Man if this game turns out to be Zelda 1-esque I will freak out. I love Zelda 1 and seeing something similar to that but in 3D would be amazing.
Is that your current state? Guess I'm late to the line.I really love this and yeah...I said I would suck a lot of cocks when gameplay is shown. Please line up now. But you should know one thing...I look like this:
Is that your current state? Guess I'm late to the line.
I really love this and yeah...I said I would suck a lot of cocks when gameplay is shown. Please line up now. But you should know one thing...I look like this:
I know it was a demo, but was I the only one who thought then open world implementation felt extremely empty (and there simply to make travel longer and the world to feel "bigger")?
I really love this and yeah...I said I would suck a lot of cocks when gameplay is shown. Please line up now. But you should know one thing...I look like this:
Probably more elements are going to be added here and there. But also there will more areas to explore that we briefly could see in the demo.
Probably more elements are going to be added here and there. But also there will more areas to explore that we briefly could see in the demo.
I've had worse.I really love this and yeah...I said I would suck a lot of cocks when gameplay is shown. Please line up now. But you should know one thing...I look like this:
At this point, Aonuma has all but explicitly said 'This game will emulate Zelda I'. I don't know how much more clear he can make it, tbh.
Maybe people need a remainder of how much different a game can look in a year.
SpaceWorld 2001
https://www.youtube.com/watch?v=gia7coUOd1A
E3 2002
https://www.youtube.com/watch?v=W-nyzNWfBDo
At this point, Aonuma has all but explicitly said 'This game will emulate Zelda I'. I don't know how much more clear he can make it, tbh.
I know it was a demo, but was I the only one who thought then open world implementation felt extremely empty (and there simply to make travel longer and the world to feel "bigger")?
Which Zelda game does this? Curious. I really wanna know! Are you confusing them with Ubisoft?
I'm guessing they'll add a bunch of secret dungeons where you can collect materials to upgrade weapons and what not.I also feel like you'll be able to discover weapons in any order you like. Probably add multiple towns and villages to explore,interact with characters and pick up quests. Area specific enemies and creatures hopefully they don't over use one type of enemy.poe hunting. Perhaps they could make some secrets time sensitive. Like secret doors or passages are only visable at a certain time of day. Seems as though bug collecting will return so there's that. The first trailer suggests that mini boss battles could happen at anytime. It will be interesting to see how they tackle filling in the gaps now that they have the right scale. The best thing they can do is vary the landscape and create interesting locations and landmarks to spark our curiosity, and then reward players who do choose to venture far and wide with a useful item, easter egg or piece of info related to Zelda lore or the main story. The last thing we want is for horse riding to become like sailing in windwaker. A bunch of blue a couple islands and not much else. Asethitcally speaking I'm also really hoping they add weather effects too.Just wondering, in what ways can they improve the world map? More enemies, items, puzzles? In such a huge world, they're not going to be jam packing it with content in every square inch. It should be expected that there are going to be wide spaces with not a whole lot to do except run around and fighting the occasional enemy. At least they've made it visually appealing.
There ought to be puzzles scattered around, they just didn't focus on them here. Same with items and even sword combat.
I miss riding around Epona over a large field. Last time I did that was when I played TP in 2007.
Yes thats a great "if" , when we see more then we decide ifIf the areas are this empty, "More" is not what this game needs. It looks like an oversized Twilight Princess which was already an oversized Hyrule in itself.
I know it was a demo, but was I the only one who thought then open world implementation felt extremely empty (and there simply to make travel longer and the world to feel "bigger")?
Lots of empty meaningless terrain. :/
Just think it felt real empty. A real risk of going overboard of making a large world when the open world appeal of this series is discovery of secrets and such.
Maybe people need a remainder of how much different a game can look in a year.
SpaceWorld 2001
https://www.youtube.com/watch?v=gia7coUOd1A
E3 2002
https://www.youtube.com/watch?v=W-nyzNWfBDo
At this point, Aonuma has all but explicitly said 'This game will emulate Zelda I'. I don't know how much more clear he can make it, tbh.
It was just dumb thinly veiled "Nintendo is incompetent/ cheap" horseshit.I still can't believe people thought an large open world was impossible for a Zelda game, let alone a Nintendo title no less.
I mean even with the knowledge of Xenoblade enormous environment, some were still adamant that Nintendo couldn't pull it off without Monolith stepping in to help. Were the detractors truly that stubborn, or was it simply willful ignorance?
I suppose you have a point there. I feel a bit better
I loved riding through TP's world on Epona's back. Not because there was something special to do during that time, but because it conveyed very well the feeling of freely riding a horse in an atmospheric, memories-filled world - 'here I fought this guy, there I hurried on that quest, and over there is my favourite sunset vista place'.Of course bro, nobody is implying there won't be "more to do." There were insects and animals and fruits and stuff in Twilight Princess overworld, but it was still a barren, empty thing that was completely uninteresting to travel around.
It has no strengths. We play it out of pity.Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise
Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise
It's almost as if the game is a year away from release.
Well they're not exactly going to show that off, are they?
Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise
I know it was a demo, but was I the only one who thought then open world implementation felt extremely empty (and there simply to make travel longer and the world to feel "bigger")?
Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise
Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise
The most revolutionary part of the demo?
That horses don't naturally run into trees, so why should they in the game.
Looks incredible, the map looks insane from that small glimpse.
Can someone tell me the strengths of the zelda franchise? Ive only ever played a little of windwaker and tp but to me it seemed like a very simple action game with puzzles and basic story. Is that all there is to the franchise