So why did they do it then?
So that the characters are more believable and realistic, despite the stylistic and exaggerated cartoon like theme and aesthetic.
So why did they do it then?
WAIT! Paranorman is CGI???
....so they're making them more real.So that the characters are more believable and realistic, despite the stylistic and exaggerated cartoon like theme and aesthetic.
....so they're making them more real.
More realistic looking dolls/models, yes, not humans. I can't believe I'm even having this debate with you. I can't tell or you're just trolling me, or if you're actually beings serious….
If realism wasn't a goal in games, we would still see PS1 graphics used for everything.as good as this looks here, are really that many people interested in this seeing that in games????
i mean for real.
this has more use in the medicine-field or in sims rather than in games. i play games because i want to see shit which is not real.
i dont want to see real human interaction remade as a videogame.
still kudos to the maker of this technology. this is why i love technology. everyone should be thankful for what is possible these days. even if they think it wont affect them or its not neccessary, there is always someone out there needing this kind of specific tech.
You need to re-read what the discussion was about. Someone said if the goal was real and I said "yes, they did intend to make the dolls more photorealistic".
Scary as fuck. Any day now a government agent is gonna show up and say "we have evidence you did XYZ" and you'll say "show it" and they'll show some CGI shit that no one can tell the difference. Bang, boom. In the slammer. Fuck worrying about Skynet, this shit right here is more worrisome.
Yes, this is in jest. Still though, holy shit.
You need to re-read what the discussion was about. Someone said if the goal was real and I said "yes, they did intend to make the dolls more photorealistic".
I'm not saying stop motion humans = real humans. I'm saying stop motion humans are more believable/realistic than CG humans.
Gotchya. As someone who appreciates practical effects work I can see exactly where you are coming from on that even though I only agree given a number of conditions.
I lean towards CGI in this case, simply because CGI when made by amazing animators can capture all the nuance of human movement more so than with stop motion. Especially on the faces, (although a recent movie looked amazing when it came to the faces).I'm not saying stop motion humans = real humans. I'm saying stop motion humans are more believable/realistic than CG humans.
You be the judge.
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Yeah that de-aging/age reduction tech is really cool. I think Tom Cruise used it in the last mission impossible, but it's just a guess.
https://www.youtube.com/watch?v=1qEtYa94h-Q
Is that goblin CGI?
If so, that GIF just singlehandedly ruined my 'animatronics/physical models will always look better than CGI' argument.
I think just part of the face is modified.
Creatures such as Trolls, the Balrog, the Ents, the fell beasts, the Wargs, the mûmakil, and Shelob were created entirely within a computer
Sounds about right, according to this, only these creatures were fully CGI renders:
Is that goblin CGI?
If so, that GIF just singlehandedly ruined my 'animatronics/physical models will always look better than CGI' argument.
We're not completely there, but we're certainly close.
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Yup. I also thought it was a real shot taken from something else. Surprised to learn it wasnt....it was CGI.
i think this was amazing:
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edit: that's from 'Ant-Man'
Animation is still what makes it or breaks it. Average Joe doesn't care about micro geometry in the characters skin.
Yeah, most impressive part by far. I'm on board for anything that will surpass Avatar so we can stop referencing that piece of shit.
wow really?
when you see it for like 10 seconds in the film as opposed to a looping gif, the flaws are a lot less noticeable.
Edit, what about this Uncharted 4 tech demo? it looks like it's already focusing on skin deformation, but with micro geometry instead of skin moving around key areas, the entire skin mesh would deform, would make this demo God-like
https://youtu.be/wdUxLsNfLls?t=26m17s
Should be assumed that attempts at moving forward like this with convincing human models is happening across the board.That's the point, micro geometry gives animators finer granularity so they can achieve better animation.
Combine this demo from 2 years ago and give those animators micro geometry and you can bet the results would be amazing:
https://youtu.be/CvaGd4KqlvQ?t=8m35s
Edit, what about this Uncharted 4 tech demo? it looks like it's already focusing on skin deformation, but with micro geometry instead of skin moving around key areas, the entire skin mesh would deform, would make this demo God-like
https://youtu.be/wdUxLsNfLls?t=26m17s
Oculus Rift can't come fast enough.
The final frontier for CGI is definitely the eyes. That is always a dead giveaway. Someone needs to work on some soul-rendering technology.
I think just part of the face is modified.
Heh.
I still agree though. I don't think "Aliens" has aged a day, effects-wise.
"Bladerunner" too.
Quick screencap for anyone who can't watch the video
That dental care doe
he still looks fake.
and i have NO idea what was giving it away.
but i didn't buy it for a single second when i was watching the movie
i think this was amazing:
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edit: that's from 'Ant-Man'