Probably the weakest opening few hours of the main games IMO.1, 2, 3, and 4 all had me by the balls with their openings but this one fell flat even with all the spectacle. Then most of these initial missions are very simple with unimpressive scenario design that would probably feel like busywork if not for the sublime mechanics. After ~8 hours I still haven't had that little moment of "Yeah this is why I'm playing MGS." Haven't even had a single gunporn cutscene or conversation![]()
Is there a fast travel of some sort? I thought you could take the chopper from one lz to another but I tried it and ended up back at mother base
It has a plenty of controller use.
It's nice to end a mission unnoticed and ranked S.. but i kinda want to play around and have fun. So fuck that![]()
Is there a fast travel of some sort? I thought you could take the chopper from one lz to another but I tried it and ended up back at mother base
not that i know of,,
The moment you take the chopper (as in pick up from battlefield), you then have to pay for gmp for your next deployment..
the best thing is just wander around picking up side quest and main mission as you free roam, then use a supply drop if you ran out of ammo, way cheaper than going back to the chopper.. if you choose a main mission while free roaming (not at the chopper or at the mother base), there will be supply at the mission start point,,
but still, you need to go back to motherbase often to boost staff morale.. i just had an uprising back at the mb because i spent to much time on the field..
Dude. You can get S-rank easily by having fun and going all-out guns.
- do the mission very quickly. Within 15 minutes
- extract all the prisoners and guards you can
If you do these two things, and you only have one alert which you prolong for ages, you can get S-rank while blasting through tens of bad guys and having alerts everywhere.
Happened for me twice so far!
Is there a fast travel of some sort? I thought you could take the chopper from one lz to another but I tried it and ended up back at mother base
I now have full bond with DD, AWESOME.
And finally snagged Quiet as a buddy waited ages.
Is there a fast travel of some sort? I thought you could take the chopper from one lz to another but I tried it and ended up back at mother base
Dude. You can get S-rank easily by having fun and going all-out guns.
- do the mission very quickly. Within 15 minutes
- extract all the prisoners and guards you can
If you do these two things, and you only have one alert which you prolong for ages, you can get S-rank while blasting through tens of bad guys and having alerts everywhere.
Happened for me twice so far!
Anyone finding D-Horse to be crazy slow and a little useless? I understand the mobile stealth advantage, but it just doesnt seem worth it
I really want Quiet as a buddy, would prefer her over DD or DH.
No big spoilers, but do I need to do anything out-of-the-way to activate her as a buddy? Beenvisiting her in her cell quite a lot, listening to all the tapes, etc.
Will I enjoy this if I just play through the mainline (30 or so) missions? Is it even possible to concentrate on those missions?
I just don't have a lot of time to play, so I generally make it a rule to concentrate on the story in games before messing around with other stuff, or at the very least get very near to the end of the story and then mess around to unlock endings.
God damn this game. I will spoiler tag this post as I'm unsure what is and isn't considered a spoiler and don't want to ruin anything for anyone
That fucking intro was amazing. Is Ishmael dead then? I really wish more games did this whole extended intro thing (Last of Us intro was also excellent). I'm probably on main mission 5? Can't quite remember, but it's around there. I have mostly spent my time on side ops trying to get a hang on the stealth gameplay. I can get decently far into clearing an outpost or base without any alerts, but shit usually breaks loose just before the end and I have to switch to full auto hahaha.
I found DD, but he's just a puppy atm. I also heard Russians speaking of Quiet. I went to the area they mentioned (Power Plant) but I didn't have any luck finding her. Do you find her through a main mission, or am I just not looking hard enough?
I don't know how someone can say the intro was boring. Insane spectacle and it looks.so.good. on my PC.
It's kind of funny that this game has Big Boss in helicopters so much. Seems like he might would have a bit of trauma for them considering, ya know, he has a piece of metal sticking out of his head from a ride in one. But then again he is Big Boss. Doesn't give too many fucks, if any fucks.
I really want Quiet as a buddy, would prefer her over DD or DH.
No big spoilers, but do I need to do anything out-of-the-way to activate her as a buddy? Beenvisiting her in her cell quite a lot, listening to all the tapes, etc.
Same, however in addition you should prioritize headshots and avoid getting hit. That way you can get an S-rank even if you are shooting up the place.
edit: As SomTervo so eloquently explained it before me.
Oh, haha. Nice. Thanx!
But i don't want to focus on the ranks too much.
Just finish some Main Ops untill Ocelot calls you to her cell
how do you set your helicopter entrance music?
I don't know how someone can say the intro was boring. Insane spectacle and it looks.so.good. on my PC.
Yeah, not sure yet how to watch out for them.. ;PWatch out for important side objectives though. Sometimes there are side objectives that unlock more, important side missions.
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Anyone finding D-Horse to be crazy slow and a little useless? I understand the mobile stealth advantage, but it just doesnt seem worth it
how do you set your helicopter entrance music?
It's very well done and i thought it was the best opening ever. But gameplaywise it's not far from the first level of The Order 1886. And everybody hated that.
Difficult call. For the first 10-15 hours, yes, but once you start progressing further, you'll encounter missions that have 'recommended' gear.
So for example a mission might say 'Recommended equipment: Missile'. So the mission will be really hard (but not impossible) if you don't have that. And to get a missile weapon, you probably need to spend 1-2 hours doing side ops just to improve Mother Base and research a missile launcher.
It would be difficult. But it's doable.
You can turn on the Chicken Hat in the menu if you want 'easy mode', and that would probably make things go much quicker.
Are you pressing square to sprint?
Really? I thought mgs3 has a very weak opening.Probably the weakest opening few hours of the main games IMO.1, 2, 3, and 4 all had me by the balls with their openings but this one fell flat even with all the spectacle. Then most of these initial missions are very simple with unimpressive scenario design that would probably feel like busywork if not for the sublime mechanics. After ~8 hours I still haven't had that little moment of "Yeah this is why I'm playing MGS." Haven't even had a single gunporn cutscene or conversation![]()
There's asystem of orange/yellow shipping locations scattered throughout each map that you can move between if you put yourself in a cardboard box and sit on them. There's generally one in every major base or town, but you have to go up to the platform and grab an invoice to go back to it later.
The yellow platforms in Mother Base are the best way to get around it.
I heard an analogy that fits it well, I think.
It's MGS4's Microwave Hallway as a full level, with all the pros and cons of being that.
It's kind of funny that this game has Big Boss in helicopters so much. Seems like he might would have a bit of trauma for them considering, ya know, he has a piece of metal sticking out of his head from a ride in one. But then again he is Big Boss. Doesn't give too many fucks, if any fucks.
That Chicken Hat sounds hilarious.
Is the game roughly 30 hours long if you just plow through the main story missions? I think that's what I've read, but I've also heard 50 hours, but I assume that includes messing with side ops for the fun of it and not for story progression.