[New Content]
1. New Characters
● S-Rank Agent [Qingyi (Stun - Electric)]
Qingyi is an Agent who can rapidly Stun enemies and inflict more DMG on those Stunned enemies. While inflicting Electric DMG, she can build up Flash Connect Voltage, entering the [Flash Connect] state after accumulating up a certain amount.
While in this state, hold down Basic Attack to unleash a Finishing Move, inflicting [Subjugation] on enemies and increasing the target's Stun DMG Multiplier.
*Exclusive S-Rank Agent [Qingyi (Stun - Electric)] can be obtained from Signal Searching the "Untainted Jade" channel.
● S-Rank Agent [Jane (Anomaly - Physical)]
Jane is an Agent who relies on quickly triggering [Assault] Anomaly to deal damage. Her moves accumulate Passion Stream and she enters [Passion] state. While in this state, Jane's Anomaly Buildup Rate and ATK will increase, and some of her moves will be enhanced.
During Jane's [Passion] state, different moves will consume or restore Passion Stream. When Passion Stream has been depleted, Jane will leave the [Passion] state.
● A-Rank Agent [Seth (Defense - Electric)]
Seth is an Agent who can provide Attribute Anomaly and survivability buffs to squadmates. By unleashing his EX Special Attack, Seth can build up [Resolve] and gain [Shield of Firm Resolve]. Once [Resolve] exceeds a certain amount, hold Basic Attack to consume [Resolve] and launch [Basic Attack: Lightning Strike - Electrified]. His Finishing Move will launch against enemies after performing continuous attacks.
When Seth hits an enemy with a Finishing Move or Assist Follow-Up, it will trigger a Quick Assist for the previous squad member and provide [Shield of Firm Resolve] for that squad member. A squad member with [Shield of Firm Resolve] has their Anomaly Proficiency increased.
*Exclusive S-Rank Agent [Jane (Anomaly - Physical)] and A-Rank Agent [Seth (Defense - Electric)] can be obtained from Signal Searching channels that will be released later.
2. New W-Engines
● S-Rank W-Engine [Ice-Jade Teapot (Stun)]
Exclusive S-Rank W-Engine [Ice-Jade Teapot (Stun)] can be obtained from Signal Searching the "Dissonant Sonata" channel.
● S-Rank W-Engine [Sharpened Stinger (Anomaly)]
● A-Rank W-Engine [Peacekeeper - Specialized (Defense)]
*Exclusive S-Rank W-Engine [Sharpened Stinger (Anomaly)], A-Rank W-Engine [Peacekeeper - Specialized (Defense)] can be obtained via Signal Searching channels that will be released later.
● A-Rank [Gilded Blossom (Attack)]
*Obtained via Version 1.1 limited-time event "Camellia Golden Week."
3. New Bangboo
● S-Rank Bangboo [Officer Cui]
*Can be obtained via "An Outstanding Partner" channel.
4. New Areas
● New Eridu Public Security: Unlocks after accepting the Commission [Special Episode "Undercover R&B"]
● Gang Transfer Station: Unlocked for a limited time during [Special Episode "Undercover R&B"]
5. New Story
● Special Episode: Undercover R&B
A Thiren lady who walks among vicious criminals wearing a mysterious smile...
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete Main Story Chapter 3 "The Midnight Pursuit"
● Qingyi Agent Story: The Case of a Missing Bangboo
Become an Assistant Public Security Officer and help Qingyi get to the bottom of the case!
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete the Main Story Chapter 2 Interlude "Mission Unthinkable"
● Agent Trust Events
New Trust Events for Jane, Qingyi, and Seth
Availability: Permanently available after Version 1.1 goes live.
How to Unlock: Obtain the corresponding Agents and complete the required Stories (Please see Workbench > Partner Archive)
6. New Events
● All-New Programs
Log in for a total of 7 days to earn Encrypted Master Tape ×10!
