; it's kinda like jousting, if you hit the enemy straight on, you will get hurt, just to the side (or the back), you probably won't (depending on your level and the level of the enemy). Still fun and challenging, but quite a bit different.
I believe Xseed had a facebook contest, and randomly selected people to be the quest givers. Pretty cool promotion, in my opinion.Aeana said:I noticed some NPCs were named, and wondered what that was all about. I didn't make the connection. Those NPCs didn't have special names in the Japanese version, as far as I can recall.
Teknoman said:If people just give up on games THAT early on these days just because of some dialog scenes...
It's not just "some dialog scenes" - after the intro dialog scenes and anime intro, you have to explore a sizable town, talking to everyone in it, before you are allowed out to your first fight. That's a half hour before you get to experience any actual gameplay, and not a half hour of watching interesting cutscenes introducing characters and setting up a detailed world, but walking up to people and reading things like "It's been so hot lately...it feels like it gets hotter everyday..." Definitely not a good way to introduce new people to a game series that's all about fast-action combat and fast-paced music (though at least they do give you the title theme before that half hour of standard town music).Teknoman said:If people just give up on games THAT early on these days just because of some dialog scenes...