Destiny - Review Thread

Status
Not open for further replies.
well people should probably stop saying that it already sold that much then, the number is still impressive though I guess

But how fucking great is it for Activision that they recoup their insane budget for the game without a customer even setting foot in stores?

Marketing is a motherfucker.
 
Though the $500 million isn't even development costs. Easily a third of that has been put into marketing, then there's manufacturing, certification, and other accessory costs.

All true, but it's probably still a fair assumption based on what's been said that the pure development costs for this game are near the top in the industry's history. That and the way the game was presented to the press by Bungie are the reasons for the exceedingly high expectations and I think that's fair to point out.
 
This is utter nonsense. I like Destiny a lot but Borderlands is nowhere as generic in terms of enemies, locales, and especially quests.

Again Destiny is a good game, but it seems like people have been trying to tear down Borderlands to build up Destiny and that's garbage.

You should read my second post. I never tore down Borderlands. But it's completely true. Borderlands is a very repetitive game, just a good repetitive game. I love Borderlands. I'm even going to be off work for the Prequel.
 
I agree with much of this, but the AI is quite good, IMO, and the PvP is nowhere near obsolete.

The AI is pretty good, yeah, I think.

It's maybe not up to the standard that you would expect from a singleplayer FPS, but the mobs are definitely more intelligent than you would expect out of typical MMO trash mobs.
 
Appalling AI and obsolete Pvp are far from fair.

For certain, anyone who says this AI is actually appaing and keeps a straight face shouldn't be trusted.

Yeah I find the term appalling a bit too harsh too and to be precise, they said in the review text that Psions and Knights have a more complex and interesting behavior.
 
Regarding poor AI, I have noticed in story missions (which is pretty much all I do apart from some patrols, I dont do PVP or strikes/raids) that unless you are locked into a room, you can often walk backwards and enemies will stop chasing you even those you would expect to carry on rushing like those zombie rushers (I forget name)

Personally, it doesnt bother me since it just lets me play how I want, but I was surprised at how often it trivialized fights

That's just another "MMO" feature, just imagine all the mobs are YoYo's and when they go to far they pull back
 
I kind of thought that it would be difficult for a game to be more polarizing than Titanfall. Seems that Destiny may be that game...
 
Appaling may be harsh but it's not very good at all.

I honestly can't understand that you're playing the same game as me.

The AI I've experience has been very good.

My favourite shooter AI is Halo CE and FEAR. Destiny doesn't have the intersquad behaviour that made those exceptional, sure, but definitely feels close at times.

The AI is pretty good, yeah, I think.

It's maybe not up to the standard that you would expect from a singleplayer FPS, but the mobs are definitely more intelligent than you would expect out of typical MMO trash mobs.

I've had more interesting battles solo and in a fireteams in Destiny than any other FPS in the last few years at least.

*shrugs*
 
I didn't say it wouldn't, but most game reviewers don't "get" Platinum games. Look at The Wonderful 101.

Bayonetta even having a 90 is impressive, but I don't think Bayo2 will review better than that. High 80s, prolly.

Which would still make it the highest rated non-port of the year.
 
The AI pretty good, yeah, I think. It's maybe not up to the standard that you would expect from a singleplayer FPS, but the mobs are definitely more intelligent than you would expect out of typical MMO trash mobs.

Definitely. The way they maneuver and target players reminds me of Halo in a big way, though the difficulty is a lot lower obviously.
 
I'm trying to love the Crucible, I really am, but so far it's just not clicking. It's actually extremely surprising and disheartening that the competitive multiplayer in Destiny was made by the makers of Halo which has one of the best FPS multiplayer experiences that I have ever played.

My experience with Destiny so far is that Bungie tried to do too many things and, as a result, Destiny doesn't have a real identity. They could have segmented the different modes to be specialized so that each mode would feel distinct and be the best it could be (the story could have been focused and out of the open areas so that when you play, for instance, as a specific race then the dialogue would be tailored to your race so that it didn't seem like you the player knew nothing of the race you were interacting with), the multiplayer could be balanced by having the player play the character they built but with "Crucible" armor/weapons so that the armor and weapons are the same (maybe even different from the core game) and the abilities are just not factored in so it's completely even, and the explore/strikes/and raids could still be as they are.
 
