SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

Status
Not open for further replies.

- "80's Filter": Removed for being system-intensive.
- Camp Omega Special Mission (E3 2013 Trailer): Unused for unknown reasons.
- P.T Active Decoy ("Lisa") (2014 TGS gameplay presentation): Presumably cut for relationship to the cancelled "Silent Hills" project.
- PS4-Branded Cardboard Box: Unused for unknown reasons.
- Missing Delivery Point Invoices (missing locations?): Removed for unknown reasons.
- Usable Battle Gear during free-roam (Piggyback Collector's Edition strategy guide): Removed for balance reasons.
- "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons.
- Unused Snake/Paz Interactions: Unused for unknown reasons.
- Unused (General) Snake Dialogue: Unused for unknown reasons.
- Africa Burning Village Cutscene (E3 2014 trailer): Removed for unknown reasons.
- Africa Child Soldier Training Cutscene: Unused for unknown reasons.
- TGS 2014 Africa Mission (TGS 2014 gameplay presentation)
- Mission 46 Unused Dialogue (found in game files)
- "Mission 51" Unused Mission (found on CE Blu-Ray disc)
- Unused/unknown alternate costumes from the leaked script, including "Foxtrot". "Sandstorm", "Realtree", "Panther", "MGS3 Naked", "MGS3 Sneaking" and "MGS3 Tuxedo", along with buddy uniforms like "Horse_Parade" and "Horse_Western". Removed for unknown reasons.

I feel your pain. Our hope lies in modders.
 
One thing I noticed while rewatching the ending is that Solidus isn't mentioned anywhere. Kind of odd. Zero could have mentioned a third clone in one of the tapes and a line thrown in during the timeline portion and that would have been enough, but instead he gets no mention at all. Wonder what's up with that.

wasn't he made after solid/liquid? might be outside of that timeline
 
Again, WHAT THE FUCK KONAMI??


It feels like the end project isn't what Kojima wanted to make, maybe fucking Konami said not we need to cut this and that because it's too "taboo". Fuck off seriously.

Stop putting all the fucking blame on Konami, this is getting so old. Every game has cut content and this game is fucking massive and has been being developed for several years, not to mention we saw these scenes in the original trailers. Things change, it's the way it's always been and it's not all Konami's fault.

Quiet is STILL in the area she's found in in that trailer.
So are the child soldiers.
Snake STILL falls to knees just in a different location and the location wasn't even cut.

Christ. STUFF GETS CUT. Kojima is incredibly ambitious and I wouldn't be surprised if a fuck ton of stuff got cut from Snake Eater too. If you want to complain about the thinned out narrative then blame Kojima's decision for an open-world, you cannot deliver a classic narrative-driven MGS game in an open-world end of, unless you use several bottlenecks that restrict the player. In fact, he does this twice at OKB Zero and the Industrial Zone.

Yes. There probably was a point where Konami said "Get this out the fucking door now" but loads of publishers all round the world do it. I'm sorry that Kojima couldn't keep making MGSV for another 3 years but that's just life.
 
I know this is old but why the fuck is this not in the game? it would have been a much better ending for Eli and Mantis.

WHAT THE FUCK KONAMI


Also where the fuck are those scenes??

2015-09-0920_52_08-mgexlnz.png


2015-09-0921_02_36-meh2s8s.png


2015-09-0921_03_00-mea2sdn.png


2015-09-0920_49_21-of6tz4h.png



Again, WHAT THE FUCK KONAMI??


It feels like the end project isn't what Kojima wanted to make, maybe fucking Konami said not we need to cut this and that because it's too "taboo". Fuck off seriously.

My biggest issue are those scenes, and I can't jump to blaming Konami for their absence.

Kojima didn't explain, pre-release, that certain scenes had been edited due to being "too taboo", so I have to apply Ockham's razor and assume that it is Kojima, the director and producer, who is to blame for their absence.
 
Stop putting all the fucking blame on Konami, this is getting so old. Every game has cut content and this game is fucking massive and has been being developed for several years, not to mention we saw these scenes in the original trailers. Things change, it's the way it's always been and it's not all Konami's fault.

