Kojima will no longer be a Konami executive from April 1st + KojiPro is no more?

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Kojima goes to Platinum Games

He teams up with Kamiya

They collaborate to make Metal Gear Rising 2

Only Nintendo wants to take the risk and publishes it

It becomes a launch title for the Nintendo NX

Neogaf rage ensues, death threats and shit posts of "they stole our game!" Posts clog the internet.

The neogaf thread becomes a graveyard of massive bannings for ridiculous over reactions.

The game goes on to sell 400k worldwide but win Neogaf GOTY 2016 with even more rage posts about how a nintendo game won GOTY.

nintendo fans are weird
 
Nope. That's why I don't think this is a simple rebranding.

It's a company restructure which happens to involve the rebranding of Kojima Productions. I don't think it is simple or that the rebranding is all that is happening, but it seems pretty clear that the restructure is what started all this. We now know that the restructure took effect this Monday. In this same week we've also gotten confirmations that producers involved with Tokimeki Memorial and Love Live left Konami. I'm sure it's related. When restructures happen, people might disagree with it and leave. People might take it as an opportunity to move on. There are various possibilities. There isn't enough information to say what's happening here exactly, but the root of it seems to be the restructure.
 
Metal Gear Solid V: The Phantom Pain |OT| Damnatio Memoriae

Works on multiple levels.

I'm holding that it's just a Konami rebranding. Though it still doesn't bode well for future Suikoden development...
 
Well, /v/ has this news stickied which usually doesn't happen. Some gold responses, though.
FvciYGX.jpg
 
And he was just retweeting Konami stuff yesterday.

I swear I saw that Konami LA was hiring for a new IP as well. Maybe everyone got sick of making B-Movies masquerading as video games.

Now Kojima is free to work on SyFy Channel movies.
 
What's going om??? looks like Konami fired Kojima and wanna keep the Metal Gear franchise.... or Kojima left Konami leaving the MG franchise behind...
 
I would love for this to be the impetus for game designers abandoning the current status quo in favor of a more movie director, per game type of thing So they can shop ideas around. A western pub would absolutely give kojima 50-100 million dollars to make a game
 
inb4 patches to all the MGS games will release and patch out "a Hideo Kojima game" when they load in.


but seriously, if he is no longer a konami exec or is gone from the company, it really was his last metal gear.
 
All that's left is QA, playtesting and bug fixing. I don't see why you're concerned about a game that's content complete.

"All that's left" ... Kojima said on his latest video that they are at a very critical phase now, so I think this definitely will affect the whole team somehow.

Imagine this, they put all their heart into this game for over 5 years and all Konami does now is erase the logo of the development team and Kojima's name. That's not fair and real dick move from Konami.

This is pretty big if you ask me.
 
That's pretty good coverage for something that was clearly put together relatively quickly. It also brings up points which I don't think anyone mentioned in this thread yet. A bit of investigation shows that the logic matches up.

http://www.konami-digital-entertain...se/2015/0303/?cm_sp=01-_-release-_-20150303-e



Look at the date. That would mean that this organization restructure went into effect on Monday. This would also explain why Kojima Productions has been effective removed as a branding. The emphasis on KONAMI above all.

It's also worth looking at this press release announcing the release date of MGSV: http://www.konami-digital-entertain...se/2015/0305/?cm_sp=01-_-release-_-20150305-e

Notice that the entire press release doesn't mention Kojima's name once, nor does it mention Kojima Productions. It even says the Fox Engine is developed by KONAMI. Which lines up with the HQ-driven reorganization.

So, you think I can get off my balcony or not?
 
I would love for this to be the impetus for game designers abandoning the current status quo in favor of a more movie director, per game type of thing So they can shop ideas around. A western pub would absolutely give kojima 50-100 million dollars to make a game

Western AAA publishers are even more intrusive than Japanese publishers are when it comes to director freedom. I would say Sony/Nintendo first-party is where he can work best without heavy publisher pressure. Maybe Take Two aswell but they would just want to monetize his games with microtransactions and DLC.
 
I don't think that Kojima has to join anyone. He has the clout and brand to go full independent as a developer and sign some sort of distribution deal with Bethseda or 2k or whoever he wants.

The question woild be if he is taking KojiPro with him. Seems crazy to me that when he established the studio he didn't have any sort or contingencies in place for a situation like this. Guess it never really was his.
 
Yeah, I think it's just a branding thing. You have to admit: It got really ridiculous when MGS, Castlevania, AND Silent Hill all had the Kojima Productions label at some point.
 
I don't think that Kojima has to join anyone. He has the clout and brand to go full independent as a developer and sign some sort of distribution deal with Bethseda or 2k or whoever he wants.

The question woild be if he is taking KojiPro with him. Seems crazy to me that when he established the studio he didn't have any sort or contingencies in place for a situation like this. Guess it never really was his.
He doesn't even own his engine.
 
The Phantom Pain is fine. It's in by far the tail end of development, a huge project that's been laboured over for years, with a release date locked in. The only real worry to have with TPP is what Konami's support plans are four MGO, and how that fits into the restructuring. Even if Kojima is jumping ship, the bulk of his work on TPP would be done, and I'm certain he'd be contracted out to see the project through in full capacity.

The real query this restructuring highlights is the status of Silent Hills as a big new project for the new rebranded Kojima Productions. Rebranding is one thing, restructuring is another, especially at the dawn of a new fiscal year, which can indicate massive changes to pipeline, projects, projections, and other p words. Where previously Silent Hills fit the gap, and I suspect came about largely in part due to Hideo Kojima's executive status and leadership, the scope of the project or even existence of the project at all can be called into question. Does Konami wish to deliver on plans to fund a big new project like Silent Hills?
 
