so whats the deal with soul sacrifice delta, is it good real time combat or what?
It's more of a "know how long your attack animation takes and find the appropriate window to pull it off" kind of thing. I don't want to compare it to Monster Hunter, but yeah, that's the feel.
Of course everything else is completely different. You don't fight with weapons necessarily, you don't wear armour.
You have six slots for spells. Some spells summon a weapon which lasts for let's say 45 seconds and you can slash or charge attack with them. Then you have your direct attack spells and support spells (heal, summon armour). Another weird class of spells are those that put throwing javelins in your hand which have some sort of auto-target lock going on. Press again to fire. The "explosion" area effect spells are similar to that.
Super-weird spells let you summon golems, transform into a huge rolling rock things and whatnot.
Almost everything I mentioned up to here comes in the six different elemental flavours plus neutral. Elemental strengths and weaknesses are a big thing in Soul Sac.
There are also spells that set "traps" in the environment, spells that alter your evasion (burrowing underground whenever you dodge is an option!), spells that let you body-check enemies, and all manner of unique attack spells you can get from bosses.
The thing to keep in mind is you have six slots. You have much more stuff than you can take into any one battle, so you need to decide on loadouts appropriate to the fight ahead.
It's really good.