Quiet is STILL in the area she's found in in that trailer.
So are the child soldiers.
Snake STILL falls to knees just in a different location and the location wasn't even cut.

Christ. STUFF GETS CUT. Kojima is incredibly ambitious and I wouldn't be surprised if a fuck ton of stuff got cut from Snake Eater too. If you want to complain about the thinned out narrative then blame Kojima's decision for an open-world, you cannot deliver a classic narrative-driven MGS game in an open-world end of, unless you use several bottlenecks that restrict the player.

Yes. There probably was a point where Konami said "Get this out the fucking door now" but loads of publishers all round the world did it. I'm sorry that Kojima couldn't keep making MGSV for another 3 years but that's just life.

Yep. As a producer, director and everything else-er, Kojima is in charge of seeing that things stay in budget, on time and so on. He failed to do that. As much as everyone likes to chant #FucKonami, and there is likely blame to be placed on them, for business reasons and other, hearing the same blame being put on them 24/7 is getting boring.

Kojima shouldn't have kept promises he knew he wouldn't be able to keep. Unless stuff is added in later at DLC, there is blame to be put on him.
 
I know this is old but why the fuck is this not in the game? it would have been a much better ending for Eli and Mantis.

WHAT THE FUCK KONAMI

One Of Metal Gear Solid V's Most Important Story Scenes Was Cut

https://www.youtube.com/watch?v=-B4JIHh5Jqk




Also where the fuck are those scenes??

2015-09-0920_53_54-e3dixl9.png


2015-09-0920_50_18-mg2hagj.png


2015-09-0920_51_04-mgptzpf.png


2015-09-0920_51_34-mgjkleq.png


2015-09-0920_52_08-mgexlnz.png


2015-09-0921_02_36-meh2s8s.png


2015-09-0921_03_00-mea2sdn.png


2015-09-0920_49_21-of6tz4h.png



Again, WHAT THE FUCK KONAMI??


It feels like the end project isn't what Kojima wanted to make, maybe fucking Konami said not we need to cut this and that because it's too "taboo". Fuck off seriously.
It's weird and dissapointing especially since they've seemingly been done with mgsv for ~a year. It absolutely should have been in the game.
 
I feel your pain. Our hope lies in modders.

Unbelievable.

Stop putting all the fucking blame on Konami, this is getting so old. Every game has cut content and this game is fucking massive and has been being developed for several years, not to mention we saw these scenes in the original trailers.

Quiet is STILL in the area she's found in in that trailer.
So are the child soldiers.
Snake STILL falls to knees just in a different location and the location wasn't even cut.

Christ. STUFF GETS CUT. Kojima is incredibly ambitious and I wouldn't be surprised if a fuck ton of stuff got cut from Snake Eater too. If you want to complain about the thinned out narrative then blame Kojima's decision for an open-world, you cannot deliver a classic narrative-driven MGS game in an open-world end of, unless you use several bottlenecks that restrict the player.

Yes. There probably was a point where Konami said "Get this out the fucking door now" but loads of publishers all round the world did it. I'm sorry that Kojima couldn't keep making MGSV for another 3 years but that's just life.

Those scenes are not in the fucking game. Snake falls to his knees TWO TIMES, one at mother base and one was in africa, it's not just the "to his knees falling", it's the whole scenes from the beginning of the E3 2014 trailer, same for the kids learning how to shoot. IT IS MISSING.

It's one thing to cut something that isn't even close to finish, concept art etc. but those scenes were pretty much done. The africa walking over burned corpses scene for example was from the fucking E3 2014 trailer.

Now that i see all this it could be one of the reasons for the Kojima and Konami fallout. Kojima wanted to keep those scenes in but Konami said nope too taboo. Remember Kojima said he's not sure if he can release the game at this state.

Goddammit.
 
One thing I noticed while rewatching the ending is that Solidus isn't mentioned anywhere. Kind of odd. Zero could have mentioned a third clone in one of the tapes and a line thrown in during the timeline portion and that would have been enough, but instead he gets no mention at all. Wonder what's up with that.

Solidus was mentioned only once in MGS4. Beyond that it's like they pretend he doesn't exist. It's pure bullshit. He's one of the coolest characters. His intentions were good, but his way of going about it made him a great villain.

