First Street Fighter 5 Gameplay - Ryu vs Chun-Li

Why is there no talk of how Ryu had 2 EX bars and Chun had 3 EX bars

I think that it's a great way to make the character feel unique and balance their moves. Especially since ryu ( "charge" ) seems to disapear when hit , and chun-li doesn't.

i'm intrested if they go in this direction.
 
https://www.youtube.com/watch?v=IVeKxgZReGo

I also think the bowl should drop on the first hit, or knockdown.


Just watched the video

Some key things:
Quick rise
Some sort of just defend mechanic
Ex Moves look better, (shin shoryuken is now a ex move, chunli shoots 2 kikokens)
Revenge move can combo into like Supers from Alpha/3 series and not like 4
V trigger uses whole EX bar, infinite use of EX moves
Ryu's lightning element has 2 stocks, has guard break, loses when hit
Chunli's water element has 3 stocks, loses when knock down

I have one question, it seems Ryu's revenge is Shinku Hadoken, but in the gameplay trailer he is doing a Denjon Hadoken. Does this mean there are 2 Revenge moves or Ryu does Denjin while he is in V Trigger state only.
 
Wish we could get a version of this footage without commentary and with direct feed audio, the music sounds really really good from the little I can hear of it!
 
Really neat breakdown.

Is there anything else special about the Revenge metre? If it's just for Super moves, then calling it "Revenge" seems like there's more to it, in my opinion.

I do think there'll be a number of different Isms rather than every character having their own unique version. Can't imagine the amount of work needed to go into making something for every character and then figuring out how to balance it all.

The noodle bowl is a novel idea, but yeah, that needs to fall off eventually. Even Jin's hoodie came off in Tekken 4.

Interesting to see Ryu's normal fireballs being multihit. Really interested to know whether that's now standard (leveled up for story purposes?), or some gem type of boost (nuu!)

Finally, I do hope they add a Turbo mode just for a little bit of fun.

I personally think every character will have their own unique V Trigger. Remember Ono said all characters will feel completely different this time and be more unique. Finally I think it is way harder to balance with ISM selection.
 
Where the fook is Ken?!?!

Please give him back his long hair and stop making him goofy costumes Capcom, I want cool fast Ken back please!

btw--animations and hit detection looks amazing! Like a next-gen VF or something how realistic the moveset looks.

Whoa, this might actually be a PS4 system seller.
 
Just watched the video

Some key things:
Quick rise
Some sort of just defend mechanic
Ex Moves look better, (shin shoryuken is now a ex move, chunli shoots 2 kikokens)
Revenge move can combo into like Supers from Alpha/3 series and not like 4
V trigger uses whole EX bar, infinite use of EX moves
Ryu's lightning element has 2 stocks, has guard break, loses when hit
Chunli's water element has 3 stocks, loses when knock down

I have one question, it seems Ryu's revenge is Shinku Hadoken, but in the gameplay trailer he is doing a Denjon Hadoken. Does this mean there are 2 Revenge moves or Ryu does Denjin while he is in V Trigger state only.
it became denjin when he activated his trigger
 
So I guess I'll need to wait 5 years for the full game to be released, even though it looks like it could have just been a patch to SF4.


smh at the idea that blanka wouldn't be in vanilla
 
The safe bet would be a new version of MT Framework, the same one from SFIV, SFxT and MVC3.

It's Capcom, so they will rehash as much as possible from previous games. Doesn't make sense to build everything from scratch for a brand new engine when they basically can use for PS4 the PC version of SFIV with higher settings, to add a few extra shaders, polygon count and other details.


Capcom/Dimps never used MT Framework for SFIV (With the exception of the 3DS version). Even so, that was a different developer who made that port. SFV could probably be using a different engine. Either way, the game looks fantastic. Shoutouts to Capcom for not having body clipping in this game now.
 
it became denjin when he activated his trigger

If that's the case, then I think every character will have a powered up Revenge move

For example

Ryu
EX Moves - Powered Hadoken, Shin Shoryuken, Powered Hurricane Kick
Revenge - Shinku Hadoken
V Trigger - Infinite Ex Moves, Loses trigger on first hit, Guard break, Denjin Hadoken

Chunli
EX Moves - Double Kikoken, Double Lightning Kicks, Powered Spinning Bird Kick
Revenge - Super Art 3 from Third Strike
V Trigger - Infinite Ex Moves, Loses trigger on knockdown, ???, Powered SA3
 
Capcom/Dimps never used MT Framework for SFIV (With the exception of the 3DS version). Even so, that was a different developer who made that port. SFV could probably be using a different engine. Either way, the game looks fantastic. Shoutouts to Capcom for not having body clipping in this game now.

