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Oh, I know all the ways to get them. Im trying to get Mystic Clovers to finish my legendary. I have 59 and need 77 and I'm pretty much out of Obsidian Shards, Laurels, Fractal Relics, etc.
I have about 22k Karma, which is nothing really, to try to get 10 more OS.
That mystic toliet has ate 100's of my OS and given back anything but Clovers. It's driving me nuts. Feel like a drug addict trying to scrape enough change together for a hit.
Can't wait until this Legendary journey is over. Never again.
I finally got 8x AA override working properly with GW2, and it's way better than the mediocre 2x AA you get from Supersampling from the game options.


No performance hit that I can see; I would definitely try it if you have a good nVidia card.
http://ipkonfig.com/guild-wars-2-bringing-antialiasing-to-the-game/2
I disagree with the premise of the question, and thus cannot answer with the options provided.Loot poll.
http://strawpoll.me/2155133
or the thread: http://www.reddit.com/r/Guildwars2/comments/2b7szo/are_you_satisfied_with_current_loot_system_in/
Just saw this on Reddit, thought you guys might want to put some input.
(And hopefully respond as to why you choose what you did.)
I'm in the bunch that thinks the loot system needs to be overhauled.
Is there an easy way to do this on my Radeon 7950?
Will this work even if I have 2 monitors?
I dunno, I find it pretty easy to work towards what you want. The exception being Fractal weapons.
You want a Fractal....let's say Mace. A Fractal Mace, huh. Yeah, that's a nice mace.
Do Fractals until it drops for you. Good luck.
Will this work even if I have 2 monitors?
Also for this to work do you have to set the in-game display setting to a certain way for it to work?
Oh I totally agree, that's not really what they're talking about though. The "loot system" is random drops you get from mobs throughout the gameI dunno, I find it pretty easy to work towards what you want. The exception being Fractal weapons.
You want a Fractal....let's say Mace. A Fractal Mace, huh. Yeah, that's a nice mace.
Do Fractals until it drops for you. Good luck.
It does, I was able to play a few games this way at 1440p when I had my old 7950.Will this work even if I have 2 monitors?
Have to be fullscreen, unless that problem has been solvedAlso for this to work do you have to set the in-game display setting to a certain way for it to work?
Is there an easy way to do this on my Radeon 7950?
well actually the question itself and post give absolutely no context, so it really is pretty open to interpretation now that you mention it. but I interpreted it the same way as the top comment, which doesn't even mention weapon skins.Well, the majority of the comments are about obtaining weapon skins so that was the first and only thing that popped in my head.
Well, the majority of the comments are about obtaining weapon skins so that was the first and only thing that popped in my head.
Edit: Reading further down to comments spreads out the discussion more, I see. I agree that the vendor trash grey items with the specific sell all button just for them seems a little dumb.
 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	Oh hell yeah they do, as do I, specially because I don't particularly like the Ambrite skinsI think people want more rewards like that
 But I really think that's sort of distinct from the way I interpreted the question and what the top comment is referring to. He talks about the region specific skin drops in the overworld, the practicality of farming for blood or lodestones from elementals, the unique mat bag types dropped by enemy classes, and the unique dungeon recipe drops. This is what I consider "loot"; drops from mobs, rather than the totality of all methods of acquiring weapon and armor skins.
 But I really think that's sort of distinct from the way I interpreted the question and what the top comment is referring to. He talks about the region specific skin drops in the overworld, the practicality of farming for blood or lodestones from elementals, the unique mat bag types dropped by enemy classes, and the unique dungeon recipe drops. This is what I consider "loot"; drops from mobs, rather than the totality of all methods of acquiring weapon and armor skins.ding ding dingI don't see GW2 as a loot game, never have - but some people keep expecting GW2 to be a Diablo style loot game where a sudden drop would make them alter their build just to use the weapon that dropped, or armour.
@Miktar,
I think people are just tiered of always getting Blues and Greens and very rarely yellows when they do anything in the game.
Oh I guess I don't understand what loot is.
Regarding items dropped by enemies that you pick up off the ground, then yeah the current system is outdated. I would prefer either a Monster Hunter-like system where the family/species of enemy gives a chance for specific craftable mats, or do away with drops altogether.
The only rational loot system is that of Baldur's Gate, where if my foe drops an enchanted bow, that means he was just wielding that bow against me in battle before I plucked it from his corpse.

