Five talking points from the weekend's Destiny beta [EUROGAMER]

mocoworm

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http://www.eurogamer.net/articles/2014-07-21-five-talking-points-from-the-weekends-destiny-beta

Good article on Eurogamer. The 5 points are:

1. Could Destiny be the first MMO to really work on console?
2. You can feel every cent of Activision's $500 million investment on the screen
3. Hunter's OP, the Interceptor's OP - but the balance is in the balance
4. 343 has got its work cut out with Halo 5 Guardians
5. Dinklage isn't the only one whose voice acting needs work


Click the link to read Eurogamers thoughts on each point.
 
For starters, FF14 works brilliantly on console and I would not really call Destiny an MMO more of a hybrid of genres. I am worried that this game will not have enough content and it will go the way of titanfall. That should be a talking point. But lucky for Destiny it does not require other people to play it.
 
1. Could Destiny be the first MMO to really work on console?

Ummm... FFXIV?

Oh come on people, you can read the actual article before commenting it. They do explain what they mean by "really work". None of the MMOs on consoles have been amazing success stories.
 
I still don't understand how Destiny is supposed to be an MMO.

It's got a campaign plus competitive and cooperative multiplayer like any other FPS, what else does it have?

The tower is just a lesser PS home, the galaxy we were promised to explore is just a map screen and any time we meet other people outside of our squad it's a fleeting moment akin to Journey.

I'm not saying I haven't enjoyed what I've played but I still feel this game may just amount to alot of chest beating from Bungie.
 
Oh come on people, you can read the actual article before commenting it. They do explain what they mean by "really work". None of the MMOs on consoles have been amazing success stories.

XI is still the most profitable FF game for SE to date.
 
It's polished as hell but despite that, and that I thought I would love it, it just hasn't impressed me that much.

It's just another run-around-and-shoot-space-stuff game. Albeit, a bloody polished and good looking one.
 
Eurogamer - "There have been other MMOs to try their hand on console, of course, and recently they're having more success. Final Fantasy 14's new incarnation A Realm Reborn has managed to find a loving home on PlayStation 4, and both Planetside 2 and The Elder Scrolls Online should prove there's nothing holding back huge connected worlds on console, whenever they deign to turn up. Destiny, though, could be the game that gets a broad audience of millions comfortable with the vagaries of MMO design. Not only could it be the most popular console MMO yet, it could well be the one that turns the tide."

Pretty good read.
 
Oh come on people, you can read the actual article before commenting it. They do explain what they mean by "really work". None of the MMOs on consoles have been amazing success stories.

FFXI is Square's most profitable Final Fantasy ever.
 
I still don't understand how Destiny is supposed to be an MMO.

It's got a campaign plus competitive and cooperative multiplayer like any other FPS, what else does it have?

The tower is just a lesser PS home, the galaxy we were promised to explore is just a map screen and any time we meet other people outside of our squad it's a fleeting moment akin to Journey.

I'm not saying I haven't enjoyed what I've played but I still feel this game may just amount to alot of chest beating from Bungie.

When you're on Earth or any other place, questing, there are usually other people running around questing as well, so... there's that as well.
 
Beta is so good, played Explore mode for a couple of hours yesterday.

Can't wait till launch, Explore mode with a higher difficulty setting, on different planets is going to be awesome.
 
Destiny is good, but I certainly can't feel "the $500 million investment on the screen". Especially not with the indie No Man's Sky kind of shitting on Bungie's chips with travelling from planet to planet in game and not just as an endless string of loading screens.
 
I guess all it takes to be an MMO is having a town hub with other players walking about. Or maybe it's having a button that busts you out in dance. Maybe it's that there's a hub that you can dance in. I'm sure that's the identifying element of an MMO.
 
So much wrong with this.
The game isn't an MMO.
The 500 million thing has been debunked.
Hunter is overpowered? lol
Still whining and bitching over Peter Dinklage voice? Come the fuck on. It's perfect now.
 
Definitely not an MMO, more like a MOG (Multiplayer Online Game).
It works though, apart from grouping that needs a rehaul to make it more fluid and integrate clans/guilds more seamlessly, it's a good game.
 
When you're on Earth or any other place, questing, there are usually other people running around questing as well, so... there's that as well.

Yeah that's what I was comparing to Journey, it has an initial "oh that's kinda neat" reaction but it doesn't actually amount to anything. You might find yourselves fighting the same group of enemies but you'll just go on your merry way after it. It seems largely superfluous tbh.

Hell, I compare it to Journey but Journey probably did it better.

Don't get me wrong, I have enjoyed what I've played but I don't see why this is the next big thing, why this is a massive 10 year project or requires a half billion dollar investment, it's Bungie's take on an FPSRPG, not much else.
 
$500 million and Bungie make a crappy version of Playstation Home. Money well spent.

Having played the demo I fail to see the MMO part of the game.
 
500 million? for what? How hard is it to craft a static environment. Once the systems are in place it's pretty much just drag and drop.
 
So much hyperbole surrounding this game, but that's a given when people get excited about something.

