Developers call out Ubisoft on their stance regarding playable female characters

1. It would at least serve as a baseline and make the work much less difficult if there already was a female assassin "template" being used in the game: rigging just animations for finished models is much less work than creating the character from scratch and devalues their excuse.

2. Watch_Dogs had similar avatar projection that was able to feature female characters. I don't see why this cannot be done for Assassin's Creed as well.

3. If female assassins are present in the game, they logically have outfits to wear (this isn't Senran Kagura here) and those same outfits could be worn by the re-rigged female assassin avatar projection.
1.No it wouldn't because you never see yourself as anyone other than Arno. His outfits are not made for a female. And neither are his animations.
ACU_Art_Arno1_HR_E3_140609_4pmPST_1402143902-670x947.jpg

2.Watch Dogs is a perfect example of why it doesn't work. Aiden's animations look strange and awkward on a female. Btw, this isn't watch dogs, those models aren't as complex.
3.Other players see the outfit that YOU wear in your game. The only thing that changes in the face. So yes yes yes yes yes they would have to redo the outfits.
 
Exactly. The 'history has no female assassins' argument is hilarious.

I mean we're only couple of steps away from a historically accurate Assassin's Creed. We only have to remove

Parkour
Wrist Blades
Animus
Assassins and Templars as actual conspiracies
Assassin uniforms which feature easily recognizable emblems and hoods
Racial memory
Ancient Astronaut alien things
Magic machines

Nobody is saying that. Dax said she wants to be able to have her character portrayed on her screen as male one second and female the next.
 
I guess I care because I really like the AC franchise and therefore the people who make it, and I'm very excited about the new game, which I think looks fantastic. I'm on their side. And I accept their explanation for not having female co-op skins as being due to time and budgetary constraints.

Franchises die eventually, some of those failures can be attributed to mishandling of it but never in the industry it has happened because the creators listened to their fans, if more female representation in the series means that you could potentially get a couple more of AC games before it gets put to sleep would it be a bad thing?
 
Someone actual did say they had historical reasons for female assassins not being included. Pretty sure they've been banned now. (although not for stating that)
Well that person was false and was spreading misinformation about the game.
 
Read my latest post please to see why this is a nonsensical and ridiculous notion.

Then let's take a look.

So you're suggesting all these things
1.that they should completely change how the lore works

No, I'm not suggesting they redo and change what's already done in the game.

I'm saying that Ubisoft could have written and designed this new game to accommodate female playable characters for their multiplayer. They didn't and their reasoning that

Even though their choice to not have female character options make sense in accordance to their "everyone's the main character" multiplayer, that doesn't change that they could've done things differently without undermining their vision of multiplayer.

It would require more work if added into the game at this point after work's been done on the current build, yet there's no telling whether it would've required more work had the inclusion of female playable characters been one of their priorities from the start.

Them stating they'd need an entirely separate set of animations for player movement doesn't hold water after AC: Liberation featured a female character that shared animations with the male lead from AC3. That they'd use that as an excuse is suspect.

It would make more sense if they'd brought up their "everyone is the main character, but appears differently to others" multiplayer model as an excuse, it wouldn't change that, ultimately, the only reason they didn't have women assassins available for multiplayer is because of their decisions. That they can't add them in without considerably changing the game is a matter of them painting themselves into a corner in regards to this matter, rather than something that's completely out of their hands.

Crossing Eden said:
2.that they should create tons of different animations including a facial rig that's as complex as Arno while also having to rewrite the story an dialogue to accommodate the pronoun game and redo the motion capture because for the first time they're using traditional facial capture in the series

Nope, not suggesting they change the game now. Again, I'm suggesting the story for this game could've fit with the lore of past games while still allowing female characters in the multiplayer mode without altering the overall multiplayer design. It wouldn't require the exact same amount of work, obviously, but considering Ubisoft's team sizes, it's something they could manage.

Crossing Eden said:
3.that they should playtest and make sure that all of these new animations work and are just as fluid as the male version, which they can't, because they they have limited time and a budget, yes big triple A companies have budgets too.
^ You're suggesting that they should do all of this for a series was never known or expected to do it in the first place. Have you maybe considered that this series is not for you or that you don't understand what this series is in the first place?

