Halo 5: Guardians Beta Thread | Hot Red on Blue Action

The ranking system shouldnt be bound to the win or loss of the team. Its so annoying losing your ranking points because you got a 2+ K/D but you lose because your teammates go 1 kill 17 deaths or smth like that (had a round yesterday where my mate and i both got about 15:3 but the other two guys got about 2:16). Also you cant play with friends who are lower ranked, because once you lose you will lose a really high amount of points but just gain 3-5 from winning.

Atm the ranking is just rewarding you for playing with a group instead of playing alone in matchmaking.

If they want to keep this ranking system they should at least fix the mm that you only play with player equal to your skills

I am sorry, but I can not agree with that. I think the whole pupose of a competetive team shooter is ... Winning or loosing as a team. This is 4 vs 4. Not 1 vs 1 vs 1 vs 1 ... Every major competetive game has rankings based on how your team is performing (League of Legends, SCII, Dota and so on). Every Halo released so far had its competetive rankings based on winning or loosing. Either you lead your team to victory - or you will fall with them.

In my opinion it is just so lazy to say "but ... I had a positive KDR". Because this is not what it's about. It's about your capability to work with your mates as a team.

If this game would really has an individual skill rating system - the whole purpose and the competetive vibe would be completely gone. As soon as you get a positive KDR you can just hide and play passive - while your team simply gets destroyed. An individual ranking would be the worst thing that could ever happen to Halo (excluding Rumble Pit modes obviously).
 
Why the hell does it take so long to find a game??

Same for mcc--is it just that not many ppl play it? I can't even see player counts in mcc mp per playlist
 
I am sorry, but I can not agree with that. I think the whole pupose of a competetive team shooter is ... Winning or loosing as a team. This is 4 vs 4. Not 1 vs 1 vs 1 vs 1 ... Every major competetive game has rankings based on how your team is performing (League of Legends, SCII, Dota and so on). Every Halo released so far had its competetive rankings based on winning or loosing. Either you lead your team to victory - or you will fall with them.

In my opinion it is just so lazy to say "but ... I had a positive KDR". Because this is not what it's about. It's about your capability to work with your mates as a team.

If this game would really has an individual skill rating system - the whole purpose and the competetive vibe would be completely gone. As soon as you get a positive KDR you can just hide and play passive - while your team simply gets destroyed. An individual ranking would be the worst thing that could ever happen to Halo (excluding Rumble Pit modes obviously).
Then they should fix the matchmaking. Let premade groups play against other premade groups. The game already has ranks and that kill-assist-death rating ingame, then just match those players together who are on a same skill level even if it takes a few minutes longer.
ATM the mm is like "there are 3 onyx and 1 gold enemies, here just have this unranked guy with a 10:65 K/D in your team"

I mean, you shouldnt rank up if your team loses, thats fine. but losing 20 points because you got teammates who have no idea what they are doing and are not on the level of the other players in the match is just not fun - Losing a few points would be fair enough.
 
I am sorry, but I can not agree with that. I think the whole pupose of a competetive team shooter is ... Winning or loosing as a team. This is 4 vs 4. Not 1 vs 1 vs 1 vs 1 ... Every major competetive game has rankings based on how your team is performing (League of Legends, SCII, Dota and so on). Every Halo released so far had its competetive rankings based on winning or loosing. Either you lead your team to victory - or you will fall with them.

In my opinion it is just so lazy to say "but ... I had a positive KDR". Because this is not what it's about. It's about your capability to work with your mates as a team.

If this game would really has an individual skill rating system - the whole purpose and the competetive vibe would be completely gone. As soon as you get a positive KDR you can just hide and play passive - while your team simply gets destroyed. An individual ranking would be the worst thing that could ever happen to Halo (excluding Rumble Pit modes obviously).

Exactly... couldn't have said it better myself.

For those who care so much about rank and want to be anti-social by not teaming up, there's always Rumble Pit... and each playlist will have their own ranking.
 
Terrible at long range sure, but it is still too effective at midrange.

I disagree. It ain't shit from midrange unless someone is aiming down sight. If they're in a position to ADS without you cancelling it, you already lost the gunfight.

Then they should fix the matchmaking. Let premade groups play against other premade groups. The game already has ranks and that kill-assist-death rating ingame, then just match those players together who are on a same skill level even if it takes a few minutes longer.
ATM the mm is like "there are 3 onyx and 1 gold enemies, here just have this unranked guy with a 10:65 K/D in your team"

I mean, you shouldnt rank up if your team loses, thats fine. but losing 20 points because you got teammates who have no idea what they are doing and are not on the level of the other players in the match is just not fun - Losing a few points would be fair enough.

