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Arkham Knight PC patch out. 626mb (9/3/15) [Patch 1]

dex3108

Member
Well after reading impressions i still can't accept that game needs 3GB of VRAM for Normal textures. They really, really f-ed up this port.
 
Still sticking by my rule of waiting until it's back on sale to start playing again.

That said, improvements look good. Did they fix the rain texture thing after you quit and loaded a save?
 

cyba89

Member
Played for an hour and this seems to be perfectly playable now for me on high settings. Framerate is greatly improved compared to pre-patch.
My hardware is AMD R9 280 with 3GB VRAM. Operating system is windows 10.
 

Putosaure

Member
Well, seems that I can still play my refunded retail copy. I tried it out, it still sucks on my rig.

In fact, it's my rig that's greatly under the minimum specs but heh
 

Evo X

Member
Wow, this patch is amazing.

Getting 60fps average totally maxed out, including Nvidia stuff, at 3413x1920 DSR. No more texture streaming issues either.

I already beat it 100%, but might do a New Story+ run because it feels like a whole new game. Combat animation is so fluid I got an 88 hit combo the first fight I got into. Not sure that ever happened in the 40 hours I've played before the patch.

Edit: This is on a single Titan X btw. It still uses about 6GB of VRAM at my settings, but that's not really a problem for me. I'm actually glad something takes advantage of it. Lol
 

d00d3n

Member
so..should i get this game now? i have a gtx970...

Sorry, the game is not possible to buy right now (? not on Steam anyway). This patch is only for us fools who bought the PC version before it was retracted from online stores and refused to get our money back.
 

Kezen

Banned
Impressive patch to say the least.

I simply have no issues with it anymore, runs magnificently well (1080p/60fps with very few drops, max settings and 2 Gameworks effects).

Looks great as well, and the ability to disable film grain and CA is more than welcome.

I won't speak for anybody else than myself and we all know a game can't run well on every system but as far as I'm concerned this is the patch that completely fixes the game.
 

fertygo

Member
Impressive patch to say the least.

I simply have no issues with it anymore, runs magnificently well (1080p/60fps with very few drops, max settings and 2 Gameworks effects).

Looks great as well, and the ability to disable film grain and CA is more than welcome.

I won't speak for anybody else than myself and we all know a game can't run well on every system but as far as I'm concerned this is the patch that completely fixes the game.

Can you specify your OS?
 

Kezen

Banned
Can you specify your OS?

Windows 10 64.

While I'm at it :
I7 4770K
GTX 980
Nvidia 355.52 drivers.

As I said everything maxed save for smoke and papers, I did try with those two on and it definitely dropped below 60fps a bit too much for my liking, so I left them off.
I enabled rain and volumetric lighting.

That's why I love PC gaming.

A pristine 60fps is absolutely glorious for this game.
 
Just tried it out for a short while. It seems improved but definitely still have hitching. It's a lot better than it was but the Batmobile can still halt the game for a second every 10-20 seconds.

Was able to set it to 90 (Please just unlock the framerate) and it was pretty smooth apart from the occasional hitching. Will try some more once I'm done with MGSV but it's looking somewhat good at least.

Windows 10 64
i7 4790k
GTX 980
Nvidia 355.52 drivers
 
Well after reading impressions i still can't accept that game needs 3GB of VRAM for Normal textures. They really, really f-ed up this port.

That sounds about right. This is a game targeted at current gen consoles, which each have 8GB of RAM (some reserved for the OS, but most for games). "Normal" is not 512MB like it was last gen. 3 or 4GB is baseline these days.
 

solarus

Member
Fucking garbage, at least at launch it could reach the menu, just downloaded the game fresh with the patch and everything and cant even get to the main menu as soon as I click play I just get the arkham knight has stopped working message.
 

dex3108

Member
That sounds about right. This is a game targeted at current gen consoles, which each have 8GB of RAM (some reserved for the OS, but most for games). "Normal" is not 512MB like it was last gen. 3 or 4GB is baseline these days.

If you remove rain and reflections from AK game doesn't look that good. There are also current gen games out there that look better and perform better on less capable hardware.
 
Still minor hitching but overall quite smooth for me. No crashes after ten minutes of flying around and driving. Already finished the game with the 30fps cap near launch so I will wait until the season pass content comes out to 100% it all.

i5 4670 (stock)
16 GB RAM 1600mhz
GTX 980ti 6GB reference design (stock)
Win 7

Running on SSD
 

Caayn

Member
i7 4790k @ 4.4Ghz
2x GTX 980ti @ 1200Mhz / +300Mhz on memory clock
16GB DDR3 @ 1886Mhz
Windows 10
355.82 Nvidia drivers
Running on a normal hard disc, no fancy SSD.