I think it's great from what I've played. That 30 seconds of fun phiolophy has been finely honed. The world is a blast to (ahem) blast through, it's very video gamey but Bungie work that design to their favour to create constant streams of combat, and they feed enough loot and progression via character and weapon xp that progress always feels constant no matter what you're doing.

I love the way enemies respawn - running in from dark passageways, or dropping from ships, shooting feels satisfying, melee has wonderful impact with a slight snap to target that lets you chain moves together if you time it well, the core of the game is extremely fine tuned.

There are issues though, and as we're still a few months out I'm reserving full judgment, but:

Movment is clunky at times. Coming out of sprint to aim is very awkward, and linking traversal options together isn't always smooth.

Exploration is fun, but there could be more to interact with in the open world.

No way to communicate with pulbic co-op teams makes public co-op frustrating at times.

The RPG stuff, story, tower, all feel a bit bare bones. Will there be player trading? Will there be ways to communicate with other players outside of your fire team? Etc...

So far, the game has the foundation to be great, but it feels underdeveloped as much as it feels polished. I'd play it as is, but I'd feel like they missed out on a lot of the potential.
 
Not sure I feel the 500 million. I'll reserve final judgment for the full game but I'll be damned if I've seen even a $300 million game at this point if you assume Sony is splitting the marketing cost. It's a fun game but I mean the voice acting alone seems like wasted money and I've only heard like 4 voices.
 
It's definitely not structured by the definition of the successful mmos they want to compare it to.

They'd have to be comparing themselves to the success of a game like... PSO to make the argument work, but even that raked in sub fees. The game is a multiplayer focused shooter with a town where you can see 10 or so people running around every now and then.

The way I came out of beta, I found it to be a more polished and solid, but less interesting and less deep Warframe.

Also the dancing is completely out of place with the tone of the rest of the game, and that put me off a bit.
 
Not sure I feel the 500 million. I'll reserve final judgment for the full game but I'll be damned if I've seen even a $300 million game at this point if you assume Sony is splitting the marketing cost. It's a fun game but I mean the voice acting alone seems like wasted money and I've only heard like 4 voices.

Worth it for dinklage, Claudia black & bill nighy :)
 
Eh, first time I got to the tower I ended up getting followed my some other player for 15 minutes who kept wanting to dance for me. The MMO feel is what actually breaks the immersion for me. I can just be trying to chill and absorb the atmosphere and then I see a bunch of message popups and icons everywhere. It feels less organic and more mechanical. I would have preferred it been more of an isolated Halo type campaign, just more open ended like Borderlands. The online should be optional.
 
The way I came out of beta, I found it to be a more polished and solid, but less interesting and less deep Warframe.

Warframe's depth isn't a positive, imo. It has a huge barrier to entry, with very little explanation of the game's convoluted systems.

This depth also helps hide the fact that the core game is incredibly shallow. There are a handful of mission types that are slightly tweaked for various events every now and then, and there's no real end game. The game is really just a loot treadmil, and combat = spam powers/weapons to win. You can mix it up if you want to, but there's no real need to.

Been with that game since closed beta on PC, Master founder, and DE seem to be more interested in spewing out new items than actually developing the game itself.

Anyway, point being, Desitny may not have the "depth" of Warframe, but it certainly trumps it in actual game mechanics and playable content imo.

Worth it for dinklage, Claudia black & bill nighy :)

Don't forget Lance Reddick. That man's voice is like the wrath of thunder fucking the rhthym of music. Gives me chills!
 
Eurogamer - "There have been other MMOs to try their hand on console, of course, and recently they're having more success. Final Fantasy 14's new incarnation A Realm Reborn has managed to find a loving home on PlayStation 4, and both Planetside 2 and The Elder Scrolls Online should prove there's nothing holding back huge connected worlds on console, whenever they deign to turn up. Destiny, though, could be the game that gets a broad audience of millions comfortable with the vagaries of MMO design. Not only could it be the most popular console MMO yet, it could well be the one that turns the tide."

Pretty good read.

Yeah that lays it out perfectly.
 
Except they have somehow failed to understand the game is not an MMO.

It's not, but it has mechanics in place that are mmo like.

It actually works against Destiny in a way as they feel like underdeveloped mechanics in comparison, and you can defend that by recategorising it but it still feels like a wasted opportunity in places to me.

Still a great game.
 
Man what is it with videogame journalism?

This is not an MMO

Nothing is OP. Just because you can die from something doesn't make it is automatically OP. Yeesh.

Many MMO's have worked on consoles up to this point. Crown jewel being FFXIV which is amazing.

The 500 million is not being spent on Destiny this year.

Just ripe with inaccuracies, assumptions, etc.
 
Worth it for dinklage, Claudia black & bill nighy :)
Haven't heard Black yet but, Dinklage sounds like he doesn't care and Nighy could be Patrick Stewart for $300 Million. In fact I'm surprised the speaker isn't Patrick Stewart given Star Trek and his godlike voice.
 
Haven't heard Black yet but, Dinklage sounds like he doesn't care and Nighy could be Patrick Stewart for $300 Million. In fact I'm surprised the speaker isn't Patrick Stewart given Star Trek and his godlike voice.

I don't get the critique of Drinklage, his perfromacne sounds great in the beta.
 
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