Piston Hyundai
Member
There's a gang of shit you could talk about Super Mario Sunshine. There's half as many levels as Super Mario 64 (but with the same amount of stars so you have a good fifth of the game's shines dedicated to Blue Coin nonsense). On top of that, a lot of the normal shine goals are middling to just outright bad. You have the sand bird, the Chucksters, the watermelon rolling, the leaf piloting, the pachinko, the lame crate smashing minigame (that you do twice), the disappointingly simple final stage, and tedious stuff like getting Yoshi to the one island by Delfino Plaza for fruit or whatever. There's also an abnormal focus on story, with a lot of unskippable cutscenes that don't add particularly much to the game.
Even with all that, I wouldn't necessarily call it a bad game, but you're out of your fucking mind if you think it can go pound-for-pound with any of the other 3D Mario games. It's one of the early examples of Mario games that doesn't come close to the high bar normally set by the series, which is what makes it so disappointing. It's like the backlash to Yoshi's New Island: when a Mario game isn't simply outstanding, it just hurts more because it's so easy to expect that from this series.
Even with all that, I wouldn't necessarily call it a bad game, but you're out of your fucking mind if you think it can go pound-for-pound with any of the other 3D Mario games. It's one of the early examples of Mario games that doesn't come close to the high bar normally set by the series, which is what makes it so disappointing. It's like the backlash to Yoshi's New Island: when a Mario game isn't simply outstanding, it just hurts more because it's so easy to expect that from this series.