S4nic, considering you claim to be such a big MGS fan, what did you think of the ending twist?
 
Stop putting all the fucking blame on Konami, this is getting so old. Every game has cut content and this game is fucking massive and has been being developed for several years, not to mention we saw these scenes in the original trailers. Things change, it's the way it's always been and it's not all Konami's fault.

Quiet is STILL in the area she's found in in that trailer.
So are the child soldiers.
Snake STILL falls to knees just in a different location and the location wasn't even cut.

Christ. STUFF GETS CUT. Kojima is incredibly ambitious and I wouldn't be surprised if a fuck ton of stuff got cut from Snake Eater too. If you want to complain about the thinned out narrative then blame Kojima's decision for an open-world, you cannot deliver a classic narrative-driven MGS game in an open-world end of, unless you use several bottlenecks that restrict the player. In fact, he does this twice at OKB Zero and the Industrial Zone.

Yes. There probably was a point where Konami said "Get this out the fucking door now" but loads of publishers all round the world do it. I'm sorry that Kojima couldn't keep making MGSV for another 3 years but that's just life.
You're absolutely right, but this is kind of a special case because we know the director of the game was let go by the company before the game was released, which understandably riles up the fans and leads them to suspect more than the usual for this kind of thing.

I will say that this game feels way more incomplete than any other game I've played.

-Episode 51, the ending of the game is not in-game
-Code Talker says to watch out for Miller. Why?
-The repeat missions are clearly filler replacing other missions.
-The chapter system makes no sense with only two chapters.

The ending makes me think that this game really was going to end with a timeskip and the Outer Heaven uprising. Especially because I keep hearing this game was originally supposed to have five chapters? And the big twist that it was Venom in MG1 is kind of a big deal to mention in a credits roll.

Anyway, yeah stuff gets cut in every game, but it's a bit ridiculous here. But it's Kojima's fault for being overly ambitious too, you are right.

The cutscenes... that happens in so many games pre-release. Missing cutscenes from trailers has been happening from game to game for ages.
 
Everytime I come into this thread, I feel like I'm the only one still playing and enjoying the game. 150 hours in so far.

Most enjoyable thread on the board though.
Those scenes are not in the fucking game. Snake falls to his knees TWO TIMES, one at mother base and one was in africa, it's not just the "to his knees falling", it's the whole scenes from the beginning of the E3 2014 trailer, same for the kids learning how to shoot. IT IS MISSING.

It's one thing to cut something that isn't even close to finish, concept art etc. but those scenes were pretty much done. The africa walking over burned corpses scene for example was from the fucking E3 2014 trailer.

Now that i see all this it could be one of the reasons for the Kojima and Konami fallout. Kojima wanted to keep those scenes in but Konami said nope too taboo. Remember Kojima said he's not sure if he can release the game at this state.

Goddammit.

The real tragedy is that there is no documentary on a documentary labeled disk lol. Really made me kind of regret getting the CE because Kojima's documentaries about MGS2 and 4 are all very in depth and informative in almost every stage of the game. All we got is 33 minute mash up of interviews, all the trailers and the cut episode 51.
 
My biggest issue are those scenes, and I can't jump to blaming Konami for their absence.

Kojima didn't explain, pre-release, that certain scenes had been edited due to being "too taboo", so I have to apply Ockham's razor and assume that it is Kojima, the director and producer, who is to blame for their absence.

Then why are most of the "taboo" scenes missing? waterboarding, more child soldiers stuff, africa burned corpse scene etc.?

Let's not forget those scenes were pretty much done, so cutting them from a director's standpoint doesn't really make sense.
 
One thing I noticed while rewatching the ending is that Solidus isn't mentioned anywhere. Kind of odd. Zero could have mentioned a third clone in one of the tapes and a line thrown in during the timeline portion and that would have been enough, but instead he gets no mention at all. Wonder what's up with that.
Psycho Mantis = Tretij Rebonok = The Third Child = Solidus
KOJIMAAAAAAAA
 
Then why are most of the "taboo" scenes missing? waterboarding, more child soldiers stuff, africa burned corpse scene etc.?

Let's not forget those scenes were pretty much done, so cutting them from a director's standpoint doesn't really make sense.