Hoping for Unreal Engine just for the PC mods.
 
I can imagine how good this is going to look in over a year or whenever it's released.

Character design looks a lot better, even though it's obviously not a radical change from SF4.
 
Where the fook is Ken?!?!

Please give him back his long hair and stop making him goofy costumes Capcom, I want cool fast Ken back please!

btw--animations and hit detection looks amazing! Like a next-gen VF or something how realistic the moveset looks.

Whoa, this might actually be a PS4 system seller.

Crazy kicks for ken or riots! Canon wise his long hair was during his younger days so I doubt that's returning back (SF alpha, when he gave his ponytail to Ryu) Im pretty sure he's coming back so don't worry.

The FGC is quite big globally so this is huge for Sony, for me this is legit system seller.
 
Not sure how I feel about the Ryu stance thing, loses it after throwing out one guard crush FB (he didn't get hit)
 
I hope he is, but you never know.

If they continue the storyline After 3rd strike I could see capcom putting Sean as the "comic relief" character ahead of Blanka. In all honesty I don't like the little green troll but he deserves to be in the first go around he's iconic when it comes to SF, plus his boy Ono won't play him dirty with dlc tactics.
 
Why is there no talk of how Ryu had 2 EX bars and Chun had 3 EX bars



They might change how combos work. Personally as is, I like it, just don't be too stingy with the damage scaling and it'll turn out OK.
It's not really too weird a concept to me since there was somewhat the same thing w/ the Super Arts gauge in the III games.

I'm more interested in what unique game mechanics they're going for here...or maybe mechanics are compartmentalized more to specific characters. That would be pretty interesting, as it's more of 3D fighting thing. The only 2D fighter that's really tried that otherwise, to my knowledge, are the Guilty Gear and BlazBlue games.

The FGC is quite big globally so this is huge for Sony, for me this is legit system seller.
Same here. Well, tbh Tomorrow Children, Rime, and Uncharted 4 were already very convincing (as is Morpheus), but this will pretty much cement PS4 as the fighting game fan's system.

Zangief is a staple of Sf just as ryu and ken. There are many zangief fans and players. I understand it's the list that you want but surely there's nothing wrong with having several grapplers in the game. Ultra has hawk, hugo and hakan to complement zangief, I'm not sure that all of them will make sf5 so they can bring in some fresh blood in haggar, but to think that haggar will be a zangief replacement, it's just not happening. Personally, if they have zangief, r.mika and haggar as the 3 grapplers in Sf5, I'd be jelly.
Can we take one of those three out and make one of the a new new grappler?

This is the biggest thing I worry about w/ the game: the cast. There was a sense of adventure and progress in 2, Alpha, 3, and EX b/c they continuously bought a sizable stable of new characters who felt pretty well fleshed-out. SFIV gimped that so bad, it's not even funny. I don't want SF5 to continue that; it'd be nice to have at least a 1:2 ratio of new characters (who are more directly linked to the story, whatever that happens to be) to old ones.
 
I would think Ryu's Denjin Hadouken translating to "Electric Blade Surge Fist" would preclude being able to change characters' elemental charges. The way the water effects flow around Chun-Li's charging animation also looks too personalized for something that's swappable.

4OEYX4Pl.jpg
 
Capcom/Dimps never used MT Framework for SFIV (With the exception of the 3DS version). Even so, that was a different developer who made that port. SFV could probably be using a different engine. Either way, the game looks fantastic. Shoutouts to Capcom for not having body clipping in this game now.
The rumor is that SF5 is Unreal Engine. And with Tekken 7, Killer Instinct, all NetherRealm games and now even GG, it wouldn't surprise me.
 
Lol. Should probably get those eyes checked out.

I could barely tell the difference, is there higher quality somewhere? Has huge blocks of compression...

-the extended trailer is pretty clean. Looks like SFIV with less ink effects and better quality characters and effects. Guess that's standard for fighting game graphical improvements, maybe even an above average update after seeing Tekken trailers.

I hope he is, but you never know.

I hope he is too man, it would be shameful if he wasn't. How bare bones can it be.

I guess just SFVI is just going to be Ryu, Ken and maybe Guile if we're lucky in vanilla.

Might as well just call it a paid demo if they're going to be like that.
 
I could barely tell the difference, is there higher quality somewhere? Has huge blocks of compression...



I hope he is too man, it would be shameful if he wasn't. How bare bones can it be.

I guess just SFVI is just going to be Ryu, Ken and maybe Guile if we're lucky in vanilla.