Again, not suggesting they change the work they've already done before release.

The series not being expected to have female playable character options in its multiplayer (which offers customization for the player character) doesn't mean that they in any way couldn't have female playable characters had they decided to have them in before development started. Even if every game in the series had a male lead, it wouldn't stop Ubisoft from having a female lead for this one. Saying their hands were tied in this matter going into this latest game doesn't make sense.

All that is to say that 1) Ubisoft saying they can't add them in now doesn't free them from criticism about what they could've done differently and 2) there's nothing stopping Ubisoft from having female playable character options in multiplayer in all their games from now on. There are people who say they want them and Ubisoft, as a company selling a product, will be concerned with what their player base wants, whether you think it's worth the trouble aside.
 
Someone actual did say they had historical reasons for female assassins not being included. Pretty sure they've been banned now. (although not for stating that)

They said that the reactions of NPC's would all have to be different because if there was a female player controlled character, as if the non-gendered neutral reactions to the male heavily armed assassin about to murder someone could not be applied to a woman as well. And that's just silly, part of the point of having a female assassin is showing that in spite of misogyny she can still stab fools like the best of them.
 
Nobody is saying that. Dax said she wants to be able to have her character portrayed on her screen as male one second and female the next.

I honestly don't see a problem with it.
All that is to say that 1) Ubisoft saying they can't add them in now doesn't free them from criticism about what they could've done differently and 2) there's nothing stopping Ubisoft from having female playable character options in multiplayer in all their games from now on. There are people who say they want them and Ubisoft, as a company selling a product, will be concerned with what their player base wants, whether you think it's worth the trouble aside.
Exactly this. Great post.
 
1.No it wouldn't because you never see yourself as anyone other than Arno. His outfits are not made for a female. And neither are his animations.
2.Watch Dogs is a perfect example of why it doesn't work. Aiden's animations look strange and awkward on a female. Btw, this isn't watch dogs, those models aren't as complex.
3.Other players see the outfit that YOU wear in your game. The only thing that changes in the face. So yes yes yes yes yes they would have to redo the outfits.

1. Yes, but other people see you as a different character, and they could easily use a female assassin's model for this projection. All that would need to be done was rigging up some extended animations for this character, a much easier task.

2. The complexity of the models is no issue if there will be at some point in the game a female assassin already modeled. Some new animations to extend her abilities to Arno's moveset would have to be done, but that is much less work than creating a whole new model and those animations could be used in the full game itself to polish the female assassins and give them better animation and more moves as NPC characters.

3. Or they could use the outfits (and models) of female assassin's already in the game. All that would need to be changed is some animation work from there.
 
I don't care what gender the main character is as long as the game is good and I like how these devs forget about AC Liberation which had a black female lead. It's up to Ubisoft as to how they want to make their games. If they want male, female, gay, black, white, asian main characters then that's their choice.

This is being blown way out of proportion considering Ubisofts generally diverse characters.
 
I don't care what gender the main character is as long as the game is good and I like how these devs forget about AC Liberation which had a black female lead. It's up to Ubisoft as to how they want to make their games. If they want male, female, gay, black, white, asian main characters then that's their choice.

This is being blown way out of proportion considering Ubisofts generally diverse characters.

The issue isn't with the main character himself: I have no qualms with Arno's being a man, the story is written for him just as some stories are written for female leads. The point is more that there is no option in the avatar projection for others to see in co-op there is no option to project yourself as a female assassin.
 
Then let's take a look.



No, I'm not suggesting they redo and change what's already done in the game.

I'm saying that Ubisoft could have written and designed this new game to accommodate female playable characters for their multiplayer. They didn't and their reasoning that

Even though their choice to not have female character options make sense in accordance to their "everyone's the main character" multiplayer, that doesn't change that they could've done things differently without undermining their vision of multiplayer.

It would require more work if added into the game at this point after work's been done on the current build, yet there's no telling whether it would've required more work had the inclusion of female playable characters been one of their priorities from the start.