Event Duration: After Version 1.1 goes live – 2024/09/24 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 8 and in Prologue- Intermission unlock the "Events" function
● Camellia Golden Week
The most anticipated holiday in New Eridu, and rewards unexpectedly unearthed by a Companion Hollow~
Get ready to celebrate! Secret treasure! Gold! Golden Week!
Event Duration: 2024/08/21 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 32 and complete Main Story Chapter 3 "The Midnight Pursuit
● Scene One, Shot One!
Tell the tale of New Eridu through the camera in your hand
"Lights! Camera! And... Action!"
Event Duration: 2024/09/13 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"
● Daily Life of a PubSec Officer
What's the daily life of a PubSec Officer like?
A "law-abiding," passionate, and compassionate Ridu citizen wants to try it out!
Event Duration: 2024/08/30 10:00 – 2024/09/09 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"
● Immersive Tactical Drill
The HIA Career Club VR Challenge just got a new update:
A special limited-time challenge is now open to all players!
Event Duration: 2024/09/06 10:00 – 2024/09/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 30 and complete up to Chapter 2 Interlude - Intermission in the Main Story
● First-Class Customer Service
If you wanna build a reputation for your store, you gotta have good customer service.
Your player's broken? Yup... the video store can take care of that now!
Event Duration: 2024/08/16 10:00 – 2024/08/26 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)"
※ Please look out for official announcements for updates on other events.
7. New Gameplay
● New Hollow Zero Challenge "Inferno Reap"
Within 180s, continuously suppress Symbiotic Ethereal Swarm, codename: Nineveh, to reduce its Ether activity, and control the spread of Withering
How to Unlock: Complete "Withering Garden: Core" and reach a certain point in "Foliage Hunt"
8. Other Updated Content
1. New Commissions
● After progressing the Special Episode "Undercover R&B" story, Proxies can accept new Commissions in various areas and via Inter-Knot notifications.
● Obsidian Division have posted a number of Combat Commissions on Inter-Knot. Proxies will receive notifications for these Commissions by raising their Inter-Knot level.
● Some Commissions have added epilogue content. After completing a Commission, Proxies can encounter Clients in the city and talk to them to find out more about what happened after their Commissions were completed.
2. New Content
● Adds Agent Avatars: Unlocked by obtaining the corresponding Agents.
● Adds Agent Mindscape Cinema Namecards: Obtain by evoking the corresponding Agent's Mindscape Cinema 3/6 times.
● Adds Dynamic Backgrounds: Obtain Agents Qingyi, Jane, and/or Seth, and increase their Trust Level to unlock the corresponding Agent's Dynamic Background.
● Adds Trigger Mode for [Chain Attacks]: Auto Mode and Manual Mode. Can be changed in the settings menu.
● On mobile devices while using the touchscreen layout, go to [Options > Input > Button Position Settings] and adjust the size and positioning within the provided parameters.
● Adds Selfie Mode: Proxies can switch to the selfie perspective as needed.
● Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos.
● Adds Filter Function: Multiple filters have been provided. Proxies can choose the filter that suits their preferences.
● Adds recommended Drive Disc sets for each Agent based on usage rates (Data is sourced from recently active players).
● Adds recommended Drive Disc main stats for each Agent based on usage rates (Data is sourced from recently active players).
● Adds a Teleporter to the HDD in "Random Play."
● Adds the "Logistics Shop" Teleporter to "Scott Outpost."
● Adds the New Eridu Public Security area and associated Teleporter.
● Adds Achievements (incl. hidden achievements) to A Ridu Journey, Proxy Business, Agent Trust events, Agent Stories, Special Episodes, Hollow Zero, Shiyu Defense, and Hollow Exploration Guide.
● Some stores in "Sixth Street" and "Lumina Square" have added in-store voice lines.
● Adds some new NPCs to the "NEPS Lumina Branch" area.
● Adds "NEPS Lumina Branch" street corner random encounter conversation. Adds street corner random encounters to "Lumina Square", "HIA Club," and other areas.
● Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty.
● Adds "Rampant Brute" to "Expert Challenge."