The AI is pretty good, yeah, I think.

It's maybe not up to the standard that you would expect from a singleplayer FPS, but the mobs are definitely more intelligent than you would expect out of typical MMO trash mobs.

Wow, I never knew Bayo 1 had such a high metacritic score, I thought it was mid to low 80s. Even now knowing that, I still expect mid to low 80s on Bayo 2, though.
 
This is like the original Assassin's Creed all over again. Hyped up, releases, ultimately disappointing and repetitive, yet sells enough and gains a good enough following to warrant making more.
 
reviews.jpg
 
I didn't say it wouldn't, but most game reviewers don't "get" Platinum games. Look at The Wonderful 101.

Bayonetta even having a 90 is impressive, but I don't think Bayo2 will review better than that. High 80s, prolly.

Oh wow I didn't realize Bayonetta was sitting on such a high score. You're probably right then.
 
A big difference with Borderlands and Destiny though is that each Borderlands game is self contained.

Since Destiny is a 10 year arc, they have the expansions and main series sequels to come so they need to leave room for more epic and powerful weapons. Thats why there is a relatively low level limit, and a limited selection type of guns.

Thats my interpretation anyway, since I feel like I played all the guns in the final game in the beta, just different values (damage, fire rate etc) I havent had any crazy or unique functioning guns so far like I did in Borderlands (like I remember a crazy shotgun that fired bouncing waves of projectiles)
 
Regarding poor AI, I have noticed in story missions (which is pretty much all I do apart from some patrols, I dont do PVP or strikes/raids) that unless you are locked into a room, you can often walk backwards and enemies will stop chasing you even those you would expect to carry on rushing like those zombie rushers (I forget name)

Personally, it doesnt bother me since it just lets me play how I want, but I was surprised at how often it trivialized fights

Is this true? On the moon those bastards on the Pikes chased me into a building... I find the Pikes guys to be the most annoying enemy and the Vex seem overly stubborn on trying to end my life...
 
Come on, it's not that bad a game is it? A disappointment compared to the promises but it's a formula that deserves to be improved, the set-pieces (Mission design) and world/story interaction in particular.

Thing is, considering the money that is behind this game, I expect more from it, I expect more content, I expect content to not be so repetitive - how many times must I press square and listen to dinkbot and then defend against a few waves.

I didn't pay for a test run version of what the game should be. That happened with the first AC.

It's not like it's a 2 out of 10 or anything, but it's middling at around a 6 for me.
 
I'm trying to love the Crucible, I really am, but so far it's just not clicking. It's actually extremely surprising and disheartening that the competitive multiplayer was made by the makers of Halo which has one of the best FPS multiplayer experiences that I have ever played.

It needs something like Guild Wars 2's structured PvP, where everyone is treated as max level and you can choose whatever you want from a standard pool of equipment options that are only usable in that mode. Might sound kind of overwhelming, but it's an environment that a balanced metagame could theoretically emerge from. Hell, even CoD did it with "League Play" mode in Black Ops II. (Returning in Advanced Warfare I think?)

I'm gonna keep harping on this until I get a response from Bungie.
 
Regarding poor AI, I have noticed in story missions (which is pretty much all I do apart from some patrols, I dont do PVP or strikes/raids) that unless you are locked into a room, you can often walk backwards and enemies will stop chasing you even those you would expect to carry on rushing like those zombie rushers (I forget name)

Personally, it doesnt bother me since it just lets me play how I want, but I was surprised at how often it trivialized fights

Unfortunately that's expected in the territory, just as it is with mobs spawning quickly after you cross a certain threshold or turn around.
 
