You have something to say about that, say it.
That video's great. The King's claiming her ass is a literal force of nature.
Gay clubs are more common than brothels, but never appear in video games, even when they should realistically be present.
If there were open world games ambienced in Rome or Greece, do you think there would be a single bath house, let alone a gay brothel, open as sexuality was over there?Imru al-Qays;127152989 said:1. Depends on the setting. In a lot of settings it would make no sense whatsoever for there to be gay clubs.
It'd sure as hell be "realistic."Imru al-Qays;127152989 said:2. Would having gay clubs show up in games really be less objectionable than having brothels show up in games?
i can't say that i agree with the female corpses in bioshock being sexualized.
The gender of "gamers" seems to swing wildly between dominantly male and dominantly female depending whether the person talking wants to criticize them or legitimatize them.
i can't say that i agree with the female corpses in bioshock being sexualized.
Imru al-Qays;127152989 said:1. Depends on the setting. In a lot of settings it would make no sense whatsoever for there to be gay clubs.
2. Would having gay clubs show up in games really be less objectionable than having brothels show up in games?
Imru al-Qays;127152989 said:1. Depends on the setting. In a lot of settings it would make no sense whatsoever for there to be gay clubs.
2. Would having gay clubs show up in games really be less objectionable than having brothels show up in games?
Have you atleast meanwhile understood what sexual objectification is?
The gender of "gamers" seems to swing wildly between dominantly male and dominantly female depending whether the person talking wants to criticize them or legitimatize them.
i always knew the definition. that's the easy part. It's knowing where it begins and ends that's debated. the thread is a good read, id recommend it if you'd like to broaden your understanding.
Yeah, that was a pretty fantastic video.
I hope at least some of the devs working on the types of games she uses as examples are taking notice of the analysis & feedback she's providing.
From 2010Then please provide sources for the AAA industry, otherwise, it's just "a hunch."
First of all, the fact that Sarkesian talks about Tropes Vs Women does not necesarily mean these are all negative in the context they are presented, rather they are incredibly widespread and thus limit women representation in the videogame industry to certain specific roles. That doesn't mean indivual cases are all negative, they're there to provide a trend.
With that said:
That's one argument, Peach being most of the time the damsel in distress. Also the fact that she doesn't seem to exist outside the influence of Mario, but the same can be said of Luigi, Toad, Daisy, etc.
Up until Super Mario RPG you couldn't even play as Peach in any game, and what role does she have in the game? Well, you have to rescue her from a guy that loves kidnapping her and from a guy that wants to marry her. She's a womanly woman representation, pink dress and all, in a game where there's four male heroes, each with a distinct style and goals.
This of course is not what this video is about, which is women as background decoration, which doesn't actually happen in Mario, where women usually have different roles other than the industries preferred three.
Somehow, I feel as though Japanese games are much better at depicting women when they aren't in the anime trope category. I feel like the Japanese spend more time fleshing out both men and women, boys and girls. I feel as though AAA games couldn't give a s*** which is why I don't really give much a crap back. The hyper masculinity turns me in the other direction. (Unless it's a really fun game.)
If anything it makes America's culture look god awful, and I'd like to distance myself away from those big budget titles. However The Last of Us did show me a spark of genuine understanding amongst many titles swimming in a pool of...exaggerated stereotypes.
Cutting away at bad writing and terrible stereotyping would help by about 500% percent.
I don't care about playing as a minority or playing as a woman. I simply would like more games that a smarter with the say they depict the world we live in. And you can be very smart while still being extremely fantastical or realistic.
Just my opinion though. I still like really violent games, but there is a lot of "bleugh" there too..
When it comes to this kind of stuff my main concern is reinforcement. I don't think that popular art ever (okay maybe very rarely) creates this kind of thing, but it can certainly reinforce it, and given art's influential power shouldn't we be striving to produce art that doesn't reinforce negative patterns? Shouldn't even cheap entertainment strive not to perpetuate these sorts of perspectives?
Well, atleast something, even though you still obviously don't see where objectification starts.
Absolutely. It was an incredible point that brought the entire episode's theme into perspective. It was so well done... outstanding work by Anita.Same here, I liked the Papa & Yo segment, I hope she does more like that.
Peach's role as mostly a damsel in distress has more to do with how little the Mario formula ever changes. Nintendo doesn't make cultural statements They make simple games on simple premises that work. The legendary damsel in distress story is as old as time, and always relevant to the human species and how we behave. The story could have been about Mario's sandwich being stolen by Bowser, but that doesn't captivate us or sound as villainous a plot as kidnapping a loved one.
Up until recently, the biggest changes you'd see in a Mario game were what new suit he'd be wearing and what the new platform could add graphically.
Mario, Luigi, etc, have had very little character until Martinet started voicing the group. Even then they're just a bunch of goofy cartoony characters. Peach is probably the most human character among them.
