TheMoon
Member
I think you have to restudy the definition of "legitimately bad" imho.
Yup. "I have a crappy opinion" != "legitimately bad game"

I think you have to restudy the definition of "legitimately bad" imho.
Phantom Hourglass, Skyward Sword
take a pick
every four years there's a bad one so 2015 is going to be a bad year for a new zelda game unless there's shipping
But think about replayability. Once you know where everything is and where you get everything, it would become interesting to start taking different paths from the beginning in order to progress differently. For me, a good action/adventure game is a game that allows for different paths to be taken from the beginning that may vary in difficulty and rewards, and that may give you a different experience on each subsequent playthrough, not just "the one path that is laid out from the developers".
So when is this maybe new trailer thingy?
When people hear legitimately bad, they think broken. A game that barely runs, and offers little in the way of fun. Not competent games with half baked ideas.if that comment is all it takes to set you off with telling me i have bad opinions then i can't wait for this game to come out
Like upgrades to Epona's horseshoes or something that lets her travel through an ice cavern.
Skyward Sword kind of fits there.
Skyward Sword is one of the best in the franchise for me. Just because it doesn't do what you think Zelda should be, that doesn't make it a bad game.Skyward Sword kind of fits there.
If we get anything of Zelda Wii U at GDC (trailer, name, demo), I will eat my pants.
For some it seems to.Skyward Sword kind of fits there.
To be clear: you want an entirely open world which you can fully explore including all dungeons from the start? That's what it sounds like to me. I might missunderstand you, but just because there are some limitations for a better gameplay design and story, it won't mean that you won't be able to complete certain things in a different path. I approve what banofypie said.
I mean it surely would be lame if you could do everything from the start, where is the motivation when you already explored everything before the second dungeon?
Playing it again and you should give it another chance. Skyward Sword is incredible! The music and the dungeons are brillant. The only problem I have with the game is that it starts so slow and takes good 6 hours to get awesome.
I think it was an good experiment for the seried an I bett that everyone will love it 10 years from now.
And I doubt we will see anything at the GDC.
Skyward Sword is one of the best in the franchise for me. Just because it doesn't do what you think Zelda should be, that doesn't make it a bad game.
For some it seems to.
I've never been able to explain it myself. I literally had no issues with the controls. The wonkiest for me was the bomb-rolling and harp. Every other motion controlled movement I found simple and intuitive.
I loved the art, the world design, and dungeon design. Ocean in a desert alone was enough to play it twice. For me there's never been a bad Zelda. All have an iffy design decision here and there. All I'd consider the best of the genre. Phantom Hourglass is the only I'd consider truly questionable. And that's only because an iffy idea is the core design mechanic.
Fair enough.I think Zelda is in itself a genre for me. That's why I find it hard to forgive Skyward Sword for all of its shortcomings, it fits neatly into the position of my least favourite of the 3D games and I can't stomach it any more.
That was my experience too. I think I went on a 5-hour binge playing SS one time and Fi never interrupted me. For a moment I forgot she was even there. When I hear people say she interrupts you every minute or so, I roll my eyes. It's a gross exaggeration and doesn't even come close to painting a picture of my experience with the game at all. It's why I tend to avoid talking about the game. I doubt its detractors even played the whole game.I'll never understand the venom directed at Skyward Sword. From the outside looking in, you'd think it belongs up there with Superman 64 or Bubsy 3D. Playing it for the first time a month ago, I was blown away. It's the best Zelda game yet.
Seriously, Fi never even talks to me. Talk about overblown criticism. Tatl interrupts me way, way more in Majora's Mask 3D than Fi ever did in Skyward Sword.
I'll never understand the venom directed at Skyward Sword. From the outside looking in, you'd think it belongs up there with Superman 64 or Bubsy 3D. Playing it for the first time a month ago, I was blown away. It's the best Zelda game yet.
Seriously, Fi never even talks to me. Talk about overblown criticism. Tatl interrupts me way, way more in Majora's Mask 3D than Fi ever did in Skyward Sword.
I bought Skyward Sword, got to the part where you first get to the surface and never played it again.. Did I dun goof?
I bought Skyward Sword, got to the part where you first get to the surface and never played it again.. Did I dun goof?
I'd be pretty happy to see this cliche "glorified sightseeing simulator" "press-up-on-the-control-stick-for-5/10 mins" horse manure free-roaming overworld dynamic get thrown in the garbage for something actually takes advantage of Zelda's core mechanics and dynamics; you know, an actual refinement of the pre-dungeon dungeon-like areas that were introduced (though one could argue that they've always existed in a somewhat limited form) in SS.
I bought Skyward Sword, got to the part where you first get to the surface and never played it again.. Did I dun goof?
I need to replay SS when I get my Wii U back. This time I have to finish that damn pumpkin shooting mini game.