You should read my second post. I never tore down Borderlands. But it's completely true. Borderlands is a very repetitive game, just a good repetitive game. I love Borderlands. I'm even going to be off work for the Prequel.

You're right, apologies for singling you out like that. I was reacting to the general trend I've seen comparing the 2 games but I should have read further to see your other post.
 
I think so too. Recently saw tweets from game journalists being annoyed at some aspects of the game. Reminding me of Watchdogs.

I'm really liking it though.

Same - I swear the AAA's that critics laud (Red Dead Redemption, Bioshock Infinite, etc..), I get bored with, and the ones they are mixed on, I love. It's strange.
 
Advanture Mode IS pretty much the entire game of D3 now after ROS. People simply grind through story mode to be able to do just that. End game is the essential experience of a loot based game.

Exactly. Free roam explore and replaying the stirkes is Destiny's Adventure mode. Thus not much will change once people run the Vault of Glass, no? Or am i missing something?
 
tGmmJNr.png


Gies gave Rage a 3/5, so prepare yourselves for the lowball Polygon review now.

I suppose I'll be interested to see how he makes that connection...
 
I didn't say it wouldn't, but most game reviewers don't "get" Platinum games. Look at The Wonderful 101.

Bayonetta even having a 90 is impressive, but I don't think Bayo2 will review better than that. High 80s, prolly.


If you're so defensive about a review before the game is even out then why are you even bothering to read the review when you know you want it. At that point the review is not for you unless you just like to be angry.

The second you complain someone doesn't "get" a game is when you've become a bad stereotype of an angry gamer.
 
How can you even review such a large game in so short a space of time? It's absurd.

Most reviews are conducted in a matter of days. Most of the time it's enough. You don't need to exhaust every possible activity in GTA V to give it a fair score, because the reality is that most players won't either.
 
This is like the original Assassin's Creed all over again. Hyped up, releases, ultimately disappointing and repetitive, yet sells enough and gains a good enough following to warrant making more.

Kinda similar to Watch Dogs. This is becoming a trend. :(

(I actually enjoyed WD, but the majority seems to be very critical of it)
 
If you're so defensive about a review before the game is even out then why are you even bothering to read the review when you know you want it. At that point the review is not for you unless you just like to be angry.

The second you complain someone doesn't "get" a game is when you've become a bad stereotype of an angry gamer.

I don't even own a WiiU. I don't give a shit about Bayonetta 2.

His opinion on all subjects is irrelevant.

He had one of the best Wolfenstein reviews this year, so his opinions on FPS games I currently hold in higher regard than most game reviewers.
 
tGmmJNr.png


Gies gave Rage a 3/5, so prepare yourselves for the lowball Polygon review now.

I suppose I'll be interested to see how he makes that connection...

I made that same exact comparison last night while playing. A technical marvel in many ways, solid moment to moment play, but a story that wants you to think it is bigger than it is. A rather shallow experience.
 
How can you even review such a large game in so short a space of time? It's absurd.

There are players in this very thread who have already seen all of the actual weapons, enemies, and areas in the game, and lvl'd past 20.

If you can't create an informed opinion after a few days, minus one mode that is simply a remix of current content, when can you?
 
I've been waiting for reviews and more impressions since 9/9, hence my pre-order copy is still unopened. First I considered returning it immediately when negative impressions started coming in, but now I'm probably going to take a risk and giving it a go tomorrow. It's probably the first time that there are basically no reviews for a console game after a few days after release, which makes more or less in sense in this case, but I wasn't expecting it when I pre-ordered the game.
 
I've been waiting for reviews and more impressions since 9/9, hence my pre-order copy is still unopened. First I considered returning it immediately when negative impressions started coming in, but now I'm probably going to take a risk and giving it a go tomorrow. It's probably the first time that there are basically no reviews for a console game after a few days after release, which makes more or less in sense in this case, but I wasn't expecting it when I pre-ordered the game.

what edition?

I saw people sold (not listed actually sold) just the ghost toy from ghost edition for $130
 
Status
Not open for further replies.
Top Bottom