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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I think that was yet another inconsistency. Big Boss is still in a coma in this game for at least a few years. Zero visits him in 1977 and speaks to him as if Big Boss cannot speak back and is laying in bed.

It's possible the LET coma got retconned.

not a retcon, the LET coma was something the English translation made up entirely
 
When do soldeirs start to get infected? Logically it's not Quiet's fault since she didn't speak until she called the helicopter, she might not even have had it at all since nothing happens as a result of her calling the chopper. On the other hand, if that had triggered the spread at MB, it would have been interesting; for Big Boss to live, his own soldeirs had to be sacrificed. BB is immune for whatever reason.

But in the game that scene happens after the infection has spread no?

Sorry for the double post, on mobile. I'm pretty sure Big Boss should've got infected after Quiet calls the helicopter. No idea why it wasn't brought up, is it because they just treat it?

Anyway, it isn't clarified/addressed in game. You have a climactic cutscene where a character is faced with a difficult choice that will have consequences but then the consequences never occur.
 
Did anyone else giggle out loud when Skullface's monologue is interrupted by a song that plays while he and Snake just stare one at another for a solid three minutes?

I love how Snake clearly doesn't have a single fuck to give during that scene. Even when Skullface is showing off the English-speaking parasite samples right in front of him, Snake's just glancing towards the horizon like he wants to go for a burger or something instead of being there.
 
I love how Snake clearly doesn't have a single fuck to give during that scene. Even when Skullface is showing off the English-speaking parasite samples right in front of him, Snake's just glancing towards the horizon like he wants to go for a burger or something instead of being there.

Skull Face was just a failure. I mean the guy got beaten by a double. The real BB didn't even bother with this hack.

It would make sense for BB to react like that. He can't remember everything due to the coma and being someone else. And SF's plan was ridiculous to begin with. BB probably knew he was going to win anyway, his army was on stand by as well. They also had Eli on the chopper for some reason, they were planning on using him or something?
 
Skull Face was just a failure. I mean the guy got beaten by a double. The real BB didn't even bother with this hack.

It would make sense for BB to react like that. He can't remember everything due to the coma and being someone else. And SF's plan was ridiculous to begin with. BB probably knew he was going to win anyway, his army was on stand by as well. They also had Eli on the chopper for some reason, they were planning on using him or something?

Eli snuck on-board.
 
Reading all this fan feedback... How on earth did this ga e get perfect scores everywhere? lol

It's a gamer's game. Most everyone's problem with TPP is the story, characterization, and presentation rather than the gameplay, which is by all accounts sublime.

The aura surrounding the game probably helped push it into more favorable light with the gaming media.
 
Eli snuck on-board.

There was something about Eli's behaving weird. Then we see Mantis impersonating him, but no one can see Mantis obviously because he was on the chopper as well after just being beaten, lol.

Really, what was Mantis doing? He saves BB in the hospital, then uses Volgin's hate to try and kill him. He was toying with him obviously, seeking him out. That, plus the fact he has stuff going down with Eli (sympathizes with him it seems, both have the same scarf) makes me think they try to retcon him into the third son of BB. And he seeks out people who hate BB for personal reasons, thats why he used Volgin, Skull face and Eli.
 
It's a gamer's game. Most everyone's problem with TPP is the story, characterization, and presentation rather than the gameplay, which is by all accounts sublime.

The aura surrounding the game probably helped push it into more favorable light with the gaming media.
The surrounding narrative of Kojima vs Konami and this being his final Metal Gear also probably had a bit to do with it.
 
It's a gamer's game. Most everyone's problem with TPP is the story, characterization, and presentation rather than the gameplay, which is by all accounts sublime.

The aura surrounding the game probably helped push it into more favorable light with the gaming media.

Makes sense. I mean the game is not bad, not even slightly. it's great, but those reviews made it seem that it is the game everyone and their mother were waiting for.
 
not a retcon, the LET coma was something the English translation made up entirely
He wasn't in a coma once, your forgetting that Big Boss was in a coma from 1974-1977? Then again in 1999 after MG2 until MGS4.

