Destiny - The Taken King |OT| Time to Explain

Ah crap. I wanted Ace of Spades :( Titan seem to get a shotgun.
Almost. Gunsmith rank 2 gives you the quest for your class specific legendary special weapon, for titans it is a Shotgun. Rank 3 gives you the quest for the class specific exotic primary weapon, for titans it is an auto rifle.
 
Still unclear on this.

I have purchased as they got released the base game and then both year one dlc packs. Can I buy just the Tk dlc to add on to my game?
 
So does Destiny now have content that i can enjoy as a singleplayer, without co op? Or does it get dull after few hours

You can finish the story by playing alone, game will automatically match you up with randoms for the Strike missions though.

So you do have content to play alone sure, it's just much more fun with friends/gaffers.
 
Almost. Gunsmith rank 2 gives you the quest for your class specific legendary special weapon, for titans it is a Shotgun. Rank 3 gives you the quest for the class specific exotic primary weapon, for titans it is an auto rifle.

Ah a little better then =) Still would rather have Hand Cannon than Auto Rifle. But I have a Hunter as well so I guess I will rank up Gunsmith with him as soon as I fell a bit done with my Titan.
 
I'm starting to feel the burn for buying this. The 2.0 patch fixed everything, so what I spent $40 on just doesn't feel like such a deal considering.

I'm a Destiny fan and have been since day one. But I'm starting to question my loyalty.

Still unclear on this.

I have purchased as they got released the base game and then both year one dlc packs. Can I buy just the Tk dlc to add on to my game?

Yep. That's what I did.
 
Oh I forgot how annoying the boss is in the first 'the dark below' mission, screw that guy!

Ha i thought the same, ive never fought him before though. my first time in dark below.
i ran like alittle bitch and raped him with mythoclast.

Is there any reason to keep all these old exotic guns/armour now? first gun i picked up was better and it was a common.

im wearing all common and my light level is way higher then all my hexen stuff from vault of glass.

just dismantle it all?
 
I used to own Destiny 1.0 but I 've never purchased a DLC.
Any idea how long are the 2 DLCs released earlier this year and how long is The Taken King?
 
So what's the deal with the difficulty of the daily story missions? I was 20 above the recommended light but the difficulty was still showing up as hard. Before patch 2.0 this would have changed the difficulty to normal or easy but it was still hard. Have they made it so the enemies are always more powerful than you and you have less defence no matter what your level is or what? Really cheap if they have.
 
There's no "bad" class out there? Figure I play a Hunter Bladedancer then eventually into Nightstalker.
No class is bad, but they definitely have areas where they're stronger. Bladedancers are the kings of the Crucible, with perks like Blink, QuickDraw, Arc Blade and Backstab making them the best class for competitive multiplayer. For cooperative story content, Bladedancers are probably the least effective class. They have perks which let them go invisible, which helps a lot, but overall Nightstalker is far more suited for PvE aspects.

So what's the deal with the difficulty of the daily story missions? I was 20 above the recommended light but the difficulty was still showing up as hard. Before patch 2.0 this would have changed the difficulty to normal or easy but it was still hard. Have they made it so the enemies are always more powerful than you and you have less defence no matter what your level is or what? Really cheap if they have.
Daily Heroic at highest level has always showed up as Hard. It never showed "easy", even if you were 34 and the mission was 32.

Also, all the non-Vanilla (Dark Below and later) Dailies have been pretty tricky to do solo. Taken King missions have the added difficulty of being so new that ideal placement and strategies haven't been developed yet.

But yeah they'll always show up as Hard, always have.
 
The first time I landed in it I was astounded, its incredible. Look at these views:

Pulled from kotaku, by the way.
1433166694021521218.jpg

No spoilers, just a view. And inside, the dreadnought is just awesome too. It's really big and has an incredible sense of scale.
Dont laugh, but i think this image has sold me.
 
Dont laugh, but i think this image has sold me.

Why would I laugh? It's gorgeous.

No class is bad, but they definitely have areas where they're stronger. Bladedancers are the kings of the Crucible, with perks like Blink, QuickDraw, Arc Blade and Backstab making them the best class for competitive multiplayer. For cooperative story content, Bladedancers are probably the least effective class. They have perks which let them go invisible, which helps a lot, but overall Nightstalker is far more suited for PvE aspects.
I've used bladedancer for pve quite a lot more than gunslinger just because of the invisibility, Resurrecting is almost guaranteed with it.

The super isn't that bad either, if you need to clean up minions fast. But of course, gunslinger is safer pve dps and Nightstalker is the best PVE class there is right now IMO, I'm biased though lol.
 
Daily Heroic at highest level has always showed up as Hard. It never showed "easy", even if you were 34 and the mission was 32.