If you want to know why there aren't more roles for Peach, it's simply because Mario is almost always the main character. The others, until more recently have mostly been supporting characters at best, even Luigi, whose personality until Luigi's Mansion or so was 'he jumps high and is a sidekick'.
rest of these games focus on violence, betrayal, sex, in old eras or criminal culture.. Interesting stuff for both men and women, and presented in excess, but these are clearly male designed, male focused games. That doesn't make them wrong. There are women's media designed to focus to the female demographic. No need to declare war on that. We don't need to fuse all media into a single genre for the sake of pleasing every human being. In this case, they're trying to appeal to the male audience. If a woman is presented as a victim, that's only to encourage the player to stop the criminal from having his way. That 'Whore stabbing' in Red Dead is certainly supposed to be a punishment for the player just standing there. No one wants to see that, so of course the player is encouraged to rescue her. It happens over and over again because it's a game, and there are limited activities that may occur. This is one of those 'events'.. It's this game's version of Spiderman's 'return the balloon to the child' event. Uncreative, maybe... more variety could be used sure, but abuse is real, especially I'm presuming, in the times that Red Dead takes place..
I'm sure the idea is to shock the player and make them want to intervene.
That's one argument, Peach being most of the time the damsel in distress. Also the fact that she doesn't seem to exist outside the influence of Mario, but the same can be said of Luigi, Toad, Daisy, etc.
Up until Super Mario RPG you couldn't even play as Peach in any game, and what role does she have in the game? Well, you have to rescue her from a guy that loves kidnapping her and from a guy that wants to marry her. She's a womanly woman representation, pink dress and all, in a game where there's four male heroes, each with a distinct style and goals.
This of course is not what this video is about, which is women as background decoration, which doesn't actually happen in Mario, where women usually have different roles other than the industries preferred three.
The topic of sexual-ized violence with women in media is a classic talking point in gender equality, and I'm glad the video took this lens to look at the games industry. I thought the video overall was solid and did a good job of this.
While talking about the merits of the video with others over lunch (defending the merits...) what came up often was "well what's the solution then". I would really enjoy if anyone, preferably some combo of dev experience / basic knowledge gender equality issues, did a talk / panel / video, where they took specific examples from Sarkeesian's videos and do a "re-work" from a design perspective. This is what I thought about while eating a bagel.
From 2010
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Of course some stuff will have changed over the last 4 years, but I imagine that the male demographic still dominates the console market.
Hate 3D bar graphs... so hard to read >.<;
It's so easy to forget about WoW being a big hit with ladies but it definitely is. And look what happens when games are inclusive and get men and women playing together: all kind of people meet and bond over them and get married and stuff.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.Hate 3D bar graphs... so hard to read >.<;
It's so easy to forget about WoW being a big hit with ladies but it definitely is. And look what happens when games are inclusive and get men and women playing together: all kind of people meet and bond over them and get married and stuff.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.
While I agree, can you imagine how much the internet would explode?Imru al-Qays;127159829 said:Sometimes tropes are used in ways that are objectionable, sometimes tropes are used in ways that are alienating to large groups of people, and sometimes they just aren't. There's an argument to be for and against a lot of the usages of tropes in her videos, and it would be great if she would actually explain to us why she thinks particular usages are problematic, and how she thinks they could be made less problematic. But that's not what she's doing.
Well that kind of goes to my point though then because to me games like CoD, GTA and even Assassins Creed to an extent are an extension of western culture. That's why its easy to point to other forms of media as well and see a pattern like the latest Michael Bay movie or TV. In a capitalistic society ran by profits its hard to exact change. To put it more bluntly I guess if you went to Rockstar or Activision and said you need to change this and this and this because you are wrong for pushing these things they are going to nod and go back to counting their money. I know it sounds bad and its not an excuse but its just the cynic and realist in me.
I love Japanese games but I do find your comment funny considering the shitstorm the Criminal Girls thread created. I have a feeling you are mostly talking about Nintendo games and those platforms. Which if so I would point to how poorly they are doing in western territories right now. Again i'm not saying i'm for the situation, I don't even play those type of games being discussed and play mostly JRPG's and Japanese games (which have their own tropes that are questionable) and I understand the need for wanting to start somewhere to enact change.
I actually agree, I guess its a little bit of that social responsibility reasoning. Taking a bit from above I would have to point to how weak the idea of social responsibility is in western culture, or at least America right now. At several points in history art held heavy influence over the development in society but we are in a capitalistic society now that is ran by profits. I think in this instance if we are going to say games are art it would have to extend to other media that holds similar influence like movies and tv. I think in all those cases you have examples of work trying to break out of the mold, unfortunately if they don't break out to commercial success then it will be considered a failure.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.
Imru’ al-Qays;127159829 said:That's the thing: the simple presence of tropes doesn't mean anything. This is the problem I have with her videos (in addition to the fact that she's a sloppy researcher). Almost everything that appears in any narrative medium is a trope on some level.