Them stating they'd need an entirely separate set of animations for player movement doesn't hold water after AC: Liberation featured a female character that shared animations with the male lead from AC3. That they'd use that as an excuse is suspect.

It would make more sense if they'd brought up their "everyone is the main character, but appears differently to others" multiplayer model as an excuse, it wouldn't change that, ultimately, the only reason they didn't have women assassins available for multiplayer is because of their decisions. That they can't add them in without considerably changing the game is a matter of them painting themselves into a corner in regards to this matter, rather than something that's completely out of their hands.



Nope, not suggesting they change the game now. Again, I'm suggesting the story for this game could've fit with the lore of past games while still allowing female characters in the multiplayer mode without altering the overall multiplayer design. It wouldn't require the exact same amount of work, obviously, but considering Ubisoft's team sizes, it's something they could manage.



Again, not suggesting they change the work they've already done before release.

The series not being expected to have female playable character options in its multiplayer (which offers customization for the player character) doesn't mean that they in any way couldn't have female playable characters had they decided to have them in before development started. Even if every game in the series had a male lead, it wouldn't stop Ubisoft from having a female lead for this one. Saying their hands were tied in this matter going into this latest game doesn't make sense.

All that is to say that 1) Ubisoft saying they can't add them in now doesn't free them from criticism about what they could've done differently and 2) there's nothing stopping Ubisoft from having female playable character options in multiplayer in all their games from now on. There are people who say they want them and Ubisoft, as a company selling a product, will be concerned with what their player base wants, whether you think it's worth the trouble aside.
They obviously had a focus for this game. And that focus was obviously to deliver a higher quality than what we've had in the past. AC:Liberations animations are bad. Period. The look unnatural, stiff and unlike the fluidity seen in AC3. That's due to reskinning. Reskinning is bad. We have NO idea how the development of the game went. We have at best a small idea of what their pipeline was like. We haven't seen deadlines, schedules, or anything of that nature. What we do have, is a clear vision of what they want to accomplish. And quite frankly, female character animation was not a priority because it conflicts with other more important aspects of development. That's not an issue. At all. A clear focus and a pipeline that isn't hindered by something arbitrary and unnecessary results in a better product. Period. It always has, not just with games but any project.
 
I don't care what gender the main character is as long as the game is good and I like how these devs forget about AC Liberation which had a black female lead. It's up to Ubisoft as to how they want to make their games. If they want male, female, gay, black, white, asian main characters then that's their choice.

This is being blown way out of proportion considering Ubisofts generally diverse characters.

HHow many of these comments are we going to have stating this very same thing.

Once again, this isn't being blown out of portion because they didn't want to make a female character. It is being rightfully discussed because the excuse they gave to the reason why they didn't make a female character. They never said they didn't want to, they claimed they didn't have the money or resources to, which is complete utter bullshit.
 
The issue isn't with the main character himself: I have no qualms with Arno's being a man, the story is written for him just as some stories are written for female leads. The point is more that there is no option in the avatar projection for others to see in co-op there is no option to project yourself as a female assassin.

I can see your point. When I play games that let your create characters I create females characters a lot and it's good to have the option. Ubisoft's reasoning does seem silly when they jave a huge amount of staff that can work on these games.
 
People really see your specific outfit in co-op mission? I missed this information.
Yes, and that's why they would have to re-rig everything. They see your weapons and outfit. That's part of where the problem is. So all the outfits that we saw in the e3 demo, belonged to Arno. And according to Ubisoft there are many more.
 
HHow many of these comments are we going to have stating this very same thing.

Once again, this isn't being blown out of portion because they didn't want to make a female character. It is being rightfully discussed because the excuse they gave to the reason why they didn't make a female character. They never said they didn't want to, they claimed they didn't have the money or resources to, which is complete utter bullshit.

I never said it shouldn't be discussed. I simply gave my opinion in that I think that this is being made into something bigger than it is. Ubisofts reasons are stupid though
 
Agreed with bigbald. This honestly reminds me of the absurd bashing Bioware got when they introduced gay romance options in an expansion planet to Star Wars TOR.
 
