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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

Seriously? This sucks. The one thing I thought I could count on with PS4 is all games in 1080p moving forward. BF4 looked great, but I definitely did notice the lower resolution (but could forgive it thanks to 60 FPS).
 
How the Hell can FFXIV run at 1080p/ 30FPS with all sorts of particle-effects, latency calls and whatever other technological hurtles online games have and none of these shitastic "next-gen" games can?

Unbelievable. And inexcusable.

FFXIV doesn't have very complex environments and a lot of the actual calculations are done server-side.
 
Pfft! No it's not. Then what's the point of releasing new hardware?
1080p is a standard that I expect to be followed on a system for that kind of price and tech that's in it. BF4 I could cope with not being 1080p. Now this too? Thankfully this is only the second game on PS4 that's not running in 1080p. They better not make it into a habit though. Considering the same system has Infamous SS this is somewhat embarrassing.
900p = noticeable loss of detail.

There are differences in what's possible visually in games, aside from resolution. That doesn't mean it has to be adequate for your taste, but acting as though there's no difference in the new hardware/software because some games don't run at 1080p is, well, ignorant. (Just to be clear, I'm reacting largely to your "what's the point of releasing new hardware" comment.)
 
trafalgar_law___time_skip_by_aburamefanforever-d61kgl5.jpg

What's this?
 
Sigh. I thought I made my position very clear, I want, nay, demand parity. Get the X1 version up to 900p or there will be hell to pay, Ubi.

Don't make me exercise my consumer rights.
 
I'm glad I don't have ridiculous expectations for the new hardware as it is.

Resolutions are going to jump around folks. We're going to see everything from downsampled (1080p+) 60fps games to 720-900p 30fps games throughout this generation.

If you want your gaming hardware pushed...they have to work around it and make it work.

We need some kind of Gaf (poly-count/resolution/CPU/framerate/AI/physics/optimization) development class thread/sticky.
 
No shit. There's a reason people buy $500+ graphics cards - pumping out 2 megapixels 60 times a second is no fucking joke.

Do people really think their consoles will effortlessly do something $1000 PC's can sometimes struggle to achieve without heavy IQ compromises?
 
With Ubi effectively killing local Steam for me with DRM and region locks this might be the first title I'll get in Uplay directly.

Also - lol at the next gen consoles.
 
Haha I love how everyone is making a big deal out of this. How about playing games for the gameplay and the fun? You know, like everyone else does and how its always been before this generation

To some extent it's nothing to bitch about, but at the same time it is. In this day and age with the hardware in mind and not to mention the price you have to pay to get it you come to expect a certain degree of quality standards. Resolution being an important one.
 
Whats anyones opinion on his reasoning for it being an open world,MP integration, Lots of stuff going on answer for it being 900p/30? As he is somewhat correct, Corrider shooters are going to be easier to reach 1080p/60 as there's less going on. Then again wasn't Infamous SS 1080P locked 30?

This game really cant catch a break, I feel it's all gone backwards for them since they wowed us with the original reveal. I'll still pick it up regardless as not alot else new to play yet.

I'd totally subscribe to that except, like I said, it's going to have to be able to run on 9 year old consoles, one with 256/256mb ram. It isn't going to be anything special in terms of AI/interactive world building.
 
http://blog.ubi.com/watch-dogs-next-gen-game-resolution-dynamism/



downgrade me if old

edit:

p2olKuH.png


legit shook, was expecting 1080p30 on PS4, just getting the PC version even if I hate Uplay

Well if it is any consolation, the word for apparently from Ubi them selves is that Uplay will only be used for a one time registration of the game (and dlc)... but since rumours also said that the ps4 would be 1080/60, take the whole thing with a grain of salt. Don't trust any of them
 
I was expecting 1080p30. Is it time yet to come through all those old threads when everybody was celebrating at how great it would be that 1080p60 would finally become a standard consoles?

A few of us expected this type of bullshit. Doesn't make it any less disappointing. When pressed they'll ALWAYS opt for more effects and stuff, over targeting 1080p60.

PS360 versions have to be 600p30 then, right?
Probably 720p30 (with some very bad drops), and far inferior geometry, textures, and lighting (and maybe even some massive screen tearing as a bonus). :( Additionally they'll find a way to make the Wii U version perform even more poorly.
 
Secondary to what? No one told them to go over budget with shiny and not deliver 1080p/60, unless they'd been cpu bound on gameplay affecting parts of the game.

Secondary to the game itself.

If the game is good then, really, what does resolution even matter? Like I said, 1080p is nice but how has it gotten to the point where people are cancelling a preorder based solely on resolution numbers?

I'd rather have the game that developers spent years crafting it into what they wanted it to be instead of making concessions to hit certain resolution and frame rate numbers.
 
