Foxtastical
Member
Portable Ops always gets shit because of what Kojima said, but Portable Ops is the last time that Metal Gear really felt like Metal Gear to me. To each their own, but I really liked Portable Ops.
Soooo can someone explain to me what's the issue with this game's story and why it's horrible? I'm lost here.
Portable Ops always gets shit because of what Kojima said, but Portable Ops is the last time that Metal Gear really felt like Metal Gear to me. To each their own, but I really liked Portable Ops.
maybe he was always capable of doing horrid shit like he did to Venom... he just needed the power to do so.
These tropes are employed to various degrees throughout the series. My statement wasn't meant to be taken literally for every single game.
That being said, MGS3 was a notable departure in terms of character dynamics. (Though I guess you can kind of say Sokolv was the Otacon, but I admit it is not really the same.)
However, with the "Big Boss trilogy" of games, we've notably regressed back to cloning character types outright. Otacon is almost literally the same character as his dad.
Just a small correction, from the leaked dialogue, it seems like it wasn't exactly his doing, by the time he woke up, it was already done, he just decided to accept and play along. Sure, you can argue that this makes him a bad person as well, but to me it's clear how this somewhat lessens his fault in the whole deal, it was already done before he could even do anything about it.
I don't think anyone has pointed this out yet, but: the twist actually makes sense from a gameplay perspective and has been staring the player in the face from the get-go.
See, you don't even have to do the missions as Venom Snake; you can play most missions with every Mother Base soldier available. Just pick a different character on the loadout screen and voila, you're good to go.
(The reason you'd might want to do this is because every soldier has different stats and might work out better in certain missions. For instance, a soldier with a high Medic stat will see medicinal plants from a greater distance, etc.)
But what does this imply? Exactly: that every soldier has the potential to be a Big Boss. You could theoretically beat the game as Random Bald Russian #235, code name Freaky Buffalo, because the avatar doesn't matter. Your actions as a player matter.
It's a perfect twist that ties into what we do as gamers so incredibly well.
These tropes are employed to various degrees throughout the series. My statement wasn't meant to be taken literally for every single game.
That being said, MGS3 was a notable departure in terms of character dynamics. (Though I guess you can kind of say Sokolv was the Otacon, but I admit it is not really the same.)
However, with the "Big Boss trilogy" of games, we've notably regressed back to cloning character types outright. Otacon is almost literally the same character as his dad.
I don't think anyone has pointed this out yet, but: the twist actually makes sense from a gameplay perspective and has been staring the player in the face from the get-go.
See, you don't even have to do the missions as Venom Snake; you can play most missions with every Mother Base soldier available. Just pick a different character on the loadout screen and voila, you're good to go.
(The reason you might want to do this? Because every soldier has different stats and might work out better in certain missions. For instance, a soldier with a high Medic stat will see medicinal plants from a greater distance, etc.)
But what does this imply? Exactly: that every soldier has the potential to be a Big Boss. You could theoretically beat the game as Random Bald Russian #235, code name Freaky Buffalo, because the avatar doesn't matter. Your actions as a player matter.
It's a perfect twist that ties into what we do as gamers so incredibly well.
And others might think it's not nonsense. To each their own.Once again, this would be totally cool if the cop-outs surrounding it weren't so incredibly stupid. There's a point to be made but it's lost under nonsense.
And others might think it's not nonsense. To each their own.
I don't think anyone has pointed this out yet, but: the twist actually makes sense from a gameplay perspective and has been staring the player in the face from the get-go.
See, you don't even have to do the missions as Venom Snake; you can play most missions with every Mother Base soldier available. Just pick a different character on the loadout screen and voila, you're good to go.
(The reason you might want to do this? Because every soldier has different stats and might work out better in certain missions. For instance, a soldier with a high Medic stat will see medicinal plants from a greater distance, etc.)
But what does this imply? Exactly: that every soldier has the potential to be a Big Boss. You could theoretically beat the game as Random Bald Russian #235, code name Freaky Buffalo, because the avatar doesn't matter. Your actions as a player matter.
It's a perfect twist that ties into what we do as gamers so incredibly well.
