What I want to know, is why Ubisoft's developers are at all obliged to justify themselves creatively.
Do you really think american speaking, white males are a creative decision?
What I want to know, is why Ubisoft's developers are at all obliged to justify themselves creatively.
It's not arbitrary and unnecessary when you're a girl.That's not an issue. At all. A clear focus and a pipeline that isn't hindered by something arbitrary and unnecessary results in a better product. Period. It always has, not just with games but any project.
And if they wrote an AC V story featuring Arno as the only playable character and is a male, then what the heck is wrong with that. Should every game be created to accommodate both male and female leads? We don't say that for books or movies or hell any other piece of media.I actually haven't expressed a requirement, so I'm not expanding it. I'm saying that Ubisoft could have made a playable female character if they had desired to do so, because they created the game from the ground up.
Joss Whedon doesn't say "I only hire men because women are too hard to work with" though, which is basically the equivalent of what is being said here.And if they wrote an AC V story featuring Arno as the only playable character and is a male, then what the heck is wrong with that. Should every game be created to accommodate both male and female leads? We don't say that for books or movies or hell any other piece of media.
You want AC V to have been a game with a female playable character in the single player campaign? You are extending your requirement to not just the coop drop in multiplay but also to the entire single player campaign?
You want the entire game to be played by an either a female or male PC?
Nobody's talking about strictly single-player games. It's about games that are blurring the lines between multiplayer and co-op.And if they wrote an AC V story featuring Arno as the only playable character and is a male, then what the heck is wrong with that. Should every game be created to accommodate both male and female leads? We don't say that for books or movies or hell any other piece of media.
They obviously had a focus for this game. And that focus was obviously to deliver a higher quality than what we've had in the past. AC:Liberations animations are bad. Period. The look unnatural, stiff and unlike the fluidity seen in AC3. That's due to reskinning. Reskinning is bad. We have NO idea how the development of the game went. We have at best a small idea of what their pipeline was like. We haven't seen deadlines, schedules, or anything of that nature. What we do have, is a clear vision of what they want to accomplish. And quite frankly, female character animation was not a priority because it conflicts with other more important aspects of development. That's not an issue. At all. A clear focus and a pipeline that isn't hindered by something arbitrary and unnecessary results in a better product. Period. It always has, not just with games but any project.
They spent 4 different games representing the gender. Not only that but literally every AC game has had a female character that the protagonist depends on for reasons other than romance. Adding a female playable character in this instance, is not as important because of the workload involved. We've already seen what happens when they half ass this. So they decided to cut it instead of half-assing it. Do you want a half-assed version of this? Because I sure don't on a next gen only game.
People are forgetting the most important part of Jonathan Cooper's interview
"It's not the best quality," Cooper concluded. "It's definitely a compromise in quality.
^ This is the main issue. Ubisoft did not want to compromise in quality. You people are literally asking for a compromise in quality. And that's why I find this ridiculous. Besides the other technical limitations like the fact that all the outfits would have to be redesigned and re-rigged. And we'd have to create the technology where somehow, the animations that a player is seeing are separate from what another player is seeing in realtime.
Joss Whedon doesn't say "I only hire men because women are too hard to work with" though, which is basically the equivalent of what is being said here.
We can say that it's too much work just from the things involvedWell, since we don't know how development went, we can't say whether it'd be too much work to have female playable characters.
And if they wrote an AC V story featuring Arno as the only playable character and is a male, then what the heck is wrong with that. Should every game be created to accommodate both male and female leads? We don't say that for books or movies or hell any other piece of media.
That's not what is being discussed here, at least by some people following the original interview anyway.No it really isn't. There not being any outcry that Breaking Bad doesn't accommodate a female chemistry teacher turned drug dealers in addition to Walter White on the other hand is.
All of these decisions were made AFTER they decided there would be no playable female assassin, given that they're predicated on Arno. None of that excuses their initial decision to create a story in which there would be no female playable character. That's what so many seem to be missing.
Technical arguments are a red herring. If they had decided to have a playable female assassin, and thought it was important, the game design would be based around the potential for either gender to be the assassin.
It's the initial choice -- the one that says at best a female playable assassin is an afterthought -- that has people upset. Not that they can't go through and wedge one I'm for technical reasons. If they'd cared to do it, there was plenty of time and talent available to make it happen during the design phase.
