On one hand this makes plenty of sense on a personal level, about any topic really, but I can't help but think when said like this it runs contrary to any attempt to make the subject any less polarizing, such as bringing up awareness as an end goal (as someone did earlier in this thread) instead of some type of direct change, which is was what I was thinking of in the first place. I sense a similar incompatibility when someone says the problem is that an arguably flawed practice is simply used too much or is too common, but the language and reasoning that is employed makes it seem than any example is too much or that the only examples should be those that pretty much reverse the entire practice into something that shaped around being on message with an ideology, effectively the same as the former case. At the same time, as strongly as some people are willing to share how they feel about these practices and the context (or "culture") they are being used in, it only makes sense that they give no quarter. From this, there is a sense of inconsistency, if not dishonesty, in more amicable situations.
it really depends on the content, i think. a lot of this stuff wouldn't seem nearly as bad if it were far less common, but scenes like the one she pointed out in god of war 3 would be gross and despicable no matter what.
edit: long-term if a game designer shows a clear and consistent pattern of throwing shitty sexist tropes into their games even after being made aware of reasonable complaints, i don't think i would feel compelled to write up a critique thread every time they release something new. though ultimately if society ever gets to the point where people are more aware of and sensitive about minority issues that kind of stuff will be extremely niche to begin with.