Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

so we can expect Bungie to take full advantage of the PS4?


patches and updates for graphical issues, to make sure everyone has a great experience =/= take full advantage of the PS4

Or maybe we were (and still are) also busting our asses on every other platform, too, going as far as to deploy patches and updates for graphical issues (and a myriad of others) mid stride during beta to make sure everyone has a great experience, and that we deliver something we're a proud of anywhere we ship Destiny.

That's not the drama you're looking for, but it is the truth. Every platform is different. Each has strengths and we aim to take advantage of ALL THE THINGS.


He's basically trying to say they are going to use all of the PS4 when really he's saying they are going to make sure they (XB1 and PS4) will look the same and will use all hardware to do so. Devs are shitbags these days man :-/ THey gotta make a living and they really don't care about your 1080p or whatever the hell
 
This is a super good idea! Gimme a few minutes to compile a list. Make sure you stick around as I'll be digging into religion and gun rights shortly after!

Damn. And funny too. Love the game btw. Downloaded the beta for my son and he wants it for his birthday too now. Awesome job.
 
RoboPlato, I'm PMing with urk and I mentioned SMAA. There is a very high probability of urk reading that PM. The die is cast!

patches and updates for graphical issues, to make sure everyone has a great experience =/= take full advantage of the PS4

"We aim to take advantage of ALL THE THINGS" = "We're going to use the extra hardware resources available on PS4, please cool your jets."
 
patches and updates for graphical issues, to make sure everyone has a great experience =/= take full advantage of the PS4




He's basically trying to say they are going to use all of the PS4 when really he's saying they are going to make sure they (XB1 and PS4) will look the same and will use all hardware to do so. Devs are shitbags these days man :-/ THey gotta make a living and they really don't care about your 1080p or whatever the hell

Oh god I'm Urk now how did this happen
 
He's basically trying to say they are going to use all of the PS4 when really he's saying they are going to make sure they (XB1 and PS4) will look the same and will use all hardware to do so. Devs are shitbags these days man :-/ THey gotta make a living and they really don't care about your 1080p or whatever the hell
That is just a shitty comment and you should feel shitty.
 
All he did was cancel a videogame, what's your point?

Devs these days are making promises for things that aren't true. Just because a game releases with all the feature you want, that doesn't mean someone else wasn't promised something and then poof without a word it's missing. People like what they like. if a dev promises boomerangs, you pre-order a game for boomerangs, and then they're cut.... but most people don't care, that doesn't mean in general "it's not a big deal". To some people it is

What did Bungie promise and not deliver then for all the crying a fussing to be valid? Or is this a generalized statement?

Destiny doesn't have boomerangs confirmed?
 
That and the mandatory screen tearing were the two biggest gripes for me :/

It wasn't mandatory, it's just that a lot of 360 games used its adaptive Vsync mode where it automatically starts tearing to preserve responsiveness when the framerate drops below the target.
 
IGN video (1080p footage) doesn't show any visual cutbacks, at least not any visible ones.

Yea, it looked quite good, but it's one thing to show a video and another entirely for gamers to have their hands on and be able to play it. Even if there's no visual cutbacks (something I doubt), what will performance be like? If they manage to keep most graphical details intact, what about the AA solution they're using? Unless Microsoft's team of engineers really helped Bungie work wonders on the game's code, then something realistically has to give.

I don't expect total parity in graphical details between the two consoles, as that's not realistic. The way I see it, even if most details appear more or less identical between the two systems, the fact still remains that be it in the antialiasing department or some other more obscure area, the PS4 will always have its expected edge. My real concern, though, is the same one I've had since launch, that developers under pressure over not hitting 1080p, will begin aiming for that resolution to the possible detriment of games on the Xbox One. I'm fine with the Xbox One not being as powerful as the PS4, but the last thing I want on top of that is for the system to needlessly be fighting with one arm tied behind its back when all that would be required is a simple lowering of the resolution. The games still look amazing as far as I'm concerned.

If the Xbox One beta looks as good and performs as well as it does already on the Xbox One at 900p, then anything less than that same performance and visual quality once the game moves to 1080p would be a major stepdown. So, I think this game provides us with a unique opportunity to make a choice on which was the better way to go. I'm betting when all is said and done, the game will likely have been much better off at 900p. Would love to be proven wrong, but I doubt it.
 
RoboPlato, I'm PMing with urk and I mentioned SMAA. There is a very high probability of urk reading that PM. The die is cast!

1522-Maximum_brofist.jpg
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.

lol thats funny
 
It wasn't mandatory, it's just that a lot of 360 games used its adaptive Vsync mode where it automatically starts tearing to preserve responsiveness when the framerate drops below the target.