The child soldier scene could have been removed due to being unnecessary. You still see an adult instructor with child soldiers, it's just in gameplay.

The Camp Omega thing made sense to appear in Ground Zeroes, and it didn't there. You see guards execute a prisoner, but it's gameplay, so again it might have just been cut due to being unnecessary.

Quiet, eh, who cares.

It's the other scenes that I have a problem with.

Snake covered in blood walking amongst burned bodies was the kind of thing that sold me on the 'Big Boss becomes a demon' theme. It's missing in the game, but there are piles of burned bodies, just not in a cutscene. This is the only scene that I could see been cut for its content, though, but I don't see where it would have been cut from. I don't see where it fits into the plot, unlike Episode 51, so I'm hesitant to blame Konami.

The skinless Big Boss isn't something I have as much of an issue with, but the fact that it is shown along with Skull-Face Big Boss and MGS3 Big Boss in the Launch Trailer, but missing in the game, is annoying. The game would have been content locked by that point.

Episode 51 is a fuck up. It's like if Naughty Dog didn't finish the train level in Uncharted 2. To leave something like that unfinished when it is plot-relevant is the fault of the director.
 
Okay so the entire 2+2 =5 thing is definitely about Ocelot's own hypnosis. He's fooling himself into believing that Medic Boss is Big Boss because that's the party line (Cipher) and he has to accept it. I think I was overthinking it before. Still doesn't explain the other stuff but that's all I can think of right now.
 
Let's not forget those scenes were pretty much done, so cutting them from a director's standpoint doesn't really make sense.

I know you're ypset but have you never heard of deleted scenes? Go watch any DVD of a film and there "pretty much done"/completed scenes that just are not in the film because of a creative/timing decision.

The only acene I'll ezcuse from this is the Lord of the flies epilogue as that is a legitimate missing part of the game that ties up one of my the main plots.

The most you can hope for is some sort of directors cut. No chance of it being DLC.
 
I can only assume that Troy Baker ran over your dog or something to write out a post this hateful for someone who does a shit ton of VO work and dabbles in a solo music thing.

If you've ever met him, you'd see how much of a diva he is... he's beyond full of himself, and kind of a jackass to anyone who isn't female. Yeah, he's one of those.
 
Solidus was mentioned only once in MGS4. Beyond that it's like they pretend he doesn't exist. It's pure bullshit. He's one of the coolest characters. His intentions were good, but his way of going about it made him a great villain.

S4nic, considering you claim to be such a big MGS fan, what did you think of the ending twist?
Solidus probably shouldn't have existed to begin with imo. At the very least he shouldn't have been a clone, that's just fucking stupid imo. Hey that terrorist who sunk the tanker in Manhattan sure looks exactly like the former POTUS.

I'm also not fond of the idea that snake made himself such a social outcast, that he wouldn't know who the president was. Why should he have been surprised to find that he's a clon? He looked like the fucking president. Solidus as a character it too problematic for my liking.
 

Read my post above.

Solidus probably shouldn't have existed to begin with imo. At the very least he shouldn't have been a clone, that's just fucking stupid imo. Hey that terrorist who sunk the tanker in Manhattan sure looks exactly like the former POTUS.

I'm also not fond of the idea that snake made himself such a social outcast, that he wouldn't know who the president was. Why should he have been surprised to find that he's a clon? He looked like the fucking president. Solidus as a character it too problematic for my liking.

I agree that the president bit is odd. I mean, Solid Snake does have minor aesthetic differences to Solidus/Big Boss because he & Liquid aren't perfect clones. You can see this at the end of MGS4. Big Boss looks different to Snake, but still similar enough. Solidus always kept a full beard anyway. You'd think Snake would see the president on TV & think "he sure as shit looks like Big Boss." Hell, considering how popular Big Boss was, you'd think a ton of people would think that.
 
I would not mind a cutscene only ep 51 as DLC. I don't really want to fight Sahelanthropus again anyway.
 
Everytime I come into this thread, I feel like I'm the only one still playing and enjoying the game. 150 hours in so far.

