Thats the thing, even in ys7/celceta he still is the character with the only real agency and the other playable characters and npc basically acknowledge this.
He's the "savior" yes, but the other characters definitely have more active roles. Like for the first time Dogi is able to join Adol in the adventure, which is HUGE imo as a fan. Especially after Felghana basically wrote him out of what was framed to be his story.
And then you have characters like Aisha, the typical princess character in the series, whom actually take sit upon herself to go see the problems of her country with her own eyes. This is also a progression from Napishtim, where both Olha and Geis are established as capable combatants in the games opening hours, but because of the structure of the game are prevented from making any successful action outside of supporting Adol. The party system allowed Seven's Olha character to go get her mirror herself, instead of having Adol bring it back to her.
They characters all choose to assist Adol and save their country themselves rather than completely relying on an outsider. I liked the party system enabling that within the narratives.
7 still doesn't work overall because the foundation of the series is not to tell a gripping fantasy rpg story its just a framework to hang Adol's action adventure rpg on.
I don't know. I don't think the games are trying to tell a "gripping fantasy epic". Just a simple, light and fun little RPG story with a few twists.
and for me at least I think they succeed. but I play these games looking for things I like in the stories, rather than things I dislike. It seems like a lot of people dislike the modern Ys games because of what they aren't, rather than because of what they are.
A reboot of the franchise would allow Adol's adventures from the start to have a focus on characters and story out the gate since he'd have reocurring major allies from the first game, you'd also be able to tell the story in a more chronological order showing how this world is innerconnected as he goes from place to place in each game potentially setting up elements/mysteries in one game that Adol and co go to explore in the next.
I don't think anyone wants that though. lol
A lot of fans are pretty invested in the lore. Including Falcom. I think the less explicit connections make the series way more interesting to follow than a more traditional, linear timeline progression.
I imagine they want to keep Adol as young as possible since that is more appealing to the Japanese audience. He might have had 100 journeys but 90 of them probably took place before he was 25
Definitely. I figured the japanese audience is the main reason for the Dogi redesign. I figured he was written out of Celceta because he was unpopular with their new audience.
but I don't think there's really alot to worry about. In Ys has been around for more than 25 years and of Adol's 100 journals we've gotten.....8. Lol. There's no pressure for them to ever get close to his older days.