A graphics breakthrough makes perfect CGI skin.

He never said real humans, he simply said they looked real (because they are), if you make cgi dolls they will still look like cgi dolls, just like cgi humans still look like cgi. That's his point.
 
as good as this looks here, are really that many people interested in this seeing that in games????

i mean for real.

this has more use in the medicine-field or in sims rather than in games. i play games because i want to see shit which is not real.

i dont want to see real human interaction remade as a videogame.

still kudos to the maker of this technology. this is why i love technology. everyone should be thankful for what is possible these days. even if they think it wont affect them or its not neccessary, there is always someone out there needing this kind of specific tech.
 
More realistic looking dolls/models, yes, not humans. I can't believe I'm even having this debate with you. I can't tell or you're just trolling me, or if you're actually beings serious….

You need to re-read what the discussion was about. Someone said if the goal was real and I said "yes, they did intend to make the dolls more photorealistic".

as good as this looks here, are really that many people interested in this seeing that in games????

i mean for real.

this has more use in the medicine-field or in sims rather than in games. i play games because i want to see shit which is not real.

i dont want to see real human interaction remade as a videogame.

still kudos to the maker of this technology. this is why i love technology. everyone should be thankful for what is possible these days. even if they think it wont affect them or its not neccessary, there is always someone out there needing this kind of specific tech.
If realism wasn't a goal in games, we would still see PS1 graphics used for everything.
 
You need to re-read what the discussion was about. Someone said if the goal was real and I said "yes, they did intend to make the dolls more photorealistic".

Dolls are already "photorealistic" no matter what as long as the movie is comprised of real life images of real dolls. What you should say rather is that they are trying to make them have more human like physical properties.

Photos of real things are always photorealistic IMO.
 
Scary as fuck. Any day now a government agent is gonna show up and say "we have evidence you did XYZ" and you'll say "show it" and they'll show some CGI shit that no one can tell the difference. Bang, boom. In the slammer. Fuck worrying about Skynet, this shit right here is more worrisome.


Yes, this is in jest. Still though, holy shit.
 
Scary as fuck. Any day now a government agent is gonna show up and say "we have evidence you did XYZ" and you'll say "show it" and they'll show some CGI shit that no one can tell the difference. Bang, boom. In the slammer. Fuck worrying about Skynet, this shit right here is more worrisome.


Yes, this is in jest. Still though, holy shit.

yup i already removed all my teeth.
damn radio receivers installed in them!
 
You need to re-read what the discussion was about. Someone said if the goal was real and I said "yes, they did intend to make the dolls more photorealistic".

I thought you were implying that cgi has a long way to go because the dolls didn't look human enough. I guess I misunderstood.

To answer your original point though, inanimate or fictional things are generally always easier to fake, or get right with CGI, because our brains fill in the gaps easier. We have no real life mental point of reference, accumulated through mass experience. We know what human's look like, how they act, move, blink, react to light, wrinkle, smile etc, every nuance. We've become accustomed to each other and even the slightest imperfection gives the gig up. Clay dolls, monsters, aliens, animals and so on, it's much harder to tell.

In that sense, Davy Jones looks near enough photo realistic to me.

dj.gif


As do a lot of the CGI goblins etc from the Lord of the Ring/Hobbit movies, the tiger from Life of Pi and so on.

9qqdUvX.gif
 
At this point is there any doubt that Humans are eventually going to create the Matrix? What if life is just a series of cycles where humans create artificial realities and start over from scratch, only to repeat the process over and over and over again. We could be a 100+ computer simulations deep at this point.
 
Ok, so there seems to be a lot of confusion.

When I first came into the thread, I disagreed that the video demonstrated "perfect skin". My retort was that CGI was still below even real life imitations of actual humans. Someone said if that meant "were stop motion movies trying to be real?". I answered yes, because they took the dolls and further made them even more believable via imitating the same skin on humans to work on the dolls.

I'm not saying stop motion humans = real humans. I'm saying stop motion humans are more believable/realistic than CG humans.
 
I think this video is the same tech, but explains the technology.

PS. to those saying it's not good enough, it's more about the technique than the models used in the demo. Removing some of the shinny plastic looking renders can help even further, the stretching is where the magic is at:

https://www.youtube.com/watch?v=tuZMMZ8vbNk
 
I'm not saying stop motion humans = real humans. I'm saying stop motion humans are more believable/realistic than CG humans.

Gotchya. As someone who appreciates practical effects work I can see exactly where you are coming from on that even though I only agree given a number of conditions.
 
I'm not saying stop motion humans = real humans. I'm saying stop motion humans are more believable/realistic than CG humans.
I lean towards CGI in this case, simply because CGI when made by amazing animators can capture all the nuance of human movement more so than with stop motion. Especially on the faces, (although a recent movie looked amazing when it came to the faces).
I absolutely hate working on stop motion. Hate it.
 
Animation is still what makes it or breaks it. Average Joe doesn't care about micro geometry in the characters skin.
 
Wow this is some amazing stuff. It's crazy that we're pretty much at the point that we could bring any actor back from the dead thanks to CGI and how realistic it's getting. It's going to be interesting to see how this technology is used.
 
Animation is still what makes it or breaks it. Average Joe doesn't care about micro geometry in the characters skin.


That's the point, micro geometry gives animators finer granularity so they can achieve better animation.

Combine this demo from 2 years ago and give those animators micro geometry and you can bet the results would be amazing:

https://youtu.be/CvaGd4KqlvQ?t=8m35s


Edit, what about this Uncharted 4 tech demo? it looks like it's already focusing on skin deformation, but with micro geometry instead of skin moving around key areas, the entire skin mesh would deform, would make this demo God-like
https://youtu.be/wdUxLsNfLls?t=26m17s
 
when you see it for like 10 seconds in the film as opposed to a looping gif, the flaws are a lot less noticeable.

I thought it looked pretty fake in the movie theater, it just didn't pass for a real human for me. The gaze and the smile look odd, I'd say creepy even.
 
Oculus Rift can't come fast enough.

The final frontier for CGI is definitely the eyes. That is always a dead giveaway. Someone needs to work on some soul-rendering technology.
 
That's the point, micro geometry gives animators finer granularity so they can achieve better animation.

Combine this demo from 2 years ago and give those animators micro geometry and you can bet the results would be amazing:

https://youtu.be/CvaGd4KqlvQ?t=8m35s


Edit, what about this Uncharted 4 tech demo? it looks like it's already focusing on skin deformation, but with micro geometry instead of skin moving around key areas, the entire skin mesh would deform, would make this demo God-like
https://youtu.be/wdUxLsNfLls?t=26m17s
Should be assumed that attempts at moving forward like this with convincing human models is happening across the board.
ACU
LavishJauntyFluke.gif


Something that's pretty remarkable is that they showcased the tech used here with a female model, wrinkles are generally "easier" to convey with an older man. And it's incredibly interesting to see technology move forward in such a short amount of time.
 
Oculus Rift can't come fast enough.

The final frontier for CGI is definitely the eyes. That is always a dead giveaway. Someone needs to work on some soul-rendering technology.

Its a combination of things, eyes have sub surface scattering like all tissue, at the same time high reflectance, and an internal depth which is obviously visible. This on top of that fact that they are not just spheres in your head. They are layered and have a distinct shape!

The game that has come closest to this so far has been ryse imo (of released games), and not for all characters in that game:
BelovedNauticalEyelashpitviper.gif


Unlike say Delson in I: SS:
 
Top Bottom