SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

Status
Not open for further replies.
Oh, I've seen the Mission 51 Phantom footage - I have the CE.

I thought it was something else judging by the way it was described.

So what all was cut from this game? It seems like the story missions such as "A Quiet Exit" and all the others that were relegated to the Side Ops Category and renamed were initially Main Ops and would have fit into the 61 main ops/5 chapter format of the leaked list.

Why the change and the moving around of the main story missions?

Why cut Mission 51? it wasn't offensive in any way - just like the cut scene of the soldier training the kids - it is now a real-time scene when you do one of the Total Stealth end-game missions. You can see 5 or so children being instructed on how to use their guns by a soldier.

I wonder if any of this will be DLC or Game Of The Year Edition additions?

The yellow "important sideops" feel (and I'm sure are) like main story missions cut in half due to time constraints.
 
The only person who should be awarded the title of BB is Kaz, the man lost everything from limbs, brothers in arms and BB his friend who quietly said "fuck this I'm out" and lied to him. Such a scumbag move.. I mean shit i dont blame him for being all paranoid throughout the game... I'm half serious.
 
How hard was it to just have a post-traumatic and injured Big Boss with memory loss as Venom Snake? A man with a fractured mind whose only motivation is the fleeting memory of his men being slaughtered making him hellbent on revenge is the perfect foundation for "becoming a demon." By the time he regained his memories there'd be no going back because his experiences during the game, things he wouldn't normally do, would've fundamentally changed his worldview and altered him as a person.

But no, magic. The only "demon" in the game is Huey and that whole plot point is fucking comical. Miller is a hard-ass but not a demon. Venom Snake is Christ.
 
People who've done all side tasks; How the hell do you hit the flying boy?

I can't quite remember how I hit him in the Sahelanthropus fight, but in the Man on fire fight, you can him him with a water tower while MoF is downed.

I know it was much easier to pull off in the Sahel fight, I want to say I just sprayed him with D-walker's minigun.
 
The only person who should be awarded the title of BB is Kaz, the man lost everything from limbs, brothers in arms and BB his friend who quietly said "fuck this I'm out" and lied to him. Such a scumbag move.. I mean shit i dont blame him for being all paranoid throughout the game... I'm half serious.

Miller was a dick and a hypocrite though. He was an agent for Cipher (so he wasn't trustworthy) and relied on his emotions to make decisions too much.
 
How hard was it to just have a post-traumatic and injured Big Boss with memory loss as Venom Snake? A man with a fractured mind whose only motivation is the fleeting memory of his men being slaughtered making him hellbent on revenge is the perfect foundation for "becoming a demon." By the time he regained his memories there'd be no going back because his experiences during the game, things he wouldn't normally do, would've fundamentally changed his worldview and changed him as a person.

But no, magic.

It's the perfect set-up, wasted.

Dammit Kojima!
 
Just finished the game last night (and listened to the truth tapes + watched episode 51 on youtube), and I can't believe how much the ending retroactively ruins my desire to continue playing the game. I had suspicions that the character you were playing wasn't really BB because of the intro, but I didn't really think Kojima would go through with it the way he did. Just absurd.

Still, even without that godawful twist, the game had so many serious issues with the plot, pacing, open world gameplay, lack of real bosses, etc... I'm still kind of processing that this really was the Metal Gear Solid finale, though it's somewhat conforting that this was MGSV(enom) and not MGS5. Makes it that much easier to just completely ignore PW and this game when it comes to the overall legacy. I've had enough of Kojima just taking dumps all over MGS3.

Also, what the hell was the deal with the truth tapes saying that BB's protection + the phantom plan were all Zero's doing? How does that make any sense, especially the part where BB himself just decides to roll along with it?
 
It's the perfect set-up, wasted.

Dammit Kojima!

It's all the more confusing because it makes Venom's sparse talking throughout the game seem like it was purposeful.

There's no doubt in my mind that Big Boss would have been more talkative if he were the main character.

^^^^^ I think Kojima just straight up regrets making Zero into one of the main villains of the series so he tries to retcon it as much as possible.
 
Oh, I've seen the Mission 51 Phantom footage - I have the CE.

I thought it was something else judging by the way it was described.

So what all was cut from this game? It seems like the story missions such as "A Quiet Exit" and all the others that were relegated to the Side Ops Category and renamed were initially Main Ops and would have fit into the 61 main ops/5 chapter format of the leaked list.

Why the change and the moving around of the main story missions?

Why cut Mission 51? It wasn't offensive in any way - just like the cut scene of the soldier training the kids - it is now a real-time scene when you do one of the Total Stealth end-game missions. You can see 5 or so children being instructed on how to use their guns by a soldier.

I wonder if any of this cut content will be DLC or Game Of The Year Edition additions?

There is no indication that Mission 51 was ever actually finished, or Hell, even started in any meaningful way. That's why there's so much concept art shown during the fight. They have the voice acting, and a cutscene before/after the fight, but they never made the area for the mission to take place in, or the fight itself. Even the cutscene looks like it is reusing some Africa assets. All we can really tell is at some point, Kojima wanted two additional zones in the game-- Camp Omega and Eli's Island, but we don't know how large each of those areas would be.

I also wouldn't read much what is a Side Op and what is a Main Op, other than how they wanted to stitch things together. What would changing a Side Op to a Main Op actually do? It is mostly just book-kepping, and whether or not you can do the mission in Free Roam or have to do it by selection with scoring and side objectives. Chapter 2 is mostly like Peace Walker's "post-game" Chapter 5, just "stuff that happens and things that get wrapped up as Mother Base continues to develop".

^^^^^ I think Kojima just straight up regrets making Zero into one of the main villains of the series so he tries to retcon it as much as possible.