● Adds Challenge Target to [Combat Details > Commissions] in the "Routine Cleanup" details screen.
● Adds "go to next stage" function to the Challenge Result screen of Audition Stage "The Final Callback." Using this function, Proxies can directly experience the next Agent's Audition Stage.
● Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen.
● Adds a Claim All button to the "New Eridu City Fund" Level Rewards screen. Claiming single rewards has also been optimized.
● In [Options > Other], added [Quick Use of Bangboo Plug-Ins on the Board] settings. Bangboo Plug-Ins can be switched between two different modes: "hold down on a Plug-In to use it instantly, click/tap to open the Plug-In panel" OR "Click/tap to use a Plug-In instantly, hold down to open the Plug-In panel."
● In [Options > Other], adds "Remember Board Acceleration Status" setting. Once activated, your chosen acceleration status will be carried over to future Commissions.
3. Shiyu Defense
"Disputed Node"
Adds permanently open node: "Disputed Node." There are eight frontiers at the "Disputed Node." There are no time limits for this challenge. You will receive two "Ether Dewdrops" (these will restore Agent HP automatically when defeated). Your rating will be determined by the total number of Agent defeats.
Unlock Requirements: Complete Main Story Chapter 2 Interlude "Mission Unthinkable" and Stable Node: Fifth Frontier to unlock.
"Critical Node"
After the Version 1.1 update is complete, the reset time for "Critical Node" in "Shiyu Defense" will be changed to 04:00 (server time) of the 1st and 16th day of each month. The buffs of the updated "Critical Node" are as follows:
Phase I:
Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%.
Agents deal an additional 50% damage to Stunned enemies.
Phase II:
When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.
For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points.
Phase III:
Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.
[Adjustments & Optimizations]
1. Agents
● Optimizes Agent "Piper's" walk-to-run transition animation after triggering certain moves.
● Optimizes Agent "Nekomata's" blade glint special effects during [Basic Attack: Crimson Blade].
● Corrected "Soldier 11's" Mindscape Cinema display.
● Corrected the text description and word order for Agent "Ellen's" [EX Special Attack] (These are text-only fixes and do not affect actual skill effects)
● Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
● Optimizes the way buff icons are displayed for Agent "Grace's" different "Electric" stacks.
● Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay).
1) ATK and DEF in some skill descriptions were changed to "initial ATK" and "initial DEF."
2) "Increases ATK by 10%" in text description of 2-piece Drive Disc has been adjusted to "ATK +10%."
2. Enemies
● Optimizes visual display of Stun DMG Multiplier info for some enemies.
● Optimizes the UI design and display for some elite enemies.
● Corrected the background color of "Hornet" Ether Mutants in "Phaethon's Database."
3. Systems
● Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface.
● Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before.
● Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the "Return to Upgrading" button.
4. Gameplay
● In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
● Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
● Optimizes the call for support logic in "Hollow Zero." When Proxies don't require support, Agents won't enter the squad, and players can select their support items.
● Optimizes the description of the challenge to go to the next floor in "Hollow Zero."
● Optimizes the description of The Hollows Bank event in "Hollow Zero."
● Optimizes the display logic of different area unlock requirement descriptions in "Hollow Zero."
● Optimizes the enemy display animations in the "Hollow Zero" portal.
● Optimizes relevant enemy descriptions in Key Enemy Info in "Hollow Zero," adding gameplay details.
● Optimizes the visual display of enemy attribute weakness and resistances in "Shiyu Defense."
● Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded.
● Adjusted the combat special effects for some enemies in "Expert Challenge."
● Adds no. of enemy waves and enemy descriptions to Enemy Details in "Shiyu Defense."
● Adds enemy resistance info to the enemy details screen in "Notorious Hunt" and "Expert Challenge."
● The "Restart" button description on the "Notorious Hunt" Challenge Result screen has been changed to "Let's do it again!"
5. Mouse & Keyboard and Controller Optimizations
● Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes.
● Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs.
● Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
● Optimizes the claim reward experience for "New Eridu City Fund" in Controller Mode.
● Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
● Adds a function allowing players to select some options using number keys while in Keyboard & Mouse mode.
● Adds more ways of activating the Shortcut Wheel in Keyboard & Mouse mode: Players can go to [Options > Input] and select hold, drag, and release to activate or click to activate.
● In Keyboard & Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function.
● In Keyboard & Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the "Shortcut Wheel." Holding down one of the corresponding buttons on the "Shortcut Wheel" will bring up the call-up progression bar.
6. Others
● Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat.
● Optimizes the layout surrounding the NPC "Casper" in "Scott Outpost." Teleportation for some upgrade materials and items has been added.
● Corrected the completion requirements for some Achievements (These are text-only fixes).
● Reduced the flashing intensity of some special effects.
● Sped up some of the animations for the "Monitor Array" and the time it takes to switch from "HDD" Commissions to Story content.
● Optimizes information display on the New Eridu City Fund screen.
● Optimizes information display on the "Inter-Knot Membership" screen.
● Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the "NEW!" icon will no longer appear.
● Optimizes the visual prompt for receiving a new Disc Drive: The "NEW!" icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again.
● Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
● Optimizes the external volume for some Android devices while playing the game.
● Optimizes "Nineveh's" combat sound effects.
● Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
● Changed the English voice actors for Agents "Lucy" and "Soukaku," and replaced the corresponding voice lines.
● Optimizes the 3D models for some NPCs.
● Optimizes the mission prompts for "Spend the day at my own pace."
[Issue Fixes]
1. Agents
● Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
● Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.
● Fixes an issue where a minority of incoming attacks that hit "Lucy's" Guard Boars cause incorrect attack effects.
● Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat.
● Fixes Agent "Rina's" incorrect EX Special Attack description. "Order Anastella to..." was changed to "Order Drusilla and Anastella to..." *These are text-only fixes and do not affect actual skill effects).
● Fixes an issue where, after suffering "Shadow of Horror" Corruption in Hollow Zero, when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health.
● Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed.
● Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash.
2. Enemies
● Fixes an issue where attacks from some enemies, such as "Heavy Striker" and "Lightfoot Rover," have a chance of being interrupted.
● Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], "Thanatos'" Daze is calculated incorrectly.
● Fixes an issue where some of "Nineveh's" skill visual effects have a chance of being displayed incorrectly.
● Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly.
● Fixes an issue where some enemies' visual effects do not display correctly.
● Fixes an issue where the [Disorder] effect incorrectly builds up Daze.
3. Systems
● Fixes an issue where there is a chance that Agent Story "Cat and Mouse Game (I)" cannot be experienced normally.
● Fixes an issue where, when entering an "Agent Story" via the "Video Archive," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, when calling up the "Quick Menu," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, after interacting with "Howl" at the newsstand, there is a chance of being unable to exit the interface.
4. Gameplay
● Fixes an issue that occurs while attempting Main Commission "[Challenge] Saving Hacker Rain" on Hard Mode, where the results are calculated incorrectly after completion.
● Fixes an issue that occurs during the "Rally" series of Commissions, where there is a chance that the player cannot control their Agents.
● Fixes an issue where City Commission "King of Street Soccer (II)" cannot be completed.
● Fixes an issue that occurs in some "Monitor Arrays," where there is a chance that the player cannot control their character as normal.
● Fixes an issue that occurs during "Shiyu Defense," where there is a chance that the game will crash.
● Fixes an issue where, after collecting the max. amount of "HIA Commemorative Coins" in "Lumina Square", "Sage in a Barrel" indicates that there are still 10 Commemorative Coins to be collected.
5. Environments
● Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing.
● Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character.
● Fixes an issue in "Lumina Square" where some vehicle models do not display correctly.
6. Others
● Fixes an issue where, on some devices, there is a chance the 3D models of "Wise" or "Belle" do not display correctly while moving.
● Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in "Lumina Square."
● Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash.
● Fixes an issue where the text and voice lines for some languages do not match.
● Fixes typos found in some in-game text.
● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.