Might as well just call it a paid demo if they're going to be like that.

https://www.youtube.com/watch?v=GIdnJQZ_lkg

But, i mean, if the entirely new animations and systems look like SF4 to you (regardless of video quality), I don't know what to tell you.

Also don't know what you're going on about with characters since there has only been 3 confirmed.
 
Wow this does look really good. I will probably do the usual on this: buy it on release, play for awhile, realize I'm terrible online, and trade it in.
 
https://www.youtube.com/watch?v=GIdnJQZ_lkg

But, i mean, if the entirely new animations and systems look like SF4 to you (regardless of video quality), I don't know what to tell you.

Also don't know what you're going on about with characters since there has only been 3 confirmed.

I want graphics mang. It looks a bit better. Guess I'll take it. The characters were pretty ugly with those thick lines in 4.

I play it pretty casually with friends, and it's been a while.

After reading that blanka might not be in, I got the impression they were taking cues from Killer Instinct in terms of starting characters to milk the fan base.
 
I want graphics mang. It looks a bit better. Guess I'll take it. The characters were pretty ugly with those thick lines in 4.

I play it pretty casually with friends, and it's been a while.

After reading that blanka might not be in, I got the impression they were taking cues from Killer Instinct in terms of starting characters and milking the fan base.
Huh? You can turn off the ink effect anytime. I'm assuming you mean "outlines" but w/o the ink effect characters don't have outlines in IV
 
I like how the art style is serious, this is what I wanted. Also, hopefully they make all the characters less goofy this time around (ex. Ken, Dee-Jay). Will buy a PS4 just for this.
 
Hard to believe there used to be a time where a capcom sealed logo game meant quality and that magical intro of the capcom logo when booting up a game. Hopefully this is the start of good things for them.

Those days are gone. I remember being like 11-14, what a stretch of good games, Viewtiful Joe, good REs, Onimusha. Those days are gone but SFIV is my favourite fighting game of all time, so hope is there.
 
They need to get rid of the revenge meter. I'm tired of most modern fighting games rewarding the player for getting their ass handed to them. What the fuck.
 
Those days are gone. I remember being like 11-14, what a stretch of good games, Viewtiful Joe, good REs, Onimusha. Those days are gone but SFIV is my favourite fighting game of all time, so hope is there.

SF will never die thanks to the community and fans like us, despite his troll ways I love Ono due to his genuine passion and pushing for another SF title. If it wasn't for Ono shit I don't want to even imagine, he practically revived the scene and the fighting genre.
 
Huh? You can turn off the ink effect anytime. I'm assuming you mean "outlines" but w/o the ink effect characters don't have outlines in IV

Oh yeah...thanks. They look pretty hideous with it off though, guess I left it on for a reason ha.

Guess it's a pretty nice visual upgrade and I was remembering it wrong.
 
Atleast they seem to be more like old Supers and the revenge meter only lasts until the round is over. Also, their damaged seemed low. No more 50% mash-during-blockstring Ultras would be a huge plus for me.
 
If that's the case, then I think every character will have a powered up Revenge move

For example

Ryu
EX Moves - Powered Hadoken, Shin Shoryuken, Powered Hurricane Kick
Revenge - Shinku Hadoken
V Trigger - Infinite Ex Moves, Loses trigger on first hit, Guard break, Denjin Hadoken

Chunli
EX Moves - Double Kikoken, Double Lightning Kicks, Powered Spinning Bird Kick
Revenge - Super Art 3 from Third Strike
V Trigger - Infinite Ex Moves, Loses trigger on knockdown, ???, Powered SA3

Actually the EX Lightning Kicks knock down, the double ones are from the V Trigger state only.

Otherwise EX Fireballs would always guard break (assuming the same logic would apply), which would be pretty broken. It does seem to grant you infinite EX moves, but also modify the regular moves.

They need to get rid of the revenge meter. I'm tired of most modern fighting games rewarding the player for getting their ass handed to them. What the fuck.

We wouldn't have supers that way, since EX meter is apparently only for EX and power ups.

Maybe just make revenge build the same way as EX (both hitting and getting hit instead of being just a comeback mechanic) or inverting the meters and giving the power up as the comeback mechanic instead of super combos?
 
We wouldn't have supers that way, since EX meter is apparently only for EX and power ups.

Maybe just make revenge build the same way as EX (both hitting and getting hit instead of being just a comeback mechanic) or inverting the meters and giving the power up as the comeback mechanic instead of super combos?

Yeah, I rather like having an "Ultra-only" setup where regular meter is strictly used for other things. Having access to both Supers and Ultras never really clicked in SFIV--it either meant one of them was useless or led to ridiculous damage for characters who benefitted from both.
 
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