Most enjoyable thread on the board though.

exactly. I'm still playing and none of the things people are mad at have bothered me at all. but the whole thing is too entertaining for me to ignore.

plus this thread has given me warnings about how to not corrupt my saves and how not to lose Quiet so it's been a positive experience.
 
I'll still put it on Konami for the most part because I will not believe that THIS GUY WHO DIDN'T WANT EVEN TO MAKE MGS4(yet put in so much work), released MGS5 after an entire episode got cut, among other things.

He was in a position of having to finish the game, with MGSV. He has a rapidly expiring contract (I believe it expires in December). I could see him prioritizing "make it good" over "I don't want to release something that's unfinished".

Based on what we've heard about the Konami situation he's done admirably in releasing a solid, content-packed game. It's likely he just didn't have the influence to do anything more than he did.
 
Kojima said the main plot of PO is canon but "some details" may not be.

Ocelot even mentions in MGSV to having to collect the Philosophers Legacy for Zero years back, which is an event from Portable Ops. This fits with that Kojima said.



That was hinted ever since MGS3. When I first heard Major Zero saying that the password for the ADAM/EVA contact was "Who are the Patriots" and "La Li Lu Le Lo", I instantly knew this guy was suspicious.

I seriously doubt that Konami ordered anything cut because "lol 2 taboo 4 u." We still have a scene were the main character shoves his hand up a young girl's vagina to fish out a bomb.

If anything they were probably like "you're over budget, and over schedule. Make some cuts and get this fucking thing out. BTW yer fired for doing this every time."
 
Sn4ke_911 having a total breakdown.

Things get cut and obviously there's stuff that Kojima fumbled with. You look at any first movie trailer and you'll likely see shots that have been cut or changed, and they're movies. They have a lot less flexibility.
 
There is a lot of stuff in the game that doesn't really make much sense.

For example what was Ocelot doing in the helicopter after you saved Code Talker from The Skulls and how did he even get in there? i feel like they cut a mission where Ocelot was involved.

The whole game just feels incredible weird, not from a gameplay standpoint but from a story and narrative one. Lot's of last minute decisions have been made it seems.

I mean if there was no fallout between the developer and publisher ok, i would accept that Kojima fucked up but there was so much shit before this game released it's just hard not to blame Konami for it.

Solidus was mentioned only once in MGS4. Beyond that it's like they pretend he doesn't exist. It's pure bullshit. He's one of the coolest characters. His intentions were good, but his way of going about it made him a great villain.

S4nic, considering you claim to be such a big MGS fan, what did you think of the ending twist?

I don't know.
 
Why? Kojima is the one who went overbudget. He's the director and producer and writer. Some of you want to give him all the praise but are unwilling to give him the blame too

I think in MGS4 he did as well(heck he re-recorded lines before the game went gold or something lol). While I said that I'd blame Konami for the most part, he's also to blame for not planning right but at the same time it felt like Konami just didn't give a shit at the end after their fallout. Different than the old Konami that's for sure WHOOOOOOOOOOO?! I think tolerated alot when it came to Kojima.

He was in a position of having to finish the game, with MGSV. He has a rapidly expiring contract (I believe it expires in December). I could see him prioritizing "make it good" over "I don't want to release something that's unfinished".

Based on what we've heard about the Konami situation he's done admirably in releasing a solid, content-packed game. It's likely he just didn't have the influence to do anything more than he did.

It's still an incredible game and when compared to other games? There's nothing like it which is what all MGS games feel like to be honest. Anyways, I'm still enjoying the game alot. Also, never really thought that I'd enjoy FOB this much. It works really well so far which gives me hopes for MGO.


To me, it's not a yes or a no answer. I enjoyed/disliked aspects of it.

So the game is delayed and over budget, you would blame Konami for that?

I'd blame both but I think I'd blame Konami more because if they have stuck with it like they did back in the old days, we'd have a much better narrative. I'm sure he wanted to do things just like how he wanted it but then Konami said fuck you, no more. I mean the guy went and re-recorded sunny's lines when the game was like ready to be gold lol.
 
I mean if there was no fallout between the developer and publisher ok, i would accept that Kojima fucked up but there was so much shit before this game released it's just hard not to blame Konami for it.

So the game is delayed and over budget, you would blame Konami for that?
 