It still seems bizarre that the other players who join you are other versions of your character

Edit: other iterations of the main protagonist
 
They obviously had a focus for this game. And that focus was obviously to deliver a higher quality than what we've had in the past. AC:Liberations animations are bad. Period. The look unnatural, stiff and unlike the fluidity seen in AC3. That's due to reskinning. Reskinning is bad. We have NO idea how the development of the game went. We have at best a small idea of what their pipeline was like. We haven't seen deadlines, schedules, or anything of that nature. What we do have, is a clear vision of what they want to accomplish. And quite frankly, female character animation was not a priority because it conflicts with other more important aspects of development. That's not an issue. At all. A clear focus and a pipeline that isn't hindered by something arbitrary and unnecessary results in a better product. Period. It always has, not just with games but any project.

Not when it conflicts with other more important things.

Yes, you've hit on the issue exactly.

The point is that Ubisoft said "female character animation was not a priority because it conflicts with other more important aspects of development", which is a degrading thing to say. To say that the representation of your gender, something that from my suggestions would be much less work than they have led on to believe it is, is less important than anything else represented in the game and not deserving of resources is demeaning.

I feel as though giving that as an excuse rather than saying "these three other dudes are key to the plot" is what is invited all of the criticism. If those three male avatar projections were indeed an important, fleshed out part of the story, it would be fine (but not ideal) that you were only playing as the main playable characters in co-op.
 
Not when it conflicts with other more important things.
Treating inclusion as unimportant is actually the problem people have with this. Ubisoft made a conscious decision not to have a female playable character in the game because they thought it was less important than other things. People are telling them it's more important than they thought it was.
 
1. Yes, but other people see you as a different character, and they could easily use a female assassin's model for this projection. All that would need to be done was rigging up some extended animations for this character, a much easier task.

2. The complexity of the models is no issue if there will be at some point in the game a female assassin already modeled. Some new animations to extend her abilities to Arno's moveset would have to be done, but that is much less work than creating a whole new model and those animations could be used in the full game itself to polish the female assassins and give them better animation and more moves as NPC characters.

3. Or they could use the outfits (and models) of female assassin's already in the game. All that would need to be changed is some animation work from there.
1.People see only a different face. They see the same outfits, weapons, and equipment that Arno sees. None of them are designed for a female to wear, Arno doesn't have a feminine build. At all.
2.It is an issue if they want to deliver on the high quality. You see yourself as Arno, making animations for a female wouldn't matter because the end result is either
-Someone sees jerky unpolished animations on a female character
-Someone suddenly sees that Arno is acting more feminine.
3.OR, they could focus and work with Arno in mind instead of trying to appeal to a vocal minority.
 
The main problem is that so many people don't understand because no journalist wrote an article with the headline "You always play as Arno." And the ones that mention it have click bait headlines instead of explicitly stating "You always play as Arno." I could only find one with a respectable title.
http://www.playstationlifestyle.net...male-assassins-lacking-explained-by-director/

Let me tell you what is the real problem because you have been passively and systematically misdirecting the point of interest to fill in your stupid argument which consists of,

  • ACU was made using stone, wood and fire - "From scratch"
  • X number of employees are not enough to do the task - Pitythedevsargument.
  • X number of employees does not mean it is "easy" to do the task - "You can't just create a female character in a day. It ain't magic".
aided with technical jargon that has no place and throwing here and there "most people this" and "most people that". And please drop the "I came here to inform people" act. We are not politicians here.

The main problem is that they made bullshit excuses to exclude a female lead character. That is the main problem.


  • The main problem is not forcing them to create a female lead character.
  • The main problem is not forcing them to create a female lead character for the sake of it.
  • The main problem is not forcing them to create a female lead character and be part of the story.
  • The main problem is not forcing them to do anything.
Now that I made it perfectly clear so everybody can see and you have no excuse as well to turn this into this technical bullshit you have been holding as a flag through out the entire thread we can move to the next issue.