I was debating between PC and PS4. I will get a console port if it's 1080p60 even with less visual fidelity but 900p30? PC version definitely for me.
 
This is why I'm just sticking to exclusives on the PS4.

And no, I will not buy Watch_Dogs on the PS4 as a result of it's substandard resolution.

These developers need to be taught a lesson. Nothing is more important than native resolution. Anything below 1080p is a blurry mess.

However, if it is a good game, I may consider getting it on the PC however I'm not sure if my 6950 is good enough anymore.
 
What does this even mean? I'm really having hard time understanding this all.

What you do with your game overall says more about your game than simply just the number of pixels being pushed. What does it mean? How about focusing on giving the available NPC in the game all kinds of cool behaviors and ways to react to what's going on around them? Something that was too much for last gen? How about the way they've gone about implementing a dynamic weather or wind system throughout the game world that affects debris in the environment. They've designed a game where you're basically hacking everything around you, accessing people's private information in a variety of ways, manipulating the environment around you in all sorts of fun ways. They've got an interesting mechanic where players can invade the games of other players and try to hack their info.

Watch Dogs, I've always felt, would be one of the bigger releases as far as early next gen games were concerned, and considering what their game is doing, I think they have more of a claim than most when they say they they're doing things with their game that go beyond simply just the number of pixels being pushed. But that's just me.
 
Expect more of this as the gen continues. Neither of these are really powerful machines, and resolution seems to be the first thing to get hit in design compromises.
 
Getting really tired of these PR mouth pieces trying to tell us that res and frame-rate are just numbers that only give their marketing departments bragging rights and that they are sacrificing them for the greater good because they get in the way of providing "the experience".
You're doing it wrong!
Let's hope it's at least a solid 30fps but neither 1080p or 60fps is disappointing.
 
2006-2008-09 'average' PC resolution is a strenous reach for these consoles released in 2013.

I love me some games, fun fun and all that though this feels very backwards and disappointing. No option of any addons either like some hardware addons (2nd gpu) for some hardcore future proofing say 2 years down the line. Would have thought they would consider some type of advancement feature given how powerful mobiles, laptops etc are not to mention external laptop gpus already exist.

I know that's fantasy talk but couldn't believe that a 'XBLA' style game Trials Evolution is already sub 1080p on xbone.
Coupled with different viewpoints, clarity in image quality for games pushing visuals and desire for clarity on from a game that is essentially a reskinned 2009 game. Nothing wrong with that but there is nothing but extra graphic fidelity really going on with AAA games, advancements etc and resolution isn't even a solid tick in 2014!

PC love me loooooong time. PS4 already feeling inferior next to pc.
 
Well if it is any consolation, the word for apparently from Ubi them selves is that Uplay will only be used for a one time registration of the game (and dlc)... but since rumours also said that the ps4 would be 1080/60, take the whole thing with a grain of salt. Don't trust any of them

The worst thing about Uplay for me are the terrible download speeds. My internet is already shit (1.5 megabit) but the max I get from Uplay is 50 KB/s.

Thankfully buying Uplay games through Steam means they download through Steam. I pre-ordered on Origin and hope that same holds true.
 
To some extent it's nothing to bitch about, but at the same time it is. In this day and age with the hardware in mind and not to mention the price you have to pay to get it you come to expect a certain degree of quality standards. Resolution being an important one.

But it IS a jump in quality, as we'll no doubt see once the last gen versions are shown. Theres a lot more going on in the game other than graphics, and those things cost resources.

Still day 1.
 
No shit. There's a reason people buy $500+ graphics cards - pumping out 2 megapixels 60 times a second is no fucking joke.

Do people really think their consoles will effortlessly do something $1000 PC's can sometimes struggle to achieve without heavy IQ compromises?

It's not being put to the test against $1000 PC. It's not delivering what it's capable of. Not to mention what's expected of it. There's a difference.
 
What you do with your game overall says more about your game than simply just the number of pixels being pushed. What does it mean? How about focusing on giving the available NPC in the game all kinds of cool behaviors and ways to react to what's going on around them? Something that was too much for last gen? How about the way they've gone about implementing a dynamic weather or wind system throughout the game world that affects debris in the environment. They've designed a game where you're basically hacking everything around you, accessing people's private information in a variety of ways, manipulating the environment around you in all sorts of fun ways. They've got an interesting mechanic where players can invade the games of other players and try to hack their info.

Watch Dogs, I've always felt, would be one of the bigger releases as far as early next gen games were concerned, and considering what their game is doing, I think they have more of a claim than most when they say they they're doing things with their game that go beyond simply just the number of pixels being pushed. But that's just me.

stupidest use of ressources ever
 
Oh well, still buying it. Just hope the game runs well on the Xbox One. If it does, then I'll grab it there. If I don't like what I see, PC it is.
 
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