Canis lupus
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How many 60 fps games you played had a soap opera look?
In car games, BF4 or Resogun, while they do appear smoother, I don't experience the soap opera effect, but it was definetly there in TR.
How many 60 fps games you played had a soap opera look?
It's been filmy for a very long time. It's only been video-gamey for a year or two.
Name some films with obvious and pervasive aberration. Hell, name one. (Google is cheating.)
The only joke in this thread is the number of armchair-designers pretending that experience playing games gives them unique insight into the decision-making processes in a real games studio full of real professional designers.
Everything about The Order is geared towards a look that mimics film. The wider aspect ratio, the film grain, the chromatic aberration and yes, the lower framerate. As they said, 24fps was too low; it reached a point where gameplay was suffering. 30fps as a well-tested alternative was an ideal substitute.
I'd have thought it goes without saying that 30fps obviously enables them to push more eyecandy per frame, which would've been a factor equally as critical in their decision-making process.
Finally, let's get one thing totally straight here: in terms of framerate, 30fps IS more filmic than 60fps. That's not up for debate. 30fps is closer to 24fps than 60fps is, and film is typically 24fps. Therefore, 30fps is more filmic than 60fps. If you don't like that, you'd best start finding some new words to use, because that's what "filmic" and "cinematic" are referring to here; the look and feel of film.
In car games, BF4 or Resogun, while they do appear smoother, I don't experience the soap opera effect, but it was definetly there in TR.
This is such an obvious attempt at spinning "couldn't make it 60" that it is not even funny.
That was proven wrong so often, but Sony fans keep saying it, in the hope it becomes true...
Feel free to point out the flaws in my reasoning, if you can. Its got less to do with what you're a fan of and more to do with logic and common sense.
One thing i wan to mention is that rendering doesn't have the same limitations as physical cinematography.
When shooting with a real camera at 60FPS each frame's exposure time has to be below 1/60 which leads to a sharper image - less motion blur. When filming at 24FPS the exposure can be longer which makes the images look smother. I think this is a part of the cinematic look/feel.
But when rendering on a PC you can render @60FPS while still mimicking the look of a longer exposure time.
That was proven wrong so often, but Sony fans keep saying it, in the hope it becomes true...
TR?
Most recently:
Me too! I've been watching stuff with SmoothVideo Project at 48 or 60fps lately and it is fucking great. I don't want to go back to 24fps.I wish more films adopted a higher framerate. They look so much better with it a lot of the time, and we could start getting more games that strive for high framerate as "cinematic". 24fps has looked date for a long time in film for me.
Me too! I've been watching stuff with SmoothVideo Project at 48 or 60fps lately and it is fucking great. I don't want to go back to 24fps.
Me too! I've been watching stuff with SmoothVideo Project at 48 or 60fps lately and it is fucking great. I don't want to go back to 24fps.
Am I the only one who doesn't see anything groundbreaking about The Order's graphics? As a pc gamer... I really don't understand all the hype.
Some of the textures look soft, blurry and washed out, especially in the gameplay demo. Not to mention that the color palette of this game is mostly shades of brown... I'm more excited to see Naughty Dog's Uncharted 4.
The Order looks good, but not that good as some people are making it out to be. Still, I can't wait until Digital Foundry gets their hands on it.
I'm pretty sure for the latter that this will not be the case, even if that was their ambition.I'm a pc gamer as well and I have to say the order the best looking game Ive seen next to witcher 3 and star citizen but I question the scale of the game. I just wonder how big the levels are and do cutscenes out weight actual gameplay?
Is the soap opera effect due to frame interpolation or is it present in true 60fps movies as well?Frame interpolation is the devil's pubes. It's the feeling that people who complain about 60fps want to avoid.
I'm pretty sure for the latter that this will not be the case, even if that was their ambition.
It's much easier to make an enemy encounter with 20 enemies that hide behind cover than direct a cutscene that takes the same length as such a shootout that is governed by AI.
M°°nblade;113872933 said:Is the soap opera effect due to frame interpolation or is it present in true 60fps movies as well?
I've experienced the soap opera efffect on a friend's TV and it's annoying as hell. But I've never seen it in any 60fps game.
Complaining about video game not having a cinematic feel because of higher framerate is almost the same thing as some one complaining that a television program doesn't have a radio show feel because you can actually see what happening. :/
Would you criticise someone for choosing to make a radio drama rather than a television show? Would you take to the internet in order to accuse them of only making a radio drama because they weren't good enough to make a television show?
Some people sure would.
I would have preferred 60fps since gameplay>graphics. Im not looking for a movie experience in games.
But everything he said is absolutely true. Just look at this monstrosity. Yuck.
http://a.pomf.se/gylqai.webm
What a flawed and bullshit comparison. The analogy would be would you criticise someone for just taking the audio of a movie and claim "it's a radio show" now? Sure I would, if I'd actually care for that stuff.
"Taking the audio of a movie" implies a complete movie already exists. Which in this case would be implying that a 60fps version of The Order exists.
Which it doesn't. And presumably never did.
But of course, it's me making the bullshit comparisons.
The soap opera effect has a unique look because you're looking at film recorded at 60fps, making everything looks cheap. You won't have the soap opera effect in games because games look like games and not reality. 60fps actually makes games look more realistic because of the level of detail and information your brain receives from the moving image. That's why racing games are usually 60fps for the sake of realism.