I agree. Punish me less if I perform well despite the loss. -3 or -5 points or something. Don't hit me with the -20 when someone else on the team went yolo on their way to 3/24 (that happened 2 matches ago).

And for fucks sake, why punish me at all if there are AFKs or unbalanced teams? Again, why am I taking -20 with only 2 players on my team vs 4? It's unnecessary frustration. Make it unranked for the team down players, perhaps.
 
You're able to find games? Is it cos I'm based in Aus? The fuck

MCC doesn't find any games, beta doesn't find any games

I'm in Australia and I find games almost instantly, unfortunately in 99% of those games I suffer from lag.

I've had no relief since that patch either so I have no idea what server I'm being put on.
 
I'm in Australia and I find games almost instantly, unfortunately in 99% of those games I suffer from lag.

I've had no relief since that patch either so I have no idea what server I'm being put on.

It is shocking just how bad 343s idea of matchmaking and sever allocation really is. The person in charge needs someone to give him/her a good shake.

But what do you expect? Everyone knows that the xbone is an American console, so everyone outside of the US should expect the sloppy seconds that we get.. The Americans are well catered for. Everyone else.... #deal with it!
 
It is shocking just how bad 343s idea of matchmaking and sever allocation really is. The person in charge needs someone to give him/her a good shake.

Played about 20 games yesterday - all correctly on EU Azure. While I agree selecting a datacenter would be a much better option - I think that patch worked at least here. I also think it would be fair to actually see your ping.

They want to release a serious competetive game. Features like transparency on network settings, full controller button remapping etc. are a must in my honest opinion.
 
So that stupidly op AR...

14 body shots to kill...

10 headshots...

What a joke...

Played about 20 games yesterday - all correctly on EU Azure. While I agree selecting a datacenter would be a much better option - I think that patch worked at least here. I also think it would be fair to actually see your ping.

3 aus servers out of 30 games today. Patch did nothing.
 
Halo's trinity since the first game is guns, grenades and melee.

Exactly. That said, though, I feel he does have a point about there being a lot more grenades thrown than before: maybe it's because they're mini-nukes again, but either they need to be a bit less effective against other players or you need to spawn with one or none at all to compensate.

It is shocking just how bad 343s idea of matchmaking and sever allocation really is. The person in charge needs someone to give him/her a good shake.

But what do you expect? Everyone knows that the xbone is an American console, so everyone outside of the US should expect the sloppy seconds that we get.. The Americans are well catered for. Everyone else.... #deal with it!

Josh has stated they're looking into more regional servers for the release game. So be glad you're having these issues now, hopefully instead of when you've paid full-price for the finished product.
 
Josh has stated they're looking into more regional servers for the release game. So be glad you're having these issues now, hopefully instead of when you've paid full-price for the finished product.

The number of servers is not the issue. It's 343s refusal to let us fucking choose which one we play on. It's no different from their refusal to add a connection filter to Halo 4...
 
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I just broke the game lol.
 
I think I have never been as frustrated with halo as with this one. The MM is complete fucking ass, as I know for a fact that I am constantly facing full parties when I am searching as solo. How difficult must it be to let solo players vs. other solo players. It's so asinine that it hurts. Crouching to get into fort on empire? NP! Enemy knows exactly where I am 24/7. GG

Now facing 2 pro ranked players with 11.0-12.0 KDA's while I have a no service record and somebody with a -3.4 kda. Holy fuck..
 
Played about 20 games yesterday - all correctly on EU Azure. While I agree selecting a datacenter would be a much better option - I think that patch worked at least here. I also think it would be fair to actually see your ping.

They want to release a serious competetive game. Features like transparency on network settings, full controller button remapping etc. are a must in my honest opinion.

How do you know you were connected to EU servers? Just names/accents of other players?
 
Games are very slow to find for me, I seem to be picking up the US servers rather than EU. I still don't have the hang on the game at all, i will stick with it for a few more games but it may not be for me.
 
Exactly. That said, though, I feel he does have a point about there being a lot more grenades thrown than before: maybe it's because they're mini-nukes again, but either they need to be a bit less effective against other players or you need to spawn with one or none at all to compensate.
I wasn't really disagreeing with him on the merits of them being overpowered though, because they are. I was arguing more about them being essential to the Halo formula.

But yeah, totally agree with you on it.
 
Then they should fix the matchmaking. Let premade groups play against other premade groups. The game already has ranks and that kill-assist-death rating ingame, then just match those players together who are on a same skill level even if it takes a few minutes longer.
ATM the mm is like "there are 3 onyx and 1 gold enemies, here just have this unranked guy with a 10:65 K/D in your team"

I mean, you shouldnt rank up if your team loses, thats fine. but losing 20 points because you got teammates who have no idea what they are doing and are not on the level of the other players in the match is just not fun - Losing a points would be fair enough.
First part I'd definitely agree with. Party restrictions are a must in team games, at least ranked. That is your problem, as well as Trueskill or whatever it is called now. It was always unlucky for me and a few friends when I'd play Halo 3 ranked or Reach's Arena playlist years ago.
 