Maybe it's just that Konami needed a change focused on the company's name to allow it to growth. In this time, "Kojima Production" meant a quality product, but that's not the usual thing with "Konami" and that somehow affected their income.

By making something as big - and good - as MGSV a "Konami" branded game, rather than "Kojima", will help them.

That's how I see the "HQ-focused" changes are working, they want to make it like what Rockstar, Ubisoft and other big companies does.

I don't know if this really means that Kojima is leaving, the thing this that for him to allow to scrap his name of all, must be something that requires him to leave his ego aside. And we know that's hard. Perhaps he will take some time off and then continue to make Silent Hills, "a Konami Game, directed by GUILLERMO DEL TORO and Hideo Kojima".
 
Just seems like a move to shift all products back under the Konami umbrella and remove individual focus on studios and specific staff members.
Konami operated with generic development studio names during the PS1/PS2 days.
 

Taken at face value, that would suggest that this was all planned before the restructuring announcement. However, looking at the version of the press release on SCE Asia's site, it seems like Konami actually went back and scrubbed all mentions of Kojima from the release date press release too?

Konami:
Konami Digital Entertainment Co., Ltd. is proud to announce that "METAL GEAR SOLID V: THE PHANTOM PAIN" (below, "MGSV:TPP") will be released on multiple platforms including PlayStation®4 and Xbox One on September 1, 2015 in North America, Latin America, and Europe, and September 2 in Japan and Asia.

SCE:
Konami Digital Entertainment Limited is proud to announce that "METAL GEAR SOLID V: THE PHANTOM PAIN" (below, "MGSV:TPP"), the latest title directed by METAL GEAR series creator Hideo Kojima*1, will be released on PlayStation®4 on September 1, 2015 in North America, Latin America, and Europe, and September 2 in Japan and Asia.

Konami:
Additionally, players can expect more immersive and thrilling gameplay than ever before, as "MGSV:TPP" utilizes the next-generation FOX ENGINE game engine, developed by KONAMI, to render graphics so detailed and photorealistic that characters and environments are almost indistinguishable from the real thing.

SCE:
Additionally, players can expect more immersive and thrilling gameplay than ever before, as "MGSV:TPP" utilizes the next-generation FOX ENGINE game engine (developed by KONAMI studio Kojima Productions) to render graphics so detailed and photorealistic that characters and environments are almost indistinguishable from the real thing.

http://asia.playstation.com/hk/en/newsdetail?id=3808

My guess is that there were a lot of layoffs at Kojipro (as mentioned in that tweet posted earlier) during the restructuring, and Kojima either did not agree to the folding of his namesake studios into Konami, or to the layoffs, or both and this is the result of whatever went down.

It would make sense if Kojima did leave in the fallout of such a scenario, but will stay on to complete MGSV and support MGO, that Konami then decide to de-emphasis his name from the MGS brand immediately and have people associate it with Konami instead.

Who even knows!
 
The Phantom Pain is fine. It's in by far the tail end of development, a huge project that's been laboured over for years, with a release date locked in. The only real worry to have with TPP is what Konami's support plans are four MGO, and how that fits into the restructuring. Even if Kojima is jumping ship, the bulk of his work on TPP would be done, and I'm certain he'd be contracted out to see the project through in full capacity.

The real query this restructuring highlights is the status of Silent Hills as a big new project for the new rebranded Kojima Productions. Rebranding is one thing, restructuring is another, especially at the dawn of a new fiscal year, which can indicate massive changes to pipeline, projects, projections, and other p words. Where previously Silent Hills fit the gap, and I suspect came about largely in part due to Hideo Kojima's executive status and leadership, the scope of the project or even existence of the project at all can be called into question. Does Konami wish to deliver on plans to fund a big new project like Silent Hills?

i hope you are right, but 4-5 months of polishing can do wonders in a game... so the doubt over how much this affects development is there...
 
The question woild be if he is taking KojiPro with him. Seems crazy to me that when he established the studio he didn't have any sort or contingencies in place for a situation like this. Guess it never really was his.

Well a company is just paper, the people matter more. Nothing stops him from starting new and taking the key people with him.

Except some funky non-compete agreements.
 
Just preparing some new jokes for E3.

Or, al last, he completely married Sony? Wondering why they did not hire him since a lot of time now.
 
Removing his name from the boxart is stupid. His involvement in the promotion of MGS games over the last 15+ years made him into gaming developer legend. This move seems to be very shortsighted, or made by petty executives who have come to conclusion that in the mind eye of the public, their company is nothing without Kojima.
 
Taken at face value, that would suggest that this was all planned before the restructuring announcement. However, looking at the version of the press release on SCE Asia's site, it seems like Konami actually went back and scrubbed all mentions of Kojima from the press release too?

http://asia.playstation.com/hk/en/newsdetail?id=3808

My guess is that there were a lot of layoffs at Kojipro (as mentioned in that tweet posted earlier) during the restructuring Kojima either did not agree to the folding of his namesake studios into Konami, or to the layoffs, or both and this is the result of whatever went down. Who even knows!

Yeah...if it's anything like Western Devs, layoffs tend to happen near the end of the cycle of a games development. In which case would be bad news for KojiPro if they're near the end of production for MGSV..
 
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