DF: Is Uncharted 4 the generational leap we were hoping for?

Generational Jumps are over rated. by that logic Pre-PS3 Uncharted would be a Jak game and i LOVED those. i would be all over a Jak4,
 
Generational graphic leap? Whatevs, the game looks fantastic visually so I'm not too worried about the visuals. The real surprise for me was the improvement in gameplay that DF noted. It had such a better flow to it than previous titles that it practically made a believer out of me (I've played all 3 main titles and find the gameplay just ok). It was such a strong showing that The Order looked positively last gen in comparison with its incredibly staid, stop and pop gameplay confined to a hyper dull environment that allows for little movement.
 
I wasn't as impressed with the visuals in the demo. I thought the first trailer looked way better. I appreciate the level of detail they've achieved though, but they could've shown some way better footage.
 
I already posted some ranting in the original topic for the PSX demo. I agree with DF. This does look noticeably better than Uncharted 3, but only so much, because I was expecting the same jump in quality as from Jak 2 or 3 to Uncharted 1, and the leap is just not that big to me. The lighting, the object detail etc all looks okay, but it doesn't blow me away like the changed flow in gameplay or the larger level design.
 
Another minor improvement, bullets actually seem to be coming straight out of the gun now and not at a bit of an angle like the previous games.
 
Ooh please man....some of you are never pleased!
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.

If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.
 
put me in the camp of the 30 fps also, i've always played UC with best in class graphics at 30 fps, and loved the games, i see no reason to change that.
 
The first thing that popped out to me when I saw the gamersyde footage was how crystal clear the IQ was. I'm not a fan of the gameplay, but I thought the game looked fantastic.
 
The first thing that popped out to me when I saw the gamersyde footage was how crystal clear the IQ was. I'm not a fan of the gameplay, but I thought the game looked fantastic.
I'm surprised, the gameplay looks wonderful. Huge improvement on that front and I'm someone who likes the way the series plays.
 
I'm starting to wonder this gen being x86, How much power will they actually harvest out of these consoles? The importan libraries are already there, I mean the PS4 is running in a modified FreeBSD Unix so...

Nvidia-Intel keep just blowing anything out of the water with haswell-maxwell, I think the question is are these consoles to weak to endure a 10 year cycle? I'm not sure anymore.
 
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.

If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.

This is my sentiment as well. It certainly is a good time to be a graphics whore.
 
I'm starting to wonder this gen being x86, How much power will they actually harvest out of these consoles? The importan libraries are already there, I mean the PS4 is running in a modified FreeBSD Unix so...

Nvidia-Intel keep just blowing anything out of the water with haswell-maxwell, I think the question is are these consoles to weak to endure a 10 year cycle? I'm not sure anymore.

10 years would be pretty mean stuff. If we already have GPUs which have 3-5x more theoretical power than the PS4s GPU, what on earth would a GPU in 2022 look like?
 
Yeap they do. And we don't know if they have time to put that in or not. Deck-13 ran out of time trying to add it to LoTF even though it was already a pipeline in place for it. So let's not speculate on what ND will do concerning PBR until we hear something official.

And you don't know either so why is it every time someone says something you try to down play it or say they can't .
In last thread you said they can't adjust animation , physics or particles during development which is wrong .
In this thread you said the can't add PBR once again people show you they can.
The you bring up Deck-13 what the hell do they have to do with ND .
There are a small 51 member team and ND are 250 plus team with much more money .
The game is 10 to 11 mont away, no one is saying it going to look like another gen game when it comes out but it can look much better depending on what you looking for .
 
How do we know that UC4 doesn't already use PBR? Is there some telltale sign of that, or did they say as much?

That's not Global Illumination though. That's an effect of lighting up more than just the flashlights direct light path. Global Illumination is more than that. Plus the light radius on that flash light is huge and I think what he's seeing and calling Global Illumination is just the out edges of the light radius of that flashlight. In some cases there seems to be some light bounce, but that's not all GI is. Call it a Global illumination like effect. Don't call it GI.

TLoU has a GI like effect, it doesn't have GI.
It's GI applied to a single light. As far as I remember, Crysis 3 had GI applied to a single global light (sun)l, and that was labeled realtime GI by everyone. Clearly this is not the same thing as voxel propagated lighting, of course, it's just a flashlight with a GI bounce, but I think he said as much, without making it out to be more than it is.

Words mean things, and if you say they have it moving anatomically correct and it isn't then you're wrong. I just watched it again, to me, it feels more like good deformation than an anatomically correct movement. Which is great it's awesome to see better deformation on video game characters. I wouldn't call it anatomically correct though.
I dunno. Looked accurate enough to me for the few short seconds it was visible, but then again I don't have Hannibal Lecter-like human anatomy analyzing abilities.
 
10 years would be pretty mean stuff. If we already have GPUs which have 3-5x more theoretical power than the PS4s GPU, what on earth would a GPU in 2022 look like?

