Destiny - Review Thread

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So you fell for obvious overhype PR marketing teams?

Did you honestly expect this game to be "Lord of the Rings" or "Star Wars"

From those kinds of descriptions I was expecting "Mass Effect", but let's be real, it's not that either.

I think I'm still going to pick up the digital edition today. I'm bored and sick and I haven't bought a game in ages.
 
How can you accurately review a game when content is on a scheduled release week after week?

Does that mean I don't have to pay activision for the game until all the content is out? The game is on store shelves. This is what people are able to play now. Content was always the concern with this game, and there doesn't seem to be enough of it. If there wasn't enough ready for launch, then that's their fault again, and the scores are reflecting it.
 
This game is not Halo

it will never be Halo

This is Destiny

I love how all the people defending the game always have an excuse.

-"I was expecting it to be more like Halo."

"This isn't Halo. Why would you expect Halo?"

-"I was expecting a better story."

"This is more of an MMO. Why would you expect a good story?"

-"I was expecting better MMO elements."

"This is more of a Halo style game. Why would you expect full-on MMO elements?"

(I'm not going to look up specific quotes but we've all seen these responses in this thread.)

I'd love to know...WHAT IN THE WORLD IS THIS GAME. Anyone who has any reason of being disappointed gets a reply about how this isn't the type of game they were expecting - no matter WHAT type of game they were expecting.
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.

It would be ludicrous to expect reviewers to wait a week. If it's only a "mere week" then maybe Bungie should have found a way to put it in the box.
 
Many dozens of people expressed a variety of opinions ranging from bliss to profound disappointment.

you-did-good-gif.gif
 
Somewhat random Q: For owners of both, which do you like better... Destiny or Borderlands 2?

Borderlands 2 is such an amazingly fun game with too much content. The only thing is that the humour isn't for everyone so if you don't find the following sign from an ice cream store funny, you might not like the game:

kittykream1_zps39de06b5.gif


I found Destiny pretty dull.
 
I love how all the people defending the game always have an excuse.

-"I was expecting it to be more like Halo."

"This isn't Halo. Why would you expect Halo?"

-"I was expecting a better story."

"This is more of an MMO. Why would you expect a good story?"

-"I was expecting better MMO elements."

"This is more of a Halo style game. Why would you expect full-on MMO elements?"

(I'm not going to look up specific quotes but we've all seen these responses in this thread.)

I'd love to know...WHAT IN THE WORLD IS THIS GAME. Anyone who has any reason of being disappointed gets a reply about how this isn't the type of game they were expecting - no matter WHAT type of game they were expecting.

you can now become aware that there are many people with many different definitions as to why this game is good or bad. People who like this game have wildly different reasons as to why they like this game, people who dislike this game have wildly different reasons for why the dislike this game.

My point stands because there are people who want this to be Halo, and this game is not Halo.
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.
If it was so important then it would be include in the game from the start. I mean, how long are reviewers suppose to wait? To dlc drops?
 
Does the single player content warrant a rental? Such as the main missions?

I've read that Xbox Silver members have played with each other in the crucible and in strikes, but that might be a really odd glitch or oversight.
 
Bungie PR: THIS GAME IS HORSESHIT, IT'S NOTHING LIKE HALO AT ALL AND YOU'LL HATE IT. PLEASE DONT BUY THIS GAME

This is a PR company, not a politician.



And that's perfectly fine for you specifically, but you're ignoring a huge horde of people who want this game to be Halo, when it clearly had no intention in being Halo.

I have never played Halo for longer than 10-15 minutes at a time. Clearly I had no intention of it being Halo.

Not a lot, although it's arguably that they implied in a number of ways that the game would have more content than it did.

As far as claims that wound up being more or less blatatly false, all I can recall off the top of my head:
-In the E3 2013 presentation, they looked at the skybox in Old Russia and said that you could explore that space.
-They once said we could go to Saturn.
-They much more recently said that "after level 20 there are a bunch of strikes that become available to you", which is false unless you consider higher difficulty levels and other basic modifiers to be newly-available strikes.

There's a few. Not to mention the rather infamous "Star Wars" quote.

I should also note I never said they lied. I said they underdelivered.
 
You know what's odd? I think this is objectively the worst game Bungie has ever made.

Like damn, what happened? I'm having fun with it but it's like I'm having to cut out all the uncooked parts of a cake that wasn't in the oven long enough.