Why the excuses are bullshit,

Ubisoft's statements

"It's double the animations, double the voices, all that stuff, double the visual assets (especially because we have customizable assassins)" - So one lead female character will require doubled the work whereas including 4 male lead characters is double less

"Not too long ago...focus and production" (regarding why they did not include the original plan of including a female lead character - That has already been answered. If you wanted to include one female lead character than remove one Ass.

"A female character means that you have to redo a lot of animation".

Ubisoft's Bruno St. Andre estimated that a female assassin would've necessitated more than "8,000 new animations recreated on a new skeletal structure"

The team didn't have a "female reader for the character at its disposal, nor did it have "all the animations in place." - That is fascinating because, (We were) "inches away from allowing players to choose between a man or woman as a co-op buddy in the upcoming shooter's multiplayer" - And I always wanted a Holywood Star female voice in an Ass Game.

Here is another approach,

"Hello Jamie. How are you?"

"I am fine. In fact I am superexcited because we are inches away from adding a female lead character in ACU".

Next day.

"Hello Jamie how are you?".

"Flying over the moon! We just finished adding a female lead character in ACU".

"Good stuff Jamie. Now where is the female reader?"

"What a female reader?"

"Jamie...you can't add her without a female reader".

"Fuck. So you are telling me that after four years of adding over 8000 animations have been wasted?"

"Yes".

I recommended that they make a movie with the title "The last days of 8000 animations: How a woman came too close to achieving the impossible". For now let us enjoy Ubisoft getting debunked,

Jonathan Cooper

"In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations"

"Aveline de Grandpré shares more of Connor Kenway's animations than Edward Kenway does".

"Man, if I had a dollar for every time someone at Ubisoft tried to bullshit me on animation tech"

"In our last prototype together, entering your name as @Aleissia allowed you to play as a female character".

For those asking "why two days?", this article explains how retargetting and replacing only key animations works - Animating women should take 'days,' says Assassin's Creed 3 animation director

"So in the past, when we wanted to create a new set of animations for a specific character, this meant animating LOTS of animations."

Just trying to remove the animation excuse from the equation. They're all being stripped away one by one.

So in summary,

This explanation was met with a great deal of criticism, in part because a total of 10 studios are working on the game, so it seemed absurd to suggest female characters would be too much work

What's fanning the flames here is the close timing of the two explanations, coupled with the fact that two entirely separate development teams working on unrelated games offered nearly identical reasons for not bringing female avatars into the fold—even though Ubisoft had them in earlier Assassin's Creed and Far Cry games.

Now do me a favor and entertain me with how "technical limitations" and how I am "forcing Devs creativity" and frame me as ignorant and Ubisoft Hater.

Fact is they have no excuse because how they presented their argument(s) are inconsistent, irrational and blown out of proportion.
 
Treating inclusion as unimportant is actually the problem people have with this. Ubisoft made a conscious decision not to have a female playable character in the game because they thought it was less important than other things. People are telling them it's more important than they thought it was.

If this was in a separate multiplayer mode or a seperate co-op campaign I would be completely on board. The fact that this is for a 'seamless' drop in co-op to a single player campaign in which the main character for the player doesn't change makes the situation far more different. Your own character never even changes and will act in story beats and cutscenes just like the male Arno does.
 
I can see your point. When I play games that let your create characters I create females characters a lot and it's good to have the option. Ubisoft's reasoning does seem silly when they jave a huge amount of staff that can work on these games.
Yep, this notion that Ubisoft's hands are somehow tied, that what they made is all they can ever make and they can't actually make changes like this is ridiculous. They're the ones creating the game from scratch. If they determined it was worth it to model and animate playable female characters, then change the skinning so the outfits match, they could do that. It *is* a relatively small amount of work and multiple industry professionals have confirmed it.

It's just not worth it to them. Which should tell us all something.
 
I never said it shouldn't be discussed. I simply gave my opinion in that I think that this is being made into something bigger than it is. Ubisofts reasons are stupid though

I'm not saying you did but the whole, "It's being blown out of proportion." deal sounds just the same as, "We should deal with it an let it be."