Yeah I bought a 970gtx last week. That thing dwarfs both consoles pretty badly, it is just way more powerful. It is also decently priced and runs quieter than my PS4.

This just a year in into next-gen, already starting to feel dated... not cool.
 
Not the amazing over the top visuals everyone expected but still a mighty looking game and some insane character models and animations.

Gameplay is where the demo took off and the level design/enemy encounters are already far greater looking and more fun than previous Uncharted games.

Plus it's got like a year to go so a "rushed for presentation purposes" demo isn't the best thing to judge visuals on when it likely has a few render passes to go
 
It's GI applied to a single light. As far as I remember, Crysis 3 had GI applied to a single global light (sun) as well, and that was labeled realtime GI by everyone.

Well there is a quite a difference in what is meant and what could be happening.

For example, Metro 2033 and (an assumption here!) TLOU use a trick with a singular flash light where the color of the flashlights beam leaks onto scene geometry outside its own cone of light. It looks as if the light from the flashlight, in spite of its tight cone, is being bounced around the room filling it with an ambient color.

GI from the Sun in Cryengine games (crysis 3) or the lights in Alien Isolation have color bleeding from the objects the light hits/ as well as the color bleed from the light source.

So the sun shining on something signifcantly red in Crysis 3 produces a red ambient bounce mixed with suns color. Same in Alien Isolation.
 
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.

If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.

Well said. While not as stunning as the initial reveal, it still looks great so far. I'm more impressed by the gameplay improvements. Uncharted was always a fun but very linear series. Hoping this demo is a sign that they plan to open up the encounters.
 
It's the most impressive AAA game currently in development from a visuals+scale POV. They've really nailed it feeling like a massive jungle you're out having an adventure in.

The Order still looks fantastic as well especially from an art direction perspective, but it doesn't seem to have the same sense of scale as UC4. And it doesn't need to; it's its own thing.
 
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.

If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.

Not to mention comparing those final products to a build that is a year away, and is already exceeding it. One could say that for the gamplay and overall performance, too. Which makes it all the more impressive.

60fps isn't required to be pushing anything further, to me.
 
So the sun shining on something signifcantly red in Crysis 3 produces a red ambient bounce mixed with suns color. Same in Alien Isolation.

Isn't that exactly what the flashlight did in TLOU in certain areas? If you shine the light on a red wall, the light bouncing off that surface would color the floor/ceiling red. If you pointed at a yellow object, the light bouncing off it would color the surroundings in yellow light, etc. Unless I'm misunderstanding what you mean.

Link:
"For us, it's nice to really have mastered the PS3 at this point and be able to push things where we haven't been able to push before," he said, noting the game's use of real-time radiosity on the flashlight. That is, when the flashlight hits a surface, the light bounces around the environment. So if you shine it at an orange wall, it will bounce orange light around the environment.

I don't have any good pics of the light bouncing off a color in my collection of shots, but in this one you can see the bounce from the light hitting Ellie and Joel's face:
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Hi Jzilla from youtube. Not sure why you are so angry at me.
Isn't that exactly what the flashlight did in TLOU in certain areas? If you shine the light on a red wall, the light bouncing off that surface would color the floor/ceiling red. If you pointed at a yellow object, the light bouncing off it would color the surroundings in yellow light, etc. Unless I'm misunderstanding what you mean.

Link:


I don't have any good pics of the light bouncing off a color in my collection of shots, but in this one you can see the bounce from the light hitting Ellie and Joel's face:

I was mainly talking about the PS3 version from those slides they put out after that game released. Never read that before.

But that is pretty darn cool.
 
Not to mention comparing those final products to a build that is a year away, and is already exceeding it. One could say that for the gamplay and overall performance, too. Which makes it all the more impressive.

60fps isn't required to be pushing anything further, to me.
The Order is not a 'final product'.

I don't think that UC4 is 'exceeding' anything just yet.

And objectively, regardless of how much you care about 60fps, doing something at 60fps is a good bit more difficult than it is as 30fps. So it certainly would make it far more impressive.
 
Never said I wasn't pleased. I think it looks great and am ranking it there with the best looking games out there anywhere right now, on any platform. But at 30fps, I just wouldn't call it 'pushing the game forward'. After seeing games like The Order, DriveClub and Ryse, the standards for graphics are just very high right now.

If its matching those games, *plus* doing 60fps, then I'll say they're blowing away everyone else. Until then, I cant say that. Being realistic here.

I'd agree with this. Not a bad looking game by any means but with such stuff competition out there they're not doing anything to blow my socks off yet.

I still think AC:U PC is one of the best games I've ever seen
 
I'd agree with this. Not a bad looking game by any means but with such stuff competition out there they're not doing anything to blow my socks off yet.

I still think AC:U PC is one of the best games I've ever seen

hows the FPS consistency on ACU? this is 30fps locked a year from release and will likely look much better than current state at 30fps or nearly the same at 60
 
Isn't that exactly what the flashlight did in TLOU in certain areas? If you shine the light on a red wall, the light bouncing off that surface would color the floor/ceiling red. If you pointed at a yellow object, the light bouncing off it would color the surroundings in yellow light, etc. Unless I'm misunderstanding what you mean.