I can max this game out at 2560x1080 without dropping below 60fps. The second GPU is running in Physx mode instead of SLI.
 

Kezen

Banned
One thing I noticed : the game can still "pause" for half a second when loading a new area. It happened to me while I was in the GCPD.

Strangely, even gliding at blistering speed didn't cause stuttering on my end but calmly walking in some buildings did.

Overall, it's a colossal improvement but considering how the game ran before it's hardly an achievement.
 
If you remove rain and reflections from AK game doesn't look that good. There are also current gen games out there that look better and perform better on less capable hardware.

Subjective visual appeal is besides the point. Texture sizes in this game are targeted at current gen consoles with 8GB of RAM, not last gen consoles with 512MB, so of course the RAM requirements for "normal" textures are going to be larger than older games. 3GB of RAM really isn't much to ask for these days, especially if you want a good looking game. Play with less than 3GB? Than you'll have to accept lower graphics settings.
 

Kennyfish

Neo Member
I was able to get much better performance on fullscreen mode compared to borderless. Its usually a 1-2 fps difference in most games, but my lowest FPS was improved to 55 from 49, and on average I was getting about 8 more FPS. Something strange, however, was that I get the exact opposite results in the built in benchmark.

I also got rid of a lot of the weird micro stutter by turning on prefer max performance and max prerendered frames 1

I7-870@3.6
GTX 970@1405
Windows 10 home?
 

Kezen

Banned
Subjective visual appeal is besides the point. Texture sizes in this game are targeted at current gen consoles with 8GB of RAM, not last gen consoles with 512MB, so of course the RAM requirements for "normal" textures are going to be larger than older games. 3GB of RAM really isn't much to ask for these days, especially if you want a good looking game. Play with less than 3GB? Than you'll have to accept lower graphics settings.

Consoles have 6gb available, not 8. 5gb on Xbox One actually.

That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.

People with 2gb cards knew what was going to happen with graphically intensive games.
 
Consoles have 6gb available, not 8. 5gb on Xbox One actually.

That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.

People with 2gb cards knew what was going to happen with graphically intensive games.

Unless the PS4 had some RAM freed up don't they both have 5GB available to developers with 512MB of the PS4's flexible or something?

Game is still using way more total RAM than what either console has to offer.
 

Joey Ravn

Banned
Consoles have 6gb available, not 8. 5gb on Xbox One actually.

That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.

People with 2gb cards knew what was going to happen with graphically intensive games.

Isn't this comparison a bit flawed? In consoles, everything is crammed into the RAM: the game itself and the textures. In a PC, there's system RAM and VRAM.
 

Kezen

Banned
Unless the PS4 had some RAM freed up don't they both have 5GB available to developers with 512MB of the PS4's flexible or something?

Game is still using way more total RAM than what either console has to offer.

I seem to recall the PS4 only reserving 2gb for the OS. The console has an additional chip to help with the OS (ARM cores + 256mb of RAM).

The game is indeed using all available memory and that's a good thing, besides I'm not sure you can even have a tight control over VRAM/RAM as you can with low-level APIs.

I don't understand how some were expecting 1:1 memory usage between PC and consoles. The APIs are different and the level of access to the hardware as well, there's bound to be a fair bit of overhead and I'm completely fine with that, it's not like gaming PCs are under equipped for the job with 8gb of RAM (6 usable I would guess) and 3gb cards having entered the market since 2011 (7950/7970).

Basically I find the complaints about hardware requirements strange, especially when AK looks as good as it does.
 
I seem to recall the PS4 only reserving 2gb for the OS. The console has an additional chip to help with the OS (ARM cores + 256mb of RAM).

The game is indeed using all available memory and that's a good thing, besides I'm not sure you can even have a tight control over VRAM/RAM as you can with low-level APIs.

I don't understand how some were expecting 1:1 memory usage between PC and consoles. The APIs are different and the level of access to the hardware as well, there's bound to be a fair bit of overhead and I'm completely fine with that, it's not like gaming PCs are under equipped for the job with 8gb of RAM (6 usable I would guess) and 3gb cards having entered the market since 2011 (7950/7970).

Basically I find the complaints about hardware requirements strange, especially when AK looks as good as it does.

I'd say that's not even the argument as a proper pc version would have considered all available graphic card configurations in the first place, we know that this didn't happen here.
 

Kezen

Banned
I'd say that's not even the argument as a proper pc version would have considered all available graphic card configurations in the first place, we know that this didn't happen here.

It's impossible to consider *all* available configurations. You have to draw the line somewhere, and they drew it at 2gb of VRAM. Maybe it would have been possible to downsize the assets quality enough so that ~1gb of VRAM could have sufficed, but ressources are not infinite and I understand their choice to focus on higher end hardware with more video memory.

