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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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You guys its an endless cycle.

Mgsv will be your most hated game, like mgs4 before it, untill mgs6 tactical retconning reactions. Then, even code talker casettes and medic boss will seem like nice story development as kojima further writes himself into the corner with this franchise.
Except that won't be happening probably since kojima will no longer be writing metal gear after this game.
 
do you get Quiet back after she decides to take a dip in the chlorine? I assume "yes" since I have the butterfly emblem, it's not the event that makes her go away for good.
 
You guys its an endless cycle.

Mgsv will be your most hated game, like mgs4 before it, untill mgs6 tactical retconning reactions. Then, even code talker casettes and medic boss will seem like nice story development as kojima further writes himself into the corner with this franchise.

Maybe this is what the boss's will was truly about. Unite the world of mgs haters and fans into one - a nation of mgs players (soldiers) where there will always be an mgs game (war) that never quite satisfies them and they keep asking for more (war economy). Meanwhile, kojima (zero) loses all control of his creation (patriots) as he retcons (nanomachines) left and right.

Kojima isn't touching this again.

I'm curious to see Metal Gear Gray Fox to be honest.

Konami knows it's the only thing that will sell without Kojima.
 
You're definitely not giving this one enough credit. I'd agree with you if it was in confided space like the MGRay and MGRex fights, and it only had a limited move set, but that wasn't the case. There was a lot of room to move around and hide for one. Also, I felt the Metalic Archea attacks (the sword moves) did a lot to switch things up and keep us moving. Plus, the lunging attacks with The Third Child added a surreal element to it. I felt there was a lot more variety in this fight, compared to just aiming your missiles at the large weakpoints.

You made it sound like it was a carbon copy of the Metal Gear Rex fight, which it clearly wasn't. It was probably my favorite Metal Gear fight in the series, and it actually did a lot to show the proper scale of a Metal Gear battle for once.

I only fought it once, so i'm sure i missed some stuff.
The REX to me felt like you couldn't just shoot it, since it had the radon thing, and then the cockpit, not to mention the limited control scheme allowed for less flair in what the fight could be.
The only moment where the Saha fight felt special to me, is when Pequod came in to help.
I'm sad that, for example, the escape with the jeep was just a cutscene.
It'd have been cool to have a fight that span the whole Afghanistan map for example.
 
No but you're wrong. It's not a matter of option. They could have just updated the codecs to be happening in real time, MGS4 had already gotten rid of Snake's potrait so they could have easily made it real time. Hell even don't show the face of anybody it's fine.

The beauty of codec was interactivity with the characters, at your leisure.

You have no interactivity with them in this game. This isn't "an option", this is worse. You had the choice to spend time in the codec or not, talk to the characters to get to know them better, bond with them, ask for support... Come on you're a fan or not ? Are you implying that wasn't a viral part of MGS ?

'it's different so I hate it'

I feel like I'm having PTSD flashbacks about arguing with RE fans post-4. It's possible for me to like both approaches but apparently I'm not a Real MGS Fan™ because I don't think your opinions are objective fact. If MGS5 was a traditionally structured MGS game of course I'd want codecs.

Now, if it were up to me and this game had infinite budget I'd have preferred that the Ground Zeroes interactivity was at least somewhat maintained and had Snake be as active in the tapes as he was in Peace Walker. By the end of the game I almost forgot that LB could make Miller/Ocelot say something other than A SOVIET SOLDIER. But reality is a harsh place, maintaining that kind of density over such a huge game isn't exactly reasonable.

It is called suspension of disbelief. I can "believe" that genetic experiments could turn a human into vamp.

I can't believe that a random guy (don't dare telling me again he was selected since he wasn't, he just happened to be there and was a medic) gets a magical surgery that grants him big boss' mind, psyche, face, hair, eyes, voice while we're at it, as well as his exceptional CQC and stealth abilities.

That's going way too far.