Ignore hype for a moment. Looking at the game for what it is, being 60 bucks. For some, it's fine and may be worth that, but I think we can all agree Bungie's name shouldn't be on this game for what it currently is. Outside of the story, the quesionable quality is in every facet of the game - from doing missions that are too similar to one another, to PVP's balancing, to the distribution of loot, and to the loading screens.

I'm impressed at how disappointing this game can be right out the box. This almost makes me question if the reason the whole digital upgrade exists is because Activision and Bungie expected this outcome once they delayed reviews for the game. For the folks who are disappointed who took advantage of the deal, there's no way to trade the game in for something else.

I can't wait to go back to play the game once I get off work, but I'm also concerned over the fact I'm in an endgame grind 3 days after the game is released.

Lovely game, but damn Bungie dropped the ball.

Pretty much. Bad news started once the level cap and planets were known. Reviews couldn't be done because... YOU the player needed to be in the universe. All of us. Well, I call bullshit on that one. Because outside of my enclosed friendslist, I don't notice the presence of anyone else. Nor can I communicate with them. Without the population of all the players the outcome of this game would be 100% the same.

Ofcourse this was a trick by Activision because they knew what they were brewing. And Bungie knows what quality is. They can't honestly say this is their best product yet, or that they're proud of it. Because this game is objectively speaking about their worst, most lacklustre and disfunctional game.

And yes, I enjoy it too. But less much and for different reasons than I expected.
 
ok then. Why did YOU get overhyped for this game. Was it because of "marketing" that "lied" to you (which I still haven't seen any lies)
I haven't played the game (and thus I'm not judging the game nor am I talking about its quality), but there is a point to be made that publishers can and often push overhype with excessive marketing, even if they don't directly lie.

Another point to be made is that if a game tries to be everything and tries to have very rich features and fails in that mostly, then absolutely it's fair criticism against a game. It can be argued that marketing ties itself in that, because in most cases it wouldn't be marketed in such a way if the game didn't try any of that.

-A score lower than 7 is a joke score. Seriously.
Or you know, people disagree with you?

You're completely right. I shouldn't have made that post in such a haste.
Fair enough, and respect to you. Too few people admitting a mistake when they make one in internet. Even if it's a small thing, it's a healthy thing to do I think.
 
I know reviews are opinions blah blah blah but after putting like 40 hours into this game already, I wouldn't be able to review this game. All I know is that I am completely excited that I have it and excited for the future of it and that A LOT of people are missing the point per se, This game is deep, addictive, refined, social, and is a start to something even larger.

I can't stand reading some of these. How is this a HOLLOW experience? Lol, whatever
 
I know reviews are opinions blah blah blah but after putting like 40 hours into this game already, I wouldn't be able to review this game. All I know is that I am completely excited that I have it and excited for the future of it and that A LOT of people are missing the point per se, This game is deep, addictive, refined, social, and is a start to something even larger.

I can't stand reading some of these. How is this a HOLLOW experience? Lol, whatever

you are better off buying shadowfall, according to meta critic its a better game.

honestly I think once IGN and gamestop and stuff starts to drop the score will improve.
 
I haven't played the game (and thus I'm not judging the game nor am I talking about its quality), but there is a point to be made that publishers can and often push overhype with excessive marketing, even if they don't directly lie.

Another point to be made is that if a game tries to be everything and tries to have very rich features and fails in that mostly, then absolutely it's fair criticism against a game. It can be argued that marketing ties itself in that, because in most cases it wouldn't be marketed in such a way if the game didn't try any of that.

"excessive marketing"

do you get super hyped when car commercial feature a car that's absolutely perfect and has tons of awards and look at all these features
 
I know reviews are opinions blah blah blah but after putting like 40 hours into this game already, I wouldn't be able to review this game. All I know is that I am completely excited that I have it and excited for the future of it and that A LOT of people are missing the point per se, This game is deep, addictive, refined, social, and is a start to something even larger.

I can't stand reading some of these. How is this a HOLLOW experience? Lol, whatever

You just reviewed the game, bud.
 
Does the single player content warrant a rental? Such as the main missions?

I've read that Xbox Silver members have played with each other in the crucible and in strikes, but that might be a really odd glitch or oversight.

I can't really say...the game really isn't that enjoyable when playing by yourself for stretches of time though. The game doesn't really give you a hook with those missions, so it's the co-op and other stuff that pulls you through.
 
This generation is turning into a series of false starts. IPs with great concepts that are half-baked.

Destiny 2 is going to be great, much like how Titanfall 2 is going to be great.

Their initial push out the door leaves everyone wanting more, though. Lame. =/
 
you can now become aware that there are many people with many different definitions as to why this game is good or bad. People who like this game have wildly different reasons as to why they like this game, people who dislike this game have wildly different reasons for why the dislike this game.