Link:


I don't have any good pics of the light bouncing off a color in my collection of shots, but in this one you can see the bounce from the light hitting Ellie and Joel's face:

http://blog.games.com/2013/02/04/naughty-dog-the-last-of-us-squeezes-every-last-drop-of-power/

http://www.gamezone.com/news/naughty-dog-the-last-of-us-squeezes-every-last-drop-of-power-from-ps3

"For us, it's nice to really have mastered the PS3 at this point and be able to push things where we haven't been able to push before," he said, noting the game's use of real-time radiosity on the flashlight. That is, when the flashlight hits a surface, the light bounces around the environment. So if you shine it at an orange wall, it will bounce orange light around the environment. "

Shown here : https://www.youtube.com/watch?v=yH5MgEbBOps&feature=youtu.be&t=1h41s
 
I think it's better they make a much better engaging experience, rather than purely focus on graphics. Uncharted 3 suffered due to this. I will be happy with good graphics and a better game world and gameplay.
 
Yeah I bought a 970gtx last week. That thing dwarfs both consoles pretty badly, it is just way more powerful. It is also decently priced and runs quieter than my PS4.

This just a year in into next-gen, already starting to feel dated... not cool.
If youre basing your whole expectations of next gen consoles on PC hardware then that's your fault for doing it wrong. I find it hard to believe that your "dated" sentiments would be echoed by any gamer that has been console exclusive. 2nd generation software is looking phenomenal IMO.
 
I have to say that while I think it looks absolutely amazing its the gameplay that really was blowing my mind while watching the footage.

For me that is such a welcome change of pace.
 
Perfect, that's exactly the video I was looking for, didn't even remember it was in Grounded. That's the PS3 version too, by the way.

Very cool, did they release anything on how they did it specifically? I only remember the PDF on how they did the baked lighting.
 
I have to say that while I think it looks absolutely amazing its the gameplay that really was blowing my mind while watching the footage.

For me that is such a welcome change of pace.

No doubt. I was surprised by all the little details, and the level design at least here is great. Sure, the environments are incredibly unrealistic as usual but that's just par for the course. It looked fun, above all else.
 
And you don't know either so why is it every time someone says something you try to down play it or say they can't .

If you reread my posts (without the defensive mechanism), you'll see I'm questioning certain people's comments.

In last thread you said they can't adjust PBR(fixed), animation , physics or particles during development which is wrong .

I said:

VFX_Veteran said:
I think you won't see 60FPS if you think that's what they are doing. Adding in new features have to wait. It's just like Deck-13 with their graphics engine. It completely supports PBR, but they didn't have time to redo all the assets to take advantage of it. 1 year is not a lot of time believe it or not.

Someone replied like this (skipping the entire PBR mention):

I not expecting 60fps but a year is a huge amount of time for them to add stuff which also depending on how the do there development .
They don't have to redo there assets to get better lighting , AA ( this they already got cover) , physics , particles , animation ,motion blur etc etc which all effect how a game looks.

I never said redo assets with those features. I specifically mentioned PBR -- which does require redoing assets. I mentioned physics, particles, animation, etc.. taking time to change and isn't something that's just tacked on in a couple of hours.

In this thread you said the can't add PBR once again people show you they can.

Where in the above did I say ND can't add PBR? Are we seeing things now? I mentioned Deck-13 NOT being able to do it because it would require asset republish when they didn't have time to do that as an example of the time-constraints in development.

The you bring up Deck-13 what the hell do they have to do with ND. There are a small 51 member team and ND are 250 plus team with much more money .

Deck-13 is a company that has probably taxed the hardware further than any non-open world game I know. Yes, they are small.. which implies their brillance in bringing out features not seen in games at all. For example, UC4 doesn't have true ray-marching volume lights that propagate color and shadow. They did though. Or all the other particle, PhysX effects they did that hasn't been seen yet. Wind blowing.. all done already AND a PBR extension already made and ready to go. Consoles didn't take too kindly to the advanced features though.. they choked in framerate. So please stop trying to demean the smaller companies. It's really poor taste.
 
It looks incredible, especially nearly a year away from release.

Compare what we've already seen of U4 to other games that have come out recently where we didn't get uncut extended gameplay footage until a few WEEKS before they came out.

The gameplay, or at least that level in particular, seems like a big step up from previous Uncharteds, and the graphics are just an added bonus (and a BIG bonus).
 
I knew the hair in the e3 trailer was utter bs, much less at 60fps. I remember ND saying that their goal was to surpass the e3 trailer and i just don't see that happening. That said the game currently looks amazing and there's no denying that, but not as jaw-dropping as the e3 trailer everybody talked about for months.
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Half of those shots are from cut scenes which don't really count imo... :/
I agree with a few others in here, they should aim for 30fps for single player with mind blowing visuals, and 60fps for multiplayer where it really matters.
 
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