StuBurns said:While I do think it's awesome Nintendo have done this, it almost makes me wonder why the first parties don't give away games more often. If for nothing else than to attract people to the platforms. Certainly I wouldn't expect the Zelda SS/Uncharted/Gears' of the world being free, but they all do smaller downloadable games they could give away if they cared to.
have fun waitingSalsaShark said:hurry uuuuuup im waiting on this before going to bed so i can play it before i get some sleep
Stabby McSter said:have fun waiting
i'm assuming it'll be up around 3
Keep in mind that this is not a 3DS game, but a DSiWare one.marc^o^ said:Edit: actually a B+, as online would have been neat indeed. 3DS can certainly handle voice chat.
dwu8991 said:Nintendo's definitely doing more to reward its fans. Not sure about MS or Sony though.
fernoca said:Keep in mind that this is not a 3DS game, but a DSiWare one.
Though the DS/DSi/XL could handle online and voice chat; so maybe there are other reasons (like the game in multiplayer is about timing and acting together; so a few seconds of lag could break a puzzle..or something).
Or maybe they just didn't wanted.
There are lots of free games out there with at least basic online supportNuclear Muffin said:Or maybe it's because IT'S FREE!!!
Oxx said:Grr, System Update.
Edit: Downloaded!
DavidDayton said:Europe?
kamorra said:Especially to the early adopter fanbase. They gave as so many great games for free!
dwu8991 said:The graphics feel kind of funny. It does feel like going back to the GBA days!
The frame rate is perfect, everything is so crisp and smooth.
My only complaint is that is feels to small playing on the 3DS. Wish I could play on the XL!
Nuclear Muffin said:Or maybe it's because IT'S FREE!!! (but seriously, the game does rely heavily on exact timing in many places. Much like NSMB Wii, it just wouldn't work well online)
i don't understand people looking a gift horse in the mouth. yes, it would have required significant reworking to the game to allow multiplayer over the internet (allowing for voice chat and more open timing windows). the puzzles, espescially with four players, go beyond 'all pull a lever at the same time', and many of them require relatively precise timing where each link has to use a unique item at the right time.mrklaw said:really? SFIV works online, how can an adventure game need more accurate timing than that? Haven't played it, but being a zelda game won't it just be 'stand on a button at the same time' or 'flick a switch at the same time'? Game could easily internally adjust to give more leeway when playing online.
most likely it was just more complicated so they didn't bother.
I wish it had download play, as we only have one 3DS in the house, the others are 2 DS lites and a phat.
You will get used to it eventually. But at first it's quite hard to get used to the controls (L/R to change character, Y to use object and X to call the second Link). To be honest, it isn't the most intuitive thing, but hey..Oxx said:Single-player seems a bit fiddly, but hopefully I'll get used to it eventually. The first boss took a lot longer than it should have.
Oxx said:Single-player seems a bit fiddly, but hopefully I'll get used to it eventually. The first boss took a lot longer than it should have.
114 on DSiJavier said:How many blocks does the game take? I may have to clear some stuff.
Eh... no it isn't a side-effect. They made the other player invincible so you can actually, you know, kill the boss. It's pretty neat. It takes a bit from the experience because you suddenly have an invencible Link, but otherwise they would have had to reworked all bosses. I think it's fine the way it is.Jackano said:Single player here is mostly a hack. With this first boss, I already saw a pretty stupid side-effect.
In its second form, the flower throw nuts or something at you, but you need to switch from green Link to red Link, and the flower keeps targeting the Link you don't control. problem is, this Link is invincible, so the boss attack is useless. In the original game, this is truely harder because you need to play with your friend who is not invincible.
If your in the US I don't think it's out yet. I've looked too.tokra2003 said:i cant find the game on my 3ds eshop
Thanks. Definitely need to move one game to the SD Card.Aad said:114 on DSi
115 of 3DS
Yeah of course, you didn't understand me.Mik2121 said:Eh... no it isn't a side-effect. They made the other player invincible so you can actually, you know, kill the boss. It's pretty neat. It takes a bit from the experience because you suddenly have an invencible Link, but otherwise they would have had to reworked all bosses. I think it's fine the way it is.
Jackano said:Single player here is mostly a hack. With this first boss, I already saw a pretty stupid side-effect.
In its second form, the flower throw nuts or something at you, but you need to switch from green Link to red Link, and the flower keeps targeting the Link you don't control. problem is, this Link is invincible, so the boss attack is useless. In the original game, this is truely harder because you need to play with your friend who is not invincible.
I feel stupid for asking this, but can someone tell me how to adjust the icon configuration on the bottom screen?StuBurns said:EDIT: Here's a better attempt for the sake of my new auto flipping option...
On the menu screen tap one of the squares on the left hand side of the bottom screen.Tom_Cody said:I feel stupid for asking this, but can someone tell me how to adjust the icon configuration on the bottom screen?