Sometimes tropes are used in ways that are objectionable, sometimes tropes are used in ways that are alienating to large groups of people, and sometimes they just aren't. There's an argument to be made for and against a lot of the usages of tropes in her videos, and it would be great if she would actually explain to us why she thinks particular usages are problematic, and how she thinks they could be made less problematic. But that's not what she's doing.
As long as those two points are disproportionately true, women will not have equal depiction in video game media, simple as that. If you don't like it, go spend your purchasing power on games that promote strong female roles. See if you can outnumber the amount of young men interested in young-men-things, and enact some change in media.
Imru al-Qays;127159829 said:That's the thing: the simple presence of tropes doesn't mean anything. This is the problem I have with her videos (in addition to the fact that she's a sloppy researcher). Almost everything that appears in any narrative medium is a trope on some level.
Sometimes tropes are used in ways that are objectionable, sometimes tropes are used in ways that are alienating to large groups of people, and sometimes they just aren't. There's an argument to be for and against a lot of the usages of tropes in her videos, and it would be great if she would actually explain to us why she thinks particular usages are problematic, and how she thinks they could be made less problematic. But that's not what she's doing.
You're still talking like her target is games-as-texts, but it's clearly the culture of the people of power who make and play games. It's clearly the case that tropes and stereotypes are used in games more often carelessly than thoughtfully.
The purpose of these videos is not analysis every every little thing in a game that could be considered sexist, but to identify trends in how games portray women. Tropes are not inherently bad, and in some of her examples probably work in the context of the games, but that really isn't the point. The point she is trying to establish is that game designers keep going back to the same harmful tropes over and over again when they write female characters.
I wonder what actually makes WoW more inclusive. I bet Blizzard is guilty of quite a lot of those tropes that Anita discusses.
From 2010
Of course some stuff will have changed over the last 4 years, but I imagine that the male demographic still dominates the console market.
Peach's role as mostly a damsel in distress has more to do with how little the Mario formula ever changes.
Not going to say too much on the matter as there are far too many people willing to take offence at the slightest provocation without the need to understand context or perspective.
This is a good video that lays out a very concise problem in modern games.
However, I find the constant use of 'patriarchy' to be irksome and exhausting, the problem is far too complex to be summed up in one word.
The problem with this video is the feminist slant, it is a perspective that often warps the argument and seeks to create a focal point of anger i.e Patriarchy.
I can feel a rant coming so I'll cut this short;
The medium of games tend to borrow heavily from other properties in other mediums, film, books, literature, the problems suggested are rampant in these works of fiction and have become rife in popular culture an general social consciousness.
The fact of the matter is that most of Ms Sarkeesian's (sp) grievances can easily apply to the opposite sex, I can't count the amount of dudes I've killed, perhaps a small country's worth?
surely enough to count as a Mass Genocide.
but overall a good video but could be far more effective without the feminist slant and perhaps a discussion or suggestion moving forward, this is something 'Extra Credits' do very well.
However I will give props for the example of Papo & Yo on how to approach themes not usually associated with games.
The fact of the matter is that most of Ms Sarkeesian's (sp) grievances can easily apply to the opposite sex, I can't count the amount of dudes I've killed, perhaps a small country's worth?
Imru’ al-Qays;127162979 said:I understand that Sarkeesian does not think she needs to analyze anything. I'm arguing that this is a ludicrously unambitious way to approach a critical endeavor. Tropes are not inherently harmful. Sometimes it's self-evident why a given usage of a trope is harmful, but other times it isn't, and it's those other times that are much more important to understand clearly. I keep going back to the Dragon Age city elf origin because it's what stuck out at me the most, but what exactly does she think is problematic about this scene? What would she have had the devs do differently? Similarly with the prostitutes getting beat up in Red Dead: what would she have the game do differently? Remove the prostitutes? Or is there a way to have prostitutes in your western without being Part of the Problem?
the problem is far too complex to be summed up in one word.
These games in concert articulate this idea that Telegraphically Evil Dudes lust after women's bodies divorced from the woman herself, be she dead or perhaps unconscious. But that's not a useful model of the world. Not Obviously Evil Dudes spike drinks have sex with unconscious drunk/drugged women all the time.
"But what are the solutions tho?" is so tired. It's not incumbent on her to rewrite all stories so they're cool. "This is a bad way" is a sufficiently valuable claim.
Imru’ al-Qays;127172123 said:Expecting that a cultural critic would be able to offer some sort of way to address her own concerns isn't "tired," it's reasonable. There is absolutely no value in collecting a bunch of snippets of tropes and then lumping them together and declaring them to be problematic just because they're tropes and tropes are problematic.
Lol. There is not a "the solution". There's not one clean way to portray some phenomenon. That's the whole point.
Imru al-Qays;127175849 said:there is essentially no portrayal that isn't in some way problematic