Why now? why so much drama now just a few months before MGSV comes out??
I'm sure this isn't healthy for the development process.
Maybe the game can't be salvaged, so they went with it.
Why now? why so much drama now just a few months before MGSV comes out??
I'm sure this isn't healthy for the development process.
Kojima goes to Platinum Games
He teams up with Kamiya
They collaborate to make Metal Gear Rising 2
Only Nintendo wants to take the risk and publishes it
It becomes a launch title for the Nintendo NX
Neogaf rage ensues, death threats and shit posts of "they stole our game!" Posts clog the internet.
The neogaf thread becomes a graveyard of massive bannings for ridiculous over reactions.
The game goes on to sell 400k worldwide but win Neogaf GOTY 2016 with even more rage posts about how a nintendo game won GOTY.
Nope. That's why I don't think this is a simple rebranding.
All that's left is QA, playtesting and bug fixing. I don't see why you're concerned about a game that's content complete.
Maybe the game can't be salvage, so they went with it.
That's pretty good coverage for something that was clearly put together relatively quickly. It also brings up points which I don't think anyone mentioned in this thread yet. A bit of investigation shows that the logic matches up.
http://www.konami-digital-entertain...se/2015/0303/?cm_sp=01-_-release-_-20150303-e
Look at the date. That would mean that this organization restructure went into effect on Monday. This would also explain why Kojima Productions has been effective removed as a branding. The emphasis on KONAMI above all.
It's also worth looking at this press release announcing the release date of MGSV: http://www.konami-digital-entertain...se/2015/0305/?cm_sp=01-_-release-_-20150305-e
Notice that the entire press release doesn't mention Kojima's name once, nor does it mention Kojima Productions. It even says the Fox Engine is developed by KONAMI. Which lines up with the HQ-driven reorganization.
I'm mocking the Bayonetta 2 reactions.nintendo fans are weird
I would love for this to be the impetus for game designers abandoning the current status quo in favor of a more movie director, per game type of thing So they can shop ideas around. A western pub would absolutely give kojima 50-100 million dollars to make a game
Well, /v/ has this news stickied which usually doesn't happen. Some gold responses, though.
He doesn't even own his engine.I don't think that Kojima has to join anyone. He has the clout and brand to go full independent as a developer and sign some sort of distribution deal with Bethseda or 2k or whoever he wants.
The question woild be if he is taking KojiPro with him. Seems crazy to me that when he established the studio he didn't have any sort or contingencies in place for a situation like this. Guess it never really was his.
Bloodborne with long load times...is that true or just trolling? Sorry for the OT.
Konami wrestling game when?
Yeah, I think it's just a branding thing. You have to admit: It got really ridiculous when MGS, Castlevania, AND Silent Hill all had the Kojima Productions label at some point.
Konami Digital Entertainment Co., Ltd. is proud to announce that "METAL GEAR SOLID V: THE PHANTOM PAIN" (below, "MGSV:TPP") will be released on multiple platforms including PlayStation®4 and Xbox One on September 1, 2015 in North America, Latin America, and Europe, and September 2 in Japan and Asia.
Konami Digital Entertainment Limited is proud to announce that "METAL GEAR SOLID V: THE PHANTOM PAIN" (below, "MGSV:TPP"), the latest title directed by METAL GEAR series creator Hideo Kojima*1, will be released on PlayStation®4 on September 1, 2015 in North America, Latin America, and Europe, and September 2 in Japan and Asia.
Additionally, players can expect more immersive and thrilling gameplay than ever before, as "MGSV:TPP" utilizes the next-generation FOX ENGINE game engine, developed by KONAMI, to render graphics so detailed and photorealistic that characters and environments are almost indistinguishable from the real thing.
Additionally, players can expect more immersive and thrilling gameplay than ever before, as "MGSV:TPP" utilizes the next-generation FOX ENGINE game engine (developed by KONAMI studio Kojima Productions) to render graphics so detailed and photorealistic that characters and environments are almost indistinguishable from the real thing.
The Phantom Pain is fine. It's in by far the tail end of development, a huge project that's been laboured over for years, with a release date locked in. The only real worry to have with TPP is what Konami's support plans are four MGO, and how that fits into the restructuring. Even if Kojima is jumping ship, the bulk of his work on TPP would be done, and I'm certain he'd be contracted out to see the project through in full capacity.
The real query this restructuring highlights is the status of Silent Hills as a big new project for the new rebranded Kojima Productions. Rebranding is one thing, restructuring is another, especially at the dawn of a new fiscal year, which can indicate massive changes to pipeline, projects, projections, and other p words. Where previously Silent Hills fit the gap, and I suspect came about largely in part due to Hideo Kojima's executive status and leadership, the scope of the project or even existence of the project at all can be called into question. Does Konami wish to deliver on plans to fund a big new project like Silent Hills?
The question woild be if he is taking KojiPro with him. Seems crazy to me that when he established the studio he didn't have any sort or contingencies in place for a situation like this. Guess it never really was his.
Kojima will change his name to Konami so he can put "A Konami Game" on the cover.
Taken at face value, that would suggest that this was all planned before the restructuring announcement. However, looking at the version of the press release on SCE Asia's site, it seems like Konami actually went back and scrubbed all mentions of Kojima from the press release too?
http://asia.playstation.com/hk/en/newsdetail?id=3808
My guess is that there were a lot of layoffs at Kojipro (as mentioned in that tweet posted earlier) during the restructuring Kojima either did not agree to the folding of his namesake studios into Konami, or to the layoffs, or both and this is the result of whatever went down. Who even knows!