It is you indeed and you won't get me venturing down the road of flawed comparisons any further.
Except Driveclub, which embraces the premiun cinematic experience.
And the look of soap operas comes from cheap lighting and taperecording. Soap opera effect on the other hand from interpolation, a problem sub 60 fps material is suffering from more.
Man get out of here with that crap. DC was compromised the day the developers decided to go 30fps . There is nothing filmic or cinematic about DC.......It's a freaken racer lol
A stupendously good looking arcade racer, yes.
Which plays worse to look better. Video over Game. This is all we are discussing here in a nutshell.
A stupendously good looking arcade racer, yes.
Which plays worse to look better. Video over Game. This is all we are discussing here in a nutshell.
Please stop. We're talking videogames here, which are blatant illusions so 60fps is always the better choice if achievable. You have never played on pc I bet because 60fps with medium to max motion blur works the same way as 30fps abd motion blur, I should know because playing bf3 and 4 with motion blur and 60fps was a treat on the sp, not so much on mp though.This is pointless. The 60fps crowd will never simply accept that someone might genuinely like the look of motion blurred 30fps better in some cases.
" 30fps IS more filmic than 60fps " was NEVER proven wrong. It can't be proven wrong.
While you can't obtain a motion blur the same quality of that captured on film, 30fps+mb will always look a lot closer to what [our brain is conditioned to think] a movie looks like than 60fps.
There's no way around this.
Whether this is because our brain is conditioned to automatically classify 24fps as film and 60fps as cheap camcorder footage, that's another story, but the point still stands.
I am a videomaker, i do video and motion graphics for a living.
If i shot 48 fps footage with my camera most people have the impression it doesn't "look like a movie" for some reason (most won't be able to tell why)
Simply halving the framerate will do the trick: people will think that the same footage now "looks like film".
And when i do motion graphics in After Effects or some 3d rendering software i can export to whichever framerate i like. And i sometimes choose 25 fps with motion blur, because in a lot of cases i just prefer that look. Plain and simple.
It is, in other words, my artistic choice, and as someone who does motion graphics and often goes for 25fps i completely understand why 30fps might honestly be a purely aesthetic choice.
Of course there are benefits coming from that and from the 800p resolution, but that's beyond the point.
There are other factors working in favour of 30fps.
60fps will in fact look closer to real life.
Because of that and because of the increased fidelity, your eyes are more likely to go searching for inaccuracies and inconsistencies.
That's why watching the Hobbit, I'd often snap out of the illusion and had to try really hard to convince myself i wasn't looking at a bunch of weird guys wearing funny costumes and make up moving back and forth on a movie set.
60fps improve depth perception; everything appears sharper. The shape of things and objects onscreen becomes easier to read, 3d models acquire a much more 'solid' presence. Which is good in many ways, but also makes it much easier to pick inaccuracies, polygonal edges and flat surfaces.
To someone these might all sound like positives in a game, i'm not arguing that.
Just accept that not everyone looks for the same things.
Sometimes, 30fps help the illusion; it's a screen that helps hiding fine details that immediately tell you what you're looking at is fake and it sometimes works better for games that go for a movie look or photorealism.
Please stop. We're talking videogames here, which are blatant illusions.
Would you criticise someone for choosing to make a radio drama rather than a television show? Would you take to the internet in order to accuse them of only making a radio drama because they weren't good enough to make a television show?
Some people sure would.
Good looking in what? Screenshots? Sure, I agree.
In motion? 30fps kills it.
A stupendously good looking arcade racer, yes.
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Again, we're talking videogames, in no way can 30fps benefit a game's look compared with 60fps. My point is the devs should be honest about why the game is 30fps and not use silly excuses.And i, among other things, was talking motion graphics.
Abstract even, which is blatant illusion. Your point ?
I'm not trying to convince you that you should like 30fps better.
So don't try to convince me that i should always like 60fps better
I perfectly understand the reasons why you'd always rather have 60fps. I concur even.
But I told you the reasoning why i honestly prefer the look of 30fps in some cases, which is why I perfectly understand why an artist would choose that for purely aesthetic reasons.
I understand that because it's the same choice I would make (again, in SOME cases).
I understand and respect both positions, when the 60fps or die crowd will start doing the same then this thread will have achieved something
Can't see shit. Great example of unnecessary effects that detract from the gameplay.
In this case they explained why they went with 30 fps? To get better playability than with 24 fps.My point is the devs should be honest about why the game is 30fps and not use silly excuses.
LOL .really?
Right click the video and choose full screen for best viewing.
http://e1.dl.playstation.net/e1/campaignsite/driveclub/Driveclub_Cayoosh_Evening_PreOrder8OCT.mp4
I must say, the hyperbole in this thread is reaching circus levels of absurdity.
Can't see shit. Great example of unnecessary effects that detract from the gameplay.
Damn mother nature for putting in unnecessary effects like the sun! .And materials that reflect it!
No, damn the developers for adding unnecessary things like motion blur, lens flares, lens dirt and camera shake in videogames where they decrease the visual clarity of the image and make it harder for me to play the game.
LOL .really?
Right click the video and choose full screen for best viewing.
http://e1.dl.playstation.net/e1/campaignsite/driveclub/Driveclub_Cayoosh_Evening_PreOrder8OCT.mp4
I must say, the hyperbole in this thread is reaching circus levels of absurdity.
All games should just be vector shapes moving around on a grid
jk just sayin