Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

How is that not a remastering? They're changing/improving assets in the game. A port would mean it's the exact same game running on different hardware.


This is as much as a remaster as the RE4HD port.
Should be called REmake HD (check out wikipedia: Remaster).


(Not that I care anyway.)
 
As long as you had two types of grenade ammunition and access to a storage box, you could do shuffle the grenades a certain way between the box and your inventory to get nearly infinite grenades.

It was a fun 'cheat code' for later playthroughs where you didn't want to play seriously. Personally hope it's still in since I've beaten the game so many times without using it between the two difficulties, both characters, invisible enemies, Forest 'exploding' zombie, and speed runs to unlock the Samurai Edge and Rocket Launcher.

Tried this when it came out in EU, never got it to work so assume they fixed it for the EU release so would probably be fixed for this remaster.
 
i dont see how capcom will suddenly decide to remake RE2 (a feat that will require a lot more money then just rereleasing a 12 year old game) just because this sells well.

They have the engine and middle ware available, with a blueprint to follow from the original REmake.

Remaking 2 could be done by a small team and could generate a tidy profit with a digital release to cut costs.
 
True. RE0 seems destined to follow but I think CV would have come out already if it was going to.

CVX HD is out for PS360 with new light effects.
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Tried this when it came out in EU, never got it to work so assume they fixed it for the EU release so would probably be fixed for this remaster.

yeah i think they fixed it in the EU release. I remember doing that in the Japanese release and being mind blown. When I bought a EU GC years later it didnt work anymore.
 
The problem is simply this: Capcom almost certainly no longer has archives of the original level data (models, textures, etc.) Therefore, it's impossible for them to re-render at a higher resolution. We're talking about 2D images here -- no archive equals no geometry to re-render.

Given what they had to work with, I think it's actually rather an impressive job. A very nice upscaling technique was used, and perhaps even some manual tweaking.

I thought I was more clear with what I wrote, maybe not (english not being my first language and all) but I'm fully aware of that and was questioning the difficulty of recreating those backgrounds from scratch.
 
They have the engine and middle ware available, with a blueprint to follow from the original REmake.

Remaking 2 could be done by a small team and could generate a tidy profit with a digital release to cut costs.

id agree if remaking 2 is just putting the PSone release out with upresed graphics (which is already available i think?)

Redoing all the artwork and gameplay like REmake? no way.
 
i dont see how capcom will suddenly decide to remake RE2 (a feat that will require a lot more money then just rereleasing a 12 year old game) just because this sells well.

Yeah, hoping for a RE2make is beyond futile. It would cost a monstrous amount of money to make and the sales would just not even begin to negate let alone surpass it.
 
Now just give me the other two in the holy trinity and i'll die a happy man.
I'm assuming the decision to remaster 2 and 3 are dependent on the success of REmake remaster.
 
Yeah, hoping for a RE2make is beyond futile. It would cost a monstrous amount of money to make and the sales would just not even begin to negate let alone surpass it.

Oh I think RE2make may sell very well. However I dont see it happening looking how little capcom is really capable of nowadays.
 
They have the engine and middle ware available, with a blueprint to follow from the original REmake.

Remaking 2 could be done by a small team and could generate a tidy profit with a digital release to cut costs.

You're losing me. "Smaller than the RE6 team", sure, but still astronomically bigger than any of these port projects.
 
Yeah, hoping for a RE2make is beyond futile. It would cost a monstrous amount of money to make and the sales would just not even begin to negate let alone surpass it.

Not particularly. Developed in the vein of an indie release with a reduced team size and a remake of the second game would not only be viable, but quite profitable as well.

The majority of the work would just involve asset generation. Hopefully they would spring for 3D models, but a fixed camera still makes the most sense.
 
Seeing the media released, I'm pretty convinced all they had to work with were the original, pre-compression video loops. And if that's true, it's a very nice job, considering.

