The Order: 1886 is 30fps because 24fps doesn't "feel good", 60fps "changes aesthetic"

Yes I do

While there is no proof of the limit of the human eye, most normal people cannot tell the difference in FPS. How many people will spot the difference between a 120 Hz and 240 Hz LED TV? Also, the human eye is limited to 7 Megapixels. No matter how much you push a game, graphics are limited to how much humans can take in. Locking in 30 FPS provides a smoother experience than 60 FPS with drops.

http://www.testufo.com/#test=framerates

If you can't see the difference, then I'm sorry for your eyesight.
 
I wish films move on to 60fps so devs can stop with this 30fps is cinematic excuse.

Then again devs will probably be like : "we wanted classic old school movie cinematic feel"
 
i don't know why you guys are all so upset that this is one developer who want to put gameplay first.

Yeeeaaaah, about that...

CVG: So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?

Game director (Dana Jan): I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
 
Yes I do

While there is no proof of the limit of the human eye, most normal people cannot tell the difference in FPS. How many people will spot the difference between a 120 Hz and 240 Hz LED TV? Also, the human eye is limited to 7 Megapixels. No matter how much you push a game, graphics are limited to how much humans can take in. Locking in 30 FPS provides a smoother experience than 60 FPS with drops.

The only thing I agree with here is:

Locked 30 fps> 60fps with drops

the drops make the game choppier than it actually is because of the tv refresh rate.
 
I can understand choosing graphics over 60FPS but this quote

If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie. The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration.

makes me almost believe that they'd lock the game at 30FPS even if they could achieve 60FPS without giving up any effects, textures etc, and that would be just crazy

Developers are really becoming obsessed with this cinematography BS. I get going for 30fps for better visuals, I can even defend that stance with a lot of games, but saying "doesn't quite have the kind of look and texture that we want from a movie" is too much. You're not making a movie! He literally says that it doesn't give him what he wants from a movie. I mean, come on!

it's a game, we make games, we can't get around it.

OK, 'nuff said.
 
Completely disagree. Graphics are important but how the game plays is more important.

Going back to the PS3 and seeing all the 30fps games just tires out my eyes and makes me wish they were 60fps. And this is coming from a guy who couldn't tell the difference between the two before this gen and thought it wasn't even a big deal.

Clearly RAD want to design a film like experience and there's nothing wrong with that at all, I'd just think it would be preferable to have a choice between playing in 30fps, or 60fps, kinda of like how Bioshock 1 let you choose to do, even if playing at the higher frame rate meant the graphical effects took a hit.

BioShock 1 did nothing to the graphics with that option, neither did it let you up it to 60 from 30. All it did was disable vsync, which for the most part introduced some screen tearing and slightly bumped the framerate, but actually changed nothing about the visuals. 60 fps is much nicer to play and control I agree, but having excellent visuals also does a lot for how one enjoys the game. Otherwise why would we buy new consoles? How an enemy reacts to getting hit, the kind of effects a gun exposes when being shot, how a wall crumbles. All these can heavily affect how a game plays. It's not like 60 fps is a brand new thing, we could have had tons of 60 fps games on the previous-gen, except then people don't want to buy those games or they complained because they looked bad.
 
No. Movies are 24fps (99% of the time). If a major movie comes out with twice the framerate, it looks off. And it did look off. I'm not saying 24fps is better, I'm saying that since it's the norm, something different looks weird.



Probably more "this doesn't look remotely like a movie, could we do something about that?"

We are not talking about a movie. Is that so hard to grasp?
 
Aka - "this game looks too pretty and it would be a shame to sacrifice that for 60".

If it's singleplayer I guess I won't mind much at all, if it has a really addicting multiplayer though I would really prefer 60.
 
I wish films move on to 60fps so devs can stop with this 30fps is cinematic excuse.

Then again devs will probably be like : "we wanted classic old school movie cinematic feel"

Movies lose their "cinematic feel" as well when they move to higher frame rate. Doesn't mean it worse or anything they just look different than the regular cinematic look. I like it and some other people do too, you don't and that is fine.
 
Okay, keep believing that.



Would you agree that every/nearly every aspect of the visuals are influenced by the look of film?

The way frames a compiled/captured in a film and interacted with by the consumer are completely different than in a game.

The framerate thing being more filmic therefore better is complete PR hog wash.
 
CVG: So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?

Game director (Dana Jan): I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.

tStOBej.gif
 
30fps is a good compromise between a 24fps film look and the smooth feel of 60fps games. I also agree that 60fps does change the overall look of some games, where 30 might actually be a more appropriate fit. The 3D Zelda games, for example, hit this balance really well, and I hope they continue to do so going forward.
 
We are not talking about a movie. Is that so hard to grasp?