Honestly, Troy Baker has always seemed like one of the nicest, humblest dudes.

I'm not convinced robotoboy's not the real Troy Baker just fucking with us. Can I have your autograph, Troy?!
 
What pisses me off is that in Kojimas goodbye video --- He talked with Baker... Don't get me wrong Baker's not bad, but that man is a DIVA! He acts so hoity and hot... and he's a giant narcissistic douche... he got lucky in his career in VA because he was originally the lead singer for Trip Fontaine who had a one hit wonder, and they were going for like a "nickleback/nirvana" thing... needless to say he was an idiot then too. He's even tried making an album starring just himself recently because that's what he wants... music fame, not VA fame lol. Again he's not a complete ass, but he a pretty ditsy, and airheaded drama queen.

Anyways Baker gets to be in the "goodbye MGS" video they made, and he's like "Thanks for letting me known for this legendary series!" even though Hayter has been in EVERY SINGLE MGS title until this one (and GZ) and Bakers been in this one, voicing Ocelot in a bored John Wayne impression... Like Hayter isn't iconicized as the voice of Snake... the titular character of the series.

-- Hey Baker! You're not that awesome okay... you do good work when you need to be in some dramatic TV acting type stuff... You did a decent joker (assuming you just liked the joker, and that's why you tried so hard) and Joel from Last of Us wasn't awful... Hell I love you as Rhys in Tales from the Borderlands... but you are not the end all be all of VA, you're a pretty boy and a name... but that's it... so was Nolan North, you 're replaceable.

It's okay, Matthew Mercer, maybe you'll get to be Ocelot next game?
 
What the hell is even the point of the whole demon thing with the horn and all that?

Is it just bait to misguide the player?

I feel like this is raising much more questions than it answered.
 
So the game is delayed and over budget, you would blame Konami for that?

I would blame Konami for wanting to get the game out as fast as possible, yes it got delayed multiple times and over budget but just rushing the game out of the gate doesn't help anyone. Also they created a brand new engine basically for this game, to make MGS into an open world game, what did they expect? of course it would be a very ambitious project.
 
"A Hideo Kojima Game... But not the shit bits."

At the very least can we blame Kojima for finding time to put in Quiet rain scenes instead of parts of 51 as a cutscene. The game makes me believe that the man was in dire need of an editor.
 
I would blame Konami for wanting to get the game out as fast as possible, yes it got delayed multiple times and over budget but just rushing the game out of the gate doesn't help anyone. Also they created a brand new engine basically for this game, to make MGS into an open world game, what did they expect? of course it would be a very ambitious project.

The FOX engine wasn't part of the MGSV budget iirc.
 
The FOX engine wasn't part of the MGSV budget iirc.

Kojima always wanted to make an open world game, you can see it in MGS3 and MGS4 but that engine was not powerful enough to make it really open world so they set out and created a new one.
 
I would blame Konami for wanting to get the game out as fast as possible, yes it got delayed multiple times and over budget but just rushing the game out of the gate doesn't help anyone. Also they created a brand new engine basically for this game, to make MGS into an open world game, what did they expect? of course it would be a very ambitious project.

Konami waited 7 years to go from MGS4 to MGSV. If that's Konami wanting it out "as fast as possible" they really are patient.

They let Kojima put his team on a PSP game. They let his team spend years on a spin-off that Konami has to eventually pay another development studio to make.

Let's not slander Konami now. They've been fantastic with Metal Gear for 28 years.
 
What the hell is even the point of the whole demon thing with the horn and all that?

Is it just bait to misguide the player?

I feel like this is raising much more questions than it answered.

I think it was. I remember he made it sound like it was bone and I'm pretty sure he said it would grow as the game progressed, as you do worse shit. But nah, it's just a piece of metal.
 
Kojima always wanted to make an open world game, you can see it in MGS3 and MGS4 but that engine was not powerful enough to make it really open world so they set out and created a new one.

FOX engine was designed to be very modular and easy to develop for on multiple consoles and used for multiple games.

Besides, Kojima always had his team create their own engines, in this case Konami had more use for it beyond MGSV.
 
Status
Not open for further replies.
Top Bottom