As opposed to how dumb self-hypnosis was used in previous games...I LIVE ON THROUGH THIS ARM. As for the skills powerlevel thing that's not unbelievable at all, they specifically say he was already a great soldier before the transformation. Sure, it's convenient that some Gray Fox level guy happened to be on the chopper but not impossible. They came up with the 'phantom' plan after the fact because he could handle it, they didn't orchestrate him being on the chopper.

Anyways I personally like the idea of the 'big boss legend' being overrated and that some other guy could stand in. It's reminiscent of how Big Boss didn't feel like he earned his title, or how Solid Snake feels about his own 'legend'.
 
Yeah there should have been no post-credit "phone call" (other than MGS1', they have all actually been pointless or false), and no mention of which Big Boss does what post MGSV. At least it would have left things open to interpretation and made the twist less meaningless. Right now it's as if this twist is just to explain how BB could survive MG1, but he survives MG2 anyway and in the most ridiculous way, so what's the point.

Exactly! For all the talk about how this is the MISSING LINK and all that, the only question it answered is one that nobody anywhere has ever asked.
 
I feel like people talking about how betrayed they feel because Sniper Wolf and Solid Snake doesn't show up, or things like that, are missing the point. Even taken entirely on its own terms, MGSV's plot fails in tons of places.

God I love how it plays, though.

The thing that makes me laugh is that everyone is so gaga about Quiet and her breats that they forget to see what was really sexist about her character. How she is on a mission, but just ends up falling in love with the boss, despite the treatment she recives from everyone on MB, and sacrifices herself for him and them.

Totally agreed.

The way Quiet's relationship with Snake develops is probably the most anime thing in the game. She's given a mission by the organization who saved her life to bring down the people who critically injured her, but it all falls apart because she fell in love with her target. Snake shows her such understanding by capturing her and bringing her to his military base to be experimented on and tormented by a group of soldiers who fear and despise her. Now she'll do all sorts of naughty poses for him and him alone, while treating everyone else violently if they try to get close to her.

It reminded me a lot of how bad anime make their female characters fall deeply in love with male protagonists just because the guy treats them with the barest modicum of respect. It's a really weak part of her development, hamstrung even more because, between silent protagonist Snake and actually silent Quiet, they never have any meaningful onscreen communication prior to the stupid rain scene.
 
You guys its an endless cycle.

Mgsv will be your most hated game, like mgs4 before it, untill mgs6 tactical retconning reactions. Then, even code talker casettes and medic boss will seem like nice story development as kojima further writes himself into the corner with this franchise.

I don't even see a comparison between this and MGS4.
Aside from "i don't like either", they have little in common, including why they're disliked.

MGS4 retconned a bunch of stuff and made it lame, it retroactively "ruined" many plot elements (for some people anyway) and it was a kitchen sink of nonsense and fanservice, a compulsive nostalgia masturbator.

MGSV's plot is completely neutral to almost anything in the series, its existence is irrelevant to 90% of the events before and after it (twist or no twist).
Not to mention its scarcity in anything related to narrative elements, since there's barely any cutscene, and 50% are dedicated to looking up Quiet's ass.

They are really the polar opposite of each other.
 
As opposed to how dumb self-hypnosis was used in previous games...I LIVE ON THROUGH THIS ARM.

In the MGS Database it says this part was actually Liquid taking over Ocelot. After MGS2 Ocelot got the arm removed and replaced with a cybernetic arm and then got hypnosis to make himself believe he was Liquid.
 
Because MGS2's story was ridiculous but coherent. Its theme of passing on information to the next generation and choosing what that information is is intertwined into every scene.

And MGS V has the theme of losing identity and what it means to lose it. Kojima was never bad because of his themes, he is bad because he constantly gets distracted and adds a bunch of inconsequential stuff. The only time he managed to do it consistently was with MGS3, but even then it almost slipped through his fingers, when the story started to veer more towards the Philospher's legacy, than the relationship between Boss and Big Boss.

MGS2 has loose ends and unexplained phenomena. It doesn't wrap everything up in a bow like MGS4.