Way goofed.
It gets immensely better after that intro. You barely scratched the surface (no pun intended!).
My LTTP thread:
http://www.neogaf.com/forum/showthread.php?t=894926
I think you dun goofed. SS is a really cool game if you accept it on its own terms.
That's exactly what I did back in 2011 at launch, mainly because I also got Skyrim and Dark Souls at the same time and those pulled me away from Skyward Sword. After that exact point, the game blows up. Get back on it!
Yeah, I remember reading that right after I finished the game so next time I know what to do.You can cheese the fuck out of it if you aim just above and to the right of the guy tossing them (name escapes me) and release arrows as soon as he releases the pumpkins.
Not entirely open, no. The world should totally have some sections that prohibit you from entering them, but, as you and banofypie said, give us please a believable and coherent reason as to why that is. Not just someone saying: "You can't enter here, you're still too weak."
But I totally want different paths available from the beginning, or a larger section of the overworld available for exploration, and the option to progress through dungeons in a different order.
I need to replay SS when I get my Wii U back. This time I have to finish that damn pumpkin shooting mini game.
That's the way the Zelda community rolls, everything that doesn't adhere to a specific point of view of how a Zelda should be immediately triggers ridiculous exaggerations.I'll never understand the venom directed at Skyward Sword. From the outside looking in, you'd think it belongs up there with Superman 64 or Bubsy 3D. Playing it for the first time a month ago, I was blown away. It's the best Zelda game yet.
Seriously, Fi never even talks to me. Talk about overblown criticism. Tatl interrupts me way, way more in Majora's Mask 3D than Fi ever did in Skyward Sword.
Ah I see. Then I'm with you.
Though I don't see the importance of doing dungeons in any order, I'd much rather have a good difficulty curve.
Well that sort of comes with exploring a vast open world, doesn't it? I don't want to find four dungeons that I can't even enter and look for the one dungeon that I actually am supposed to do right now. Why not let me explore every one that I can find?
What if Nintendo decided to blow everyone away and announced that the dungeons change depending on the order you do them. Each dungeon has a easy, medium and hard version and the version is chosen based on when you choose to do the dungeon.
Replay value would be through the roof.
Than we would have to wait 10 more years for the game to be finished. It is extremly difficult to design one version of an dungeon...but three?!
What if Nintendo decided to blow everyone away and announced that the dungeons change depending on the order you do them. Each dungeon has a easy, medium and hard version and the version is chosen based on when you choose to do the dungeon.
Replay value would be through the roof.
What if Nintendo decided to blow everyone away and announced that the dungeons change depending on the order you do them. Each dungeon has a easy, medium and hard version and the version is chosen based on when you choose to do the dungeon.
Replay value would be through the roof.
I think a good solution would be to hide the traditional "dungeon items" (bow, hookshot, etc) in mini dungeons throughout the world which you find via exploration, sidequest, etc, with the items required for the late game dungeons being harder to find and actually get, but still technically available from the start. That way you can be driven by the story to find each dungeon item in order like normal, but going out of your way to explore the world will allow you to still enter and complete dungeons out of the intended order with their different difficulty levels intact.
Keep Link Between Worlds' system of having "upgrade" items in the actual dungeons themselves. So, if you want, you can go grab the mirror shield or the materials for sword upgrades right at the start of the game by "punching up" and ninja-ing your way through late game mini dungeons/side quests and late game dungeons. Kind of like how Dark Souls allows you to upgrade to fire weapons or get the Great Scythe right off the bat by making your way through the catacombs way out of order and with intense difficulty.
Imagine in Link to the Past if you could, with difficultly, work your way to getting the Cane of Somaria and Fire Rod right after entering the Dark World, and thus go get the mirror shield in Turtle Rock and beat it (with five hearts) before even entering the Eastern Palace. Hell, you could go grab the entire arsenal right off the bat if you wanted, which maybe will allow for earlier dungeons to be completed way more easily (like the hookshot allows you to skip most of the first dungeon or something) You can already kind of do this by half-completing dungeons and then moving on before beating the boss, which is something I used to do all the time, but this would be more baked in.
I'll never understand the venom directed at Skyward Sword. From the outside looking in, you'd think it belongs up there with Superman 64 or Bubsy 3D. Playing it for the first time a month ago, I was blown away. It's the best Zelda game yet.
Seriously, Fi never even talks to me. Talk about overblown criticism. Tatl interrupts me way, way more in Majora's Mask 3D than Fi ever did in Skyward Sword.
I'll never understand the venom directed at Skyward Sword. From the outside looking in, you'd think it belongs up there with Superman 64 or Bubsy 3D. Playing it for the first time a month ago, I was blown away. It's the best Zelda game yet.
I need to replay SS when I get my Wii U back. This time I have to finish that damn pumpkin shooting mini game.