@Miktar,
I think people are just tiered of always getting Blues and Greens and very rarely yellows when they do anything in the game.
@Miktar,
I think people are just tiered of always getting Blues and Greens and very rarely yellows when they do anything in the game.
urk i couldn't stand that! How many more times do I have to kill Rathian to get a god damn talon! I have enough scales damnit!a Monster Hunter-like system where the family/species of enemy gives a chance for specific craftable mats
 Granted, it didn't matter so much because the process of, you know, hunting monsters was so much fun. I just had to start looking it differently to avoid being frustrated (from "how long will this take?!" to "I'll get this when I get it").
 Granted, it didn't matter so much because the process of, you know, hunting monsters was so much fun. I just had to start looking it differently to avoid being frustrated (from "how long will this take?!" to "I'll get this when I get it"). 
	Is this for PvP you're talking? If it's PvE I'm surprised that Dire would be considered at all better than Carrion or Rabid or a mix of those two. Thieves are best at, you know, doing lots of damage.How do you play condi thief? I'm not hitting the stack cap even after spamming pistol stealth whenever I can, and the tick damage seems too little, at around 1k per tick if I manage to lay a bunch of bleeds on. Also, thieves are so squishy even with Dire on, so I don't have much sustain as I need my stealth to throw more bleeds. Is there a trick I'm missing?
 You need to get your sustain from mobility and trickery for the most part unless this is meant to be some sort of condi support build where damage isn't your biggest priority, but it doesn't sound like that. Consider at least shadow refuge and possibly, shadowstep and blinding powder- all three if you need them. Otherwise caltrops for more bleeds. If you're in trouble, use stealth to reposition rather than for the attack. Sneak attack from shadow refuge also does lifesteal.
 You need to get your sustain from mobility and trickery for the most part unless this is meant to be some sort of condi support build where damage isn't your biggest priority, but it doesn't sound like that. Consider at least shadow refuge and possibly, shadowstep and blinding powder- all three if you need them. Otherwise caltrops for more bleeds. If you're in trouble, use stealth to reposition rather than for the attack. Sneak attack from shadow refuge also does lifesteal.So let's say Rares dropped more often...they'd stop being rare, would lose their value, and then everyone would be like WHY DON'T I GET MORE EXOTICS?!?! and this continues into Ascended gear. Eventually it wouldn't matter when anything dropped at all and the economy would tank instantly and never recover.
Other parts of the game though, where RNG comes heavily into play, does need massaging. I had a friend who opened a SINGLE buried chest in Dry Top, the first one he ever did, and got a Fossil out of it. I opened over 100 of the damn things, and finally got one. People in map chat talk about having opened over 300 and not gotten any, though I suspect there is slight over exaggeration involved, but with RNG you just don't know.
It might not hurt ArenaNet in the long run to massage the RNG some more, give it a 'guaranteed drop' raising percentage, like what Diablo III has for Legendaries. (In Diablo III, every time you kill something or open a chest or break an object, there is a roll on a chance to get a Legendary. If you don't get one, a hidden counter increases, which gets added to your chance on the next roll. Eventually, that counter hits 100% and you're guaranteed a Legendary, usually one every hour or so, more if you get luck, but never less if you're unlucky). A system like that, specifically for account-bound stuff, might solve 90% of the complaining about bad loot.
Your Diablo example if it explains your point well isn't the solution either and imo D3 RoS proves it, as it makes legendaries almost trivial, and kills the surprise of having something truly special drop, it makes it a reward-less reward of sorts..
How do you play condi thief? I'm not hitting the stack cap even after spamming pistol stealth whenever I can, and the tick damage seems too little, at around 1k per tick if I manage to lay a bunch of bleeds on. Also, thieves are so squishy even with Dire on, so I don't have much sustain as I need my stealth to throw more bleeds. Is there a trick I'm missing?
 
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