You're able to find games? Is it cos I'm based in Aus? The fuck

MCC doesn't find any games, beta doesn't find any games

Go to your Xbox Ones settings and select power and restart the console. When it reboots you should see the green screen with the XB1 logo in the middle.

This fixed my issue with not finding games
 
Wow. Surprised to hear this about a Halo game. I guess 343 is distancing itself even further from Bungie's Halo.

Melee is fine, You actually have to hit people now rather than lunging at them. Anybody getting dominated by an AR on Midship when there is an abundance of rifles on the map needs to up their game. You have access to two Dmr's and two Br's from the off.
 
Alright so I'm going to stop playing this beta until they can fix region-based matchmaking, it's god damn impossible to compete in onyx/gold when I'm Australian and only get put in US servers. Some final thoughts:

Sprint is broken on Empire. Full Stop. You can get yourself out of any situation by abusing sprint and going around the crapton of corners until you get back to your team, it's pretty dumb. Sprint on Truth is great though, the areas are generally large and sparse which makes sprint as an escape mechanism pretty useless. But you can still use sprint to focus on getting to important areas, power weapons, backing up teammates and so on.

BR/DMR TTK is perfect and the scopes are fine. AR TTK is fine but the range needs to be nerfed. Pistol TTK is good, scope is awkward. The frag nade is a nuke but its perfect, with the extra jetpack mobility you can avoid nades much easier anyway so they should be more punishing when someone gets caught in it.

Clamber is great, keep it as is but give crouch jumping the same capabilities and make sure its faster.

Ground pound is fine, it feels like its not supposed to be a real tactic but its there for fun (like knifing someone in CS). The Shoulder change feels janky, mostly due to the length of its animation. Thrusters/stabilizers are awesome and can be kept mostly as is.

MMR system is fine.

TLDR: Maps need to be more open/less cluttered for sprint to work. Nerf AR range. Change pistol scope. Get crouch jumping in. Improve the animation for Shoulder Charge.
AND GIVE US THE OPTION TO SELECT A MATCHMAKING REGION
 
My main gripe with this game oddly enough is the sound. Why are there so many beeps and high pitched annoying noises? And I'm still hoping they put individual sounds for plasma/frag switching.
 
Half my team quit in one of the matches I get a -24 for loosing the match. That's garbage they should really compensate players for when their teammates quit.
 
Just had a game on EU servers with evenly matched teams and no apparent premades. That was good fun, felt like I could reverse situations and really outplay others.
 
The initial matchmaking is pretty harsh, got absolutely stomped the first hand full of games. I didn't mind,but I bet alot of people will be put off by too high a learning curve. Hopefully in full release a bigger matchmaking pool and some sort of Spartan training level can help people get acclimatised to the game quicker.

Enjoying it alot, despite getting my arse handed to me repeatedly. There are definite visability issues, I'm constantly running past weapons without realising, only catching it when the prompt to swap weapons appears.

Midship has some really confusing architecture, my eyes have trouble reading it. I hope some of the visual effects are turned down - the game is pretty enough, it doesn't need all thr glare and bloom and noise it has going on.

Overall great stuff and I can't wait for Breakout, although after playing the beta for myself, the TTK seems fast enough already. It won't be fun if you're dead before you even knew what hit you.
 
Not played the beta since the other day now, feels like i'm not missing much and just watching twitch streams of US players instead.

My AR does jack shit, yet I get ripped in under a sec when it's used on me. Holy, fuck this game.

That's hugely down to the connection delay, the hit markers, enemy shields and other things are delayed so much you can't tell if you are actually doing damage or not to someone, games like destiny (for example only) has hit markers client side for instant feedback while Halo 5 delays them to check with the server, causing issues with the feeling of actually hitting something.

This is also why it can feel like you need to 6 shot kill with the pistol or use an extra bullet or two with the BR/DMR because the feedback is delayed long enough to make it look like that bullet is required.

Also because of this issue you can never really tell if you killed each other before the kill cam kicks in and ruins things, you can watch that for feedback sure but more often then not the kill cam is lagging behind too.
 
I see a lot of "complaints" about the Ranking system, players quiting, and all that jazz.

Please feed it back to 343 in the Halo feedback thread (on my phone so unable to link.

I
 
Week 2 of the beta content is starting to go live. BR starts for slayer on Eden (Empire remix) and Regret (Truth remix) and the new game mode Breakout on the maps Crossfire and Trench.
 
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