Digital Foundry: Bloodborne Performance Analysis

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I had some pretty bad stuttering in
Old Yharnam
and
The Lecture Hall
. Other than that I haven't had too many issues :). I think the graphics looks quite nice!
 
I disagree. It would be an extremely impressive feat for this game to be 1080p/60FPS at its current fidelity. Maybe a more consistent experience at the technical level but 60 FPS? No way.
It really doesn't have much going on. Even though the world is expansive as whole, most areas aren't very large or busy. It's still a nice game to look at because From is very interesting both creatively and artistically, but the PS4 is definitely capable of much more considering some of the games we've seen on it already.
 
It really doesn't have much going on. Even though the world is expansive as whole, most areas aren't very large or busy. It's still a nice game to look at because From is very interesting both creatively and artistically, but the PS4 is definitely capable of much more considering some of the games we've seen on it already.

It's got some extremely high poly environments and the world is just filled to the brim with details. I think your over-estimating how powerful the PS4 is. Could the game be higher FPS? Sure. 60 FPS at this fidelity? No way.
 
Doesn't have much going on? The environments are very rich in geometry because of the Victorian architecture which creates high poly counts.
 
So, as someone playing games for 35 years AND developing games by yourself you can't tell how a sub 30FPS games feels?

Ok.

As someone who's been playing games for 25 years... Bloodborne is not shit. It doesn't play like shit, it doesn't look like shit, it doesn't feel like shit.

The only thing that's shit in here is your arrogant, narcissistic and plain assinine assumption that just because you've played a lot of videogames you have the ability to tell other people how bad a game that you've never played is.

Could Bloodborne be better on a technical front? Sure, it could. There's is definitely quite a bit of scope for improvement. No-one is debating that.
 
Doesn't have much going on? The environments are very rich in geometry because of the Victorian architecture which creates high poly counts.
Two completely different games, but The Order has Victorian settings as well and looks about a generation ahead of Bloodborne while running at the smoothest 30fps you'll ever see. It is a corridor shooter for the most part, but the brute force of that game can't be ignored. It has a couple of large scale areas of its own as well, and performance doesn't suffer.
 
Two completely different games, but The Order has Victorian settings as well and looks about a generation ahead of Bloodborne while running at the smoothest 30fps you'll ever see. It is a corridor shooter for the most part, but the brute force of that game can't be ignored. It has a couple of large scale areas of its own as well, and performance doesn't suffer.

The order technically runs at a lower resolution
 
These frame issues are giving me literal headaches. I really wish sony had a mandatory 30 fps minimum requirement to pass cert.
 
LOL, Thrakier's war started last night (GMT +8) and it was still going on. I'm surprised that he eluded the ban hammer with egoistic and offensive posts for more than 2 years.
 
Two completely different games, but The Order has Victorian settings as well and looks about a generation ahead of Bloodborne while running at the smoothest 30fps you'll ever see. It is a corridor shooter for the most part, but the brute force of that game can't be ignored. It has a couple of large scale areas of its own as well, and performance doesn't suffer.

Order looks fantastic, I'll give you that. But I doubt you'll be able to show that it has higher poly environments then Bloodborne. In fact, I think that comparison might favor BB if anything.
 
Order looks fantastic, I'll give you that. But I doubt you'll be able to show that it has higher poly environments then Bloodborne. In fact, I think that comparison might favor BB if anything.
I don't know the details, but the difference in results are staggering.

Bloodborne's environments must really be taxing, because while it's obviously doing much more than Dark Souls with the blood, fog, and cloth physics, the PC version of DS still looks like it's part of the same generation -- especially indoors. I ran Dark Souls at 60fps on a 4870, i'm sure the PS4 could do the same for Bloodborne with a technically gifted developer.
 
Not sure what the fuss is all about here. I've been playing mostly PC games for the past few years (on Max settings at 60fps), and I found bloodbourne to be very much playable.

I was one of the first people in the impressions thread to mention that the game seems to run at sub 30. That is pretty clear. Did this prevent me from putting about 20 hours into the game so far? Nope. . I am enjoying the game alot.

