Wait, it still doesn't work with SLI? I thought that was originally planned for the interim patch?
SMH. Don't you know better than to expect something from WB? You're setting yourself up for some disappointment...
Wait, it still doesn't work with SLI? I thought that was originally planned for the interim patch?
SMH. Don't you know better than to expect something from WB? You're setting yourself up for some disappointment...![]()
Its baffling people with same spec can get completely different result
Still sticking by my rule of waiting until it's back on sale to start playing again.
That said, improvements look good. Did they fix the rain texture thing after you quit and loaded a save?
so..should i get this game now? i have a gtx970...
Impressive patch to say the least.
I simply have no issues with it anymore, runs magnificently well (1080p/60fps with very few drops, max settings and 2 Gameworks effects).
Looks great as well, and the ability to disable film grain and CA is more than welcome.
I won't speak for anybody else than myself and we all know a game can't run well on every system but as far as I'm concerned this is the patch that completely fixes the game.
Can you specify your OS?
Well after reading impressions i still can't accept that game needs 3GB of VRAM for Normal textures. They really, really f-ed up this port.
That sounds about right. This is a game targeted at current gen consoles, which each have 8GB of RAM (some reserved for the OS, but most for games). "Normal" is not 512MB like it was last gen. 3 or 4GB is baseline these days.
does it work on laptops yet with a geforce 980 m?
If you remove rain and reflections from AK game doesn't look that good. There are also current gen games out there that look better and perform better on less capable hardware.
Subjective visual appeal is besides the point. Texture sizes in this game are targeted at current gen consoles with 8GB of RAM, not last gen consoles with 512MB, so of course the RAM requirements for "normal" textures are going to be larger than older games. 3GB of RAM really isn't much to ask for these days, especially if you want a good looking game. Play with less than 3GB? Than you'll have to accept lower graphics settings.
Consoles have 6gb available, not 8. 5gb on Xbox One actually.
That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.
People with 2gb cards knew what was going to happen with graphically intensive games.
Consoles have 6gb available, not 8. 5gb on Xbox One actually.
That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.
People with 2gb cards knew what was going to happen with graphically intensive games.
Unless the PS4 had some RAM freed up don't they both have 5GB available to developers with 512MB of the PS4's flexible or something?
Game is still using way more total RAM than what either console has to offer.
Unless the PS4 had some RAM freed up don't they both have 5GB available to developers with 512MB of the PS4's flexible or something?
Game is still using way more total RAM than what either console has to offer.
I seem to recall the PS4 only reserving 2gb for the OS. The console has an additional chip to help with the OS (ARM cores + 256mb of RAM).
The game is indeed using all available memory and that's a good thing, besides I'm not sure you can even have a tight control over VRAM/RAM as you can with low-level APIs.
I don't understand how some were expecting 1:1 memory usage between PC and consoles. The APIs are different and the level of access to the hardware as well, there's bound to be a fair bit of overhead and I'm completely fine with that, it's not like gaming PCs are under equipped for the job with 8gb of RAM (6 usable I would guess) and 3gb cards having entered the market since 2011 (7950/7970).
Basically I find the complaints about hardware requirements strange, especially when AK looks as good as it does.
I'd say that's not even the argument as a proper pc version would have considered all available graphic card configurations in the first place, we know that this didn't happen here.
It's impossible to consider *all* available configurations. You have to draw the line somewhere, and they drew it at 2gb of VRAM. Maybe it would have been possible to downsize the assets quality enough so that ~1gb of VRAM could have sufficed, but ressources are not infinite and I understand their choice to focus on higher end hardware with more video memory.
Still, until very recently the game just didn't care how much VRAM you had.
"All available configurations" was of course not meant literally, there is a huge gap between the borked pc version and a proper build though!
You need to erase two files first, bmssytem.ini and bmengine I think.Then again: I used the tweaks from the performance thread and didn't reset anything after downloading the patch. For those of you with no problems anymore, did you reset the .ini or did it just run smoothly after starting it up patched?
That we can agree on. In one case the hardware demands are justified, in the other one it's a farce.
I'd say, from my experience with the new Arkham Knight, that it falls in the former category.
But it's coming from someone who is not in the least bit surprised by rising hardware requirements. It always happened in the past, why should it be different this time ?
2GB was never going to be enough for PC ports this gen, I definitely agree. BUt shading and bandwidth wise... anything past a 750 Ti should be butter to meet console requirements for a LONG time.
Also, it takes a long time to launch the game...
That is pretty bad if you don't have G-Sync. And SMH @ the pause when calling the batmobile.
Consoles have 6gb available, not 8. 5gb on Xbox One actually.
That said it was a foregone conclusion that VRAM requirements would go way up. In order to have console-class assets 3gb is needed, I don't find that outrageous at all.
People with 2gb cards knew what was going to happen with graphically intensive games.
That we can agree on. In one case the hardware demands are justified, in the other one it's a farce.
I'd say, from my experience with the new Arkham Knight, that it falls in the former category.
But it's coming from someone who is not in the least bit surprised by rising hardware requirements. It always happened in the past, why should it be different this time ?
You need to erase two files first, bmssytem.ini and bmengine I think.
Then start the game.
I knew I made the right call when I picked the 280x over the 960.
Aside from performance itself, did they fix the graphics at least? (rain effects, texture loading and such).