I meant it in the way that MGS story as a whole took a turn for the worse with its plot threads, not that it has a bunch of loose ends.

Yes that is called mass production and it's a thing that has been going on for over a century now. Arsenal Gear is explained in full: a sea fortress meant to accompany a larger military support structure that houses an AI capable of filtering digital information. The patriots built it using the Big Shell as a cover beginning in 2007.

That's not how mass production works, ray isn't an AK 47, if the Patriots have the capabilities and facilities to produce so many of them, then how does anyone even stand a chance in MGS4. To be fair though that's pretty much how MGS works, that Philospher's legacy is obviously infinite and it's a wonder how they didn't think of building a moon base.

It doesn't happen immediately afterwards. You get to know Emma more than any other one character in the entirety of MGSV. Not sure how being stabbed by Vamp is dumb. If anything that is one of the most conventional ways a character has died in this series. Her death also falls in line with series tradition of a girl attached to an Emmerich having to die. Her arc about her past parallels Raiden's experience of pushing his past away, along with the Stillman-Fatman drama that occurs earlier in the game. The parrot is in there for fun and she states it gives her sentimental value. It adds characterization by illustrating how lonely and alienated she is. The parrot also falls in line with Otacon talking to Snake about anime. Its HER quirk.

It's a dumb death, because it's a cheap death. Her death serves to further Otacon's ark. She is the exemplar of the Women as tropes thing. There is no reason why Vamp had to kill her, we don't need to hate vamp any more than we do, hell we even don't fight him or see him again after that in MGS2. There is no reason for her death other than, well Otacon already lost a woman he loved in MGS 1, how about we make it 2.

But after Quiet, it's not like we should expect anything better out of Kojima. He almost ruined the Boss with her unzipping her suit to show you her scars, and then conveniently forgetting to zip it back up when she's fighting you.

The S3 was a stress test to see how and to what degree the Patriot AIs could manipulate. It goes beyond merely censoring information and goes more into interpreting information across human generations for the sake of herding the human species down a controlled path the Patriots felt was necessary. The Big Shell scenario, and all the data it produces, is a model that is then applied to a larger degree in the form of protocols the AI develops during the test. "Who does this?" The Patriots.

You see, and then people say that MGS V twist is not "believable". This is some Stephen King's IT ending suspension of disbelief explanation.


There are a grand total of 2 AIs. Its really not that hard to follow.

It isn't that there are a lot of them, it's that they are given arbitrary abilities and weaknesses when it suits Kojima. It's not hard to follow, it's awful for the pacing. There was no need to cram all that exposition at the very end.
 
Watching the youtubes.

Mission 51. THAT was cut? I forgot about the third english strain. Even that was unanswered. WTF. I am slightly annoyed now.

Also, never got the Paz stuff myself. But yeah, no. Fuck that, she dead. Should have cut that out.

Play the Paz stuff, then you will be ashamed of your words and deeds afterwards. She is on the third floor on the medical platform, door has a blue light.
 
I wouldn't even let him have cutscene direction responsibilities, lest we end up with more ridiculous rain sequences and lingering shots on jiggly breasts.



I didn't even realize Sahalanthropus had weak points. I literally just hit it with rockets until it died, which took forever, occasionally stopping to shoot the Third Child when he popped up. The scale and wide open arena were impressive but other than that I wasn't exactly wowed by the Sahelanthropus fight.

Oh well, maybe the one they cut was supposed to be better.

This is the most amazing thing to me. If you call huey he'll talk about its attacks, which is all well and good, except none of his godsamn dialogue references the fact that you can wreck its weak spots to deal way more damage than if you try and just pound away at its armor
 
The twist would have honestly been far better, if it was actually Volgin that became Big Boss. The "V has come to" line would be better. The man on fire could be his inner self fighting the hypnosis or whatever with the help of Psycho boy. Oh, and we also wouldn't have his comatose body just lying on motherbase doing nothing. Also it would be more in line with him being a good soldier.
 