It is pretty evident from the game releases the past few months that the PS4 isnt exactly a beast in terms of technical specs. Please can we all just adjust our expectations going foward and move on with our daily lives?
 
Bloodborne's environments must really be taxing, because while it's obviously doing much more than Dark Souls with the blood, fog, and cloth physics, the PC version of DS still looks like it's part of the same generation -- especially indoors. I ran Dark Souls at 60fps on a 4870, i'm sure the PS4 could do the same for Bloodborne with a technically gifted developer.
As with PS360PC multiplatforms in general, PC version has higher resolution and heaps of post-processing but the environment complexity is (subjectively to me) firmly PS360 tier, so it's like putting makeup on an old woman.

I'm looking forward more to purely PS4X1 generation games on PC.
 
Just finished it. Game runs fairly well, but certain effects (fire, smoke, and some enemy effects on death) harm framerate. Also, some areas exhibit a loading stutter that makes it sound like the audio will cause a lockup. Two areas in particular (Hemwick and Old Y.) have areas Where crossing an invisible border causes this loading stutter every run. Frame pacing causes stutter throughout. Load times from town approach a minute, frequently, but
nearly
the entire game is a single seamless area. That is the most impressive aspect.
 
Seems about right. Even if Nintendo games typically have great frame rates.

what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.
 
It really doesn't have much going on. Even though the world is expansive as whole, most areas aren't very large or busy.

Wat. It has some of the largest areas in a game of this nature that I've experienced in a long while. Some areas are literally huge, with vistas spanning great distances, all fully accessible, whilst at the same time having massive amounts of built up geometry. Might not seem it when you're down low in the alleyways etc, but get up high, or get to some of the more open areas, and it's a completely different story.
 
Proper is : game is full 1080p in 2.40:1.
Except that everyone perfectly understood the meaning of Furfuryl Furforate's post (that TO1886 is rendering fewer active pixels and thus, in at least one respect, is less intensive than Bloodborne). In common usage, "resolution" is often equivalent to "dimensions of active sample grid" (i.e. you could use "resolution" to refer to the dimensions of a texture without confusing anyone), so there's nothing particularly wrong about the original statement. In some general sense it could be made more precise, but it's perfectly intelligible.

Whereas switching to "aspect ratio" as you propose obfuscates the meaning in the context of the discussion, since the number of pixels being rendered is less directly referenced.

1920x800 sounds like game is upscaled, but it isn't.
No, it sounds like a pair of numbers. It's also the only necessary information, since whether TO1886 is upscaled or not is completely irrelevant to the point being made.
 
One thing I wasn't expecting coming in to this thread was to read claims that Bloodborne is proof there's no craftsmanship left in game dev (It's actually the opposite in so many ways) or that there isn't a lot going on in the world (Again, the opposite actually).

Comparisons to the extremely scope controlled world of The Order are kind of silly.

I'm someone who believes framerate is a key part of any games core design and will likely target 60fps for things I develop but aside from the micro stutter issue I don't think the framerate ever hurt my experience in Bloodborne. The action feels intense because every decision is meaningful not because it is actually fast like Devil May Cry or Ninja Gaiden, it's clearly designed to work at 30fps despite being significantly faster than ~souls has been in the past.

Hope they fix the micro stuttering but I suspect some of it is tied to LOD/Loading as the game has to be quite aggressive about that with its massive interconnected world that has no load times.
 
what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.

That's pretty crazy. I haven't had any of these issues in my 60 or so hours of play so far.
 
what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.

look like bug or something. I swear fps in this game is not good but nowhere near that :\
 
what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.

Holy crap that looks bad.
None of that ever happened to me, though.
Try rebuilding the database, maybe that helps.
Otherwise, sorry for your loss :/
 
what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.