Shits not objective, sorry. Your response to a piece of entertainment media is anything but.Objectively it's pretty bad. The only way it's not is if you don't particularly care for consistency and don't mind outrageous explanations that don't have any logical place in the story.
She's in the mission where you need to rescue Huey.Sooo... how do I get Quiet?
Shits not objective, sorry. Your response to a piece of entertainment media is anything but.
Again, I'm not really feeling what we're hearing either. But I'm reserving judgment and seeing how my interpretation pans out.
Exactly.
I can see why people hate this, as they desperately want to play with "their big hero" (LOL, Sons of Liberty much?) but the point is that THEY THEMSELVES are the hero. (It's the entire point of Master Chief's design too, btw.) Because they chose to play the game. Because they have been given an assignment.
Big Boss isn't a legendary super soldier, he is an idea. A construct.
Can you justify all of this game's explanations logically and consistently?
I don't care who I play as, I just wanted to see how Big Boss made his transformation. Him having a double, being a sham, etc, while interesting, is not really what I wanted to see. I just wanted to see how he would just reach that point whether we controlled him, were an observer, or whatever.
Welcome to the Metal Gear series... From MG1 there's been tons of things that either can't be explained logically or require a huge suspension of disbelief. Retcon a have been made left and right on different pieces of the lore. And nothing about them take away from the overall quality of the work. So I don't see why this is any different.
I'm glad the series is dead now.
How do you know how it was handled? When we have multiple people who played and experienced it telling us that it's handled well, why are you so intent on burying it in the fucking ground before you ever get to see it for yourself?Yeah, he was never set up as "you are Big Boss." He was his own character with his own personality, ideals, motivations, etc. Not like Raiden, who was as green as the trees and didn't have much of his own defining characteristics until late in the game. Then all of a sudden those are virtually erased for the sake of an unnecessary repeat of a message we got over a decade ago, only handled much worse at the expense of just about everything else.
The quality of this work (story) isn't very good, so they do take away from it. There's been a few individual examples in past games, but this one takes the cake. I'm glad the series is dead now.
How do you know how it was handled? When we have multiple people who played and experienced it telling us that it's handled well, why are you so intent on burying it in the fucking ground before you ever get to see it for yourself?
Steam, quote to see.
And Kaz literally just said "Get the fuck outta there!" ;-)
Wow. I worried this wouldn't have good boss fights, but it looks like that is unfounded.
Just unfortunate that the guy playing is probably the worst MGS player I've ever seen ;-)
I guess you're right.It's probably because he's disappointed about how it's turned out vs what he had expected the end result to be. Nothing wrong with that, you see it all the time in spoiler threads. You have to come into these things expecting a good volume of salt to be thrown around. Anytime something someone has waited a long time for doesn't match what they had hoped for, there's going to be some bitterness.
I guess you're right.
A part of me has a hard time understanding it though. It almost feels like some are ignoring the history of this series in order to justify their hate of the mgs5 twist
Again, you're probably rightOh some of that has definitely also been going on. Give it a week. the game's not even out yet and there's already this much drama surrounding it. After people have had a few days to play it, stuff will start clearing up... probably...
Again, you're probably right
I appreciate the optimism![]()
Ahhhh I'm gone for a day and I lose all sense of what's happening. Why is everyone freaking out? Is there a comprehensive place I can read the spoilers?
Is it me or is that stream super laggy?All the tapes I've heard from the game so far having been amazing.
Same goes for Kiefer's performance in both the tapes and the cutscenes, he's really knocking it out of the park ;-)
The game appears to have a Metal Gear-esque ending twist, and as such people are losing their shit.
I caught that, but I'd like to read about what that twist is.
You play as the Medic from Ground Zeroes who assumes he is actually Big Boss for the majority of the game.
Oh, isn't that what like everyone guessed from the get go? Why are folks freaking out then? Also, was this done to him on purpose? Where is the actual Big Boss during all this and what does he think about it?
Steam, quote to see.
And Kaz literally just said "Get the fuck outta there!" ;-)
I know what I'm playing tonight![]()