I've said I'm okay with developers having a vision and sticking with it. It shows they are being honest and aren't making excuses for their choices. But this blow back is very well deserved. Imo, it's a testament to the industry to be at least honest about your decisions and stop trying to justify them in said means. It's not necessarily just about misrepresentation or incompetence.
 
1.People see only a different face. They see the same outfits, weapons, and equipment that Arno sees. None of them are designed for a female to wear, Arno doesn't have a feminine build. At all.
2.It is an issue if they want to deliver on the high quality. You see yourself as Arno, making animations for a female wouldn't matter because the end result is either
-Someone sees jerky unpolished animations on a female character
-Someone suddenly sees that Arno is acting more feminine.
3.OR, they could focus and work with Arno in mind instead of trying to appeal to a vocal minority.


Well these guys all seem to be wearing different outfits, not sure why they couldn't use a female assassin NPC wearing her female assassin clothes that she wears as she goes about and does things as an NPC. Just slot her in as a model and make some new animations to use for her. And if the animations for the female assassin really are so janky, then they really should work on polishing them up anyways.

And no, 50% of the people alive (as in, people who are female) is not a vocal minority, and saying that we shouldn't try to appeal to a"minority" for the sake of them being in the minority is not sound reasoning.
 
What I want to know, is why Ubisoft's developers are at all obliged to justify themselves creatively.
Just say that the main character is male and that's the creative decision they made.

Don't try to make up technical reasons why they couldn't do it that make no sense.

Let me tell you what is the real problem because you have been passively and systematically misdirecting the point of interest to fill in your stupid argument which consists of,
  • ACU was made using stone, wood and fire - "From scratch"
  • X number of employees are not enough to do the task - Pitythedevsargument.
  • X number of employees does not mean it is "easy" to do the task - "You can't just create a female character in a day. It ain't magic".
aided with technical jargon that has no place and throwing here and there "most people this" and "most people that". And please drop the "I came here to inform people" act. We are not politicians here.

The main problem is that they made bullshit excuses to exclude a female lead character. That is the main problem.

  • The main problem is not forcing them to create a female lead character.
  • The main problem is not forcing them to create a female lead character for the sake of it.
  • The main problem is not forcing them to create a female lead character and be part of the story.
  • The main problem is not forcing them to do anything.
Now that I made it perfectly clear so everybody can see and you have no excuse as well to turn this into this technical bullshit you have been holding as a flag through out the entire thread we can move to the next issue.

Why the excuses are bullshit,

Ubisoft's statements

Here is another approach,

Next day.

I recommended that they make a movie with the title "The last days of 8000 animations: How a woman came too close to achieving the impossible". For now let us enjoy Ubisoft getting debunked,

Jonathan Cooper

So in summary,

Now do me a favor and entertain me with how "technical limitations" and how I am "forcing Devs creativity" and frame me as ignorant and Ubisoft Hater.

Fact is they have no excuse because how they presented their argument(s) are inconsistent, irrational and blown out of proportion.

Excellent summary.
 
Well these guys all seem to be wearing different outfits, not sure why they couldn't use a female assassin NPC wearing her female assassin clothes that she wears as she goes about and does things as an NPC. Just slot her in as a model and make some new animations to use for her.
Sounds super easy when you put it that way! I'd like posit that the amount of work it would be is only known by Ubisoft developers.
 
You mean when they said they wanted to include the option to play as a female but couldn't because of a lack of resources?

What spy do we have to let us know how many resources they've been given by their department heads? What of their code base and animation resources do we have access to to make a judgement on how much work it would or would not be to add a different build for a drop in character for a mode in which the main player never changes anyway? Seriously from what they've said they've done the bare minimum to get the drop in co-op characters to work. Same exact build as the main character just generic faces and whatever tailor options they've chosen which has been in AC since AC2.
 
It still seems bizarre that the other players who join you are other versions of your character

Edit: other iterations of the main protagonist

Technically yes, but not by appearance. I was watching the Uplay lounge stream where they were talking about the customization. It's slightly close to Watchdogs where everyone plays the main character. Where it is different is that the customization... the robes, boots, hoods, etc that the player has chosen will also carry over and been seen by all players in a session. The only thing that will change to other players point of view are the faces, in which they will switch to a default look. (probably one of the faces on the promotional pieces that Ubi put out).