Actually we were talking about The Hobbit. But in regards to The Order, every aesthetic choice they've made is designed around the look of film. Framerate is part of that. 60fps looks way different in motion than the average film looks. Do you agree with that? I'm not asking if you think 30fps is better than 60fps. I'm asking if you agree that 60fps motion looks far different than the 24fps motion of film.
 
Aka - "this game looks too pretty and it would be a shame to sacrifice that for 60".

If it's singleplayer I guess I won't mind much at all, if it has a really addicting multiplayer though I would really prefer 60.
So far it seems to be talking about the SP. I agree 60 FPS is better for lots of motion, but if I have to choose 1080p or 60 FPS to decrease, then I would choose the FPS because I like it being crisper over smoother. Perhaps the developers realize the game does not move fast enough for 60 FPS and it is jarring, so they go with 30 FPS. It is silly people getting mad over resolutions. The new footage looks great.
 
I wish films move on to 60fps so devs can stop with this 30fps is cinematic excuse.

Then again devs will probably be like : "we wanted classic old school movie cinematic feel"

24fps isn't inherently better than 60fps, but there is a visible difference between the two that might make one more suitable than the other for certain kinds of movies. Filmmakers should be allowed to choose what they think looks best for their films.

There's also the storage problem: 60fps films would be two and a half times larger than their 24fps counterparts.
 
Yikes, they considered 24 fps?

It doesn't sync up with a 60 Hz display and would have produced constant judder.
 

Don't think there is anything inherently wrong with what he is saying. Who says a game has to be about gameplay? Look at Stanley Parable and Dear Esther, what is the gameplay there? For the most part none, but they tell cool stories, so what's wrong with the Order doing that?
 
24fps isn't inherently better than 60fps, but there is a visible difference between the two that might make one more suitable than the other for certain kinds of movies. Filmmakers should be allowed to choose what they think looks best for their films.

There's also the storage problem: 60fps films would be two and a half times larger than their 24fps counterparts.

Even when practical problems are solved there will still be an artistic choice regarding frame rate, exposure is a key element in photography.
 
Makes you wonder why he just doesn't straight up make a movie

Don't think there is anything inherently wrong with what he is saying. Who says a game has to be about gameplay? Look at Stanley Parable and Dear Esther, what is the gameplay there? For the most part none, but they tell cool stories, so what's wrong with the Order doing that?
I'd say the difference there is that Stanley Parable or Dear Esther don't try to imitate movies.
 
Yikes, they considered 24 fps?

It doesn't sync up with a 60 Hz display and would have produced constant judder.

I don't think they considered it. They considered how film is 24fps, but that it wouldn't feel good to play, so they weren't going to do that.
 
30fps is a good compromise between a 24fps film look and the smooth feel of 60fps games. I also agree that 60fps does change the overall look of some games, where 30 might actually be a more appropriate fit. The 3D Zelda games, for example, hit this balance really well, and I hope they continue to do so going forward.
I have yet to play a game that was better at a lower framerate.
 
It does change aestetic unquestionably. Whether it's an excuse or a legit reasoning behind their vision of their game we'll never really know.
 
Okay, keep believing that.



Would you agree that every/nearly every aspect of the visuals are influenced by the look of film?

The only reason film is at 24fps is because it was technically feasible to do so. If they could have true clarity I'm sure they'd already have done it. The problem with 48fps movies is that all movie making techniques have been honed at 24fps for the last century. We're going to need at least another generation until 48fps is comfortably accepted by both filmmakers and the audience.

RAD could have put the game at 60fps then add 'filmic' effects like motion blur and film grain. But they've admitted their limits when they say they are sticking to 30fps to keep closer to that film-like visual. Why output 60fps and put in work to make it look filmic, when 30 frames will do half the work for you, allowing you to make it look better than it would have?
 
This does not change the fact that movies AND games look/feel different at higher frame rates. Which is all they said.

You are right, a game at a higher framerate will always look better and always feel better to play.

My purpose is the analogue between film framerates and games is false. They have two different consumption and production styles. A camera has a lens with exposure and the audience is passive, a game has punctual time slices with an active person drving the game.

Stop using the two in comparative posts.
 
Don't think there is anything inherently wrong with what he is saying. Who says a game has to be about gameplay? Look at Stanley Parable and Dear Esther, what is the gameplay there? For the most part none, but they tell cool stories, so what's wrong with the Order doing that?

Then why the fuck don't they just make a movie, mini series, comic book, regular book, etc? If having to implement gameplay is an inconvenience, then maybe these people are working in the wrong medium.
 
30 fps in computer real time graphics has absolutely zero to do with movies framerate.
Also - 48 fps in movies are better than 24.
That statement is complete and utter bullshit. The only reason why they're running 30 is because the h/w isn't powerful enough to provide the same graphical fidelity at 60 fps.
 
