Anyone else think the handling feels a little driftier since the patch?
Anyone else think the handling feels a little driftier since the patch?
'av it!
This kie25 fellow ain't got nuttin'!
Indeed x2.Bloody hell, I know I can't match it with you boys but I would be down to 4th on this challenge now. I gather we're talking about the Mazzanti challenge.
I think I sent you a friend request (you alexisbrilliant?).
'av it!
This kie25 fellow ain't got nuttin'!
I figured you would easily beat, as I was behind you consistently in my efforts to top until the hairpins, where you seemed to have a small wobble, which is where I then gained in the final sector.You may need to knock a second of your evantra time![]()
Anyone else having issues with challenges not loading up, I still can't do the electric merc 1 it ain't loading up![]()
Only thing I can think of it that maybe they've improved the time for post-processing therefore input lag is down a touch? Just speculating. Or maybe controller settings (including invisible assists) have been tweaked, which you may not notice with the wheel.There are no actual handling differences.
Only thing I can think of it that maybe they've improved the time for post-processing therefore input lag is down a touch? Just speculating. Or maybe controller settings (including invisible assists) have been tweaked, which you may not notice with the wheel.
Which wheel did you have, BTW? Just curious![]()
There's a placebo effect with the handling almost every time there's a new update. lol
There's a placebo effect with the handling almost every time there's a new update. lol
Probably someone that's pissed there's no PS+ version already. Thumbed up to balance it outLol someone thumbed my video down. Did the Lambos get added already?
Awesome lol. Bro we should play together soon. I hate going online and just playing against randomsProbably someone that's pissed there's no PS+ version already. Thumbed up to balance it out![]()
Monday I thought the wheel handling was different, but not anymore when I ran the same challenges yesterday. The feeling was possibly different on Monday because I had only done some challenges on Sunday after a week-long break and I sucked big time. Come Monday, racing on the same track, things were of course easier, because I had gotten used again to both track and car(s). I never felt any difference regarding drifting.There are no actual handling differences. Also drifting physics are exactly the same
What was the last free track we got named? I don't think I've played it yet, and it's been a few weeks since I played Driveclub so I'm not sure which one is the new one.
@Rushy
I personally think you've done a very good job at replays, thanks very much for adding this important and long overdue feature.
Other people in this thread have made valid constructive feedback regarding replays and for me, the biggest issue that sticks out like a sore thumb is the complete lack of motion blur on the car alloys/tires when the cars are at speed. This completely breaks the immersion for replay eye-candy because it appears that the cars are moving much slower than they should and looks artificial.
I'd like to request that the cars(at least in replays, gameplay is a bonus) receive motion blur on the alloys/tires in a future game update....only because it appears that it isnt too hardware intensive and was actually a feature properly implemented 2 generations on Gran Turismo 3 on the PS2.
Below are some examples of exactly what I'm referring to in other games from an older generation:
Gran Turismo 3: (basic implimentation without full screen motion but very convincing nonetheless for the effective blurring of the alloys/tires- which is my point)
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Gran Turismo 5: (Best examples)
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Project Gotham Racing 4:
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Project Gotham Racing 3:
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...and here is a screenshot I took today of a Driveclub replay where you can clearly see the lack of motion blur on the Ferrari's alloys/tires even though you can see the background is blurring slightly to convey at least some form of movement:
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I hope this can be patched in at some point soon Paul, thanks so much again for the continued amazing post launch support for this game.
I've not looked too much in to it, but have you not just got the shutter speed too high? Try dropping it for what you're after.
But that's just talking about photos... pretty sure Cuthbert is talking about motion blur in replays themselves. When you see a close-up of a wheel during one of the replays, there's never any motion blur applied. Conversely, watch this video when the car drives past, the wheels are blurred.I've not looked too much in to it, but have you not just got the shutter speed too high? Try dropping it for what you're after.
