Hairworks looks so ugly and flat.
What the fuck? So they are shipping an unfinished game and finishing it off with a patch????????
Like I said in previous post, they should have let us choose between enabling Hairworks for Geralt and for the animals. It would be betetr to activate it for animals only and keep it off for Geralt not only for better look but also for performance.
Short answer: nobody knows. CDPR stated that they accidently send out an much older build that makes the game look worse in general
They didn't send out anything. They held an event in munich on wednesday where they had the PC version and powerful rigs to play it on and outlets like Gamestar and PCGH were there and were allowed to record stuff. Then these outlets uploaded this footage and CDPR comes forward and says its an old build and apparantly not representative anymore.
So either they brought the wrong version to the event, which would be a decent fuckup on its own, or they held an event to show off an unfinished version only 6 days prior to release, which would be pretty stupid, too.
Hah hah hah.
People really have no idea how games are done. Or more exactly, how companies work.
The geometry is integral to the assets, to the terrain. To the "file" is opened in their world editor. They have to downgrade the geometry in pc because they weren't going to make two versions of the entire (huuge) game world, one for consoles and one for pc, with the pc version having more trees, more bushes, more detailed houses, different rock formations, beter done fences, etc. That would be close to make two games, and making a single game is enough expensive as it is.
Think how maybe the separation of the two theoretical versions of the initial mesh creation should have done 18 months ago. But, in these 18 months they still have to put some more stuff in the world because the game isn't finished, modify villages, forests, caves, they have to tweak things, then they have to tweak some more to do some to optimization and bugfixing (yes, geometry also need fixing). So you would have to make all that work done after the division two times, one for the pc-version world and other for the console version. That's super inefficient.
Notice how most of the times the differences between pc and console version of multiplatfrom games is in the textures (not counting stuff like resolution, AA, framerate) and LoD. Why? Because LoD is just a number if the config, like resolution, and textures because it's easy to always work with one set of textures and when you are going to build the console version, launch a script to compress them with a bit higher ratio. But doing different models and a more detailed world for pc, and a simplified version for consoles is a ton more of work.
You could think that maybe they should have focused on the "higher" pc assets and only at the end of development make the console versions, but the reality is more complicated than that. You have to iterate and iterate and iterate to get something a) working, b)good and polished. You can't wait until the last two months to make a second version of the world for consoles,
Companies exist to maximize profits. So game companies try to make the a single version of their games (minimize costs) and then maximize profits by releasing of the maximum number of platforms (pc, xbox one, ps4).
And let's be honest, the game would have to be half as ambitious if it was done only for pc.
Welcome to multi platform games. Enjoy your stay.
Are you sure this was at an event? PCGH sounded like they were able to test it against several cards. Regardless, it certainly is on CDPR one way or the other.
Yeah, they had different rigs to test it on.
Someone filmed a bit from the event: https://youtu.be/87tOpDomsmM?t=8m39s
Are you sure this was at an event? PCGH sounded like they were able to test it against several cards. Regardless, it certainly is on CDPR one way or the other.
I think it looks okay.
Hairworks off
Hairworks on
Yes. Like most games actually.What the fuck? So they are shipping an unfinished game and finishing it off with a patch????????
Oh, that's interesting, I stand corred. Although the essence of my post still stands.Yeah, they had different rigs to test it on.
Someone filmed a bit from the event: https://youtu.be/87tOpDomsmM?t=8m39s
Their team shouldn't be going round showing off an old PC build when there are already retail versions of the game out lol. Makes zero sense.
Like every other developer has for the past 10 years?
A game is never done. They went gold, and continued working on polish. That's a good thing.
Yes, with cars. Which are a single, independent, separate model. What about hills and mountains and forests and villages and walls and cliffs and etc etc, all integrated in the world. All things you have shown with higher detail in the screenshots. Having extra LoDs of everything [more than they have already] is way more work, because precisely the higher LoD we are discussing is that, much more detailed than the one we have right now.
And your example is from a racing game, focused on cars, so it makes sense to put some extra effort in the cars. And the cars are done in 3dMax/Maya and then scaled down, where the scaling down makes basically the same object but with less rounded parts. It isn't the same as a house in a city where the wall panels, the wooden pillars etc are different, it's a different design with less or more detail.
And a big RPG is a more complex product with more moving parts than a racing game, to be honest.
Feel free to boycott every game with a Day 1 patch. I am sure you're glad to get some novels and Netflix backlog done.We shouldn't reward or tolerate this bullshit anymore.