I know. It seemed most devs jumped on the bandwagon, rather than just lower visuals. I hate it.
 
I think that as long bungie was able to achieve what was planned/designed visually and performance wise (1080p/30fps) with the PS4 and X1, it's OK. It was just easier to get there with the PS4, as it should be. The game was already kind of constrained for the PS360 versions anyway.

In the future they can, and probably will, patch the PS4 (and the X1) for better performance, AA or whatever, but it won't be their priority for some time. Their goal for launch is 1080p/30fps, and congrats on them for achieving it.
 
All this pizza isn't going to eat itself!

So it's official then, Bungie have the greasiest keyboards in the industry!

Seriously, really liking the Beta and even playing PvE nightly too! I can't deny it feels like there are some really glaring balance issues in PvE but the fact I'm still playing it regardless must say something. I'm not even into multiplayer anymore, or wasn't, but Destiny was exactly what I needed to pull me back in!
 
Guess it was obvious this thread would explode.

Personally as a PS4 owner I'm fine with parity up to a point. With Destiny it feels like Bungie aimed for 1080p/30fps with requirements that would not require uber optimization on PS4 and would align gameplay with with last gen consoles too. On XB1 it feels like they were aiming for 900p with same assets then decided (with help from MS) to put extra optimization effort in to hit 1080p.

Fair enough. Sure I'd prefer some extra optimization for PS4 to (especially AA related) but it's hardly anything to get mad about overall.

Couple of comments regarding the usual outlandish/silly stuff:

  • No this doesn't mean XB1 is "catching up" in the way most posts are clearly (and somewhat pitifully) imply. Destiny proves that XB1 SDK is "catching up" however the ease with which 1080p was achieved on PS4 and extra input from MS required shows PS4 remains overall easier to develop for an is more powerful. Please stop with this as the hardware is set in stone. XB1 is a car that tops out at 100mph and PS4 at 120mph and that's that. With the new SDK the XB1 car is better tuned and with the 10% released it can more easily hit top speed but the underlying hardware gap is there and of course PS4 SDK will get improvements too and Sony will almost certainly release some OS reservation down the line too.
  • Bungie/Activision are almost certainly not gimping PS4 or holding it back. The game is cross gen and it seems clear that a close level of parity was always the goal. The game was never intended to showcase the PS4 to the limit and there's no need getting all huffy about it.
  • The extra MS optimization shouldn't be thought of as being "for free" - Bungie staff would have had to be there all the time too and therefore while the MS people were free the extra effort would still require Bungie cost just the same. You can't just have some engineers come in and magically work on your code - you need to be there to work with them too.

Game looks/plays fine for me and I'm not worried about that in relation to other consoles (and would advise no one should be really).

Of course wouldn't say no to a patch with better AA on PS4 at some point...
 
I know people hate crushed blacks, but tbh on my 60" Plasma I really like the contrasty look against the vibrant colors.

I'm being serious here.

Finally got to play it. Man, it looks like a ps2 game in some places, that foliage, with a next gen backdrop and effects.
I doubt its pushing either console.

The geometry and most of the foliage and the like are shared between the two gens, making two different versions would require a lot of work. The lighting system and other effects can be swapped out easily in a lower end version.
 
I know people hate crushed blacks, but tbh on my 60" Plasma I really like the contrasty look against the vibrant colors.

I'm being serious here.

this is precisely why they do it. a lot of people think it looks better

they're wrong though but I won't hold that against you :)
 
I know people hate crushed blacks, but tbh on my 60" Plasma I really like the contrasty look against the vibrant colors.

I'm being serious here.

I think it depends on the game. Destiny doesn't seem too crushed to me.

Games like Dead Rising... well... blah.
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.

Excellent joke post.
it is a joke post right?...
 
I think it depends on the game. Destiny doesn't seem too crushed to me.

Games like Dead Rising... well... blah.

In Destiny you can lighten the actual in game image before the contrast filter.

That can make it close to a normal image.

I like a little contrast myself but the filter goes overboard.
 
I'm getting the white PS4 Destiny bundle, however... if it turns out that the XBO and PS4 versions have parity, i'm gonna sell/trade that game without even touching it, i'm not going to support no stupid parity.
 
Eh, that's the same bull as "30fps is lazy" or "<1080p is lazy".

You must accept that FXAA is a left over of last gen and most competent devs have moved over to more decent AA solutions.

SMAA seems to be the most efficient / performance from reading about it. I am not the only post in here wondering why we still have FXAA.
 
All this pizza isn't going to eat itself!

This is a super good idea! Gimme a few minutes to compile a list. Make sure you stick around as I'll be digging into religion and gun rights shortly after!



