Metal Gear Solid V: Gamescom Gameplay Demo

Watching Metal Gear Scanlon on Giant Bomb now as Drew plays through MGS4. Man, this game has not aged well.

I was planning on replaying the whole series before MGSV, but I just couldn't stand to go through MGS4 all over again. I played it through nine times in a couple of weeks to Platinum it when the Trophy patch came out, and in three of those I couldn't skip a single cutscene because I kept missing that Trophy for seeing all the flashbacks.

I don't dislike the game, but the interminable cutscenes are just too much to take. That game needs twenty minutes and three flowcharts to explain even the simplest of concepts, and 'like one of my Japanese animes' doesn't even begin to describe the awful writing. Awkward grunting and voiced ellipses everywhere; 90% of Snake's lines are him saying a person's name and then not following up with anything. Hearing that MGSV is at the other extreme in terms of cutscene length and frequency is music to my ears.
 

cackhyena

Member
I don't dislike the game, but the interminable cutscenes are just too much to take. That game needs twenty minutes and three flowcharts to explain even the simplest of concepts, and 'like one of my Japanese animes' doesn't even begin to describe the awful writing. Awkward grunting and voiced ellipses everywhere; 90% of Snake's lines are him saying a person's name and then not following up with anything. Hearing that MGSV is at the other extreme in terms of cutscene length and frequency is music to my ears.
Yuuuuuuuuuuuuuuup.
 

DrBo42

Member
I was planning on replaying the whole series before MGSV, but I just couldn't stand to go through MGS4 all over again. I played it through nine times in a couple of weeks to Platinum it when the Trophy patch came out, and in three of those I couldn't skip a single cutscene because I kept missing that Trophy for seeing all the flashbacks.

I don't dislike the game, but the interminable cutscenes are just too much to take. That game needs twenty minutes and three flowcharts to explain even the simplest of concepts, and 'like one of my Japanese animes' doesn't even begin to describe the awful writing. Awkward grunting and voiced ellipses everywhere; 90% of Snake's lines are him saying a person's name and then not following up with anything. Hearing that MGSV is at the other extreme in terms of cutscene length and frequency is music to my ears.

Ugh. Once was enough for me. My least favorite of the series.
 

realcZk

Member
This is probably old news to most of you, but for those PC Ground Zeroes players, ya'll should definitely check out this mod if you haven't:

http://www.nexusmods.com/metalgearsolidv/mods/11/

This increases LOD greatly and the draw distance is a lot better. It also fixes the over-the-top DoF (in my opinion) on the PC version, and brings it down the PS4 levels, for more detail in cutscenes and first person aiming (the tranq gun isn't a giant blur anymore!)
 
This is probably old news to most of you, but for those PC Ground Zeroes players, ya'll should definitely check out this mod if you haven't:

http://www.nexusmods.com/metalgearsolidv/mods/11/

This increases LOD greatly and the draw distance is a lot better. It also fixes the over-the-top DoF (in my opinion) on the PC version, and brings it down the PS4 levels, for more detail in cutscenes and first person aiming (the tranq gun isn't a giant blur anymore!)

How exactly do you install it? I can't seem to find the directory/file it's looking for.
 

News Bot

Banned
Guess what.

I mean, the fact that the only real acknowledgement PO has had was Miller at the start of PW mentioning San Hieronymo in a context that implies he was there, when he wasn't, which contradicts PO, tells you exactly how much that game and it's story actually matters to the rest of the series, it's barely canon status exists to fill a gap until Kojima writes over it.

When you look at it's references from the main MGS games, something happened in San Hieronymo about the time PO took place, but beyond that nothing is actually known, so I look at it as the location and setting of PO is canon, and Big Boss seemingly acquired funds from there, but how and why doesn't matter.

So fully expect Null and so on to be things that don't exist/didn't happen the way PO did it.

Miller doesn't imply he was there. All he says is that shit went down in San Hieronymo, which it did, and MSF hasn't quite gotten out of the slump caused by it just yet (Snake being on the Pentagon's shitlist, for example). It's not a contradiction, you're just looking into it specifically trying to find inconsistency.

I do obviously agree that it's not canon if Kojima writes over it, but that's the same for every game in the series, most of which he's already written over. The Metal Gear canon is nonsense and Kojima has stated this. The games work better individually than as a whole because Kojima focuses on them individually, and if he has a new idea, he'll do whatever it takes to implement it even if he needs to do it at the expense of an old idea.

The story of Portable Ops also changed during development. There's no reference to FOXHOUND in the final version except with the paper at the very end. Originally, Snake was to have been ordered by Zero to informally establish FOXHOUND in San Hieronymo and then hunt down FOX. In the end it became Snake and Campbell waging guerrilla warfare. That could be problematic. There is literally no reason not to view Portable Ops as canon for now. There are no contradictions or inconsistencies with the other games... yet. It is actually listed on the timelines as "Big Boss forms FOXHOUND to hunt down FOX", which is incidentally the old PO plot.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Got inspired by the new Force Awakens shots.

