SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Game has some serious issues with vertical terrain. I've noticed soldiers will see me through walls and Sahelanthropus can occasionally send his beam through mountains which is really frustrating. Had a section where he slow motion jumps at me and there was no way for me to see Mantis through the rocks and died.

I noticed guards could see through walls on the mansion level in Africa. I fultoned a guy out after looking around and checking there was nobody there and the two guys in the lobby at the front of the house saw it despite being inside.
 
And the trailers flat out lied. The whole premise of this game was Big Boss' fall from grace, his explicit fall from grace rather than the implied fall we kept getting, and the story never really goes there. The Eli plot thread is left totally unresolved, as well - what is he going to do with Sahelanthropus and the other strain? He just vanishes after that.

Is this actually accurate? Did the trailers ever say this game was going to be about BB's transition into a monster? It's been a long time since I watched them and I don't feel like going back and doing it.

As for Eli, I think they just left that last bit in there as a setup for a sequel. It was totally resolved, though. This game is a prequel and we've heard no mention of Sahelanthropus or the virus in any other game. When I saw the scene, I just thought "well the game is trying to tell me that Venom Snake still has work to do and clearly he does it."
 
Is this actually accurate? Did the trailers ever say this game was going to be about BB's transition into a monster? It's been a long time since I watched them and I don't feel like going back and doing it.

Yep. It's been the whole marketing push for the game. Japans tagline is basically "Become a monster"
 
Sounds like something Nolan Batman would say.

I won't kill you, but I don't have to save you...from Quiet.

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Is this actually accurate? Did the trailers ever say this game was going to be about BB's transition into a monster? It's been a long time since I watched them and I don't feel like going back and doing it.

As for Eli, I think they just left that last bit in there as a setup for a sequel. It was totally resolved, though. This game is a prequel and we've heard no mention of Sahelanthropus or the virus in any other game. When I saw the scene, I just thought "well the game is trying to tell me that Venom Snake still has work to do and clearly he does it."

Yes they did...he was never a "monster" though.
He was just not a good guy, he opposed the patriots so if he was a monster the patriots would be the good guys...which was not the case either.
Basically they were all bad guys....not really monsters but people who gucked things up royally for the future generation.

Liquid stealing my Gundam was clearly unresolved, the existence of chapter 51 video in the Collector's Edition is proof of that.
 
I still cannot fathom why the final mission isn't an abridged version of the intro.

like...what. Why on earth do they actually have you replay all of that? I wasn't even a fan of it the first time.
 
Liquid stealing my Gundam was clearly unresolved, the existence of chapter 51 video in the Collector's Edition is proof of that.

I am aware of chapter 51. I don't think it needed to be in the game, though. Mission 51 doesn't actually tell us anything new. The conclusion of mission 51 puts us back in the exact same place we were before Eli stole the metal gear. It does not add anything to the narrative whatsoever. We already know Eli is a child soldier and that he does not like Big Boss.

My point was that when the game was being edited together in the last couple months, they would have had a choice of leaving the last Eli scene in the game or cutting it, knowing that mission 51 wasn't going to ship. It's probably likely that Konami or somebody on the dev team decided to leave it in as bait for a sequel. Almost every video game does that these days.

It is resolved though. We know nothing comes of it because we see nothing of it in the games which take place after TPP.
 
I still cannot fathom why the final mission isn't an abridged version of the intro.

like...what. Why on earth do they actually have you replay all of that? I wasn't even a fan of it the first time.

It's so weird. Like, literally only one thing changed in that whole sequence and it was right at the start.
 
Which I don't really understand, this is a guy who built a mercenary nation with nukes (Peacewalker, where we did contract stuff for money), a guy who has given in to the stories about his legend and a guy who uses others to protect himself and this legend. He's not a good guy, he's corrupt already, all that needed to be done was actually lay this out proper for all at once. Pulling off this Venom Snake bullshit doesn't changes the fact that the dude became a warlord.

Yeah, one of the most amusing things I've learned from MGSV is that Kojima's definition of evil is things like "hurting children" and "murdering lots of people", when in peace walker you literally start a fanatical terrorist cult compound and protect it with a walking nuclear superweapon, which is exactly the thing that Big Boss was doing in Metal gear 1!

His view of morality is whack.
 
Well I finished the game a few days ago. I had fun but story wise I'm disappointed. I've seen the unfinished mission 51 footage and I don't get how they thought it was okay to cut that. The kids stole a goddam gundam from your base and the game and characters (as is) are like "Oh well!"

I really liked the Paz story.

Also the first time you have to run from Schelathingy was one of the best moments of the game to me. I was hiding behind a rock and it leaned over for a bit, screamed, then smashed the rock I was behind and killed the shit out of me.

But as someone who liked the Metal Gear franchise mainly for the story I can't help but be disappointed.