It's a dumb death, because it's a cheap death. Her death serves to further Otacon's ark. She is the exemplar of the Women as tropes thing. There is no reason why Vamp had to kill her, we don't need to hate vamp any more than we do, hell we even don't fight him or see him again after that in MGS2. There is no reason for her death other than, well Otacon already lost a woman he loved in MGS 1, how about we make it 2.

I'm in the boat that had the feels when she died as I never saw it coming. I felt that they gave you just enough time to make you know her that by the time she dies it has impact well atleast for me anyway, probably because her final talk with Otacon really added alot. Plus, we get a really memorable and awesome moment between Snake & Otacon.

iPA8XUYjM3lXM.gif


Man, now I wanna replay MGS2 again.
 
At least we got that fantastic Quiet and Big Boss dancing in the rain scene. Would rather have that then an actual ending to the game.
 
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Will do, not today though. She´s just there? Or do i have to do something to trigger it?

She's there, then you need to bring her 10 photos that you'll get by bringing back those lost mother base soldiers. Use phantom cigar after you gave her one photo, then it will reset and you can give her the next photo.
 
I'm in the boat that had the feels when she died as I never saw it coming. I felt that they gave you just enough time to make you know her that by the time she dies it has impact well atleast for me anyway, probably because her final talk with Otacon really added alot. Plus, we get a really memorable and awesome moment between Snake & Otacon.

iPA8XUYjM3lXM.gif


Man, now I wanna replay MGS2 again.

It always felt to me like a worse rehash of the Sniper Wolf death. Sniper Wolf was also more tragic since it's snake that actually kills her, and the music is more awesome.

I didn't really need to see Otacon moping in two back to back games. Maybe it was made worse for me since I played MGS 2 soon after MGS 1.

Also MGS V makes all the shit that happens to Otacon even worse.
 
It always felt to me like a worse rehash of the Sniper Wolf death. Sniper Wolf was also more tragic since it's snake that actually kills her, and the music is more awesome.

I didn't really need to see Otacon moping in two back to back games. Maybe it was made worse for me since I played MGS 2 soon after MGS 1.

Also MGS V makes all the shit that happens to Otacon even worse.

Oh yeah totally, Sniper Wolf's death is iconic. However, Emma's death also has it's place and is memorable but I totally agree in Sniper Wolf's death being far better as well as way more impactful. Maybe so for you, I played MGS2 in 2002-2003 so I had to wait for it haha.

MGS5 just makes Otacon look more like the good guy and further cements the notion of just how SS & Otacon avoided all the fucked up things their parents did.
 
It always felt to me like a worse rehash of the Sniper Wolf death. Sniper Wolf was also more tragic since it's snake that actually kills her, and the music is more awesome.

I didn't really need to see Otacon moping in two back to back games. Maybe it was made worse for me since I played MGS 2 soon after MGS 1.

You can tell when someone completely missed the point of MGS2 when they complain that "this thing in MGS2 feels like it's a shitty version of a similar thing in MGS1" as if that's not 100% intentional.
 
You can tell when someone completely missed the point of MGS2 when they complain that "this thing in MGS2 feels like it's a shitty version of a similar thing in MGS1" as if that's not 100% intentional.

Oh please stop, the whole simulation thing of Shadow Moses is a dumb excuse for the hack story in MGS 2.
 
And MGS V has the theme of losing identity and what it means to lose it. Kojima was never bad because of his themes, he is bad because he constantly gets distracted and adds a bunch of inconsequential stuff. The only time he managed to do it consistently was with MGS3, but even then it almost slipped through his fingers, when the story started to veer more towards the Philospher's legacy, than the relationship between Boss and Big Boss.

I think it's a matter of seeing MGS2 in context. When the game was being made, Kojima really intended for it to be the last in the series. Those ridiculous plot threads weren't meant to be resolved. The entire point of the ending is not to get caught up in those ridiculous conspiracy theories and plot points that make no sense and to look through to the subtext of the game underneath.