1isr7o.jpg
 
Hope I'm not too late with this question - but having just watched the Gamescom video, how do players discover other players FOBs? Do you discover them physically over the oceans by exploring, or by a menu list, or just randomly?
 

TwoDurans

"Never said I wasn't a hypocrite."
With all this talk of what's canon and what's not, can we ask agree that the level from LBP are part of the MGS lore? Don't tell me snake never had a paintgun...
 

Banzai

Member
Hope I'm not too late with this question - but having just watched the Gamescom video, how do players discover other players FOBs? Do you discover them physically over the oceans by exploring, or by a menu list, or just randomly?

There'll probably be a list of FOBs you can
invade. I can't imagine they would put entire oceans to explore in the game. There is such a thing as too much, even for Kojima.
 

Darsis

Neo Member
Drebin was a child soldier, wonder if he will be in 5... is the L.R.A. (Lord's Resistance Army) in the African parts? We will have to see...

Picked up on this watching Metal Gear Scanlon, two more weeks...
 

MAX PAYMENT

Member
I hate it when superhuman boob-women with phasing/wormhole technology escaping from gigantic burning apparitions of a previous mortal enemy riding a pegasus made of flames whilst a gigantic flaming whale consumes everything I can see and hear breaks my fictional immersion.

Please excuse me, as I'm getting my arm stump replaced by a fully functional modular prosthetic robot arm. Did you know that technology was pioneered in the 80's? I simply can't wait to see what these babies can do now it's 2015!

Your point is moot. I'm going to play the game how I want to play the game. To me, the protagonist in metal gear games is a more realistically grounded soldier thrusted into an unrealistic world. I only plan on using the realistic set of weapons and gadgets. The game allows you to play it how you want to play it. So I'm going to.

Big boss, to me, is the grizzled veteran who would do things the old fashioned way. No flying robot arms, or robot buddies for me. Just a knife, silenced guns, and bare hands for my big boss.
 

Screaming Meat

Unconfirmed Member
Drebin was a child soldier, wonder if he will be in 5... is the L.R.A. (Lord's Resistance Army) in the African parts? We will have to see...

They operate predominantly in Uganda and the Democratic Republic of Congo. The African levels are set on one of the borders of Angola and somewhere else. It shares one with DRC, so I guess it's not out of the question, but I imagine we'll probably be seeing the People's Movement for the Liberation of Angola (MPLA), the National Union for the Total Independence of Angola (UNITA) or a fictional faction. Both of the real groups used child soldiers, as far as I'm aware.
 
I've been in a total blackout mode until I was tempted into watching this, so I don't know if it's been answered before but do we have any reassurances yet that the story will be just as prominent even though its now open world?
 
I've been in a total blackout mode until I was tempted into watching this, so I don't know if it's been answered before but do we have any reassurances yet that the story will be just as prominent even though its now open world?
It's not going to be cutscenes every 5 minutes if that's what you mean.
 

realcZk

Member
How exactly do you install it? I can't seem to find the directory/file it's looking for.

Hey Remij, it requires a few steps, here's how i did it:

Download GzsTool from here: http://www.nexusmods.com/metalgearsolidv/mods/8/? and extract it to your metal gear data folder under steamapps\common.
Drag and drop data_02.g0s onto GzsTool and wait for it to finish.
It'll make a folder called data_02.
In that folder, go to Fox\Scripts\Gr and copy the gr_init_dx11.lua file from the mod you downloaded before (http://www.nexusmods.com/metalgearsolidv/mods/11/)
Then back out and drag and drop the data_02.g0s.xml onto GzsTool and it will rebuild the g0s file with the modification. Start GZ and you should be good to go!
 
I'm a bit ignorant and haven't read everything about MGS5, but where does it say so?

I thought about buying it, but that was one of the main points that annoyed me in MGS4.

The previews talked about a lack of cutscenes when compared to the previous games, my guess is they are going to be front and back loaded with each chapter, and most likely going to be back loaded near the end of the game.
 
I'm a bit ignorant and haven't read everything about MGS5, but where does it say so?

I thought about buying it, but that was one of the main points that annoyed me in MGS4.

A journalist from Jeux Video had five days with the game and mentioned the story was pretty sparse in the early going (note that in five days he felt like he'd barely scratched the surface). Yong Yea did a video that covered it. The writer actually mentions it as a negative (he thinks they've gone too far in the opposite direction), but I'm interested to see it for myself.

MGSV is muuuuch more gameplay focused than any other MGS game, and has plenty of non-story-related side missions, so even if it does end up having MGS4-length cutscenes it seems like there'll be a much better ratio of playing to watching than MGS4 had. You'll be listening to briefing tapes as you transport yourself to a mission objective, for example, rather than watching the briefing in a cutscene and then starting the mission.
 
Hey Remij, it requires a few steps, here's how i did it:

Download GzsTool from here: http://www.nexusmods.com/metalgearsolidv/mods/8/? and extract it to your metal gear data folder under steamapps\common.
Drag and drop data_02.g0s onto GzsTool and wait for it to finish.
It'll make a folder called data_02.
In that folder, go to Fox\Scripts\Gr and copy the gr_init_dx11.lua file from the mod you downloaded before (http://www.nexusmods.com/metalgearsolidv/mods/11/)
Then back out and drag and drop the data_02.g0s.xml onto GzsTool and it will rebuild the g0s file with the modification. Start GZ and you should be good to go!