Also what about those quotes from Kojima that were about stuff never being done before being done in this game? What was that all about?
 
Well I finished the game a few days ago. I had fun but story wise I'm disappointed. I've seen the unfinished mission 51 footage and I don't get how they thought it was okay to cut that. The kids stole a goddam gundam from your base and the game and characters (as is) are like "Oh well!"

I really liked the Paz story.

Also the first time you have to run from Schelathingy was one of the best moments of the game to me. I was hiding behind a rock and it leaned over for a bit, screamed, then smashed the rock I was behind and killed the shit out of me.

But as someone who liked the Metal Gear franchise mainly for the story I can't help but be disappointed.

Also what about those quotes from Kojima that were about stuff never being done before being done in this game? What was that all about?

I bet it was part of the cut content. There was supposed to be a return to Camp Omega but it never happened.
 
I am aware of chapter 51. I don't think it needed to be in the game, though. Mission 51 doesn't actually tell us anything new. The conclusion of mission 51 puts us back in the exact same place we were before Eli stole the metal gear. It does not add anything to the narrative whatsoever. We already know Eli is a child soldier and that he does not like Big Boss.

My point was that when the game was being edited together in the last couple months, they would have had a choice of leaving the last Eli scene in the game or cutting it, knowing that mission 51 wasn't going to ship. It's probably likely that Konami or somebody on the dev team decided to leave it in as bait for a sequel. Almost every video game does that these days.

It is resolved though. We know nothing comes of it because we see nothing of it in the games which take place after TPP.
That's not how it works.
If they introduce something then it needs to be resolved if it isn't then it is unresolved. It doesn't matter if nothing comes out of it later, it remains unresolved.

For instance we know there was never a full scale nuclear war between Russia and USA as there was no mention of it in MGS1 or MGS2, but it needed to be resolved over how it came to be after being introduced in MGS3. Similarly peace walker could not exist and it would still barely change anything from the future MGS story we know of...because the conclusion to the saga happened before Peace Walker came out, we know MSF wasn't Outer Heaven so why did we get a conclusion for it since we knew nothing of MSF remains in Outer Heaven.

I would explain it better if I wasn't on phone so dont take the examples in my arguments in the literal sense, just try to see the point I am making.
 
That's not how it works.
If they introduce something then it needs to be resolved of it isn't then it is unresolved. It doesn't matter if nothing comes out of it later, it remains unresolved.

For instance we know there was never a full scale nuclear war between Russia and USA as there was no mention of it in MGS1 or MGS2, but it needed to be resolved over how it came to be after being introduced in MGS3. Similarly peace walker could not exist and it would still barely change anything from the future MGS story we know of...because the conclusion to the saga happened before Peace Walker came out, we know MSF wasn't outer haven so why did we get a conclusion for it since we knew nothing of MSF remains in outer Haven.

I would explain it better if I wasn't on phone so dont take the examples in my arguments in the literal sense, just try to see the point I am making.

Plus leaving sequel hooks when 1) this is the last game from respective studio and 2) This game is supposed to close the loop is beyond stupid.
 
I think saying that does the thread a disservice. A lot of people in here have been arguing concisely the faults of MGSV in a well argued and thoughtful manner. Even if there is bashing its because tensions are high over what people believe to be an unfinished/rushed story with a damp squib of a twist.

On the flipside I''m yet to see a single argument from the "It's good" other than "Kerraayzeeee Kojimaaa" like that somehow justifies a tame ending and an unfinished game being released.

Kojima's plan all along was for us to feel the phantom pain of not getting a satisfying conclusion. so meta. It's actually baffling that people think this is a good way for MGS to go out. You'd think fans of Kojima would be more open to thinking critically.

I'm just here waiting for someone smarter than me to figure it all out. I give out a few questions and plug in my own theories as to what is happening. I don't go out and say THIS STORY IS TRASH, FUCK THIS SERIES, KOJIMA IS HACK or etc bash the game out right.

I do the above because shit like this has happened before and we were all eating crow by the end.
 
Hmmm, can't get the final cutscene to trigger for Paz. Might be because I still have Quiet?

Have you done all 10 wandering mother base side ops? If you're still waiting for one to pop, you might need to do other side ops first.

I've also noticed her door doesn't always unlock until you do a proper non side-op mission or FOB.
 
Have you done all 10 wandering mother base side ops? If you're still waiting for one to pop, you might need to do other side ops first.

I've also noticed her door doesn't always unlock until you do a proper non side-op mission or FOB.

Yep, did them all (she currently has 10 photos on the wall) but every time I go into the room she has the book and drops it, that's all the interaction.

Gonna try running another side-op and see if that fixes things.
 
