Having watched the review, he gives points that have been known for a while (little ammo, reliance on melee weapons, randomized head blows). But I'm surprised that he considers "need to play safe" as a flaw. The game is pretty much about this.
My biggest concern now is about the feeling of progression and accomplishment. If the game fails at that, then I'll have to sell it.
My biggest concern now is about the feeling of progression and accomplishment. If the game fails at that, then I'll have to sell it.