Awesome. Thanks a lot. That worked :)
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
A journalist from Jeux Video had five days with the game and mentioned the story was pretty sparse in the early going (note that in five days he felt like he'd barely scratched the surface). Yong Yea did a video that covered it. The writer actually mentions it as a negative (he thinks they've gone too far in the opposite direction), but I'm interested to see it for myself.

MGSV is muuuuch more gameplay focused than any other MGS game, and has plenty of non-story-related side missions, so even if it does end up having MGS4-length cutscenes it seems like there'll be a much better ratio of playing to watching than MGS4 had. You'll be listening to briefing tapes as you transport yourself to a mission objective, for example, rather than watching the briefing in a cutscene and then starting the mission.

This is actually why I'm anticipating TPP so much, and also why I really liked Ground Zeroes as much as I did, despite its small size. The other mainline Metal Gear games are liberal with this use of cutscenes triggered almost everywhere you go. Enter room, cutscene, clear room, enter new room, cutscene, find character in that room, cutscene, and so on.

Ground Zeroes has a really comfortable pacing. The cutscenes are there and they're long, but the stretches of gameplay in between are larger, in addition to being supplemented by tapes and radio. So you end up having these stretches of gameplay that are long enough to allow for planning and experimentation, supported by a narrator-like narrative, and each objective bookended by typical MGS cutscenes. Nice chunks of play with a rewarding payoff.
 
Starting on august 19 Uknighted is going to do a 500+hr marathon of the entire mgs series according to his twitter page it's going to be a 2-week event and the marathon will continue endlessly with the release of TPP... We're going to be busy playing anyway ;p

So it's great way to catch up with the series if you haven't played them all.
 

pahamrick

Member
This is actually why I'm anticipating TPP so much, and also why I really liked Ground Zeroes as much as I did, despite its small size. The other mainline Metal Gear games are liberal with this use of cutscenes triggered almost everywhere you go. Enter room, cutscene, clear room, enter new room, cutscene, find character in that room, cutscene, and so on.

Ground Zeroes has a really comfortable pacing. The cutscenes are there and they're long, but the stretches of gameplay in between are larger, in addition to being supplemented by tapes and radio. So you end up having these stretches of gameplay that are long enough to allow for planning and experimentation, supported by a narrator-like narrative, and each objective bookended by typical MGS cutscenes. Nice chunks of play with a rewarding payoff.

The gameplay jump for MGSV just seems huge in comparison to the earlier titles. With the world being so large, you really can attempt a mission from just about any angle and style instead of being largely limited in what you can attempt.

Being able to re-play missions at any given time is also a great step.
 

Spazznid

Member
You can finish GZ in under 20 mins.

You can complete it faster than that, if you're talking about the Ground Zeroes mission. But I've seen myself and others take hours doing it.

Recently, someone spent An hour and a half clearing out camp Omega by extracting every soldier and POW. Spoilers if you watch that by the way.


And here's an equally spoilery hour and fifteen minute video of someone completing the entire mission while prone.

Then you see some of the stuff people manage to do with the AI and the CQC, and the timing and it really is magnitudes more content than you originally would think.
 
Starting on august 19 Uknighted is going to do a 500+hr marathon of the entire mgs series according to his twitter page it's going to be a 2-week event and the marathon will continue endlessly with the release of TPP... We're going to be busy playing anyway ;p

So it's great way to catch up with the series if you haven't played them all.

Yup! Can't wait!
CMe8skaUkAEr0x1.png:large
 
rushing isn't fun.

That's not rushing.. You can finish it around 10 min now that's rushing. I'm just talking about main mission only. I mean it depends if you have trouble with the open enviorment then that's okay but 20 mins is perfectly fine. I can't lie I saw someone on twitch take almost 2 hours from chico to Paz.
 
This is actually why I'm anticipating TPP so much, and also why I really liked Ground Zeroes as much as I did, despite its small size. The other mainline Metal Gear games are liberal with this use of cutscenes triggered almost everywhere you go. Enter room, cutscene, clear room, enter new room, cutscene, find character in that room, cutscene, and so on.

I've been replaying the whole series in preparation for TPP, and it's amazing how much better my tolerance for lengthy cutscenes was back when I was a teenager. I still absolutely adore the games, but I can't pretend I don't squirm and fidget a whole lot more than I used to. I remember MGS3 starting with that rad HALO jump scene, "Try to remember the basics of CQC", then you're straight into some hot jungle stealthing. In reality, I counted thirty one minutes of cutscenes and Radio calls before you're properly set loose, during which the only gameplay is climbing that tree to fetch your backpack :p

There's always the chance that I'll find MGSV's style too minimalist when I actually get my hands on it, but right now it sounds marvellous to me. I absolutely love the way Ground Zeroes feels under the thumbs, and I've been dying to get out into those enormous Phantom Pain levels and start strategising. I'm actually more excited to just play the game than I am about seeing the story unfold at this point.
 
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