Also, all the non-Vanilla (Dark Below and later) Dailies have been pretty tricky to do solo. Taken King missions have the added difficulty of being so new that ideal placement and strategies haven't been developed yet.

But yeah they'll always show up as Hard, always have.
I didn't mean it changed the shown difficulty, just that it felt like it played on that lower difficulty. I never had trouble with the daily story missions in the previous DLCs. It feels like they've artificially made it harder no matter what your level is above the recommended.
 
I'm a little confused on how you do progression after hitting 40

I'm running strikes and currently have all blue gear with a purple primary at a llight level of 210

In order to get Legendary Emblems (or whatever it's called) I need to run the daily quests....which says I need at least 230

What am I missing to fill the gear gap?
 
I'm a little confused on how you do progression after hitting 40

I'm running strikes and currently have all blue gear with a purple primary at a llight level of 210

In order to get Legendary Emblems (or whatever it's called) I need to run the daily quests....which says I need at least 230

What am I missing to fill the gear gap?
You need to grind strikes or do more missions for better gear to either equip or infuse your current gear with to get your light level up.
 
I'm a little confused on how you do progression after hitting 40

I'm running strikes and currently have all blue gear with a purple primary at a llight level of 210

In order to get Legendary Emblems (or whatever it's called) I need to run the daily quests....which says I need at least 230

What am I missing to fill the gear gap?

I know this sounds really redundant but:

You literally just have to play the game.
The game throws loot at you dependent on your current light level. That means it will slowly increase because if you are light 200 now the game will slowly give you light 210 items then 220 etc...

You can literally do any content (cause engrams can drop anywhere) but I would just advise you to follow the myriad of quests. They are there for a reason and they guide you quite well. I for example gained 15 light levels just from patrolling the dreadnaught yesterday and getting engram drops from normal enemies, chests I found or doing Court of Oryx stuff.
I haven't even touched a strike once and have 240+ light.
 
I didn't mean it changed the shown difficulty, just that it felt like it played on that lower difficulty. I never had trouble with the daily story missions in the previous DLCs. It feels like they've artificially made it harder no matter what your level is above the recommended.

Artificially as in bumping damage and health? No.

Taken are hard to fight in general because they generally compliment one another better than any of the other races do. On top of that, rotating shields, mini-defender bubbles, a bunch of zoning tools... its hard because it is lol
You need to grind strikes or do more missions for better gear to either equip or infuse your current gear with to get your light level up.
I actually don't recommend grinding strikes tbh. Knocking out quests as you get them is the way to go imo.

strike rewards, at least on normal, aren't what they used to be. sometimes, the only engrams you'll get are the ones from the boss.
 
Last night I got plenty of decent stuff (including a few legendary items) from doing four strikes in a row thanks to that new buff that increases the drop chances of legendary engrams. Most of the gear I've been getting for rewards from missions is much lower than the stuff I already have.
 
So I have not bought taken king. But the two other expansions were on my Ps4. Where are these expansions now.? i used to see them on the map screen.
 
So I have not bought taken king. But the two other expansions were on my Ps4. Where are these expansions now.? i used to see them on the map screen.

The missions are all where they used to be. You just don't see the two icons for the cinematics anymore.
 
So I have not bought taken king. But the two other expansions were on my Ps4. Where are these expansions now.? i used to see them on the map screen.

I don't know what you mean.

I mean the quests are still there as well as the raids and strikes.


But now you need TTK to play the high level playlists.
 
There are a lot of small moments and even entire Strikes (like the one with the electricity hazards) that show Bungie can still design a campaign level + encounters, and that makes me happy. A lot better pacing and mission/level design all over TTK compared to 1.0 or even the first 2 DLCs. This is closer to what Destiny should've launched as, and I have no idea how they whiffed so badly one year ago.

It's still not perfect: The presentation still needs work (I appreciate the effort in providing better context moment to moment, but I still have no idea what is going on in this story), the loading is still too much, the Tower still isn't a great hub and disrupts mission to mission flow, Patrol still doesn't feel like an integral part of the game and has been pushed aside even more with the streamlined quest system, vehicles are still woefully underused in set pieces, etc. etc., but I'm a little more confident that Destiny 2 could actually be a great game now if they keep on this path.
 
So i just played Destiny again for the first time in almost a year.

I got to Level 28 in Vanilla Destiny, before any of the big changes. Fuck the Cryptarch.

I hated the endgame (and the story...was disappointed with the whole package, really) so, so much that I never went back after quitting because it was such a shitshow to level past level 28 back in the day.