If the original translation error was true, he would've been I a coma in 1972 (LET), 1974 and 1999. It's not true so he was still in a coma in 1974 and 1999. Kojima doesn't even know his own shit.
 
Makes sense. I mean the game is not bad, not even slightly. it's great, but those reviews made it seem that it is the game everyone and their mother were waiting for.

Well that's the thing. If you're a fan of MGS for the characters and story then this absolutely is not what you wanted but if you didn't like how cutscene/dialogue heavy previous entries were and just want to goof around and shoot people then this is absolutely what you wanted.

Generally I feel like people are going to sour on V over time once the hype dies down and people begin to look at it as a complete package rather than gushing over the one cool thing that might have happened in the last 10 hours.
 
I know and agree, just some people earlier were suggesting the plot is the way it is due to cut content and then Kojima scrambling to get a twist in the game. It's clearly not the case.

Just because not a last minute twist doesn't mean it wasn't shoehorned in later in production when still enough time to sprinkle hints in. But they don't all make sense.

Again, why did Ocelot, Miller and Snake even bother tested Eli to see if he was a clone?

That straight up makes no sense whatsoever, they all knew the result would be negative. Was no reason to do that test.

And why does Ishmael fight like a noob when Quiet attacks in the hospital...jumping on her back like a child would. If it wasn't for the burning her through pure luck they'd be dead. What sort of planning is that?

Feels like some original story got altered at some point and they didn't bother fully changing everything.



So I think in the coming weeks we're going to get a lot of ranking lists that put the gameplay of V at the top, and the story at the bottom. But where does it rank overall in the series? As an overall package including both the story and the gameplay

Well the stealth system is great, but the level design repetitive and limited. The open world is pointless and to use the really fun stuff more than a few times will bankrupt your GMP. The soldier collecting is tedious and the invasions screwing with single player progress is not cool, when the servers went live in EU there was a 5 hour window where the online worked flawlessly, and it fucking sucked. When the US servers went online it all went to shit and stopped working, so nobody really has a grasp of how awful that is yet.

So I'm not rating the gameplay as good.
 
Well that's the thing. If you're a fan of MGS for the characters and story then this absolutely is not what you wanted but if you didn't like how cutscene/dialogue heavy previous entries were and just want to goof around and shoot people then this is absolutely what you wanted.

Generally I feel like people are going to sour on V over time once the hype dies down and people begin to look at it as a complete package rather than gushing over the one cool thing that might have happened in the last 10 hours.

The scenery and missions are completely repetitive. Its exactly like Ground Zeroes, but then more missions. Even the scale is almost the same as GZ, unless you go free roam which is rather useless to do (you can enable missions via free roam, but it'll take you ages to get there on foot and there isn't much to gain from it).

And why does Ishmael fight like a noob when Quiet attacks in the hospital...jumping on her back like a child would. If it wasn't for the burning her through pure luck they'd be dead. What sort of planning is that?

Cheating the player, maybe Venom and perhaps the soldier herself. He didn't reveal his extraordinary skills, BB would've bodied Quiet if he wanted. His clone even easily downs parasite-Quiet.
 
He wasn't in a coma once, your forgetting that Big Boss was in a coma from 1974-1977? Then again in 1999 after MG2 until MGS4.

If the original translation error was true, he would've been I a coma in 1972 (LET), 1974 and 1999. It's not true so he was still in a coma in 1974 and 1999. Kojima doesn't even know his own shit.

There were many clues throughout the entire game as well as other Kojima related sources. If you can't figure it out now, you'll figure it out later when time comes around. The fan backlash isn't necessary if people knew the reality of things. Take it easy :)
 
The scenery and missions are completely repetitive. Its exactly like Ground Zeroes, but then more missions. Even the scale is almost the same as GZ, unless you go free roam which is rather useless to do (you can enable missions via free roam, but it'll take you ages to get there on foot and there isn't much to gain from it).

That's just the problem with nearly every open world game I find. On a technical level the work these guys do on games like this is incredibly impressive but when it comes down to actually playing it, very few games can last 20-40 hours on mechanics alone even with mechanics as strong as MGSV.