It's arbitrary and unnecessary to make a male seem more like a female on another player's screen while the person who's playing doesn't see themselves that way. No game has ever done this.It's not arbitrary and unnecessary when you're a girl.
Nobody's talking about strictly single-player games. It's about games that are blurring the lines between multiplayer and co-op.
So you're saying the protagonist of the game should have been female all along?
Aah, so it all comes down to dong physics.-All of Arno's animations are male centric.
Your point is the series never has the playable character be a different person?The series wouldn't really survive main lead dynamically changing his gende everytime he turns a corner.
And if they wrote an AC V story featuring Arno as the only playable character and is a male, then what the heck is wrong with that. Should every game be created to accommodate both male and female leads? We don't say that for books or movies or hell any other piece of media.
Edit: Why doesn't Mad Men have a counterpart show featuring Donna Draper as lead?
The issue isn't with the main character himself: I have no qualms with Arno's being a man, the story is written for him just as some stories are written for female leads. The point is more that there is no option in the avatar projection for others to see in co-op there is no option to project yourself as a female assassin.
Watch_Dogs.It's arbitrary and unnecessary to make a male seem more like a female on another player's screen while the person who's playing doesn't see themselves that way. No game has ever done this.
I don't see why it wouldn't survive. You're assuming every person would do this. This is an option.Storyline and lore are extremely important in AC series. The series wouldn't really survive main lead dynamically changing his gende everytime he turns a corner. If you want that then maybe this simply isn't a series for you?
I'm saying that Ubisoft made a choice to make only a playable male character.
Goal posts are being moved here as well. I am perfectly fine with there being only a male single-player lead, as the story is written for Arnos just as other stories are written for female leads. HOWEVER,
Whoever posted that a page ago clearly stated exactly what their issue with this isit was me I posted it, you can read it on the last page
We can say that it's too much work just from the things involved
-All of Arno's animations are male centric. Including the dynamic ones, the contextual ones, and the quirks from the actors who immerse themselves in his role during motion capture.
-All of his outfits are supposed to look like they were made specifically for him. Because they were. All of the secondary animations on his outfits have to look convincing.
-All of the weapons equipment animations have to work specifically for him.
In other words, Arno IS a character in a story, not an avatar in an rpg. He's not Shepard from Mass Effect or Dovahkiin from Skyrim. He's an actual person, with his own quirks, feelings and story. Now what you're asking for is that they reduce that feeling and make him less like he's his actual person and more like a generic avatar. And that's not what Ubisoft wanted to do. They don't deserve to be crucified for this. No one should be crucified for this. Especially not when the person playing the game doesn't even themselves a female avatar.
Considering they only have one playable character, your statement means you wanted that character to be female?
Ultimately, I think the only thing to be done in this situation is make people aware that the bullshit answers that Ubi spit out are...well, bullshit.
They should have just said from the start "All four players play as Arnaud, and are free to customize him as they like"
wat? What about running, jumping, assassinating is "male centric"?
actually your whole post is just...what? Reuse of animations created for Arnaud could absolutely be done, if they wanted to. Battlefield 3 reused the hurdling animation that Faith did in MIrror's Edge.
Storyline and lore are extremely important in AC series. The series wouldn't really survive main lead dynamically changing his gende everytime he turns a corner. If you want that then maybe this simply isn't a series for you?
The issue isn't with the main character himself: I have no qualms with Arno's being a man, the story is written for him just as some stories are written for female leads. The point is more that there is no option in the avatar projection for others to see in co-op there is no option to project yourself as a female assassin.
And it's perfectly fine to call out the complaints as turning a molehill into a mountain as well. There's nothing wrong with having a male lead in a single player story game. There's nothing wrong with devs going for 'seamless' drop in co-op throughout the course of a single player campaign. The combination of those two things however make it incredibly diminished returns to having a female projection as the main character of the player never changes.Nothing is wrong with it, just like there's nothing wrong with people complaining about it. Artists make choices, then they accept responsibility for those choices. They don't blame their brushes for being incapable of painting a woman, when they decided to paint a man. And if people are upset that they excluded half the population, they complain about it.
I certainly don't see those complaints for things like Breaking Bad and Mad Men.And, again, we frequently complain about books and movies that aren't representative of gender. It's a complaint that's as old as the hills, and one that's unlikely to go away any time soon.
But if Arno is the main character why would it be projected as a female assassin? In co-op, everyone is Arno, and as such they are all male. No?