The only reason film is at 24fps is because it was technically feasible to do so. If they could have true clarity I'm sure they'd already have done it. The problem with 48fps movies is that all movie making techniques have been honed at 24fps for the last century. We're going to need at least another generation until 48fps is comfortably accepted by both filmmakers and the audience.

RAD could have put the game at 60fps then add 'filmic' effects like motion blur and film grain. But they've admitted their limits when they say they are sticking to 30fps to keep closer to that film-like visual. Why output 60fps and put in work to make it look filmic, when 30 frames will do half the work for you, allowing you to make it look better than it would have?

I'm not asking why film is 24fps. It just IS. That's the look people associate with film.
 
I have yet to play a game that was better at a lower framerate.
To start with there are games who brake if you run at higher frame rates. Disregarding that, if you ever played on PC you know there is a direct correlation between the complexity of what is being rendered and frame rates, depending on the game choosing to run it at 30fps so you don't need to sacrifice certain things is a completely valid choice.
 
Don't think there is anything inherently wrong with what he is saying. Who says a game has to be about gameplay? Look at Stanley Parable and Dear Esther, what is the gameplay there? For the most part none, but they tell cool stories, so what's wrong with the Order doing that?

When people start bringing up Dear Esther to justify a game's design choices, it's a sign that I should stop caring about said game.
 
stupidity at it's worst and some in don't get why I keep bringing up these points.

1. Films run at a constant fixed FPS, games for the most part do not be it console or not.
2. Films capture light in a different way games do not render or account for yet.

The funniest bit was when they did try out 24fps it wasn't good despite that what films for quite sometime have been dealing with.

To start with there are games who brake if you run at higher frame rates. Disregarding that, if you ever played on PC you know there is a direct correlation between the complexity of what is being rendered and frame rates, depending on the game choosing to run it at 30fps so you don't need to sacrifice certain things is a completely valid choice.

Only cause the dev was dumb enough to tie the ticrate of the engine to the fps like EA recently did with NFS rivals. Also cause it was valid doesn't mean it was smart or optimal for a multiplatform base.
 
If they picked 30 over 60 despite the game being able to run at 60 that's one of the stupidest decisions I've ever seen. At least give the option to use unlocked framerates.
 
Actually we were talking about The Hobbit. But in regards to The Order, every aesthetic choice they've made is designed around the look of film. Framerate is part of that. 60fps looks way different in motion than the average film looks. Do you agree with that? I'm not asking if you think 30fps is better than 60fps. I'm asking if you agree that 60fps motion looks far different than the 24fps motion of film.

Like I said earlier, for slow parts, higher framerates can look off. For action, it looks better. For action games it looks clearly better. I also said, it doesn't have to be 24 or 48/60/120 anymore. The dichtomy is wrong.
On top of that, talking about a "movie"-looking experience here is quite silly. Videogames are digital, most films are filmed on, well, film.
 
As long as it's 100% locked at 30fps I'll be okay, regardless of their excuse.
Same. I think the game looks fantastic but from (poor quality) videos I was really worried about the framerate. It does seem smoother in footage released today.

Lock it to 30fps and I'm good.
 
Am I the only one that believes that all this discussion is not really about what he meant?


I believe that he just meant about visuals. 60fps would push down that experience since it would suffer downgrade and wouldnt look the same. The visuals itself also apply for that "filmic" feeling.
 
Then why the fuck don't they just make a movie, mini series, comic book, regular book, etc? If having to implement gameplay is an inconvenience, then maybe these people are working in the wrong medium.

They didn't say it was an inconvience, they said they put story first. If you noticed there is gameplay in the Order 1886, but as they said they've created the story first with gameplay around it. Again, there are no rules to any of this, if they wanted to make a game where you walk through foggy london doing nothing but holding forward the analoge stick and watching other people do shit what is the problem with that? Who says these mediums have to be so strict to their foundations?
 
stupidity at it's worst and some in don't get why I keep bringing up these points.

1. Films run at a constant fixed FPS, games for the most part do not be it console or not.
2. Films capture light in a different way games do not render or account for yet.

The funniest bit was when they did try out 24fps it wasn't good despite that what films for quite sometime have been dealing with.

1. You don't know the solidity of the framerate in this game, so you are making a point that has no use being made.
2. They are working hard on lens simulations that will take into account how film captures light. It most likely won't be perfect, but that is something they're actively doing.

In regards to the "funniest bit", nowhere does it say they tried 24fps.

Like I said earlier, for slow parts, higher framerates can look off. For action, it looks better. For action games it looks clearly better. I also said, it doesn't have to be 24 or 48/60/120 anymore. The dichtomy is wrong.
On top of that, talking about a "movie"-looking experience here is quite silly. Videogames are digital, most films are filmed on, well, film.

You're fixated on "better" or "worse", when the key word is "different". About videogames being digital, what framerate do most CG movies run at, and why is that?
 
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