The low fps on entering the foggate and sometimes when walking around things seems like to be caused by a disabled ~Auto Camera setting. As for the last example, in my experience that seems to be the worst location in the game where geometry isn't loaded fast enough and while regrettable, a rather isolated case (unless you use unintended skips). Nothing which shouldn't be able to be patched out (I hope).
 
what seems about right?
I think we all here have played the game.

what a stupid post..

and here some example of the framerate issue(which maybe not all players have, but a lot):

in the level itself
https://www.youtube.com/watch?v=ksusUGhTo68
had that happen in the woods too.
2, or 3 times. but in a different spot.
and once it happend in a later level.

and when entering the boss fight
https://www.youtube.com/watch?v=42DEsLkqvsY
that accured everytime, I tried the boss for me.
serveral other players mentioned that to.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.
This threads biggest critic has not actually played the game.

As far as your issues go, you seem to be unique. DF and others here do not seem to be experiencing those issues. Sorry to hear.
 
As someone who's been playing games for 25 years... Bloodborne is not shit. It doesn't play like shit, it doesn't look like shit, it doesn't feel like shit.

The only thing that's shit in here is your arrogant, narcissistic and plain assinine assumption that just because you've played a lot of videogames you have the ability to tell other people how bad a game that you've never played is.

Could Bloodborne be better on a technical front? Sure, it could. There's is definitely quite a bit of scope for improvement. No-one is debating that.

Ha ha ha. Bingo!

I got bored of his nonsense last night. So glad I came back to read that.
 
One thing I wasn't expecting coming in to this thread was to read claims that Bloodborne is proof there's no craftsmanship left in game dev (It's actually the opposite in so many ways) or that there isn't a lot going on in the world (Again, the opposite actually).

Comparisons to the extremely scope controlled world of The Order are kind of silly.

I'm someone who believes framerate is a key part of any games core design and will likely target 60fps for things I develop but aside from the micro stutter issue I don't think the framerate ever hurt my experience in Bloodborne. The action feels intense because every decision is meaningful not because it is actually fast like Devil May Cry or Ninja Gaiden, it's clearly designed to work at 30fps despite being significantly faster than ~souls has been in the past.

Hope they fix the micro stuttering but I suspect some of it is tied to LOD/Loading as the game has to be quite aggressive about that with its massive interconnected world that has no load times.

Pretty much agree with all this too.
 
what seems about right?
I think we all here have played the game.

and here a texture bug I recorded yesterday
https://www.youtube.com/watch?v=ATh8YoEHZyU
that was the worst one.
but throughout the levels I have stuff popping in pretty often.

my PS4 isn't even 2 weeks old btw. hope I didn't get a bad one.
My launch PS4 has done this one running up the stairs to the cleric beast. Pop-in is pretty noticeable, but I've never had framerate drops as bad as yours. That said the frame pacing is awful for me, and in a game designed around precision dodging and timing it can make fighting enemies immensely frustrating sometimes.
 
Besides Old Yharnam and maybe a couple of other spots the framerate's not bad. Probably a lot of frame pacing issues though.

I will say co op and PVP framerates leave A LOT to be desired.
 
It really doesn't have much going on. Even though the world is expansive as whole, most areas aren't very large or busy. It's still a nice game to look at because From is very interesting both creatively and artistically, but the PS4 is definitely capable of much more considering some of the games we've seen on it already.
I think you're underestimating what bloodborne is doing here, technically it's a generation ahead of DS1/DS2 and there's quite a bit of geometry being rendered with graphical heavy effects like POM and tessellation used literally everywhere in that game. More than that, the heavy use of alpha and particle effects is a main stay in every scene. Effects like smoke, fog, ash (from burning pires), fire sparks, blood spray and souls are in every scene and you'll even get the odd ruffled feathers littering the screen when you fight aerial creatures too.

Usually all these effects happen con-currently which makes it all the more impressive. The most impressive thing to me is the physics engine however, yes, that maybe more cpu related, but it's also dynamically taxing to the render engine/gpu as well. Enemies will literally destroy many objects in the world whilst fighting and so will you; things like boxes, carts, barrels, floorboards etc..will shatter and splinter to smithereens and will pop-off huge dust effects, it's even more impressive when you face bosses like the cleric beast which will pop-off huge dust effects and destroy anything in it's way.

