Fake
Gold Member
Majora's Mask was just a expansion pack to Ocarina of Time when you cut it down to size. Lots of reused assets there as well while also having it's own narrative.
Nothing wrong with a Zelda game having a sequel with additional content they had to cut out from the game. Aonuma himself said they had a lot of ideas that could be made into a whole new game and this is what we have here.
Over the course of the Zelda franchise concepts for dungeons and puzzles were either scrapped or retooled for later games in the series. Not sure what the fuss is about.
Game looks like another 100+ hour exploratory adventure to me.
IDK if this is a fair comparison. Differents time.
Doom 2 is far better than Ultimate Doom, but is hard to classify Doom 2 as a DLC, even he being a DLC.
Ocarina and Majora was dev for n64, while Tears of Kingdom will not release on Wii U unlike BOTW, so we presume that will take the full capacity (if any) of NS hardware, unlike previous taking Wii U hardware in consideration.
Those day devs tools are far more better and you can reuse/export stuff in more discrete ways.