OK, I like this guy, lol. I just wish I could afford the game when it launches. But hey, this guy has great wit to have to read all the crap in here and still be funny...
 
maybe you don't browse enough, in every destiny graphics thread this get mentioned. on the bolded it is fact, its coming to the last gen consoles, and from the previews they're great versions, not there because of a cheap cash grab. when you see the graphics comparisons the gap is not that big, even other multiplatforms titles showed bigger differences.


I think the problem is people don't understand the amount of processing and bandwidth involved in sharpening an entire world as seen in Destiny. And when I say sharpening, I don't just mean upping the resolution, I mean texture detail, geometry, lighting, shadows, environmental effects, etc.


Does the below image show that Crysis 3, on a high end PC, is just a higher resolution version of Crysis for last gen consoles?

3gZfrYz.jpg



Absolutely not! If you play Crysis on a high end PC, then go back and play it on 360/PS3, the difference it massive, and the same thing will happen when you play Destiny on XBO/PS4, yet you get that same effect when looking at screenshot comparisons, and I could assure you that Crysis PC is not just upressed; the old consoles are just good at replicating the overall look, but cannot hang with those high res textures, overall detail and resolution.
 
I'm getting the white PS4 Destiny bundle, however... if it turns out that the XBO and PS4 versions have parity, i'm gonna sell/trade that game without even touching it, i'm not going to support no stupid parity.

this just baffles me.

"no, don't buy games because you want to play them - buy them for CONSOLE WARS ONLY!"
 
patches and updates for graphical issues, to make sure everyone has a great experience =/= take full advantage of the PS4




He's basically trying to say they are going to use all of the PS4 when really he's saying they are going to make sure they (XB1 and PS4) will look the same and will use all hardware to do so. Devs are shitbags these days man :-/ THey gotta make a living and they really don't care about your 1080p or whatever the hell

Um, no.

He said:

"Each has strengths and we aim to take advantage of ALL THE THINGS."

This implies that they're looking to take advantage of each consoles strengths. Now, I've no idea what the X1's strengths could be, but it does imply that they'll make full use of the PS4's extra power, which is great.
 
GAF seems to always have the best opinion on where the power difference should be spent on. It must be something simple, marketable, such as single numbers. And good god if the power difference goes completely unappreciated.
 
As long as both versions aren't missing anything I'll be good. There are people who want more than parity and that is completely understandable because the PS4 has extra grunt, what that might translate to, we may find out and we might not. As long as the PS4 has everything the Xbone version does and vice versa, well I'm fine with that. It's only when the Xbone has something extra, that's when I get suspicious.
 
You must accept that FXAA is a left over of last gen and most competent devs have moved over to more decent AA solutions.

SMAA seems to be the most efficient / performance from reading about it. I am not the only post in here wondering why we still have FXAA.

So you read about an AA solution that seems like something better than FXAA, which now makes you qualified to pass judgement on what devs are competent and incompetent.

He's basically trying to say they are going to use all of the PS4 when really he's saying they are going to make sure they (XB1 and PS4) will look the same and will use all hardware to do so. Devs are shitbags these days man :-/ THey gotta make a living and they really don't care about your 1080p or whatever the hell

What the fuck is wrong with you.
 
So you read about an AA solution that seems like something better than FXAA, which now makes you qualified to pass judgement on what devs are competent and incompetent.

The LAZY/EVIL DEVS conclusions were wrong, but SMAA actually is pretty great. It's been adopted by Arma III, several CryEngine games, Infamous: Second Son, and Watch Dogs, and it will probably continue to grow in popularity because it offers higher image quality than FXAA at only a marginally higher performance cost. It can also be used for temporal AA, which is something that more devs are starting to pay attention to.
 
It's looking like a March release if you believe that SteamDB leak!

Woah there! When did that happen?
Pls be true

Yeah it was found in the db a while back.
But no one talks about it.

Sorry to be the bearer of bad news but that news was fake.

This is the original source -http://www.kdramastars.com/articles/26512/20140626/destiny-pc-release-date.htm

A site that makes up news most of the time

According to Cyberland, A user at NEOGAF has posted pictures of the Destiny PC version on the Steam Database. According to the Destiny PC steam database entry, the Destiny PC release date is tentatively set on March 2015.

User Cyberland doesn't exist on neogaf.

http://www.kdramastars.com/articles/30149/20140724/final-fantasy-vii-remake.htm

As reported by Cyberland, industry insider Verendus who is known for having very strong connections within the Japanese gaming industry, posted on NeoGAF mentioning that the project is happening

In this Cyberland has become a website.
 
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