VisceralBowl
Member
How did it work before exactly? Spinning the camera would move the flashlight although nate's hands were elsewhere?
The flashlight was, basically, just projected from your camera. So, yes.
EDIT: 5:56 if the link doesn't work.
How did it work before exactly? Spinning the camera would move the flashlight although nate's hands were elsewhere?
The flashlight was, basically, just projected from your camera. So, yes.
EDIT: 5:56 if the link doesn't work.
You can fit a lot of things in there if you try. Urethral fortitude is a state of mind.The light was coming out of his dick. Is this your doing Roboplato?
It wont be a 'generational leap', but it will certainly be raising the bar. As it is(at 30fps), I'd say its just meeting the current top of the bar. Maybe a nudge.
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.Ooh please man....some of you are never pleased!
I'm surprised, the gameplay looks wonderful. Huge improvement on that front and I'm someone who likes the way the series plays.The first thing that popped out to me when I saw the gamersyde footage was how crystal clear the IQ was. I'm not a fan of the gameplay, but I thought the game looked fantastic.
It looks okay..
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.
If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.
I'm starting to wonder this gen being x86, How much power will they actually harvest out of these consoles? The importan libraries are already there, I mean the PS4 is running in a modified FreeBSD Unix so...
Nvidia-Intel keep just blowing anything out of the water with haswell-maxwell, I think the question is are these consoles to weak to endure a 10 year cycle? I'm not sure anymore.
Yeap they do. And we don't know if they have time to put that in or not. Deck-13 ran out of time trying to add it to LoTF even though it was already a pipeline in place for it. So let's not speculate on what ND will do concerning PBR until we hear something official.
It's GI applied to a single light. As far as I remember, Crysis 3 had GI applied to a single global light (sun)l, and that was labeled realtime GI by everyone. Clearly this is not the same thing as voxel propagated lighting, of course, it's just a flashlight with a GI bounce, but I think he said as much, without making it out to be more than it is.That's not Global Illumination though. That's an effect of lighting up more than just the flashlights direct light path. Global Illumination is more than that. Plus the light radius on that flash light is huge and I think what he's seeing and calling Global Illumination is just the out edges of the light radius of that flashlight. In some cases there seems to be some light bounce, but that's not all GI is. Call it a Global illumination like effect. Don't call it GI.
TLoU has a GI like effect, it doesn't have GI.
I dunno. Looked accurate enough to me for the few short seconds it was visible, but then again I don't have Hannibal Lecter-like human anatomy analyzing abilities.Words mean things, and if you say they have it moving anatomically correct and it isn't then you're wrong. I just watched it again, to me, it feels more like good deformation than an anatomically correct movement. Which is great it's awesome to see better deformation on video game characters. I wouldn't call it anatomically correct though.
10 years would be pretty mean stuff. If we already have GPUs which have 3-5x more theoretical power than the PS4s GPU, what on earth would a GPU in 2022 look like?
are we just assuming this is coming out in the fall or has ND/Sony implied something to that effect?
It's GI applied to a single light. As far as I remember, Crysis 3 had GI applied to a single global light (sun) as well, and that was labeled realtime GI by everyone.
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.
If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.
If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.
I've read some shit in my time, but damn.
How do we know that UC4 doesn't already use PBR? Is there some telltale sign of that, or did they say as much?
So the sun shining on something signifcantly red in Crysis 3 produces a red ambient bounce mixed with suns color. Same in Alien Isolation.
"For us, it's nice to really have mastered the PS3 at this point and be able to push things where we haven't been able to push before," he said, noting the game's use of real-time radiosity on the flashlight. That is, when the flashlight hits a surface, the light bounces around the environment. So if you shine it at an orange wall, it will bounce orange light around the environment.
Isn't that exactly what the flashlight did in TLOU in certain areas? If you shine the light on a red wall, the light bouncing off that surface would color the floor/ceiling red. If you pointed at a yellow object, the light bouncing off it would color the surroundings in yellow light, etc. Unless I'm misunderstanding what you mean.
Link:
I don't have any good pics of the light bouncing off a color in my collection of shots, but in this one you can see the bounce from the light hitting Ellie and Joel's face:
The Order is not a 'final product'.Not to mention comparing those final products to a build that is a year away, and is already exceeding it. One could say that for the gamplay and overall performance, too. Which makes it all the more impressive.
60fps isn't required to be pushing anything further, to me.
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.
If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.
I'd agree with this. Not a bad looking game by any means but with such stuff competition out there they're not doing anything to blow my socks off yet.
I still think AC:U PC is one of the best games I've ever seen
Isn't that exactly what the flashlight did in TLOU in certain areas? If you shine the light on a red wall, the light bouncing off that surface would color the floor/ceiling red. If you pointed at a yellow object, the light bouncing off it would color the surroundings in yellow light, etc. Unless I'm misunderstanding what you mean.
Link:
I don't have any good pics of the light bouncing off a color in my collection of shots, but in this one you can see the bounce from the light hitting Ellie and Joel's face:
Finally got to watch it. It looks incredible. I think our standards are ridiculous.
If youre basing your whole expectations of next gen consoles on PC hardware then that's your fault for doing it wrong. I find it hard to believe that your "dated" sentiments would be echoed by any gamer that has been console exclusive. 2nd generation software is looking phenomenal IMO.Yeah I bought a 970gtx last week. That thing dwarfs both consoles pretty badly, it is just way more powerful. It is also decently priced and runs quieter than my PS4.
This just a year in into next-gen, already starting to feel dated... not cool.
Perfect, that's exactly the video I was looking for, didn't even remember it was in Grounded. That's the PS3 version too, by the way.
I have to say that while I think it looks absolutely amazing its the gameplay that really was blowing my mind while watching the footage.
For me that is such a welcome change of pace.
And you don't know either so why is it every time someone says something you try to down play it or say they can't .
In last thread you said they can't adjust PBR(fixed), animation , physics or particles during development which is wrong .
VFX_Veteran said:I think you won't see 60FPS if you think that's what they are doing. Adding in new features have to wait. It's just like Deck-13 with their graphics engine. It completely supports PBR, but they didn't have time to redo all the assets to take advantage of it. 1 year is not a lot of time believe it or not.
I not expecting 60fps but a year is a huge amount of time for them to add stuff which also depending on how the do there development .
They don't have to redo there assets to get better lighting , AA ( this they already got cover) , physics , particles , animation ,motion blur etc etc which all effect how a game looks.
In this thread you said the can't add PBR once again people show you they can.
The you bring up Deck-13 what the hell do they have to do with ND. There are a small 51 member team and ND are 250 plus team with much more money .
Very cool, did they release anything on how they did it specifically? I only remember the PDF on how they did the baked lighting.
Yeah I haven't found anything specific aside from the lighting presentation, which doesn't really cover the tech behind the flashlight stuff.
I knew the hair in the e3 trailer was utter bs, much less at 60fps. I remember ND saying that their goal was to surpass the e3 trailer and i just don't see that happening. That said the game currently looks amazing and there's no denying that, but not as jaw-dropping as the e3 trailer everybody talked about for months.
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