The majority of outposts are flat with a few buildings/structures thrown around and then the occasional building with some sort of complexity/verticality to it and even then many of the structures are just reused. It's only the bases that have some uniqueness to them and even then most of them again are mainly comprised of flat, open land.

My favorite area in the whole game was the house codetalker was in. It was very reminiscent of the sneaking of previous games and there's a tension that you don't get from large open areas.

As for the mission structure, I think that too is just another victim of going open world. There's a few standout missions but the majority are the same thing repeated and with no real story motivation to begin the mission or even after you complete the mission I find they fell flat.
 
I liked the Codetalker level a lot, even the sniping battle against the skulls. The only good Skulls fight.

But the house was nothing. It was the end of the level.
 
There were many clues throughout the entire game as well as other Kojima related sources. If you can't figure it out now, you'll figure it out later when time comes around. The fan backlash isn't necessary if people knew the reality of things. Take it easy :)
I am taking it easy mate, FWIW ive been in here since day 1 as well as had the game since last Thursday so I'm fully aware of the plot.

I think these two images prove that Big Boss was in a coma in 1974.
H3kjKVe.jpg

xta2fhC.jpg


This also proves Big Boss was in a coma in 1999
PKk8X1X.jpg


So no Kojima doesn't know his shit. :)
 
I am taking it easy mate, FWIW ive been in here since day 1 as well as had the game since last Thursday so I'm fully aware of the plot.

I think these two images prove that Big Boss was in a coma in 1974.
http://i.imgur.com/H3kjKVe.jpg[img]
[img]http://i.imgur.com/xta2fhC.jpg[img]

This also proves Big Boss was in a coma in 1999
[img]http://i.imgur.com/PKk8X1X.jpg[img]

So no Kojima doesn't know his shit. :)[/QUOTE]

For a legendary soldier, dude sure spent a lot of time sleeping.
 
I am taking it easy mate...
So no Kojima doesn't know his shit. :)

My friend, that's not what I meant. There were a boatload of clues to tell you there's more than meets the eye. If you didn't pick up on them and figure it out, you won't until new information drops. And even then you'll be at their mercy because you won't understand until you get the full picture.

You'll have to find out on your own because the way the info was given was to make those who figured out the reality of things as "lunatics" while those who don't and didn't pick up on the clues as those who are "sane." Almost akin to a psychological experiment :)

If it means having to play the game from the start, go ahead and do so! Just open your eyes a bit more and think with a more open and experimental mind.
 
The reviewers have failed.


There is one single good thing about the game, the stealth system. Everything is else is flawed or just plain bad. If it were any other series it would be getting ripped apart.
 
My friend, that's not what I meant. There were a boatload of clues to tell you there's more than meets the eye. If you didn't pick up on them and figure it out, you won't until new information drops. And even then you'll be at their mercy because you won't understand until you get the full picture.

You'll have to find out on your own because the way the info was given was to make those who figured out the reality of things as "lunatics" while those who don't and didn't pick up on the clues as those who are "sane." Almost akin to a psychological experiment :)

If it means having to play the game from the start, go ahead and do so! Just open your eyes a bit more and think with a more open and experimental mind.
What? What you're saying isn't making any kind of sense to me right now. The stuff is right there for us to see, they are both in a coma, Zero, Kaz and Ocelot make the medic undergo surgery and hypnotherapy so Big Boss can create his Outer Heaven without anyone knowing.

Big Boss uses Venom to spread his legend, over taking the other PF's and eventually merging them all into one big nation without a government. Big Boss uses Venom to control OH while he's off commanding Foxhound.

What evidence are you talking about? It's right there in the game and is smacked around our heads constantly.
You keep saying that there's more to it than meets the eye but you're not telling me what it is and instead being cryptic, saying I'd need to find it out for myself because if you were to tell me then I'd thing you were insane? WHAT?

All I'm saying is try me and maybe I'll understand, if not then I'll go back and play the whole game again.
 