But that's just talking about photos... pretty sure Cuthbert is talking about motion blur in replays themselves. When you see a close-up of a wheel during one of the replays, there's never any motion blur applied. Conversely, watch this video when the car drives past, the wheels are blurred.
Edit: Beaten.
@Rushy
Gran Turismo 3: (basic implimentation without full screen motion but very convincing nonetheless for the effective blurring of the alloys/tires- which is my point)
![]()
Gran Turismo 5: (Best examples)
I'm confused just do time trial.How can I set it up so I can just continue to drive solo around a track as much as I want?
Every time I reach the finish line I get boited to a results screen?
There must be a way to just drive non stop. Am I just being a complete idiot?
How can I set it up so I can just continue to drive solo around a track as much as I want?
Every time I reach the finish line I get boited to a results screen?
There must be a way to just drive non stop. Am I just being a complete idiot?
Change the number of laps in the race settings prior to selecting a car.
Although I'm not sure how high the lap count goes.
I'm confused just do time trial.
Impossible on the point-to-point tracks. For any circuit track just pick Time Trial, you can drive until you quit.
In all honesty, whoever did the network coding should be fired. I can't imagine Fucking up that bad for a product launch at my company and still having a job.
True, but this was not a simple mistake. A team of network coders built something that just did not work, at all for two months and is preventing another product from launching six months out. In terms of video software, this is as bad as it gets. This isn't something that comes from a simple or significant mistake. This has to be from awful coding at the foundation.Depends where you work, I guess. At my employer it's all about accountability. I've made significant mistakes that affected a large number of people (10 000+ at one point) but I own up to them when they happen, and as long as I did due diligence (proper QA, testing, etc) as approved by my peers and supervisors, sometimes there's almost no way to anticipate the problems that occur.
True, but this was not a simple mistake. A team of network coders built something that just did not work, at all for two months and is preventing another product from launching six months out. In terms of video software, this is as bad as it gets. This isn't something that comes from a simple or significant mistake. This has to be from awful coding at the foundation.
This is not a situation where holding accountability and saying "This was my bad", will suffice. And personally, I've played a lot of racers online that worked well and as harsh as this may sound, I don't want the same network engineers who worked on driveclub to work on EVOs next game. Hire someone else who has been proven in other AAA racers.
Not everyone on the team works in the netcode. I'm talking about the people who worked on the networking infrastructure, not the group of individuals who made the game. No I do not know what happened since I'm not on the team, but something went wrong during the product launch. Whoever was responsible, I rather not have them working on a driveclub 2 or whatever comes next. I'm an engineer for a major company and I know for a fact, that whatever I'm in charge of fails to function, I'd pack my bags before my lead came to fire me.I believe you should hold off on saying things like this, as you are not aware off what actually happened. There are details that you won't be aware off, things that may have been unpredictable, to say they should be sacked is slightly disrespectful, as these are the same people that worked on motorstorm games with no problems. These people put there heart into trying to make things as special as they could and at least they gave it a try, it didn't work out but I'm sure they have learned from there mistakes.
Am I missing something with the replays? Do you have to stick to the preset options. I know you can cycle through the options as it plays. But I was hoping that you could set up your view choices around the track so you could create epic videos.
For example I want cockpit view at the start then switch straight to trackside view around first corner. Then into a shot of the front of the car before switching to a wing shot to see the brakes light up coming up to the next corner.
As it stands I have to just hit the replay option and hope.
True, but this was not a simple mistake. A team of network coders built something that just did not work, at all for two months and is preventing another product from launching six months out. In terms of video software, this is as bad as it gets. This isn't something that comes from a simple or significant mistake. This has to be from awful coding at the foundation.
This is not a situation where holding accountability and saying "This was my bad", will suffice. And personally, I've played a lot of racers online that worked well and as harsh as this may sound, I don't want the same network engineers who worked on driveclub to work on EVOs next game. Hire someone else who has been proven in other AAA racers.