My point stands because there are people who want this to be Halo, and this game is not Halo.

I understand that everyone has different reasons for liking and disliking the game. My problem is this idea that no matter what somebody expected from the game or why they disliked it, it's always THEIR fault for having the wrong expectations for what this game is. And it's comical, too, in that one person may say that others are wrong for assuming this game is like an MMO when it's actually more like Halo, and then another person says they're wrong for assuming this game is like Halo when it's actually more like an MMO.
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.

How many MMOs do you play? Raids in an actual MMO is usual mid to level cap content, at least significant ones. Not to mention raids are not done by everyone. Only by the people who really are into the game itself. That isn't something that's commonly going to be played by everyone.

Reviewing an MMO in a couple weeks is fair as they can get a feel of the game, you shouldn't have to do every little thing in the game to get a review of an MMO as it always is getting updates at a reasonable rate. That and reviewers expect a decent amount of content even at the release of an MMO.

Destiny, isn't an MMO, Bungie doesn't to recognize or even say it is and it has less content than a release of most MMOs. So waiting a week or 2 for what is being labeled as a shooter isn't wrong.

I know reviews are opinions blah blah blah but after putting like 40 hours into this game already, I wouldn't be able to review this game. All I know is that I am completely excited that I have it and excited for the future of it and that A LOT of people are missing the point per se, This game is deep, addictive, refined, social, and is a start to something even larger.

I can't stand reading some of these. How is this a HOLLOW experience? Lol, whatever

If you 500 million dollar game has less starting content than a low budget MMO at launch, I think it's safe to say its hollow.
Also, the social aspects are really bad.
 
Does the single player content warrant a rental? Such as the main missions?

I've read that Xbox Silver members have played with each other in the crucible and in strikes, but that might be a really odd glitch or oversight.
From what I've played (to level 13) the campaign plays like Halo 4's Spartan Ops. And its about just as soloable as that too - you're going to wish you had other players when you enter those dark regions where a single death returns you WAY back to the starting line. Playing solo it provides tension, but it also feels like a gimmick to extend playtime considering some of the hordes you have to fight against.

But I'd say its worth a rental just to admire the environmental art here. Take a ride on a sparrow and take it all in. Its beautiful and run-down, and filled with amazing areas. That's been the real treat for me. Its a great space to occupy - just wish there was more to it to directly experience and interact with or learn about.
 
Does the single player content warrant a rental? Such as the main missions?

I've read that Xbox Silver members have played with each other in the crucible and in strikes, but that might be a really odd glitch or oversight.

No. That's the worst part of the game imo. Horrible story, horrible voice acting, and the missions are just dreadfully repetitive (it all amounts to "defend me while I tweak some nobs"). The reason to rent it would be to engage in some of the strike missions with friends. They get old fast, but if you're just renting it you won't care.
 
I like you as a user, so school me on what was wrong with D3 before RoS and the necessary patches. I just got D3 and I love it.

Loot was absurdly stingy, to encourage usage of the Auction House. Legendaries dropped FUCKING NEVER. And when they did, they were for a different class.

All the loot sucked, it needed a complete overhaul, which they did right before RoS launched. Also the story sucked and ruined everything that was cool about the first two games.

There was also nothing to do at the end game. RoS fixed this with Adventure Mode, Torment difficulties, Paragon Levels, and Rifts.

Most of the core of Diablo III was rock fucking solid, and that's why it reviewed as well as it did. The problems with D3's loot and end-game didn't come to fruition until after the reviews were already published.
 
and then what? why does that matter? Diablo 3 is a good game right now.

maybe Destiny will get better over the next two years but that doesn't reflect the current state of the game. and it's certainly not a given. maybe all the additional content will be as lukewarm as the base game. I'm not buying a game based entirely on promises of people who have already overhyped their product.

Because the PS4 version of the game introduced it to a lot of new people, new people who don't realize that Blizzard didn't hit it right out of the park on day 1. It took a fuckton of feedback and tuning to get it to where it is now, in the hands of PS4 players. And it is in fact an awesome game.
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.

That's content aimed at an extremely small population, I'm not sure it's enough to move the needle either way. There's no version of the raid for those without preformed groups, good communication, etc etc. Hell, they don't even have match making for the weekly dungeons from what I read. Very odd, this isn't 2004 anymore with vanilla WoW. I read the bungie guy's twitter post that he looked down on anyone that didn't kill Diablo inferno pre nerf, and that mentality comes across in the game.
 