I started a new character because i figured i might as well do the story missions from Dark Below and House of Wolves because I never really paid too much attention to either expansion...and i really have to say: It is amazing how apparent it is now that the story missions from both expansions were simply cut out of the base game, just to be able to sell them as it's own package a few months later. Now that they are just part of the main story and mixed in between the Vanilla story missions you really see how it was always meant to be there.

Hell, they even put the "Sword of Crota" mission from Vanilla into the "Dark Below" questline because it's so obvious it was always meant to be part of that.

The missions still aren't great but I'm optimistic because I heard pretty good things about the story missions and story presentation of Taken King. I knew going in that Dark Below and House of Wolves was basically more of the same and that I shouldn't expect anything great.

It just really hit me how much more sense the Hive and Rasputin missions from Vanilla make, now that they are part of their respective Dark Below and House of Wolves storylines.
 
So i just played Destiny again for the first time in almost a year.

I got to Level 28 in Vanilla Destiny, before any of the big changes. Fuck the Cryptarch.

I hated the endgame (and the story...was disappointed with the whole package, really) so, so much that I never went back after quitting because it was such a shitshow to level past level 28 back in the day.

I started a new character because i figured i might as well do the story missions from Dark Below and House of Wolves because I never really paid too much attention to either expansion...and i really have to say: It is amazing how apparent it is now that the story missions from both expansions were simply cut out of the base game, just to be able to sell them as it's own package a few months later. Now that they are just part of the main story and mixed in between the Vanilla story missions you really see how it was always meant to be there.

Hell, they even put the "Sword of Crota" mission from Vanilla into the "Dark Below" questline because it's so obvious it was always meant to be part of that.

The missions still aren't great but I'm optimistic because I heard pretty good things about the story missions and story presentation of Taken King. I knew going in that Dark Below and House of Wolves was basically more of the same and that I shouldn't expect anything great.

It just really hit me how much more sense the Hive and Rasputin missions from Vanilla make, now that they are part of their respective Dark Below and House of Wolves storylines.

Once you start the Taken King missions and see how they are presented and what you do/see in them, it feels like a different game.
Or maybe,not different game,but if you play year 1 content and then TTK it feels like a sequel. The "game feel" is the same but everything just feels like "oh they got a budget now! oh they had time now!" etc as if it was a sequel.
 
It is amazing how apparent it is now that the story missions from both expansions were simply cut out of the base game, just to be able to sell them as it's own package a few months later. Now that they are just part of the main story and mixed in between the Vanilla story missions you really see how it was always meant to be there.

Except for the fact they weren't cut out of the base game, and all they did was match them up with the vanilla quests that involve the same characters to have things make sense.
 
Except for the fact they weren't cut out of the base game, and all they did was match them up with the vanilla quests that involve the same characters to have things make sense.

Yeah, they've rejigged the 'setup' to a bunch of missions, so they logically now fit in those quests/in the new story order, they weren't all like that to begin with.
 
I'm lost. I haven't played in months and now my legendaries and exotics are weaker than rare and common items. Any recommendations? Do I get rid of my stuff?
 
Mad Max is a fantastic Single Player experience.

Destiny TTK is a fantastic multiplayer experience with friends/a community.

Pick what you'd like to play :D

I must be one of the few people that enjoys playing Destiny alone. And this expansion has tons of content for solo players too. It's pretty cool.
 
I must be one of the few people that enjoys playing Destiny alone. And this expansion has tons of content for solo players too. It's pretty cool.

I agree it's pretty cool, but if someone was looking for a pure proper single player experience, I would not recommend him Destiny.
 
I must be one of the few people that enjoys playing Destiny alone. And this expansion has tons of content for solo players too. It's pretty cool.

I played a good chunk of Destiny alone and I was fine with it. The game is still fun and you can do a ton of stuff. I just feel like the experience is a lot better if you add a friend or two.
 
How important is voice chat for this game?
 
Except for the fact they weren't cut out of the base game, and all they did was match them up with the vanilla quests that involve the same characters to have things make sense.

I mean...that's what I'm saying. They didn't change any of the (sparse) monologues and these missions still fit together perfectly, like they were always meant to be played that way.

It was disconnected and lacked any context before - for the first time, these missions now actually make any kind of narrative sense. To me it seems obvious that this was always the way the designers wanted these missions to be played. Even the fact that they rebalanced these missions for The Taken King in the first place supports this notion.

Once you start the Taken King missions and see how they are presented and what you do/see in them, it feels like a different game.
Or maybe,not different game,but if you play year 1 content and then TTK it feels like a sequel. The "game feel" is the same but everything just feels like "oh they got a budget now! oh they had time now!" etc as if it was a sequel.


Yeah, that's exactly what I was hoping for. The groundwork for a good game was always there, now they finally seem to have actually followed through with the mission- and game design.
 
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