I think he might be talking about the PS2 version specifically. The game itself looks good on my LCD, too, but not the PS2 one.
Correct.
I think he might be talking about the PS2 version specifically. The game itself looks good on my LCD, too, but not the PS2 one.
I think he might be talking about the PS2 version specifically. The game itself looks good on my LCD, too, but not the PS2 one.
Oh, I could get it to look good on a PS2 too.
I bought this multi pronged component cable that works for the Wii, PS2, PS3, and 360. Normally I use it for my Wii but I tried it on my PS2 on my TV and it looked like shit. However, hooking up the Wii and the PS2 at the same time and leaving the Wii off has the PS2 looking crispy as fuck for some reason. Persona 4 looks good on it. There are black boxes on the side but, still looks good.
Oh, I could get it to look good on a PS2 too.
I bought this multi pronged component cable that works for the Wii, PS2, PS3, and 360. Normally I use it for my Wii but I tried it on my PS2 on my TV and it looked like shit. However, hooking up the Wii and the PS2 at the same time and leaving the Wii off has the PS2 looking crispy as fuck for some reason. Persona 4 looks good on it. There are black boxes on the side but, still looks good.
I play it on a CRT.
I would say it would look much better if the game had progressive scan.
Do you use any sort of special upscaler for that?
What's a progressive scan?
Nope. I was looking for one but whatever shenanigans I pulled off by hooking up a Wii and PS2 at the same time did wonders. At first PS2 games were looking like blurry slideshows on my HDTV.
Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used in traditional analog television systems where only the odd lines, then the even lines of each frame (each image called a video field) are drawn alternately.
So if it had progressive scanning it could improve frame rates?
What's a progressive scan?
Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used in traditional analog television systems where only the odd lines, then the even lines of each frame (each image called a video field) are drawn alternately.
What parts are some of you playing where this supposed slowdown is present? I just had the screen filled with Cyclops, Mummys, Raptors and Mosquitoes and it never dropped below 30 fps.
Damn, the performance on PS3 really is bad. The game speed being tied to the framerate really makes this issue all the more severe.They would have been better off locking it down at 30 fps at this point.
Holy shitballs ZoE2 is fast. And the standard enemies actually block and put up a fight this time.
I was prepared for neither coming off of ZoE1.
I think it can be forced to use progressive scan on PS2 using a certain disc, if I recall (there's some trick to it).I play it on a CRT.
I would say it would look much better if the game had progressive scan.
So the game is rated Mature, but how mature is the content?
I ask because I was wondering if it would cool to play this in front of my 9 year old. Figured he'd love the Mech stuff at least.
thanks parent-GAF!
They both run slower than the PS2 version but DO make use of vertical sync (which the PS2 version did not).How's the 360 version's framerate? The B3D test only had it like 7 FPS higher than the PS3 one outside of cutscenes but it sounds like the PS3 version dips even further...
The ESRB says Blood and Gore, Intense Violence, Partial Nudity
Im going from memory here but I dont recall any partial nudity in either game except for the new HD Collection intro where it shows a naked, no-nipple Ken Marinaris for absolutely no reason at all.
There are scenes violence and blood, though. One scene in particular has *minor spoilers*. I cant recall anything worse than that but hopefully someone else can confirm.a character take a gunshot wound and you seed the blood droplets floating through the air around him
And the standard enemies actually block and put up a fight this time.
I was prepared for neither coming off of ZoE1.
So the game is rated Mature, but how mature is the content?
I ask because I was wondering if it would cool to play this in front of my 9 year old. Figured he'd love the Mech stuff at least.
thanks parent-GAF!
If you don't mind explaining why Ken's boobs are so damn big, then it's really all good aside froma single offscreen gunshot that connects.
EDIT: Ah beaten!
I don't see why they couldn't just patch in a damn 30fps lock. Wouldn't that be better as it never dips below that?
I'd gladly take a locked image PQ/consistancy over, frankly overrated, attempts at 60fps. I mean, if you can't fucking do it, then just don't.
Like I still think they should have locked MGS2 on vita at 30.
I don't see why they couldn't just patch in a damn 30fps lock. Wouldn't that be better as it never dips below that?
I'd gladly take a locked image PQ/consistancy over, frankly overrated, attempts at 60fps. I mean, if you can't fucking do it, then just don't.
Like I still think they should have locked MGS2 on vita at 30.
"Overrated" is hardly a term to use for a game that depends on running at 60 fps to play at its most optimal. Forcing the game to run at 30 fps the entire game would just make it worse.
ZOE doesn't strike me as a game that NEEDS to run at 60fps like say GT, Forza, or Street Fighter.
It's a preference/choice that the developer went for.
ZOE doesn't strike me as a game that NEEDS to run at 60fps like say GT, Forza, or Street Fighter.
It's a preference/choice that the developer went for.
ZOE doesn't strike me as a game that NEEDS to run at 60fps like say GT, Forza, or Street Fighter.
It's a preference/choice that the developer went for.
Since the original ran at 60fps, going to 30fps would just be a downgrade.
And the big problem is the fact speed is tied to FPS. If it weren't for that I'd have probably kept my PS3 LE rather than keeping an eye on GameStop stock while considering if it's REALLY worth it, and it's dipping to "no" again."Overrated" is hardly a term to use for a game that depends on running at 60 fps to play at its most optimal. Forcing the game to run at 30 fps the entire game would just make it worse.
Wish more people had more things to say about actually playing the thngs
It's entirely possible ZoE3 is underway and ZoE HD is but a promotion for that, not a necessity for its existence. Especially since Konami's probably paying attention to WHY ZoE HD may not be selling.Me too. I also wish more people would be able to look past the issues and buy it so we can get a ZOE3...but I cant blame them for not wanting to spend money on it.
But still, ZOE3 guys!
As it's been explained though, it NEEDS to run at 60 fps because the game speed is tied to the framerate. If it's 30 fps at all times, the entire game suffers as a result, as the gameplay is running at half the intended speed. It goes from being "High Speed Robot Action" to "Gently Trotting Robot Action."
Couldn't they just reconfigure the gamespeed to sync with the framerate? Ala the Fallout 3 community made script that fixed the built in engine jutter that "iFPSClamp" couldn't do.
I imagine that if they could, they would have. A lot of Japanese action games are like that.
You see, I'm disinclined to believe they would have. I think High Voltage just wanted to go for 60fps, no matter what.
Oh well, they got my money either way...