I think saying that does the thread a disservice. A lot of people in here have been arguing concisely the faults of MGSV in a well argued and thoughtful manner. Even if there is bashing its because tensions are high over what people believe to be an unfinished/rushed story with a damp squib of a twist.

On the flipside I''m yet to see a single argument from the "It's good" other than "Kerraayzeeee Kojimaaa" like that somehow justifies a tame ending and an unfinished game being released.

Kojima's plan all along was for us to feel the phantom pain of not getting a satisfying conclusion. so meta. It's actually baffling that people think this is a good way for MGS to go out. You'd think fans of Kojima would be more open to thinking critically.

I enjoyed aspects of the story/ending. Doesn't mean I have to either like/love it all or hate it all and I'm sure others are the same as well. The only difference between this MGS and other MGS games is by now I'd be taking a break from an MGS game but not this one, 100+ hours in and I still got a bunch of side ops to do, build more awesome shit with MB to experiment with, doing the mission tasks and S ranking all main missions.
 
Hmmm, can't get the final cutscene to trigger for Paz. Might be because I still have Quiet?

If you extracted all the wandering soldiers and showed all 10 photos to Paz, there should be an eleventh right outside Paz's room. As soon as you enter the hallway there should be photo nearby, on the right wall entering is where I found it.

Pick it up and enter the room one last time.

Edit: Beaten hard
 
I enjoyed aspects of the story/ending. Doesn't mean I have to either like/love it all or hate it all and I'm sure others are the same as well. The only difference between this MGS and other MGS games is by now I'd be taking a break from an MGS game but not this one, 100+ hours in and I still got a bunch of side ops to do, build more awesome shit with MB to experiment with, doing the mission tasks and S ranking all main missions.
I guess (personally speaking) I'm disappointed that so many people shat on MGS4 due to its storytelling despite having a decent to good plot to the point of it becoming an internet meme and altering people's perception of past MGS games but not many are doing that for this game. :p
 
I guess (personally speaking) I'm disappointed that so many people shat on MGS4 due to it's storytelling despite having a decent to good plot but not many are doing that for this game. :p

Well it's a lot longer, not a lot of people have finished yet judging by the comments in the OT.

Plus, we've had MGS4 and Peace Walker. I'm thinking people weren't exactly expecting greatness this time around and hell, I loved both of those.
 
I guess (personally speaking) I'm disappointed that so many people shat on MGS4 due to it's storytelling despite having a decent to good plot to the point of it becoming an internet meme and altering peopl's perception of past MGS games but not many are doing that for this game. :p

It won Gaf goty twice. It's my favorite MGS by the way, every year I replay it and I still love it.
 
Yeah, one of the most amusing things I've learned from MGSV is that Kojima's definition of evil is things like "hurting children" and "murdering lots of people", when in peace walker you literally start a fanatical terrorist cult compound and protect it with a walking nuclear superweapon, which is exactly the thing that Big Boss was doing in Metal gear 1!

His view of morality is whack.
Hey, he wasn't a terrorist, he was a freedom fighter.
 
That's not how it works.
If they introduce something then it needs to be resolved if it isn't then it is unresolved. It doesn't matter if nothing comes out of it later, it remains unresolved.

For instance we know there was never a full scale nuclear war between Russia and USA as there was no mention of it in MGS1 or MGS2, but it needed to be resolved over how it came to be after being introduced in MGS3. Similarly peace walker could not exist and it would still barely change anything from the future MGS story we know of...because the conclusion to the saga happened before Peace Walker came out, we know MSF wasn't Outer Heaven so why did we get a conclusion for it since we knew nothing of MSF remains in Outer Heaven.

I would explain it better if I wasn't on phone so dont take the examples in my arguments in the literal sense, just try to see the point I am making.

I think you're incorrect to say that every plot point must be resolved. I think you can leave many things unsaid if it's not important to the Bigger Picture.

The big picture in this game shouldn't really be the global threat possessed by Skull Face or Eli. Just like the big picture in MGS3 wasn't really the nuclear war, it was the politics being played around Snake and The Boss.

I understand what you mean when you say it's unresolved. We've seen what mission 51 would have been, though. It is in much the same vein as the rest of the game in that Kojima does not seem to understand the plot isn't the most important thing in a prequel. Do you honestly feel like you would have felt satisfied if you got this mission as the conclusion of the game? Mission 51 ends with VS harboring no ill will towards Eli and Eli teeming with hatred for Big Boss. That is exactly where those two characters were at the conclusion of Chapter 1. Is that the grand conclusion you wanted for this game?

So I guess I should say it wasn't resolved, but I didn't really need it to be. Not just because it's a prequel, but also because Kojima messed up the writing a little bit in this game.
 
Quick question: after you complete a side op, is it ok to just hit the menu and return to ACC? Does calling a helicopter do anything? I want to make sure the soldiers I extract during side ops stick.
 
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