I love how all the people defending the game always have an excuse.

-"I was expecting it to be more like Halo."

"This isn't Halo. Why would you expect Halo?"

-"I was expecting a better story."

"This is more of an MMO. Why would you expect a good story?"

-"I was expecting better MMO elements."

"This is more of a Halo style game. Why would you expect full-on MMO elements?"

(I'm not going to look up specific quotes but we've all seen these responses in this thread.)

I'd love to know...WHAT IN THE WORLD IS THIS GAME. Anyone who has any reason of being disappointed gets a reply about how this isn't the type of game they were expecting - no matter WHAT type of game they were expecting.

See, that's not fair. For example, nobody I've seen has used "this is a halo style game" in response to someone wanting/expecting more MMO elements. If anything, I think Bungie was pretty adamant in steering away from describing Destiny as an MMO.

Destiny and Halo share some of the same DNA, but they're different games.
 
Can someone please sum up GAF's reaction to this game?

I think, if you take the extreme views at both ends away, that GAF finds the game to be beautiful visually and artistically and it has good gunplay, but is lacking in content and variety. There's a solid foundation there for future iterations in the franchise to build upon, but some building needs to take place, for sure.
 
So looking at the reviews at a glance and reading the gaf impressions i am glad i didn't pick this up, specially since i have zero friends to play with which i hear is the best way to play the game anyway. Also the multiplayer seemed bad from what i watched, guess i'm too accustomed to BF4 and COD style of multiplayer, also having no halo experience doesn't help.
 
I think Jim Sterling nailed it with the term "pedestrian". There's noting exceptional about Destiny. That doesn't mean it's not fun in a lot of cases, but for a game with the budget, development time, and overall hype behind it that Destiny has, I think it's reasonable that people expected more out of the game than it has delivered.

Doesn't mean it's bad, just means it's not largely uninspired, which after 6-7 hours with the game, I would say is a pretty fair assessment.
 
Because the PS4 version of the game introduced it to a lot of new people, new people who don't realize that Blizzard didn't hit it right out of the park on day 1. It took a fuckton of feedback and tuning to get it to where it is now, in the hands of PS4 players. And it is in fact an awesome game.

okay? that doesn't mean Destiny gets the benefit of the doubt. and it certainly doesn't seem like it's worth $60 today.
 
Borderlands 2 is such an amazingly fun game with too much content. The only thing is that the humour isn't for everyone so if you don't find the following sign from an ice cream store funny, you might not like the game:

kittykream1_zps39de06b5.gif


I found Destiny pretty dull.

I'll take boring sci-fi with good art design over try hard video game/internet humor thing with absolutely horrid aesthetics that were ripped off from someone else's short film.
 
I understand that everyone has different reasons for liking and disliking the game. My problem is this idea that no matter what somebody expected from the game or why they disliked it, it's always THEIR fault for having the wrong expectations for what this game is. And it's comical, too, in that one person may say that others are wrong for assuming this game is like an MMO when it's actually more like Halo, and then another person says they're wrong for assuming this game is like Halo when it's actually more like an MMO.

This is my issue with the discussion period on this game. I don't care who does or doesn't enjoy it. If they make a good case, it's all good.

But when people have to resort to attacking others to prop up their opinion, there's an issue.
 
I think I had an advantage of not being that hyped (hadnt enjoyed halo since CE and thought it went straight downhill after that with ODST campaign being the only bright spot there)

I played the beta for destiny and pretty much right there realized right then what the whole game would be and knew I would enjoy it enough, 75/100 is still fair, but im not regretting the buy at all
 
I can't really say...the game really isn't that enjoyable when playing by yourself for stretches of time though. The game doesn't really give you a hook with those missions, so it's the co-op and other stuff that pulls you through.

From what I've played (to level 13) the campaign plays like Halo 4's Spartan Ops.

But I'd say its worth a rental just to admire the environmental art here. Take a ride on a sparrow and take it all in. Its beautiful and run-down, and filled with amazing areas. That's been the real treat for me. Its a great space to occupy - just wish there was more to it to directly experience and interact with or learn about.

I do love the look of it, the gunplay itself and loot would have to be the things that make single player fun, and I did enjoy Spartan Ops by myself or with one other person.

No. That's the worst part of the game imo. Horrible story, horrible voice acting, and the missions are just dreadfully repetitive (it all amounts to "defend me while I tweak some nobs"). The reason to rent it would be to engage in some of the strike missions with friends. They get old fast, but if you're just renting it you won't care.

I'm already expecting a lackluster narrative and extremely simple gameplay variety.
 
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