As a game, it executes its themes far more coherently than MGSV, which barely has an idea to stand on.
 
The twist would have honestly been far better, if it was actually Volgin that became Big Boss. The "V has come to" line would be better. The man on fire could be his inner self fighting the hypnosis or whatever with the help of Psycho boy. Oh, and we also wouldn't have his comatose body just lying on motherbase doing nothing. Also it would be more in line with him being a good soldier.

That wouldn't make sense. Big Boss knew the possibility that Venom would eventually regain his memory. They wouldn't create a doppelganger out of Volgin, that would just spell trouble for Big Boss in the future. One of his most loyal soldiers and "friend" isn't likely to screw him over.
 
I think it's a matter of seeing MGS2 in context. When the game was being made, Kojima really intended for it to be the last in the series. Those ridiculous plot threads weren't meant to be resolved. The entire point of the ending is not to get caught up in those ridiculous conspiracy theories and plot points that make no sense and to look through to the subtext of the game underneath.

As a game, it executes its themes far more coherently than MGSV, which barely has an idea to stand on.

Perhaps, it does make all the power that the Patriots have seem more believable. But with the added weight of MGS 4 and even 3 it makes the story far worse.

That wouldn't make sense. Big Boss knew the possibility that Venom would eventually regain his memory. They wouldn't create a doppelganger out of Volgin, that would just spell trouble for Big Boss in the future. One of his most loyal soldiers and "friend" isn't likely to screw him over.

Sure, it would take far more effort to make it work than what I laid out. But I still think it would have been more poignant, than having the medic guy be the one. Turning his greatest enemy into himself until they both became villains.
 
Oh please stop, the whole simulation thing of Shadow Moses is a dumb excuse for the hack story in MGS 2.

It's not like it's some retroactive justification or something, it's part of the intent from the start and spelled out super clearly in the game proper that the whole thing is meant as a metaphor and message to the player. Snake straight up says at the end "don't obsess over the words so much, just try to find some meaning in it." You're not supposed to take the plot literally.

Of course, MGS4 retroactively shat the whole thing up by ignoring MGS2's own advice and taking the plot literally, but MGS2 on its own is very clear about its intentions.
 
Man, kojima should have really used burnt big boss with shrapnel to show us the face of medic boss BEFORE surgery (hospital mirror scene)

zOq1fd6.png


The fact that he was horribly burnt in the explosion would actually MAKE SENSE that he gets plastic surgery and bb/zero abuse this to create venom.
 
It's not like it's some retroactive justification or something, it's part of the intent from the start and spelled out super clearly in the game proper that the whole thing is meant as a metaphor and message to the player. Snake straight up says at the end "don't obsess over the words so much, just try to find some meaning in it." You're not supposed to take the plot literally.

Of course, MGS4 retroactively shat the whole thing up by ignoring MGS2's own advice and taking the plot literally, but MGS2 on its own is very clear about its intentions.

As I mentioned previously, sure if it was the last game it would have made far more sense, but yeah both 3 and 4 make it all seem dumb.
 
Man, kojima should have really used burnt big boss with shrapnel to show us the face of medic boss BEFORE surgery (hospital mirror scene)

zOq1fd6.png


The fact that he was horribly burnt in the explosion would actually MAKE SENSE that he gets plastic surgery and bb/zero abuse this to create venom.

Would make more sense than tearing off his skin and replacing just after waking up from a coma.
 
It's not like it's some retroactive justification or something, it's part of the intent from the start and spelled out super clearly in the game proper that the whole thing is meant as a metaphor and message to the player. Snake straight up says at the end "don't obsess over the words so much, just try to find some meaning in it." You're not supposed to take the plot literally.

Of course, MGS4 retroactively shat the whole thing up by ignoring MGS2's own advice and taking the plot literally, but MGS2 on its own is very clear about its intentions.