Still, until very recently the game just didn't care how much VRAM you had. It ran badly regardless, more VRAM or RAM didn't seem to make much of a difference.

As of today the picture is very different, stuttering has not been 100.000% eradicated but it's minuscule on my end, and it's appreciated to have slightly more detailed textures with the patch. VRAM usage does not surprise me in the least and I didn't have any crash with only 6gb of system ram available to the game.

I need more time for testing though, maybe I'm being a bit premature in my assessment but so far it's looking mighty good.
 
Seems to be slightly smoother but still far from perfect with my 970 in 1080p and latest driver. After playing Mad Max for a while the difference in smoothness is still highly visible. It's especially noticeable when using the hook, FPS goes down into the 40s, even with texture resolution on normal and all Nvidia stuff turned off as well as motion blur. At least driving around doesn't feel like a slideshow anymore. But even on foot, turning the camera is far from fluid.
It's well playable, mind you, but the hitching still is irritating as hell. Guess I'm gonna stick to Mad Max for a while.
Edit: Even cranked the resolution down to 1280 x 768 but it's still not much different.

Then again: I used the tweaks from the performance thread and didn't reset anything after downloading the patch. For those of you with no problems anymore, did you reset the .ini or did it just run smoothly after starting it up patched?
 
It's impossible to consider *all* available configurations. You have to draw the line somewhere, and they drew it at 2gb of VRAM. Maybe it would have been possible to downsize the assets quality enough so that ~1gb of VRAM could have sufficed, but ressources are not infinite and I understand their choice to focus on higher end hardware with more video memory.

Still, until very recently the game just didn't care how much VRAM you had.

"All available configurations" was of course not meant literally, there is a huge gap between the borked pc version and a proper build though!
 

Kezen

Banned
"All available configurations" was of course not meant literally, there is a huge gap between the borked pc version and a proper build though!

That we can agree on. In one case the hardware demands are justified, in the other one it's a farce.

I'd say, from my experience with the new Arkham Knight, that it falls in the former category.

But it's coming from someone who is not in the least bit surprised by rising hardware requirements. It always happened in the past, why should it be different this time ?

Then again: I used the tweaks from the performance thread and didn't reset anything after downloading the patch. For those of you with no problems anymore, did you reset the .ini or did it just run smoothly after starting it up patched?
You need to erase two files first, bmssytem.ini and bmengine I think.

Then start the game.
 
That we can agree on. In one case the hardware demands are justified, in the other one it's a farce.

I'd say, from my experience with the new Arkham Knight, that it falls in the former category.

But it's coming from someone who is not in the least bit surprised by rising hardware requirements. It always happened in the past, why should it be different this time ?

2GB was never going to be enough for PC ports this gen, I definitely agree. BUt shading and bandwidth wise... anything past a 750 Ti should be butter to meet console requirements for a LONG time.
 

Kezen

Banned
2GB was never going to be enough for PC ports this gen, I definitely agree. BUt shading and bandwidth wise... anything past a 750 Ti should be butter to meet console requirements for a LONG time.

I'd like to say this is a lock but there are many factors we need to consider : IHV support and developper support. When the 750ti (or 7850 on AMD) will no longer be supported how will those two fare ? Hard to say, besides if a game makes heavy use of async compute/shader it might be hard for the 750ti to keep up.

Which is why I will be more careful when it comes to predicting what might be necessary for console-like settings and framerate.
 
Also, it takes a long time to launch the game...

My only complaint which is funny because prior to the patch it launched a lot quicker than it does now.

I5 3570k (not overclocked - default settings)
MSI GTX 780ti
8gb ram
Hitatchi 1TB HDD

Ran ok with a few glitches when in the batmobile pre patch.
Runs a teeny tiny bit smoother after the patch.

Can't wait to see the improvement after the next patch by Christmas time lol
 

Easy_D

never left the stone age
Consoles have 6gb available, not 8. 5gb on Xbox One actually.

That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.

People with 2gb cards knew what was going to happen with graphically intensive games.

I knew I made the right call when I picked the 280x over the 960.
 
That we can agree on. In one case the hardware demands are justified, in the other one it's a farce.

I'd say, from my experience with the new Arkham Knight, that it falls in the former category.

But it's coming from someone who is not in the least bit surprised by rising hardware requirements. It always happened in the past, why should it be different this time ?


You need to erase two files first, bmssytem.ini and bmengine I think.

Then start the game.

Did it now, thanks. Still hitching. Can't tell if it's better than before. Still jerking pretty badly when rotating the camera or turning when gliding. Still it seems better than pre patch. Wondering if it's just steaming related. Maybe I should move it to the SSD?
 
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