Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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Concept Art Coagulation from 343
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None of the changes in the Halo: CEA maps made the maps better than their predecessors. The changes ranged from having no real impact to being a detriment to the map itself. So there's already a rocky track record right there. Then you consider how the bubble shield will affect gameplay on Ascension.

A team somehow manages to pull the flag out to the middle, someone triggers the bubble shield and that flag is as good as captured because half the fucking map is covered by an impenetrable shield while the defending team will almost certainly spawn in the flag base, therefore giving them NO chance to get down to the middle to stop the flag before it's dropped over the side. Some of the best One Flag games on Ascension involved defending that flag right on the cliff until it reset or time ran out, or being that team just trying to fight enough to barely drop it over the edge to score. That tension is essentially gone.
 
Any guess on which MP will be the most popular in the long run? I feel like I will be spending a lot of time with Halo 3, I really loved those damn maps.
 
Look on the bright side. Since the H2A maps support Forge, you can look forward to an update 6 months after the MCC comes out where they'll finally update the Anniversary maps to remove or tone done the new features.
 
If you were host.

So ready for dedicated servers.

I'm really interested to see how dedicated servers actually changes the gameplay. By eliminating hosting duties, does everyone get the same gameplay from what a host (minus advantages) would have pre-dedicated server Halo 2/3/4?
 
Any guess on which MP will be the most popular in the long run? I feel like I will be spending a lot of time with Halo 3, I really loved those damn maps.

Yeah that will be the most interesting thing to look at. Hope they keep the number of active player just like every other Halo game.
 
The Mantis was awful, it ruined Ragnarok, it didn't help that it could only be boarded from behind. Though it was funny watching teammates fail to take it out running at it head-on, forgetting that they can spawn with plasma pistols and plasma grenades.
 
How long did the shield last? Was it 30 seconds? That's definitely a bit much. Anything more than 40% of the total time it takes to cap a flag would be pushing it. A cooldown on the switch and a short duration would be the sweetspot.
 
How long did the shield last? Was it 30 seconds? That's definitely a bit much. Anything more than 40% of the total time it takes to cap a flag would be pushing it. A cooldown on the switch and a short duration would be the sweetspot.

I think having a manual shutoff (so the opposing team could forcibly deactivate the shield) would probably do the trick.
 
How long did the shield last? Was it 30 seconds? That's definitely a bit much. Anything more than 40% of the total time it takes to cap a flag would be pushing it. A cooldown on the switch and a short duration would be the sweetspot.

They only showed activating the shield. But I am assuming the other side can disable it from the same switch. Either way, I don't really understood the purpose of the shield, makes sense for CTF gametype. Not for other.
 
They only showed activating the shield. But I am assuming the other side can disable it from the same switch. Either way, I don't really understood the purpose of the shield, makes sense for CTF gametype. Not for other.

Doesn't even make sense for CTF. Bubble shields have no place in Halo. Halo 3 proved it and Halo Reach beat that point into the ground.
 
I actually think the shield thing is okay. One of the more annoying things about Ascension was getting sniped in the middle of the play field from a mile away.

I'd have to play it to see if it works out though.
 
They only showed activating the shield. But I am assuming the other side can disable it from the same switch. Either way, I don't really understood the purpose of the shield, makes sense for CTF gametype. Not for other.

Instant battle dome. Activate it, 8 people go in, maybe 1 comes out.
 
I'm really excited for this, but what is stopping them from announcing a PC version? Project Spark is coming to that Windows Store thing, I imagine that they can do the same with this.

I'd be willing to upgrade to Windows 8.1 too. Just give me a PC version.
 
They only showed activating the shield. But I am assuming the other side can disable it from the same switch. Either way, I don't really understood the purpose of the shield, makes sense for CTF gametype. Not for other.

Makes sense to me if you have to take out a sniper in the tower; have 1 dude trip the shield, the rest of the team rushes the tower.
 
Of the new additions to H2A, the one I like most (aside from the silenced SMG) would have to be the weapon indicators. They're subtle enough to not be intrusive like the Halo 4 UI, but they also help when a weapon just doesn't contrast well with its placement. In the past, map designers and forgers would either avoid putting that weapon there entirely, or do some lighting shenanigans to try and make it more noticeable (which can end up being awkward). This may be a lazier way in some ways, but it solves the problem.
 
I'm really excited for this, but what is stopping them from announcing a PC version? Project Spark is coming to that Windows Store thing, I imagine that they can do the same with this.

I'd be willing to upgrade to Windows 8.1 too. Just give me a PC version.

Gotta sell XOnes
 
I actually think the shield thing is okay. One of the more annoying things about Ascension was getting sniped in the middle of the play field from a mile away.

.

what...