While it would be awesome to switch your gender, they would probably have to spend time reworking the story, animations, hiring another voice actor to read the lines etc. I can't see Ubisoft getting that done without delaying the game. Who knows, if the outcry is big enough maybe they will do something.
 
If this was in a separate multiplayer mode or a seperate co-op campaign I would be completely on board. The fact that this is for a 'seamless' drop in co-op to a single player campaign in which the main character for the player doesn't change makes the situation far more different. Your own character never even changes and will act in story beats and cutscenes just like the male Arno does.
All of these decisions were made AFTER they decided there would be no playable female assassin, given that they're predicated on Arno. None of that excuses their initial decision to create a story in which there would be no female playable character. That's what so many seem to be missing.

Technical arguments are a red herring. If they had decided to have a playable female assassin, and thought it was important, the game design would be based around the potential for either gender to be the assassin.

It's the initial choice -- the one that says at best a female playable assassin is an afterthought -- that has people upset. Not that they can't go through and wedge one I'm for technical reasons. If they'd cared to do it, there was plenty of time and talent available to make it happen during the design phase.
 
Yep, this notion that Ubisoft's hands are somehow tied, that what they made is all they can ever make and they can't actually make changes like this is ridiculous. They're the ones creating the game from scratch. If they determined it was worth it to model and animate playable female characters, then change the skinning so the outfits match, they could do that. It *is* a relatively small amount of work and multiple industry professionals have confirmed it.

It's just not worth it to them. Which should tell us all something.

I thought Ubisoft had just made design decisions but the real problem is the responsrme they gave which is a crazy stupid thing to say. They can't be bothered to put in the work as that's more time and money spent. I can respect design decisions and I believe that any creator has the right to create what they want (within reason) but if you deem another race or gender as less important than other things then people are going to get mad.
 
So you agree that Ubisoft thinks adding female characters isn't that important?
They spent 4 different games representing the gender. Not only that but literally every AC game has had a female character that the protagonist depends on for reasons other than romance. Adding a female playable character in this instance, is not as important because of the workload involved. We've already seen what happens when they half ass this. So they decided to cut it instead of half-assing it. Do you want a half-assed version of this? Because I sure don't on a next gen only game.
Yes, you've hit on the issue exactly.

The point is that Ubisoft said "female character animation was not a priority because it conflicts with other more important aspects of development", which is a degrading thing to say. To say that the representation of your gender, something that from my suggestions would be much less work than they have led on to believe it is, is less important than anything else represented in the game and not deserving of resources is demeaning.
No one is saying that it's not deserving of resources. They're saying that they literally don't have the resources, as in time and money. To implement it in a meaningful way that doesn't feel worse than if they don't.

Treating inclusion as unimportant is actually the problem people have with this. Ubisoft made a conscious decision not to have a female playable character in the game because they thought it was less important than other things. People are telling them it's more important than they thought it was.
Ubisoft made a conscious decisions to design tons of outfits, weapons, and options for Arno. Imo, when you have a deadline, and you have to meet such a high quality bar, it's better to cut some things so that you have a better product. If this game was coming out in 2015/2016 then they would have the time to do it and do it RIGHT. Which is more important. Doing it right. MA3 is a perfect example of what happens when they do it just because instead of focusing and doing it right.
https://www.youtube.com/watch?v=Ye0Rl16elKo
 
They obviously had a focus for this game. And that focus was obviously to deliver a higher quality than what we've had in the past. AC:Liberations animations are bad. Period. The look unnatural, stiff and unlike the fluidity seen in AC3. That's due to reskinning. Reskinning is bad. We have NO idea how the development of the game went. We have at best a small idea of what their pipeline was like. We haven't seen deadlines, schedules, or anything of that nature.

Well, since we don't know how development went, we can't say whether it'd be too much work to have female playable characters.