In which case, it's a money grab. It's like the equivalent of someone digging up some dusty, scratched up old 16mm print from an attic, giving it a quick bare bones 4k transfer, and labeling it the definitive version. For archival purposes its fine, but you don't sell it as as lovingly restored representation of the original piece of artwork.
 
Come to think of it, what if what we're seeing is actually rerendered source data at native 1080p but because of their age (we're talking 2000-2002) the medium quality of the source environment textures are becoming apparent.
500px-Conspiracy-keanu.jpg




joke post
 
Nintendo really should be doing everything in their power to get this on Wii U. It's probably one of the last cross-gen games that has any shot of getting on the system (and doesn't seem out of place).
 
Do we have any info on the cost of producing a game that exclusively uses pre-rendered backgrounds versus one that runs everything in real time ? I'm not a programmer, but I would assume that making something run pre-rendered on hardware would take less time and effort than having it run in real-time, no ?
 
Went ahead and made these.

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I wonder what the current gen version will look like. I'm expecting notably better character models and some sort of graphical effect that doesn't make the pre-rendered backgrounds stand out so much compared to the character models. If you've seen this game emulated in 1080p you'll know what I'm talking about.
 
This has become my most anticipated game. I have heard so many good things over the years about the quality of the original Resident Evil and the labor of love that was REmake.

Can't wait for this release and I am sincerely hoping that Capcom does an amazing job.
 
Not particularly. Developed in the vein of an indie release with a reduced team size and a remake of the second game would not only be viable, but quite profitable as well.

The majority of the work would just involve asset generation. Hopefully they would spring for 3D models, but a fixed camera still makes the most sense.

It depends on how low-rent they'd be willing to make it. If they went super-cheap, it wouldn't be worth it, and it'd probably tarnish the original's (at the time) exemplary production standards. Even simply making a game which conveyed the original's aesthetic at a modern level would be a huge undertaking. It's easy to forget just how much there is to see and do in RE2, despite it being relatively short.

As much as I'd kill for it, I don't think it's ever going to happen, unless it's part of some sort of episodic endeavour in the vein of Darkside Chronicles.
 
Do we have any info on the cost of producing a game that exclusively uses pre-rendered backgrounds versus one that runs everything in real time ? I'm not a programmer, but I would assume that making something run pre-rendered on hardware would take less time than having it run in real-time, no ?

Well, no because you still have to model, texture and light the objects within the pre-rendered images. Then as one poster eloquently explained, within the game engine you have to conform it to a realistic depth of field and so on. It's faster to process in the hardware, but would take the same amount of time to make as a 3D environment. There's nothing quick and easy about pre-rendered graphics, despite what people think.
 
In which case, it's a money grab. It's like the equivalent of someone digging up some dusty, scratched up old 16mm print from an attic, giving it a quick bare bones 4k transfer, and labeling it the definitive version. For archival purposes its fine, but you don't sell it as as lovingly restored representation of the original piece of artwork.

Oh sure, it's a money grab. No doubt. But a lot of fans never had the chance to play REmake, and these are the best possible circumstances they can expect in the modern console era.
 
It's not for interlaced material only.

It was developed for interlaced material because due to its nature (interlacing very broadly: the full size image is split to two half sized images) to get good a deinterlaced image you need to do some upscaling. So the people behind it had to make a good upscaler.

But the filter works for progressive material just fine. And it's one of the best.

Ah, thanks for adding. As long as the scaler is competent, I can be fine with it. My only concern is the apparent contrast weirdness.

Looks like I will be importing a JP copy, unless something else truly unfuckable happens to this port.
 
You're only reading the Marketing bullet points, and not looking at the actual screens.

Marketing wouldnt lie to me!


I thought the screens looked better but I guess I need to look more closely.

Also whoever said it won't support widescreen, please tell me you're fucking joking. No way I'm playing this if it's letterbox.
 