Obviously the ending reveal hasn't become common knowledge yet, but I was thinking about this earlier; I honestly think most people will bail on the game after the first ending and hear the "twist" either online or from friends, and I think experiencing it in that way will cause a significant backlash. Hell, I saw it through myself and it's soured the story for me significantly despite having it in context. Anyone else think something like this is gonna start happening in the next few weeks?
 
Obviously the ending reveal hasn't become common knowledge yet, but I was thinking about this earlier; I honestly think most people will bail on the game after the first ending and hear the "twist" either online or from friends, and I think experiencing it in that way will cause a significant backlash. Hell, I saw it through myself and it's soured the story for me significantly despite having it in context. Anyone else think something like this is gonna start happening in the next few weeks?


No idea if the backlash will be huge or small but I do think the game will have one.
 
Those orange bars REALLY got your attention haha

Well, I don't believe they're just a gimmick. Sometimes they appear even if there is no light source, it doesn't look like a lens flate. It is also always accompanied by a digital sound effect. It only appears when we look at machines.

My wild guess is that all the machines, or many, are used as recording devices by the Patriot AI.

We see the orange bars in GZ: when in the XOF chopper looking at its control panel, when BB looks at his iDroid, maybe I forget some another one.

We see it in TPP when looking at the generator used to torture people, when we look at the MSX during the truth ending. There's other cases I forget for sure.

There are actual lens flares in the game, and they have a purpose: they tell you when you are being watched.

These orange bars look like fancy lens flares, but make a digital sound and only appear when the camera glances at machines.

I think it's a hint that the machines are watching. Like I said before, Huey says he is innocent, and the mamal pod looks outright evil when it plays recordings condemning Huey. Huey doesn't understand how it could have recorded everything. They are being watched, everyone is under the AI's surveillance from almost anywhere.

In some cases no machines are implicitly present to record what happens, but when Big Boss is hurt the screen starts to burn like film, as if telling us this is being recorded. You can even fast forward time as if you were watching a VHS tape. V's horn is touching his optical nerve. Some posters on MB say "Big Boss is watching".

When other characters suffer or some serious trauma is happening, the screen starts to have orange glitch lines as if a video feed's transmission was being affected.

There's more to this I think, but it's not the first time Kojima toyed with the idea that the game is VR after MGS2. There was once a website for MG, I think it was for some anthology, and it had a memory analysis presentation where you could read character bios by reconstructing their memories.

MGS3 also had the "relive the memories" tagline shown during an early trailer after showing us Snake from MGS2 say we had the magic of the digital age to look at the past, and the Colonel yelling about time paradox if you killed someone like Ocelot, etc. But he isn't even in the game, and the last time we saw him was the AI running the show in MGS2.

It feels like it's always somewhat present, but in this game more than ever.
 
I feel like in some cases there's mob mentality among reviewers. Also, it's a fairytale ending if MGSV is "the best metal gear game".

Its almost as if...the Legend of the game has outgrown the game itself. Its truly poetry in motion.

God bless MGSV, game of the generation!
 
Its more hidden away this time. Maybe some players won't even bother replaying hard version of old missions.
The thing is, it's not even hidden there are more quests after the Skullface plot line has ended that will spur people on to see the truth ending.

Replaying old missions is just unacceptable for Chapter 2 though.

Edit: Does anyone know wtf that guy Olgreeneyes was going on about? The one who responded to my post?
 
Well yeah but Chapter 1 alone is bigger than old MGS games. Chapter 2 is a bonus of some sorts.

But its odd that so much plot is tucked away behind replays of missions. They could've been inserted inbetween the first 31. Plenty of space. Though for plot reasons, they are still dealing with Skull face's legacy of some sorts.

PW only had the Paz twist and the handful of find zadornov shit missions to get it.
 
No idea if the backlash will be huge or small but I do think the game will have one.

It definitely will. You can't end a franchise by going with a stupid Shyamalan twist like this, not when the rest of the story is so boring.
 
How about explaining instead?
Exactly, his only 6 posts on NeoGaf are cryptic ones hinting that he knows something we don't and hinting that he knows the Ingsoc website is real and we are definitely going to get an update on 9/11.

Please dude explain. I'm extremely curious as to what you may or may not know.
 
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