CPU-Wise, the physics are off the charts, cloth physics, the way round objects are dispersed and roll in the environment, the way fur and feathers move dynamically on the creatures and of course the animation are all leagues ahead of DS1/DS2, physics is one area apart from POM and tessellation where it beats the order 1886 as well.

In essence, this is FROM's best work and for a studio that is not known for it's technical abilities, they have every modern graphical effect here including the use of a high quality motion blur effect and a great lighting and physics engine to top things off. I also don't think that the game has a framerate issue (as in, low frames in sp) as opposed to a frame pacing issue, that can be fixed and tightened up. The way things are going with BB is that it's slightly breaking it's cap threshold and in many instances looping from 31-29 to remedy the over-compensation, but it's predominantly 30fps.
 
Yeah I think it has the best cloth and hair physics I have seen, especially the thick hair on Cleric Beast that animates correctly as he slams his fist on the ground. Its the most impressive thing I have seen in a game this gen, more so than the pristine IQ of the Order or Second Son.
 
As far as your issues go, you seem to be unique. DF and others here do not seem to be experiencing those issues. Sorry to hear.

the frame drops are a pretty common problem.
a lot here had them too and youtube is full of videos.

My launch PS4 has done this one running up the stairs to the cleric beast. Pop-in is pretty noticeable, but I've never had framerate drops as bad as yours. That said the frame pacing is awful for me, and in a game designed around precision dodging and timing it can make fighting enemies immensely frustrating sometimes.

so there are more people who see it.

saved a clip this afternoon from Cathedral Ward.
 
Yeah I think it has the best cloth and hair physics I have seen, especially the thick hair on Cleric Beast that animates correctly as he slams his fist on the ground. Its the most impressive thing I have seen in a game this gen, more so than the pristine IQ of the Order or Second Son.
I'll need to pay more attention to this next time I face it since I was too stressed out to notice this when I somehow beat it, lol.

The game chugs along when you've got smoke and fire going on, but it's manageable.
 
the frame drops are a pretty common problem.
a lot here had them too and youtube is full of videos.



so there are more people who see it.

saved a clip this afternoon from Cathedral Ward.

You have only yourself to blame Randam you angered the FS gods with your disloyalty before the game launched.

Seriously though that is terrible. I haven't thankfully experienced anything that bad. Only thing I've noticed is the consistent audio pop that happens when entering Old Y
 
Holy hell what was wrong with Thrakier? I've known that guy for a while I cant remember him ever coming across so combative. Especially over something he hasn't played
 
The low fps on entering the foggate and sometimes when walking around things seems like to be caused by a disabled ~Auto Camera setting. As for the last example, in my experience that seems to be the worst location in the game where geometry isn't loaded fast enough and while regrettable, a rather isolated case (unless you use unintended skips). Nothing which shouldn't be able to be patched out (I hope).

THIS.

It really helps.
 
Is DF not doing a tech analysis on the game?
Check out this analysis of bloodborne by NXGAMER. video. Very informative and it will point things out a bit better since it's visual in nature.


It begs noting that Nxgamer have highlighted/suggested that one of the ways bloodborne is able to put so many enemies on screen all with cloth physics and their animations is that they have lowered the physics update on faraway enemies in the scene to at least 15fps. When the enemies get close to the player or rather when all enemies are within your vicinity, it will refresh at the full 30fps update as the render/game engine.

This makes sense and is pretty thoughtful for this type of game, but perhaps the on-the-fly switching of the physics update may also induce a slight stutter. Of course, it's all maths and loops so that may not necessarily be so. In any case, the method they use is a bit different to the order 1886, the order's devs highlighted that their physics and render/game engine update at the same 30fps and spoke of combining other methods along with that to minimize input lag. I think, based on the scope of each game, they're both genius ideas, but I'd wager, if they fix the frame pacing issue and optimize a little further on BB all stutters would disappear. All in all, this is a great effort from FROM on their first next gen outing.
 
Holy hell what was wrong with Thrakier? I've known that guy for a while I cant remember him ever coming across so combative. Especially over something he hasn't played
He's been getting worse and worse as time went on. I frankly have no idea how one develops so much anger over something so essentially irrelevant.
 
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