I have a hard time even classifying Ascension as a medium map. The middle of the map was never more than a grenade toss away.
 
what...

I have a hard time even classifying Ascension as a medium map. The middle of the map was never more than a grenade toss away.

Right, but people would just camp up top in the towers with snipers all day with little incentive to move. If a shield is there that needs to be manually disabled, then at least there is some movement required by the player.

I at least see the thought process behind the design.
 
Gotta sell XOnes

Honest question, is the Xbox One audience the same as the PC/Steam audience?

I mean sure, I really want to play this, but if Project Spark is getting a Windows Store release, then I'm sure that a Windows Store release of this collection won't eat away Xbox One console sales.

Hell, I'm actually excited to play Project Spark as well. If MS want more people to take the Windows Store seriously, they'd release this collection on the store.
 
The SAW and the mantis are fucking awesome.

Disagree completely. The SAW is now an overpowered AR and the Mantis is a hobbled together joke. As more games feature great mechs (like Titanfall) the Mantis looks more and more like a joke. I hope it's nowhere to be seen in Halo 5.
 
According to the video, the shield lasted 25 seconds. Took 1 second to arm and it had a duration of 24. Unsure of the cooldown, if any.

Also worth noting that both of the shield switches that were seen were placed around big tower. I don't remember where the flag was in 1-flag - was it small tower or big tower? If it's big tower, it's too accessible to the offending team, and compounding with the 24 second duration could stagnate the matches (and that doesn't get into other objectives where it'd be downright annoying). However, if the sides were reversed, you'd have to go into enemy spawns to activate the shield, which gives it more of a risk-reward deal.

Of course, decreasing the duration or adding a shut off mechanism could solve that. My biggest fear is that the map will be all about the switches and less about shooting people. Cooldown fixes that. 1-flag rounds traditionally last 4 minutes. If the duration is long, the shield should only be available once in that time. If it has a short duration, two times would be fine. The tactic will be waiting to pull it when you're ready to activate the shield. Hell, a reverse cooldown would work well too. Disable the shield from spawning until X amount of time into the match.
 
None of the changes in the Halo: CEA maps made the maps better than their predecessors. The changes ranged from having no real impact to being a detriment to the map itself. So there's already a rocky track record right there. Then you consider how the bubble shield will affect gameplay on Ascension.

A team somehow manages to pull the flag out to the middle, someone triggers the bubble shield and that flag is as good as captured because half the fucking map is covered by an impenetrable shield while the defending team will almost certainly spawn in the flag base, therefore giving them NO chance to get down to the middle to stop the flag before it's dropped over the side. Some of the best One Flag games on Ascension involved defending that flag right on the cliff until it reset or time ran out, or being that team just trying to fight enough to barely drop it over the edge to score. That tension is essentially gone.

You're right I bet they have no idea this could happen.
 
Right, but people would just camp up top in the towers with snipers all day with little incentive to move. If a shield is there that needs to be manually disabled, then at least there is some movement required by the player.

I at least see the thought process behind the design.

could be.

i don't know if it changes much though. all it will cause is more standoff gameplay. similar to Armor lock. People will literally be standing there until the shield goes down and then kill them. all it does is add a 20 second delay to gameplay.

They should just focus on smaller touches that have a much more positive impact to gameplay IMO. Like the little jumps they added to sniper and skybridge were great touches I thought. They allow for more options without sacrificing the pace of the game.
 
You're right I bet they have no idea this could happen.

As I'm sure they had no idea about how putting the fucking bomb arm spot OUTSIDE the well designed bases of Beaver Creek would be a bad idea for its anniversary remake. Or how those little caves in the back would turn into camping spots that would gravitate toward grenade spams. Or how the ingenious idea of adding a perk that allowed you to see through walls and spot other players couldn't be abused. Or how personal ordinance kill streaks and random weapon drops would not completely break the flow of gameplay Halo is known for.
 
If Mr. Phil Spencer wants me to take his comments on PC gaming seriously, he'd announce this collection for PC.....please.

Edit: I really shouldn't be port begging, but this makes no sense.
 
I think the new maps will be an interesting insight on what the originals maps were intended to be, but couldn't of because of the power restraints.
 
If Mr. Phil Spencer wants me to take his comments on PC gaming seriously, he'd announce this collection for PC.....please.

Edit: I really shouldn't be port begging, but this makes no sense.

I think this was going to be on Xbone and PC at first, but the controlled leak and all the hype/excitement it brought made MS realize that it's a massive system seller. If we see it on PC, it won't be for awhile.
 
Would a PC version really take away much away from Xbox One sales?

I'd argues that the Xbox One and PC audience are different.

Who knows but in this particular case it looks way better for marketing when you can say "Only on Xbox One" for the holiday ads.
 
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