60FPS has a VERY distinctive look and feel to it that may not be appropriate for the aesthetic that RAD is going for.
They never said 60fps doesn't feel good...Two years from now, we'll get 20fps games because "10 fps doesn't feel good".
Stop it. Action looks far better in higher frame rates. The Order is a action focused game. Not a slow opera. The problem with Hobbit have been the scenes between the action. The answer to that is post-production downgrading. Half the framerate, add in motion blur. Its pretty easy now, but the technic wasn't there when Hobbit was made.
But again, we are talking about a action game. Not a soap opera.
"This is just too smooth looking, could we do something about that?"
Games that get faster in 60fps... I tried some in PC few years ago.Please inform me of what games suffer from having a higher frame rate?
Good, I'm fine with 30fps for this.
You might want to read. They never considered it. All he said was that films are 24fps and that that obviously doesn't work for games.
Ugh. 60fps is such a massive improvement over 30fps. I will still get the game if it's good and I love this studio, just disappointed.
I did. I thought it was much better.I'd be curious to see if anyone claiming that 60 fps doesn't change the aesthetics of a game watched the HFR version of The Hobbit.
Really tired of the excuse that 30 fps is "more cinematic".
I did. I thought it was much better.
Might as well make the game black and white. It takes place in the 19th century after all. Colors change the aesthetic.
No. Movies are 24fps (99% of the time). If a major movie comes out with twice the framerate, it looks off. And it did look off. I'm not saying 24fps is better, I'm saying that since it's the norm, something different looks weird.
Probably more "this doesn't look remotely like a movie, could we do something about that?"
I can get 30 but fuck the filmic feel. I don't want games to be like movies. You guys limit yourselves in odd ways developers. Thank god I ain't a developer. Their culture is one of batshit.
Probably more "this doesn't look remotely like a movie, could we do something about that?"
Well, yes, it changed the aesthetics in so far as it stuttered less.So you thought it changed the aesthetics.
I'd argue better graphics help a game to be played at it's best.
Why should first-person shooters be 60fps and third-person shooters be 30fps?
What is the difference between them where framerate suddenly doesn't matter as much?
As long as it is 1080p, then it can be 30 FPS just fine. The human eye has trouble past 50 FPS anyways. I did not know films ran at 24 FPS though, but it was a good choice to not go for it. 30FPS is a pretty good compromise.
new term? "filmic" lol
In anycase, 30fps locked solid is great for this game.
I did. I thought it was much better.
They're not limiting themselves, they're just giving BS reason for why it's 30 instead 60 instead of just leaving it at "because we want prettier graphics." It's odd because we all know that's why and are fine with it.
I think one of the reasons why it seems "off" that your brain is getting more information than it's used to. With a lot of the movie shot against a green screen and filled with CGI, it's easier to spot the fakiness.No. Movies are 24fps (99% of the time). If a major movie comes out with twice the framerate, it looks off. And it did look off. I'm not saying 24fps is better, I'm saying that since it's the norm, something different looks weird.
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Read the article guys. They do admit pretty straight-up that this is mainly a concession for increased fidelity.
There's also an interest blurb at the bottom that talks about research done that shows that better graphics correlate to better reviews and sales, while better framerate doesn't.
Not surprising, but it does go to show why devs choose to go the route they do.
I'm fine with that, but will the resolution be 800p or will it be 1080p?
If they could actually get the game running at 60 FPS locked but intentionally made it 30 FPS I would be speechless, but I'm assuming this is just PR speak.
What is this supposed to mean? The game won't be filmic in 60fps?
makes me almost believe that they'd lock the game at 30FPS even if they could achieve 60FPS without giving up any effects, textures etc, and that would be just crazyIf you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie. The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration.
I'd quite like to see someone try a 24fps mode, with actual FW support for 24Hz input on a TV.
They're not limiting themselves, they're just giving BS reasons for why it's 30 instead 60 instead of just leaving it at "because we want prettier graphics." It's odd because we all know that's why and are fine with it.
Do you honestly think this is something that has ever been said during game development? "This doesn't look like a movie, let's cut the frame rate in half!"
I can understand choosing graphics over 60FPS but this quote
makes me almost believe that they'd lock the game at 30FPS even if they could achieve 60FPS without giving up any effects, textures etc, and that would be just crazy
We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps.
Come on now. Do you actually believe what you just wrote?
Call of Duty: Modern Warfare did a lot of things right, though. It had a great single-player and it had one of the most enjoyable, addictive multiplayer experiences ever when it came out. I think it would have succeeded even with 30fps, but for sure, 60fps gave it that edge that had people forever talking about how 'smooth' it felt to play and whatnot. I think that really did start the push for 60fps in shooters that we see today.I still wonder about that Insomniac blurb though. Call of Duty does crazy well and maybe that's partially just because of the theme but it's definitely keeping people playing and the same can't be said for a lot of other games that are 30fps out there. It may also be that the games that are cutting edge usually blow off going for 60fps while a lot of lower end ones go for 60fps because they may as well. I do imagine the hardware for last gen wasn't very accomodating to being BOTH HD and 60fps admittedly, but it does seem we're likely in a better situation for this hardware and 1080p.
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I'm sure as hell glad it has no multiplayer then.
yet another 30 fps shooter....I'm interested in what exactly changes The Order for the worst if it ran in 60fps
This is just my opinion, but when i played dark souls on my PS3, i loved the clunky feeling of the game. Now i with Dark souls 2 i played it on my pc, and at 60+ fps it just feels very unnatural for me, like everything is going way to fast.
What's the joke? films do generally run at 24fps.They are joking about this though, right?
Threads regarding fps are where the most ignorant comments from Neogaf are located.
How can choosing the framerate to be 30, 60 or whatever not be an artistic choice? Same goes for aspect ratio. You like 60fps without black bars? Fine, but stop acting like it the "right" choice or anything like it. That's why devs can't pay attention to what people ask, a significant number of them just repeat the same things that they heard somewhere else without ever stopping to think about it.