Yet, it was because of MGS2's ending of "The Patriots were dead 100 years ago" is why we have MGS4. I mean, you can't just drop a bomb like that and walk away lol. I love all of the games that were done by Kojima excluding PW because everyone of them had something awesome/special as well as memorable. Enjoyed GZ and now enjoying TPP a whole lot even though the plot is not up to the first four in terms of memorable characters & insane truth bombs/revelations.

Edit: Snake's speech at the end though is probably my favorite thing in two, among other things.
 
Yet, it was because of MGS2's ending of "The Patriots were dead 100 years ago" is why we have MGS4. I mean, you can't just drop a bomb like that and walk away lol. I love all of the games that were done by Kojima excluding PW because everyone of them had something awesome/special as well as memorable. Enjoyed GZ and now enjoying TPP a whole lot even though the plot is not up to the first four in terms of memorable characters & insane truth bombs/revelations.

Did you just say you love all of them but NOT Peace Walker? Insanity, Peace Walker is fantastic.
 
As I mentioned previously, sure if it was the last game it would have made far more sense, but yeah both 3 and 4 make it all seem dumb.

I think it's just a matter of perspective at that point. For me it's not a fault of MGS2 that later games fucked it up, it's a fault of later games for fucking MGS2 up.
 
Did you just say you love all of them but NOT Peace Walker? Insanity, Peace Walker is fantastic.

I liked PW but didn't love it. I disliked the singing A.I's bosses that were just bullet sponges and I played half of the game wrong. When I knew that I had to grind for better POW's and shit, that's when I started having fun. Bosses were literally taking 30 to 40 minutes for them to die lol so I really didn't have a good time until I changed the way I played but overall at the end even with the story it was pretty ok(No to QTE cutscenes tho). I liked it compared to all the others, even TPP which I was worried about hating but I ended up loving it much more than PW. Probably because it plays like a dream with way, way more options and tools for you to do things.
 
I think it's just a matter of perspective at that point. For me it's not a fault of MGS2 that later games fucked it up, it's a fault of later games for fucking MGS2 up.

Well I still think a lot of the hate congress from not playing as Snake. Which I didn't mind.

I wonder if those same people will rag on V for not playing as Big Boss? Or is it fine because you look like him (certainly don't sound like him, Sutherland stinks)?
 
MGS2, Kojima's truly masterpiece.

Personally I think MGS 1 is the masterpiece and the best. It can stand on its own as a story and has the best characters and great but simple twists. Plus Rex is great.

Then of course it could just be nostalgia.

That said, as much as I love MGS2 as a whole the tanker section is one of the best pieces of gaming ever.
 
"We need to pass the torch, and let out children read our messy and sad history by its light"

vs.

"I'm Big Boss, and you are too, carry that with you"

lol

I fucking love that post credits scene and it's not just the speech itself but the music, imagery and everything is just UGH, so good.

While I liked the message of V, it doesn't compare anywhere near 2's message or how it was presented even.

Ray is cooler.

I'm a Rex dude but even I admit that I can't help myself from yelling "YES!" when I see Ray's dive in the water, heck it's entrance in 4 is spectacular with how it dives, slides on the fucking floor then jumps to adjust itself and stand.
 
MGS2, Kojima's truly masterpiece.

Personally I think MGS 1 is the masterpiece and the best. It can stand on its own as a story and has the best characters and great but simple twists. Plus Rex is great.

Then of course it could just be nostalgia.

That said, as much as I love MGS2 as a whole the tanker section is one of the best pieces of gaming ever.

You are all wrong and 3 is the best!
 
MGS2, Kojima's truly masterpiece.

MGS2 is kojimas masterpiece.

I think MGSV is next. Despite the ending, it advanced the gameplay by years and brought the crazy attention to detail and crazy to the open world format. I also think the game is something of a technical marvel - much like mgs2.

Im not gonna writeoff the fun ive had with the game in the last 50 or so hours just because kojima threw a half baked twist in the end. There is always utter bullshit in his games (mgs2 liquid arm, for example).
 
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