Come to think of it, what if what we're seeing is actually rerendered source data at native 1080p but because of their age (we're talking 2000-2002) the medium quality of the source environment textures are becoming apparent.
500px-Conspiracy-keanu.jpg




joke post

The edges would all be pristine if that was the case. Check out the massive amount of edge artifacting just above the swords in that shot with the table and candles.
 
Went ahead and made these.

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I wonder what the current gen version will look like. I'm expecting notably better character models and some sort of graphical effect that doesn't make the pre-rendered backgrounds stand out so much compared to the character models. If you've seen this game emulated in 1080p you'll know what I'm talking about.
Nice comparison! However without actually rendering the backgrounds again that gap between high resolution 3D models and the prerendered stuff will just be even more apparent. It reminds me of when I played the Pc version of RE2. The backdrops were shitty ps1 320x240 quality, while the characters were sharp 1024x768...it just looked strange and as if the 3D models didn't belong with the washed out backgrounds.
 
I really hope this sells well. It needs to really to put them back on track with the series.

I really hope this leads to a RE2 REmake :)
 
Nice comparison! However without actually rendering the backgrounds again that gap between high resolution 3D models and the prerendered stuff will just be even more apparent. It reminds me of when I played the Pc version of RE2. The backdrops were shitty ps1 320x240 quality, while the characters were sharp 1024x768...it just looked strange and as if the 3D models didn't belong with the washed out backgrounds.

That wont be the case here, as they're up-scaling the pre-rendered stuff, not leaving it the same resolution. The quality will depend on how well they up-scale it.
 
So with this release, there will be twelve resident evil titles available to play on ps3 (give or take, I might be missing something). That's a pretty astonishing number. I really hope they remaster Resident Evil Zero, there's no reason why at this point (besides the fact that it won't appeal so much to people)

Resident Evil
Resident Evil Remake
Resident Evil 2
Resident Evil 3
Resident Evil Code Veronica X
Resident Evil 4
Resident Evil: The Umbrella Chronicles
Resident Evil: The Darkside Chronicles
Resident Evil 5
Resident Evil Revelations
Resident Evil Operation Raccoon City
Resident Evil 6
 
Nice comparison! However without actually rendering the backgrounds again that gap between high resolution 3D models and the prerendered stuff will just be even more apparent. It reminds me of when I played the Pc version of RE2. The backdrops were shitty ps1 320x240 quality, while the characters were sharp 1024x768...it just looked strange and as if the 3D models didn't belong with the washed out backgrounds.

RE2 PC runs at 640x480 tops ;P
 
Went ahead and made these.
ibe3QYVUzqrelB.png

So can someone catch me up to speed here?

The Emulation shot is REmake running on Dolphin and the Remaster pic is media Capcom released for the new unreleased version?

Does this mean original source REmake on GameCube looks even worse than the Emulation version? Any comparisons on that front, or is Cube-capture software unrealistic?

Also, is the Remake shot from 360/PS3 targets? Didn't the YouTube video say the XB1/PS4/PC media is yet to be revealed?

Super-Day-One-Stoked either way.

My Cube has been in storage at a friends for years, so REmake has been out of my hands for a LONG time.
 
So with this release, there will be twelve resident evil titles available to play on ps3 (give or take, I might be missing something). That's a pretty astonishing number. I really hope they remaster Resident Evil Zero, there's no reason why at this point (besides the fact that it won't appeal so much to people)

Resident Evil
Resident Evil Remake
Resident Evil 2
Resident Evil 3
Resident Evil Code Veronica X
Resident Evil 4
Resident Evil: The Umbrella Chronicles
Resident Evil: The Darkside Chronicles
Resident Evil 5
Resident Evil Revelations
Resident Evil Operation Raccoon City
Resident Evil 6

QFT and they should launch Outbreak & File 2, Gun Survivor, Survivor 2, Dead Aim as classic tittles as well.
 
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