PCGH has a new article up on the PC version, but its still based on the version thats said to be an old build: http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/Technik-Test-1158845/
Also some 5k screenshots:
http://www.pcgameshardware.de/The-W...male-Grafik-1158918/galerie/2373247/?fullsize
It actually makes sense. Clearly the PC version is coming in hot for whatever reason. No one has review copies afaik. The only people who've done any coverage of the PC version were at this event with an obsolete build. It's a bit worrisome. Working till the last minute like this is bound to result in a lot of bugs. Really hope they pull through and not have a disastrous PC launch
It actually makes sense. Clearly the PC version is coming in hot for whatever reason. No one has review copies afaik. The only people who've done any coverage of the PC version were at this event with an obsolete build. It's a bit worrisome. Working till the last minute like this is bound to result in a lot of bugs. Really hope they pull through and not have a disastrous PC launch
Oh wow. Thanks. The build was screwed up at an event specifically meant for showcasing different hardware and game presets? lol. This is hilarious and sad.
I think it looks okay.
Hairworks off
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Hairworks on
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Like I said in previous post, they should have let us choose between enabling Hairworks for Geralt and for the animals. It would be betetr to activate it for animals only and keep it off for Geralt not only for better look but also for performance.
I like how they've implemented that ACUnity effect in the buildings
http://www.pcgameshardware.de/The-W...male-Grafik-1158918/galerie/2373224/?fullsize
Oh wow, HairWorks off looks way betterTo clarify HairWorks has some weird shine to hair.
imo
I think it looks okay.
Hairworks off
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Hairworks on
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I think it looks okay.
Hairworks off
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Hairworks on
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I just cancelled my CE of the PC version. Mostly because even though I do want to play this game I do not want to play it for $150+ anymore and other things have come up that the money would better go towards. I was also going to get a new video card but after this "downgrade" and reading articles of it getting great performance at high settings with 2GB video cards I don't see any reason to. I will pick it up on GoG most likely shortly after release or if there is a good sale for under $40. I've been burned by too many games on release recently and have decided to just cancel all pre-orders I have had in general.
This. It's even more troubling when the game was delayed twice.
Something is really weird. The whole idea that they could only send review copies out to debug consoles after the retail version had already been shipped was strange too.
Fingers crossed that it's a smooth launch.
I have a feeling the "old build" thing is just an excuse.
CD Projekt comment on removed Witcher 3 PC-PS4 comparison video
http://www.incgamers.com/2015/05/cd-projekt-comment-on-removed-witcher-3-pc-ps4-comparison-video
that is one hell of a day 1 patch
We shouldn't reward or tolerate this bullshit anymore.
Agreed!
Oh wow, HairWorks off looks way betterTo clarify HairWorks has some weird shine to hair.
imo
That would be awesome!
HairWorks looking like a flat salon wig full of mouse sitting on top of a shiny buzzcut. Why can't they get HairWorks to look more natural and tousled like his standard hair?
Like Tomb Raider's TressFX before it, normal hair just look more part of the game, and better integrated.
Those shiny, perfect hair look very out of place.
Probably be worth to activate it for monsters' and animals' furs, tho.
I wonder what that guy will be saying if there is no graphical improvement from the day 1 patch. I mean he just called the PC version bad looking.
CD Projekt comment on removed Witcher 3 PC-PS4 comparison video
http://www.incgamers.com/2015/05/cd-projekt-comment-on-removed-witcher-3-pc-ps4-comparison-video
Momot restates that the PC version will look superior to the console versions, and cites draw distance, frame-rate, resolution and “exclusive features such as hairworks” as the reasons why. No specific mention of better textures, though.
This. It's even more troubling when the game was delayed twice.
Something is really weird. The whole idea that they could only send review copies out to debug consoles after the retail version had already been shipped was strange too.
Fingers crossed that it's a smooth launch.
We shouldn't reward or tolerate this bullshit anymore.
This looks incredible to me. The pc version can only look better, and if that's the case it will be a treat.Don't know why it's so hard to upload a video on youtube with this quality for gaming sites.
The video actually shown the better draw distance. The ground texture in the boat yard looked better on PC.
Frame rate, resolution mean nothing, they're a given. And hair works is a given. So the reasoning doesn't quite hit hard. Resolution and frame rate??? Crytek and Ubisoft would be proud of such statements..
Next it will be faster loading from CDPR. Starting to feel its Console Department Public Relations.
I hope the Ps4 version has this:
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I hope the Ps4 version has this:
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I hope the Ps4 version has this:
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