You mean where the creators said they wanted to allow the option but weren't able to due to a lack of resources?Why not let creators create their own vision
It has been pointed out that this has been done (reusing male animations for females) in Mass Effect, AC: Liberation and Watch_Dogs and every time it's looked terrible.
Your point is the series never has the playable character be a different person?
Do you really think american speaking, white males are a creative decision?
Dude, mind the context. You clearly didn't get it in this case.It's not the lead changing genders etc., its the lack of inclusiveness of a female character in the co-op avatar projection and the excuse for why there is no option for a female character in the co-op avatar projection. Whether or not Arnos being the solitary white, male hero is fine or not is an entirely different topic (and in my opinion, if the single player story is written about one fleshed out dude, its fine if he's the MC, just as Chell in Portal in the single player campaign is a woman).
It is in the case of AC:Unity. Not because they DIDN'T want to do it. But because they couldn't do it in the time they had for the game's development. Would you prefer a half assed jerky female character doing unnatural movements?Playable female characters aren't arbitrary or unnecessary.
Welp, couple of post too late.
Because it is. All the content and the plethora of systems are supposed to hit this high quality bar. And halting those systems for a female character instead of making sure everything works results in a lower product. There's no way of getting around it. (Without a delay).So you do agree.
What I want is pretty irrelevant. Ubisoft made a choice to feature 4 player co-op and designed the game and its systems in ways that wouldn't allow them to have female characters because of whatever reasons. That's really all there is to this entire controversy, they decided that female inclusion is less important than the plethora of systems and content that actually made it into the game.
Because this isn't mass effect or other games. This is AC. And part of the animation of AC games,(especially this one) is making sure that the main character feels unique. They have their own personality and a set of quirks that only they do. That's the benefit of motion capture. You get realistic human quirks during movement. Haytham stands upright, Connor leans to the side, Nathan Drake always looks around. These are all things that are important to making a memorable character. This isn't a generic rpg character.why does the animation have to even be any different? just do what many other games do and use a unisex animation system.
You can only change the clothing and gear. Changes that are in the single player game anway. You can't make a chubby dude. You can't make a black dude. You get someone who has a build identical to Arno. It's minimal.But you appear as a different character to other players and can customize the appearance of what you appear as to other players, but not the gender.
We can say that it's too much work just from the things involved
-All of Arno's animations are male centric. Including the dynamic ones, the contextual ones, and the quirks from the actors who immerse themselves in his role during motion capture.
-All of his outfits are supposed to look like they were made specifically for him. Because they were. All of the secondary animations on his outfits have to look convincing.
-All of the weapons equipment animations have to work specifically for him.
In other words, Arno IS a character in a story, not an avatar in an rpg. He's not Shepard from Mass Effect or Dovahkiin from Skyrim. He's an actual person, with his own quirks, feelings and story. Now what you're asking for is that they reduce that feeling and make him less like he's his actual person and more like a generic avatar. And that's not what Ubisoft wanted to do. They don't deserve to be crucified for this. No one should be crucified for this. Especially not when the person playing the game doesn't even themselves a female avatar.
No. You seem to have a reading comprehension problem. In a response to bad arguments regarding the technical inability to make a female playable character, I pointed out that Ubisoft could have made a female playable character if they had wanted to do so and considered it important.
I personally don't much care whether the main character is female or male.
I don't see why it wouldn't survive. You're assuming every person would do this. This is an option.
Is it or is it not true that the series has multiple points where the playable character changes from one person to another?Umm..no. The person I was answering to suggested the one lead character in single the game could change his gender, during that one campaign.
It's unfortunate that you had to play two AC games to get the opportunity to play both Haytham and Connor.They have their own personality and a set of quirks that only they do. That's the benefit of motion capture. You get realistic human quirks during movement. Haytham stands upright, Connor leans to the side
And it's perfectly fine to call out the complaints as turning a mountain into a molehill as well. There's nothing wrong with having a male lead in a single player story game.
I certainly don't see those complaints for things like Breaking Bad and Mad Men.
Yes, if they really wanted to they could have started out with the core concepts allowing a female protagonist. But even if they did so, I would hope that they did it because they had a good story to tell and/or interesting gameplay rather than because they consider having a female protagonist "important" for cultural reasons. (Not saying they can't tell an interesting story with a female). Would you agree, or do you think social representation is more important than story/gameplay? Or am I completely wrong?
Yes, if they really wanted to they could have started out with the core concepts allowing a female protagonist.