Is that a joke ?
Those crowds don't just ruin the framerate, they are absolutely NOT functional.
You think it's K to have their animations literally glitching every second, as well as swapping textures PERMANENTLY and dropping their shadows randomly depending on your camera angle ?
Never have I seen a game ruining its own immersion so much before.
Keep them on PC sure, but at this point there is no way in hell they fix this mess on ps4, so getting rid of some of them is the only solution.
Oh and it kills the framerate, too.
This is how it should work in this case. They acknowledge issues with the game and work to fix it. So as much as people would like to shit on Ubisoft some more, this announcement is only a good thing.
There's no way most of these weren't reported to them in testing. How the heck do they not know about frame rate issues?This is how it should work in this case. They acknowledge issues with the game and work to fix it. So as much as people would like to shit on Ubisoft some more, this announcement is only a good thing.
There's no way most of these weren't reported to them in testing. How the heck do they not know about frame rate issues?
And of course the call it a live blog as if they are getting breaking news and they had no clue about these so they'll keep in touch omg
The fact that people like you, and so many others, forget what EA did before is pretty saddening.
Do people easily forget that EA does this in cycles? Remember when they had the initiative to release new unique games like Dead Space, and Mirror's Edge? People were also saying they learned from their mistakes.... then we got Dead Space 3, Mass Effect 3, BF4....hell even the BF: Hardline is utter garbage - it's a lazy mans mod, because why give modding to the community who could do a better job, gotta get that BF money.
EA is no better than Ubisoft, EA is just on a cycle, so is Ubisoft. They haven't learned anything, they just learned how far they can push before the consumer pushes back, and they will keep doing it to see how far they can get away with certain things. EA and Ubisoft will never change, they will also do what's best for the company, not what would be in the best interest of the consumer, because you know $$$.
It's a rare breed to find a game developer who actually cares about the consumer, even a little bit, and is becoming more and more of a rarity. Which is a damn shame. I understand companies need to make money and it's all about profits, but sometimes in all of that shit show the consumer has to be remembered, otherwise you are going to be left with nothing one day.
Because they know idiots would buy it anyway. They got your money now they might fix some game breaking issues at their own pace.
If it's properly fixed I might get it but for now this remains on my "wait for Plus version" list.
Move over EA, you are now the good guys.
We still remember BF4
Have an large Ubi games hit plus?
Wow, this analogy is perfect. EA pretends to be the good guys by occasionally realesing some 10 year old game for free, and Ubisoft just went straight to hiding reviews, day one dlc, and the worst optimisation in history.That's not even a good joke. EA is like the big brother that pretends to be in rehab. Ubisoft is the little bro that just went straight for coke and acts delusional when confronted.
Can't they just add a crowd density slider on PC?Ah, didn't know they caused that many problems on PS4. I love the huge crowds on PC anyway, so yeah, I hope they don't reduce them there.
Not surprised... For some reason Ubisoft sucks at optimization and Q&A. Especially when the pc platform is concerned. They wont get the message til people stop buying their games.
How about patching 1080p into PS4?
lol nm they can't even do 30fps at 720p.
Remember the good old days when crunch time ended with the release of the game?
I must admit, it is quite amusing to watch this unfold while not having bought their products for years and suffering along the way
not to defend them but its running at 900p
We are currently working on our next update that will help address some of the specific issues some players are having, including:
Arno falling through the ground.
Game crashing when joining a co-op session.
Arno getting caught inside of hay carts.
Delay in reaching the main menu screen at game start.
11/11/14 was an ugly day for AAA games, but it's good to see both teams are already working onfixingfinishing their games.
So the very first update didn't fix shit, a second update fixes some things but we will wait for more major update for the bigger issues to be fixed... by then thegame will be at half the price.next two Assassin's Creed will be out, and in need of fixing.
Good luck Ubi. I'm counting on you I guess.
In addition, we are already looking into many of the other issues youve told us about and we have more updates planned. This list doesnt capture everything, but here are the most widely-reported problems weve heard about from you:
Frame rate issues.
Graphical and collision issues
Been a bit out of the loop, what was the other game?
Sonic boom released not too long ago and it's busted. Like potentially equal to or worse than sonic '06 levels of busted.
Arno you fuck upArno falling through the ground.
Arno getting caught inside of hay carts.
Man you just gotta LOVE how they pretend they didn't see the shit framerate.In addition, we are already looking into many of the other issues youve told us about and we have more updates planned. This list doesnt capture everything, but here are the most widely-reported problems weve heard about from you:
Frame rate issues.
Well put. Prioritizing an ultimately superfluous bullet point over reasonable performance and stability is, as you said, baffling. I can only imagine there must have been at least one high level person insisting on hitting that 5,000 number, but we'll never know.One thing that truly baffles me, is the insistence of forcing so many npcs into the engine, given the fact that the "crowd-tech" always suffered from obvious pop-in/ LOD issues.
Even in the fully scripted and controlled environment of the E3 single player vertical slice of gameplay, the pop-in was very noticeable and consistent.
This brings me to believe that this is an inherent flaw deeply embedded within the coding of the engine itself. Which again drives me to question the implementation of the excessive numbers in the first place.
I understand the scenario most likely has been centered around the decisions of marketing-minded higher ups, yet I fail to grasp the rationale behind making an executive call, that inevitably will have a severely detrimental effect on the public perception, of not only the specific product in question, but the overall value of your brand in general.
I hope the posters that were defending this train wreck feel ashamed of themselves now that Ubi themselves have come out and acknowledged the litany of issues. I saw posts in the PC performance thread that were shocking in their gushing praise of the game and apologetics for it.