We can say that Ubisoft could've designed the game with women characters from the get-go though. There are also ways to implement this type of multiplayer while having female playable characters, though the way to do this while keeping it as close as possible to the current version would've been to have a Mass Effect-style "male/female Sheppard" customization option for the main story and that would certainly cost more than just having a male option. Having options to simply enter into someone else's game as a fully customizable character would be feasible and, going by what they've said their focus for the multiplayer is, it wouldn't undermine their vision.

We can't say the better animations in Unity would look bad reskinned to a woman character either. We've got animators — who I'm assuming know enough about human movement to speak on the matter — who say women don't need fundamentally different animations for movement. I'm not seeing any solid reasons why Ubisoft couldn't have accommodated female playable characters here.

What we do have, is a clear vision of what they want to accomplish. And quite frankly, female character animation was not a priority because it conflicts with other more important aspects of development. That's not an issue. At all.

Since you said we don't know anything about the development of this game, I'll refrain from discussing how difficult/easy it'd be to add women in.

Even still, who (outside of Ubisoft) can say the work needed to add in women characters isn't worth the trouble? Their vision as stated isn't so restrictive as to make including women impossible. Even if that were the case, are they completely unwilling to alter it in any way? If they at all purport to care about what their player base wants in the game, they'll be willing to make concessions (of which they don't have many to make to include this).

A clear focus and a pipeline that isn't hindered by something arbitrary and unnecessary results in a better product. Period. It always has, not just with games but any project.

It's arbitrary for you. It's unnecessary for you.

I could say this entire game is unnecessary because I don't play the AC series. I could say multiplayer is unnecessary because the AC games sold a bunch without it and/or I don't care about multiplayer.

However, the fact there are people who want female playable characters means it wouldn't be arbitrary or unnecessary because there are people who are interested in playing/buying the games that want that feature. If we're making this matter an issue of "what's worth the trouble," then what the player base wants matters.If Ubisoft decides it isn't worth it, they lose out on some of those potential customers. It's really not our say as to whether it's necessary, especially considering that that's relative.
 
Sounds super easy when you put it that way! I'd like posit that the amount of work it would be is only known by Ubisoft developers.

Indeed, that would be much less work. If Ubisoft is having trouble managing their resources as they say, this is a much easier option than their excuse of having to redo everything from scratch. I can't say exactly how much work it would be, but I am certain that doing less work would be less than doing more work, and might be able to be handled by Ubisoft's small team of developers.
 
All of these decisions were made AFTER they decided there would be no playable female assassin, given that they're predicated on Arno. None of that excuses their initial decision to create a story in which there would be no female playable character. That's what so many seem to be missing.
You want AC V to have been a game with a female playable character in the single player campaign? You are extending your requirement to not just the coop drop in multiplay but also to the entire single player campaign?

Technical arguments are a red herring. If they had decided to have a playable female assassin, and thought it was important, the game design would be based around the potential for either gender to be the assassin.
You want the entire game to be played by an either a female or male PC?
 
Good to see people calling out Ubi's shit. That was a really poor answer and I'm kinda glad it's biting them in the ass, even if it's isolated to the plugged-in dev community.
 
I am glad this is being talked about, and I am absolutely for more female representation in games, but can someone clarify why Ubisoft, and in particular AC4, is being so suddenly and so heavily criticized about this?

Is it just because of their bad answer to the question, "why no women?"
 
You want AC V to have been a game with a female playable character in the single player campaign? You are extending your requirement to not just the coop drop in multiplay but also to the entire single player campaign?

You want the entire game to be played by an either a female or male PC?
I actually haven't expressed a requirement, so I'm not expanding it. I'm saying that Ubisoft could have made a playable female character if they had desired to do so, because they created the game from the ground up.
 
People are forgetting the most important part of Jonathan Cooper's interview
"It's not the best quality," Cooper concluded. "It's definitely a compromise in quality.
^ This is the main issue. Ubisoft did not want to compromise in quality. You people are literally asking for a compromise in quality. And that's why I find this ridiculous. Besides the other technical limitations like the fact that all the outfits would have to be redesigned and re-rigged. And we'd have to create the technology where somehow, the animations that a player is seeing are separate from what another player is seeing in realtime.
 
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