Kojima seems to regret every story aspect of ever Metal Gear game, given the rate at which he retcons his own plot points. Nanomachines, Parasites, and Brain Washing are used extensively just to undo the previous canon for whatever reason.
 
Ohhhh, side tasks. Mah bad.

Actually decided I'm not platinuming it this weekend because of them. Got too dull trying to complete them tasks although I love driving around in free roam still

They are terrible. Lots of "listen to this conversation" and shit. It also reveals how buggy the game can be at times.
 
Mother of god no

Oh hey, i'm as critical of R*'s writing as the next guy, their humor is 90% utter shit... but when RDR hit its dramatic points, it hit them pretty damn well.
I'd post the final moments with one of the main bad guys, but i figure some people probably still want to play it and shit.
 
It's the perfect set-up, wasted.

Dammit Kojima!

The setup wasn't as perfect, because the scene in GZ didn't have that much an impact.
A lot of people (most, i'd say) didn't even play PW, so they don't have any attachment to MotherBase.

So for those people (me included) the end scene of GZ was like "oh ok, they destroyed our base of operations, that sucks", not something you'd go on a demon descent over.
Having an event like GZ's relegated to a short thrown together demo was the first mistake, in my opinion.
 
Am I tripping but was there side ops for saving more child soldiers in Chapter 1? I have a weird memory of Miller talking something about that but I postponed it since I didn't have fulton developed for them yet.

Didn't see anything like it marked in Chapter 2. I maybe mixing some random dialog with side ops in my head.
 
Am I tripping but was there side ops for saving more child soldiers in Chapter 1? I have a weird memory of Miller talking something about that but I postponed it since I didn't have fulton developed for them yet.

Didn't see anything like it marked in Chapter 2. I maybe mixing some random dialog with side ops in my head.

Can't remember any side op, but there was definitely a side task in the first Africa mission for saving child soldiers.
 
So, did I understand correctly?

Code Talker has the same parasite as The End, and most of the parasite strains were part of the Cobra Unit?
 
This one and the one where Snake is screaming in the burned out village stand out to me as ones I remember from trailers but didn't see in the game. There's also the one where some guy with a bag over his head is getting messed with in Camp Omega.

Probably reaching, but i'm thinking the infamous "taboo" elements Kojima talk shit about before release got outright cut.
Maybe in that burnt out village moment, you killed civilians and even child soldiers, and in that camp Omega Mission you would've seen some nasty stuff, or had to do some.

More likely explanation is that Kojima just said those things to drum up interest and controversy to get attention to the game.
 
The story from the trailers is better than crap we ended up getting in the final game. It was so promising ;_;

I still can't believe that literally every fucking cutscene in the game has been spoiled in some way or another.

What really gets me is that a lot of these cutscenes seem to have been wrapped up years ago. Same voice acting, same animation, same camera shots, same post processing even.

What the hell happened to this game's story? It feels completely non-existant.
 
Am I tripping but was there side ops for saving more child soldiers in Chapter 1? I have a weird memory of Miller talking something about that but I postponed it since I didn't have fulton developed for them yet.

Didn't see anything like it marked in Chapter 2. I maybe mixing some random dialog with side ops in my head.

You had to extract one guy that was captured by child soldiers. You also had to extract the leader.
 
Can't remember any side op, but there was definitely a side task in the first Africa mission for saving child soldiers.

Weird. I don't remember encountering them besides those two missions later on.

Probably reaching, but i'm thinking the infamous "taboo" elements Kojima talk shit about before release got outright cut.
Maybe in that burnt out village moment, you killed civilians and even child soldiers, and in that camp Omega Mission you would've seen some nasty stuff, or had to do some.
This is exactly what I pictured in my head pre-release.
 
So, did I understand correctly?

Code Talker has the same parasite as The End, and most of the parasite strains were part of the Cobra Unit?

Yep, The End was the one he was studying and ended up taking the parasites into himself and then he talks about the other Cobras about what other parasite strains did to them.
 
So, did I understand correctly?

Code Talker has the same parasite as The End, and most of the parasite strains were part of the Cobra Unit?

Yeah, code talker and (seemingly) Quiet have the same parasites as the End, since Code Talker basically started his research on the End's exploded-ass body.

I guess the fear had parasites as well, right? since he could turn invisible? or was that already explained? I forget. I know they say the pain has parasites in the tapes but I can't remember if the fear had them or not. Fury definitely didn't, he was just mad as hell and wasn't gonna take it anymore.

The Skulls would have been far more interesting if they had been based on the powers that the Cobra unit had.
 
The setup wasn't as perfect, because the scene in GZ didn't have that much an impact.
A lot of people (most, i'd say) didn't even play PW, so they don't have any attachment to MotherBase.

So for those people (me included) the end scene of GZ was like "oh ok, they destroyed our base of operations, that sucks", not something you'd go on a demon descent over.
Having an event like GZ's relegated to a short thrown together demo was the first mistake, in my opinion.

I'll agree there.

Something like having the remaining Mother Base soldiers used as guinea pigs for the parasites might have helped.

There was enough that as a character I could see how Big Boss could have a spiralling descent from there. When the doctor at the beginning talks about "mental and physical impairment being unavoidable" that seemed like reason enough that Big Boss might act out of character compared to him as a hero in Peace Walker. They actually use that excuse for Zero; his poisoning makes him erratic and his betrayal by Skull Face makes him less trusting of humans, leading to his 'evil' turn.

Basically the Mother Base sinking seemed like a good jumping off point. Big Boss suffering from memory loss, hallucinations (etc.) seemed like something that could have been used in the story to have him "become a demon". For example, perhaps a scene where he interrogates Kaz, knowing of his connection to Cipher but with a disregard to the years of history between them that would have been lost due to the coma.
 
Status
Not open for further replies.
Top Bottom